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! [Q] PvZ Bigballs? - Page 4

Forum Index > Brood War Strategy
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
October 21 2004 18:08 GMT
#61
you dont even play pvz, do you
klaasdebaas
Profile Joined October 2004
59 Posts
October 21 2004 19:05 GMT
#62
No I don't, but I do play zvp on a rather high level.

What i meant by the last sentence is, even if there was such an upgrade most people wouldn't bother to upgrade
maleorderbride
Profile Joined November 2002
United States2916 Posts
Last Edited: 2004-10-21 19:32:49
October 21 2004 19:29 GMT
#63
On October 22 2004 00:10 RuGbUg wrote:
Show nested quote +
On October 21 2004 22:33 maleorderbride wrote:
I dont know why anyone bothers to talk to Rugbug about sairs anymore. As far back as I can remember in this forum he has bitched about how much they suck. I disagree, Bigballs disagrees, Travis disagrees.
they blow, and bigballs pretty much agreed when his strongest point was to not need robo when you'd need it anyway
Show nested quote +

TRavis and Balls had some great comments regarding sairs in one of the past threads. I suggest people use the search function for them.

As far as sair expo beign too slow to break contain , and you get cliffed. Cliffing is really not that big of a problem. 2 cannons, maybe 3. 1 temp, possibly 2. Whats the problem? The sair even offers sight so you dont need obs as early. If you have problems breaking out of a contain its because of YOUR macro or micro. I admit that it is somehwat difficult to be macroing, while probing at the contain. Just keep the storm + 1 goon shooting to kill each lurk. Keep your obs safe and you should be fine. Get a shuttle if you arent going to lose it to scourge and harass during all this or try to expo to island.
whats the problem? lurker ridge is one of the DEFINING reasons why pvz is imbalanced. 3 cannons? what if they started dropping hydras? you're purely assuming that they're dropping ONLY lurkers, and what good zerg would do that? how hard would it be to drop 8 hydras on your ridge, kill the 3 cannons easily, then suddenly you have 8 lurkers to worry about (4 waves of 2 lurkers each, try handle that with your 1 temp). Don't want obs? i'll laugh my ass off when this ridging zerg starts dropping lurkers IN your base. If you're getting contained then you're fucking up already, i'm sorry.

Show nested quote +

Vs Mutt with sairs. If you dont have a sair until his lair is DONE, then you haev problems about figuring out when to go sair. Its really not an issue If you see them before lair is done or when its just starting. Just get an archon and 2 cannons and hold pos the sair over ur nexus. Incredibly easy. Your not "screwed" or whatever rugbug said.
what does the sair have to do with anything if you are getting an archon and 2 cannons? it's just slowing you down

Show nested quote +

PS
breaking a contain isnt about one big attack. Its about non-stop killing of units with storm as soon as they put it up.

this is correct

edit: you seem to have an agenda against me, which i don't see how i brought it upon myself. sure, i think(i'd put "know" but then people would start getting irate) that 1 gate sair blows. But sair is ridiculously good late-game, but it's just pointless to bring it up if everyone knows it. if you're going to try to get people to go against me ("I dont know why anyone bothers to talk to Rugbug about sairs anymore") then at least get it right.


The only "agenda" I have against you is that you seem to have a worse understanding of PvZ than I do, and thats my worst MU. If your ledge cant deal with 8 hydras with 3 cannons AND storm, then you seriously seriously suck. Don't let yoru cannons dies and USE YOUR STORM. The only thing I can understand is 12 hydra drop vs 1 temp. That is excessive. You need 2 temps before you lose sight on the cliff to deal with that. So no, im not assuming lurkers. Im simply assuming your not a retard. Also, I never said you dont need robo, I said that you can get a later robo. Which sometimes, can be key. This enables you to get range going as well as temp energy.

For Vs mutt. The sair has to do with KNOWING that your oppoenent is going mutt. Something that cant be done without scouting.

I still have no idea how you think about PvZ. Honestly, I'm not convinced that you think. I think you should stop posting in the strategy forum and leave it to bigballs and travis. I think you degrade from the overall "advice" level.

PS
claiming that bigballs and travis "blow" is fucking stupid. They, as well as myself, have higher gamei, wgt, and anything else scores than yourself. And all for a reason.
Some cause happiness wherever they go; others, whenever they go.
maleorderbride
Profile Joined November 2002
United States2916 Posts
Last Edited: 2004-10-21 19:34:17
October 21 2004 19:31 GMT
#64
On October 22 2004 02:56 klaasdebaas wrote:
Show nested quote +
On October 22 2004 02:47 SW)Surv wrote:
maybe adding a ability to templar, increase storm damage would be a nice option. you have to buy( research it) no idea how much it should cost tho we can discuss


Would totally fuck this game up.

Imagine templars killing tanks/guards in 1 shot.

PS
you get temps with 66 mana instead of 50. most fuckign definitely not 80. My god storming directly out of the gates would be godly. as it is, you can still storm pretty much as soon as the temp gets to the front of your nat.

Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created.


WTF? you do realize taht storm used to do MORE DAMAGE. That enabled it to kill lurks, but not tanks and not guards in one shot. Blizz changed it, but alot of people disagree with it. Personally, I think the game is just fine the way it is. SO its hard PvZ on LT, so play different map.
Some cause happiness wherever they go; others, whenever they go.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2004-10-21 19:35:45
October 21 2004 19:35 GMT
#65
On October 22 2004 02:56 klaasdebaas wrote:
Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created.



you're quite clueless, aren't you?

units with mana always start with 50% of their max energy, which is 50 without upgrade and 62 or 63 (dunno if it's round up or down, doesn't really matter anyway) with the energy upgrade
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
klaasdebaas
Profile Joined October 2004
59 Posts
October 21 2004 19:38 GMT
#66
no ffs
there are no unbalanced match ups

get over it

or get better.
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 21 2004 20:32 GMT
#67
ok
Overlord
Profile Joined May 2003
Romania651 Posts
Last Edited: 2004-10-21 20:44:27
October 21 2004 20:43 GMT
#68
God is dead - Nietzsche ; Nietzsche is dead - God
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
October 21 2004 23:43 GMT
#69
It's gotten to the point where I dont even know what youre arguing about lol.

Sair is good for ledge d. I usually dont have to drop stuff up top to stop a ledge attack anyways. 3 cannons + storm + sight of the ledge does the trick in most cases.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
October 21 2004 23:48 GMT
#70
lol
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 21 2004 23:49 GMT
#71
If I suspect drop I get 2 cannons on my cliff and put my archon up there if he's REALLY going for the cliff :o

I get shuttle as soon as my robo completes if I suspect drop btw ;o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 21 2004 23:50 GMT
#72
And I don't like sair after 2 gate, but it's not bad after 1 gate or to mix it up/if you have done A LOT of damge with your rush or if you fake the zerg out (like killing ol with goon after he sees something then doing something else, yeah).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 22 2004 01:25 GMT
#73
muhauhahua <3 FA you said the same thing. AFTER a rush when good damage have been inflicted sair is a good follow up to pressure and blablabal u see what i mean <3 i was right afterall! yay!
rofl
FlySoHigh
Profile Joined October 2004
Russian Federation106 Posts
October 22 2004 02:05 GMT
#74
Balls , I remember that some time ago u offered to upload rep pack of yours on wcg maps . Did u change your mind ? =)

I think it would be of great use to illustrate your strategies

p.s: I enjoyed previous pack a lot . Many thanks
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
October 22 2004 02:37 GMT
#75
ill make a new thread about it
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
FrEaK[S.sIR]
Profile Joined October 2002
2373 Posts
October 22 2004 04:32 GMT
#76
mmm, sair is good when your intention is to either go 3 gate zealot/ht --> expo(or full out attack if you gain large advantage) or a faster expo with a dt or 2. With fast expo it is almost essential so you can defend your cliff since you probably want to get 4-5 gates up(Sair/Dt is usually 1 gate expo) asap to have a significant force in your main to handle any hydra drop and if he isn't going lurkers to have a ground force capable of stopping him from expanding and to pressure him. Once you have 4-5 gates robo isn't that hard to get, but you want them online so you can make units rather than getting the tech then having to wait for the gates to finish.

And holding a ledge isn't that hard, some cannons plus 1-2 HTs and an obs over a cannon will hold a ledge just fine.

And personally I prefer reaver over sair as a follow up to 2 gate since you can then go zealot/reaver which is pretty strong vs zerg early to mid game ground and can pressure sunkens. But that is only viable if you can assume their tech(3-4 sunkens generally means he's going mutas).

9/11 gate's purpose is to have an economical advantage over 9/10(1 probe does indeed make a difference, since you only have a few probes, it allows you to have just enough minerals to continue probe production) while also being able to get 2 zealots on your ramp in time for a zergling rush. If you haven't noticed yet, in MOST positions, a 10 gate will be too slow to block a ramp and you have to take probes off of minerals to maybe kill a couple zerglings. It is also SLIGHTLY faster than 10/12 and needs a pylon later and is also pretty versatile if you are playing against an unpredictable zerg.

I think that is why bigballs prefers to go 9 gate when he is teching is because it gives him time to stop 9 pool(or earlier in fact) if he needs to.

And travis, at 3 you do not need to scout 12. In fact, if you check just as your 9th probe comes out, his overlord should be just about arriving if he is at 12. People at 3 can afford to scout 6 but 12 is much more dangerous to do that from.

Yup...

FrEaK
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
October 22 2004 05:34 GMT
#77
freak summarized it pretty well. ill follow up 2 gate with reaver in close positions, but when im far away, i just like a standard follow up.

if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2004 07:03 GMT
#78
It is always fun when you don't scout the position next to you (12 vs 3), assuming an overlord will come and the zerg is thinking the same thing =]
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 22 2004 07:04 GMT
#79
On October 22 2004 16:03 FrozenArbiter wrote:
It is always fun when you don't scout the position next to you (12 vs 3), assuming an overlord will come and the zerg is thinking the same thing =]


LoL, yeah. That has happened to me countless number of times. I always end up laughing.
When you want something, all the universe conspires in helping you to achieve it.
RuGbUg
Profile Joined June 2003
United States2347 Posts
Last Edited: 2004-10-22 10:49:14
October 22 2004 10:48 GMT
#80
On October 22 2004 04:29 maleorderbride wrote:
The only "agenda" I have against you is that you seem to have a worse understanding of PvZ than I do, and thats my worst MU. If your ledge cant deal with 8 hydras with 3 cannons AND storm, then you seriously seriously suck. Don't let yoru cannons dies and USE YOUR STORM. The only thing I can understand is 12 hydra drop vs 1 temp. That is excessive. You need 2 temps before you lose sight on the cliff to deal with that. So no, im not assuming lurkers. Im simply assuming your not a retard. Also, I never said you dont need robo, I said that you can get a later robo. Which sometimes, can be key. This enables you to get range going as well as temp energy.

For Vs mutt. The sair has to do with KNOWING that your oppoenent is going mutt. Something that cant be done without scouting.

I still have no idea how you think about PvZ. Honestly, I'm not convinced that you think. I think you should stop posting in the strategy forum and leave it to bigballs and travis. I think you degrade from the overall "advice" level.

PS
claiming that bigballs and travis "blow" is fucking stupid. They, as well as myself, have higher gamei, wgt, and anything else scores than yourself. And all for a reason.

psst.. your spelling is horrid and you can't seem to be able to distinguish between you're and your. Also, i'm not seeing how the hydras can't just move away from the ledge as they'd see your temp floating over to the side. If you're losing to mut (don't know where you're getting the second T from) when the zerg does hatch before pool, you should quit pvz altogether.

And please quote where I said bigballs and travis blow. Thanks!~``!23

edit: just realized that you interpreted "they" as meaning Bigballs and travis. I meant sairs. Acceptable mistake, as I did not define what i meant.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
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