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Irradiate damage (tricky)

Forum Index > Brood War Strategy
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fEAthEr
Profile Joined July 2004
Canada482 Posts
September 26 2004 08:37 GMT
#1
so..heres another one of those quirky questions from me..

heh..sorry..

Irradiate
1) how much damage/second does it do?
2) does the damage/second ratio change when you stack them?
- IE irraditing 2 vessels and hosing some guys workerline.

heh..sorry i know this ones gonna be hard to dig up xD
Payt1
Profile Joined May 2004
418 Posts
September 26 2004 08:38 GMT
#2
I'm not sure about a), but yes, it does stack.
http://www.deported.net/replays/PCKJreplaypack.zip
pheered.user
Profile Joined March 2003
United States2603 Posts
September 26 2004 08:38 GMT
#3
im pretty sure you can stack irrad for example

1sci vessel iradiated and 1 muta is 2x more damage than just the muta if they are all directly on top of each other, but of course i could be wrong.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
[vital]Myth
Profile Joined May 2003
United States588 Posts
September 26 2004 09:04 GMT
#4
These are things you can very easily test out if you just play against a comp in single player and run the game in slow mode.

Also visit http://www.battle.net/scc for this type of question.
Thats like makin a soldier drop his weapon, shootin him, then tellin him to get to steppin. Obviously, they came to portion up his fortune. Sounds to me like that ol ROBBERY/EXTORTION.
aseq
Profile Joined January 2003
Netherlands3980 Posts
September 26 2004 09:09 GMT
#5
irradiate does 3.5 damage per hit, i'm not sure how long 1 hit is, could be 1 second (normal time). In total, it does 250 hp damage.
this means only ultra's survive...
irradiate's stack infinitely, but of course you can only irradiate each unit once, doing this twice doesn't add damage but renews the spell.

all from memory so hope it right.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
September 26 2004 09:25 GMT
#6
Devourers survive too, if it is at full health which is 250. So they will be left with like 10-20 health.
We decide our own destiny
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
September 26 2004 09:31 GMT
#7
heh cuz of regen, thats cute
A firebat to your Zergling.
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
September 26 2004 10:05 GMT
#8
ya they are right, stacking does increase dmg.. i think it does like 10 dmg per second.. i notice when i'm hovering over drones with 2 sci vessels irradiated, it usually takes 3 seconds to kill them. just a guess tho
An eye for an eye only makes the whole world blind - Gandhi
hasuwar
Profile Joined April 2003
7365 Posts
September 26 2004 10:12 GMT
#9
when you stack them, it's just like doing a double irridiate.. that guy said 3.5/s, i thought it was three, but I never pay attention that much..so if you stack two irridiated vessels ontop of one another, it'll be doing 7/s. irridate 6, send them to a mineral pile to stack, and go melt his whole ling force when he's going ultra ling! I wonder if you stacked like 12, if scourge would even be able to get close enough to kill them
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
koit
Profile Joined July 2004
United States450 Posts
September 26 2004 10:30 GMT
#10
excal, I summon thee
aka f(x)dx
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
September 26 2004 11:13 GMT
#11
of course, every zerg user would be grateful if you irradiated 12 of your vessels and stacked them
AUSSIESCUM
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Excalibur_Z
Profile Joined October 2002
United States12236 Posts
September 26 2004 11:59 GMT
#12
On September 26 2004 19:30 koit wrote:
excal, I summon thee


haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate.

And yes it stacks additively.
Moderator
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
Last Edited: 2004-09-26 16:52:45
September 26 2004 16:46 GMT
#13
"I wonder if you stacked like 12, if scourge would even be able to get close enough to kill them"
I think when you have 2 irradiated vessels and running from scourges ,they die from the irradiate usually before killing the vessels.The zerg could prolly micro better though , cause if you cant run..But certainly can help in some situations.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
baal
Profile Joined March 2003
10541 Posts
September 26 2004 17:20 GMT
#14
wonder why 2 vessels are the standard to kill drones... ill irradiate 10 vessels >
Im back, in pog form!
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
September 26 2004 17:37 GMT
#15
Oh man, I once did that to some zerg, I iradiated like 5 vessels and moved over like a 100 zerglings (was a long time ago, they were all in his main), it was instant death for the zerglings.

Vessels leave a trail of blood, so cool
Moderator
baal
Profile Joined March 2003
10541 Posts
September 26 2004 18:45 GMT
#16
i never thought that you could overlapp irradiate damage when its applied to mechanical units, i thought the 2 vessel trick was only to cover more area not to kill faster o___o;
Im back, in pog form!
JustFun
Profile Joined September 2004
Estonia77 Posts
September 26 2004 20:36 GMT
#17
well i used irritated vessels front of marines as shield against mass cracklings in sc ..was wonderful Actually terrans who is massing vessels are damn anoying
I love sexy zergs
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
September 26 2004 23:15 GMT
#18
the problem with 12 vessels is that you have to be really fast
You have to be a little bit outside his base so he can't see it but if you are not fast enough the first irradiate is gone when you have casted the 12th and have flew to his base
aka DTF-ZeRo
tehredbandit
Profile Joined June 2004
United States77 Posts
September 26 2004 23:29 GMT
#19
On September 27 2004 02:20 baal wrote:
wonder why 2 vessels are the standard to kill drones... ill irradiate 10 vessels >


because its most coast effective, one is to little, 2 is just enough. send 10 they could get gg'd, and then you'd be fucked by losing so much money off the vessles which you need for mid-late game for ultraz and guards.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
September 27 2004 09:55 GMT
#20
a godly trick i used to do vs lings hitting my tanks = defense matrix and irradiate on my tank = gg zerglings.
this also works nicely on scis.
Micro.Macro.Scouting.Harassment.
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