heh..sorry..
Irradiate
1) how much damage/second does it do?
2) does the damage/second ratio change when you stack them?
- IE irraditing 2 vessels and hosing some guys workerline.
heh..sorry i know this ones gonna be hard to dig up xD
Forum Index > Brood War Strategy |
fEAthEr
Canada482 Posts
heh..sorry.. Irradiate 1) how much damage/second does it do? 2) does the damage/second ratio change when you stack them? - IE irraditing 2 vessels and hosing some guys workerline. heh..sorry i know this ones gonna be hard to dig up xD | ||
Payt1
418 Posts
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pheered.user
United States2603 Posts
1sci vessel iradiated and 1 muta is 2x more damage than just the muta if they are all directly on top of each other, but of course i could be wrong. | ||
[vital]Myth
United States588 Posts
Also visit http://www.battle.net/scc for this type of question. | ||
aseq
Netherlands3975 Posts
this means only ultra's survive... irradiate's stack infinitely, but of course you can only irradiate each unit once, doing this twice doesn't add damage but renews the spell. all from memory so hope it right. | ||
Tien
Russian Federation4447 Posts
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SpuniasauR
Australia1500 Posts
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SpiriT-DemoN-
United States684 Posts
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hasuwar
7365 Posts
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koit
United States450 Posts
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SoMuchBetter
Australia10606 Posts
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Excalibur_Z
United States12235 Posts
On September 26 2004 19:30 koit wrote: excal, I summon thee haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively. | ||
Beast_Bg
Bulgaria1623 Posts
I think when you have 2 irradiated vessels and running from scourges ,they die from the irradiate usually before killing the vessels.The zerg could prolly micro better though , cause if you cant run..But certainly can help in some situations. ![]() | ||
baal
10533 Posts
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Twisted
Netherlands13554 Posts
Vessels leave a trail of blood, so cool | ||
baal
10533 Posts
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JustFun
Estonia77 Posts
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IPS.ZeRo
Germany1142 Posts
![]() You have to be a little bit outside his base so he can't see it but if you are not fast enough the first irradiate is gone when you have casted the 12th and have flew to his base ![]() | ||
tehredbandit
United States77 Posts
On September 27 2004 02:20 baal wrote: wonder why 2 vessels are the standard to kill drones... ill irradiate 10 vessels > ![]() because its most coast effective, one is to little, 2 is just enough. send 10 they could get gg'd, and then you'd be fucked by losing so much money off the vessles which you need for mid-late game for ultraz and guards. | ||
ahk-gosu
Korea (South)2099 Posts
![]() this also works nicely on scis. | ||
koit
United States450 Posts
On September 26 2004 20:59 Excalibur_Z wrote: haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively. thanks yo :D | ||
fenixdown
Colombia320 Posts
On September 27 2004 18:55 ahk-gosu wrote: a godly trick i used to do vs lings hitting my tanks = defense matrix and irradiate on my tank ![]() this also works nicely on scis. I was thinking on that too, pretty cool ![]() | ||
ahk-gosu
Korea (South)2099 Posts
imagine an arbitor or a carrier protoss ally with defense matrix on it. o wow. | ||
GroT
Belgium3003 Posts
On September 27 2004 08:29 tehredbandit wrote: Show nested quote + On September 27 2004 02:20 baal wrote: wonder why 2 vessels are the standard to kill drones... ill irradiate 10 vessels > ![]() because its most coast effective, one is to little, 2 is just enough. send 10 they could get gg'd, and then you'd be fucked by losing so much money off the vessles which you need for mid-late game for ultraz and guards. no, it's because one vessel can't irradiate itself and 2 is the next best thing | ||
pheered.user
United States2603 Posts
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GroT
Belgium3003 Posts
i'm nagging about details anyway, i apologize | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Empyrean
16962 Posts
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[CS]Pablo
Brazil338 Posts
On September 28 2004 12:01 ahk-gosu wrote: remember that the defense matrix = 250 temporary damage shielding. imagine an arbitor or a carrier protoss ally with defense matrix on it. o wow. once a guy misclicked the EMP shortcut and D-matrixed my carriers. He typed GG right away ![]() | ||
Malmis
Sweden1569 Posts
Units with D-matrix takes 57 dmg from Irradiate About that vessel stack vs scourge: 12 vessel, 24 scourge ![]() ![]() 1 vessel dies :O | ||
GroT
Belgium3003 Posts
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Empyrean
16962 Posts
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Empyrean
16962 Posts
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ObsoleteLogic
United States3676 Posts
On September 26 2004 20:59 Excalibur_Z wrote: haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively. Actually, I think its closer to 11 damage per second Excal. Kills a lurker in just about 13 seconds, 125 hps, lurker has 1 default armor. That equates to a high 9 or something per second, but my timing wasn't exact. Anywho. So all you kids out there playing Z, remember to upgrade your armor (: | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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pheered.user
United States2603 Posts
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Excalibur_Z
United States12235 Posts
On September 29 2004 15:50 ObsoleteLogic wrote: Show nested quote + On September 26 2004 20:59 Excalibur_Z wrote: On September 26 2004 19:30 koit wrote: excal, I summon thee haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively. Actually, I think its closer to 11 damage per second Excal. Kills a lurker in just about 13 seconds, 125 hps, lurker has 1 default armor. That equates to a high 9 or something per second, but my timing wasn't exact. Anywho. So all you kids out there playing Z, remember to upgrade your armor (: Except Irradiate (like all damage over time spells) ignores armor. | ||
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Excalibur_Z
United States12235 Posts
Irradiate does 10 damage per second on Fastest, 250 total. Fastest runs at 20 frames per second. That means Irradiate does 3.33 damage about every 7 frames. On every third damage tic, it counts 6 frames instead of 7. On every third damage tic, it does 4 damage instead of 3. | ||
Malmis
Sweden1569 Posts
Strange | ||
wakiki
United States65 Posts
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Malmis
Sweden1569 Posts
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jtan
Sweden5891 Posts
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Harisu
119 Posts
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yeehaw
San Marino888 Posts
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aseq
Netherlands3975 Posts
200 - 24*6 = 56 / 2 = 28 zeals left MAX (with workers it'll probable not get higher than 10 zeals, so that would make them very to irrad, even if you use irrad on the interceptors^^. I think, in this case you're better off worrying about the carriers first. | ||
Pob
880 Posts
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JoeUser
United States684 Posts
On October 17 2004 04:30 Pob wrote: if he has 24 carriers the game is over exxxxxxxxxactly. | ||
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