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Irradiate damage (tricky) - Page 2

Forum Index > Brood War Strategy
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koit
Profile Joined July 2004
United States450 Posts
September 27 2004 10:29 GMT
#21
On September 26 2004 20:59 Excalibur_Z wrote:
Show nested quote +
On September 26 2004 19:30 koit wrote:
excal, I summon thee


haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate.

And yes it stacks additively.


thanks yo :D
aka f(x)dx
fenixdown
Profile Blog Joined April 2004
Colombia320 Posts
September 28 2004 02:01 GMT
#22
On September 27 2004 18:55 ahk-gosu wrote:
a godly trick i used to do vs lings hitting my tanks = defense matrix and irradiate on my tank = gg zerglings.
this also works nicely on scis.


I was thinking on that too, pretty cool
I love protoss because it is tough and straight. It is a race for the men. - Reach
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
September 28 2004 03:01 GMT
#23
remember that the defense matrix = 250 temporary damage shielding.
imagine an arbitor or a carrier protoss ally with defense matrix on it.
o wow.
Micro.Macro.Scouting.Harassment.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
September 28 2004 03:59 GMT
#24
On September 27 2004 08:29 tehredbandit wrote:
Show nested quote +
On September 27 2004 02:20 baal wrote:
wonder why 2 vessels are the standard to kill drones... ill irradiate 10 vessels >


because its most coast effective, one is to little, 2 is just enough. send 10 they could get gg'd, and then you'd be fucked by losing so much money off the vessles which you need for mid-late game for ultraz and guards.


no, it's because one vessel can't irradiate itself and 2 is the next best thing
DANCE ALL DAY
pheered.user
Profile Joined March 2003
United States2603 Posts
September 28 2004 04:46 GMT
#25
yeah but grot, i could still only irrad 1 sci and send it you dont necesarily have to send both so im thinking whoever origionally thought of the idea was thinking 2 was an economical number and everyone else just copied as usual without really thinking about the idea.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
September 28 2004 05:59 GMT
#26
nah not really, the vessel wouldn't reach the drones in time.. he'd dodge with drones and you wouldn't catch up

i'm nagging about details anyway, i apologize
DANCE ALL DAY
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 28 2004 09:19 GMT
#27
i think its all about maximized surface area in relation to how useful irradiate is
Moderatormy tatsu loops r fuckin nice
Empyrean
Profile Blog Joined September 2004
16962 Posts
September 28 2004 10:35 GMT
#28
Have you ever Irradiated a Zerg unit and cast Matrix on it? It looks funny ^_^a
Moderator
[CS]Pablo
Profile Joined September 2002
Brazil338 Posts
September 29 2004 00:22 GMT
#29
On September 28 2004 12:01 ahk-gosu wrote:
remember that the defense matrix = 250 temporary damage shielding.
imagine an arbitor or a carrier protoss ally with defense matrix on it.
o wow.


once a guy misclicked the EMP shortcut and D-matrixed my carriers. He typed GG right away
There is a catenoid of idempotents in the coquaternion ring
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
September 29 2004 01:14 GMT
#30
Irradiate does 249 dmg
Units with D-matrix takes 57 dmg from Irradiate

About that vessel stack vs scourge:
12 vessel, 24 scourge
[image loading]

[image loading]

1 vessel dies :O
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
September 29 2004 04:28 GMT
#31
nice malmis ;o
DANCE ALL DAY
Empyrean
Profile Blog Joined September 2004
16962 Posts
September 29 2004 06:25 GMT
#32
:O
Moderator
Empyrean
Profile Blog Joined September 2004
16962 Posts
September 29 2004 06:27 GMT
#33
I just use the hotkeys to cast spells. I remembering doing something like that once, but I plagued units instead of dark swarming them tt
Moderator
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
September 29 2004 06:50 GMT
#34
On September 26 2004 20:59 Excalibur_Z wrote:
Show nested quote +
On September 26 2004 19:30 koit wrote:
excal, I summon thee


haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate.

And yes it stacks additively.



Actually, I think its closer to 11 damage per second Excal. Kills a lurker in just about 13 seconds, 125 hps, lurker has 1 default armor. That equates to a high 9 or something per second, but my timing wasn't exact. Anywho.

So all you kids out there playing Z, remember to upgrade your armor (:
sMi.Silent // Siz)Silent
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 29 2004 09:13 GMT
#35
plague/irradiate/storm independant of armor?
Moderatormy tatsu loops r fuckin nice
pheered.user
Profile Joined March 2003
United States2603 Posts
September 29 2004 09:14 GMT
#36
i thought armor had nothing to do with spells?
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
September 29 2004 09:44 GMT
#37
On September 29 2004 15:50 ObsoleteLogic wrote:
Show nested quote +
On September 26 2004 20:59 Excalibur_Z wrote:
On September 26 2004 19:30 koit wrote:
excal, I summon thee


haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate.

And yes it stacks additively.



Actually, I think its closer to 11 damage per second Excal. Kills a lurker in just about 13 seconds, 125 hps, lurker has 1 default armor. That equates to a high 9 or something per second, but my timing wasn't exact. Anywho.

So all you kids out there playing Z, remember to upgrade your armor (:


Except Irradiate (like all damage over time spells) ignores armor.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
September 29 2004 11:29 GMT
#38
Okay here's the conclusive info.

Irradiate does 10 damage per second on Fastest, 250 total. Fastest runs at 20 frames per second. That means Irradiate does 3.33 damage about every 7 frames. On every third damage tic, it counts 6 frames instead of 7. On every third damage tic, it does 4 damage instead of 3.
Moderator
Malmis
Profile Blog Joined May 2003
Sweden1569 Posts
September 29 2004 13:39 GMT
#39
T_T Why does my irradiated units only take 249 points of damage?
Strange
To Suport@Bethsoft.com: okay so i completed morrowind.. um, can i have my life back now?
wakiki
Profile Joined September 2004
United States65 Posts
September 29 2004 14:34 GMT
#40
Also what works really well is, if your army is composed mostly of metal units, and he has Zealots, is you Irradiate his Interceptors. Since Interceptors tend to swarm near the units they are attacking, as do Zealots, the Irradiate will kill the Zealots very effeciently. You may have difficulty clicking the Interceptors at first, but don't worry - once he has 24 Carriers, you won't have any problems with that.
Give me immortality, or give me death!
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