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On September 26 2004 20:59 Excalibur_Z wrote: haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively.
thanks yo :D
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On September 27 2004 18:55 ahk-gosu wrote: a godly trick i used to do vs lings hitting my tanks = defense matrix and irradiate on my tank  = gg zerglings. this also works nicely on scis.
I was thinking on that too, pretty cool
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remember that the defense matrix = 250 temporary damage shielding. imagine an arbitor or a carrier protoss ally with defense matrix on it. o wow.
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On September 27 2004 08:29 tehredbandit wrote: Show nested quote +On September 27 2004 02:20 baal wrote: wonder why 2 vessels are the standard to kill drones... ill irradiate 10 vessels >  because its most coast effective, one is to little, 2 is just enough. send 10 they could get gg'd, and then you'd be fucked by losing so much money off the vessles which you need for mid-late game for ultraz and guards.
no, it's because one vessel can't irradiate itself and 2 is the next best thing
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yeah but grot, i could still only irrad 1 sci and send it you dont necesarily have to send both so im thinking whoever origionally thought of the idea was thinking 2 was an economical number and everyone else just copied as usual without really thinking about the idea.
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nah not really, the vessel wouldn't reach the drones in time.. he'd dodge with drones and you wouldn't catch up
i'm nagging about details anyway, i apologize
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Valhalla18444 Posts
i think its all about maximized surface area in relation to how useful irradiate is
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16962 Posts
Have you ever Irradiated a Zerg unit and cast Matrix on it? It looks funny ^_^a
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On September 28 2004 12:01 ahk-gosu wrote: remember that the defense matrix = 250 temporary damage shielding. imagine an arbitor or a carrier protoss ally with defense matrix on it. o wow.
once a guy misclicked the EMP shortcut and D-matrixed my carriers. He typed GG right away
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Irradiate does 249 dmg Units with D-matrix takes 57 dmg from Irradiate
About that vessel stack vs scourge: 12 vessel, 24 scourge
1 vessel dies :O
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16962 Posts
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16962 Posts
I just use the hotkeys to cast spells. I remembering doing something like that once, but I plagued units instead of dark swarming them tt
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On September 26 2004 20:59 Excalibur_Z wrote: haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively.
Actually, I think its closer to 11 damage per second Excal. Kills a lurker in just about 13 seconds, 125 hps, lurker has 1 default armor. That equates to a high 9 or something per second, but my timing wasn't exact. Anywho.
So all you kids out there playing Z, remember to upgrade your armor (:
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Valhalla18444 Posts
plague/irradiate/storm independant of armor?
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i thought armor had nothing to do with spells?
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United States12235 Posts
On September 29 2004 15:50 ObsoleteLogic wrote: Show nested quote +On September 26 2004 20:59 Excalibur_Z wrote: On September 26 2004 19:30 koit wrote: excal, I summon thee haha sorry, long day at work. From what I've seen, Irradiate probably does 3.5 damage every 5 frames (which would be roughly 13 damage per second on Fastest). My observations are probably a bit sketchy but that's most likely accurate. And yes it stacks additively. Actually, I think its closer to 11 damage per second Excal. Kills a lurker in just about 13 seconds, 125 hps, lurker has 1 default armor. That equates to a high 9 or something per second, but my timing wasn't exact. Anywho. So all you kids out there playing Z, remember to upgrade your armor (:
Except Irradiate (like all damage over time spells) ignores armor.
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United States12235 Posts
Okay here's the conclusive info.
Irradiate does 10 damage per second on Fastest, 250 total. Fastest runs at 20 frames per second. That means Irradiate does 3.33 damage about every 7 frames. On every third damage tic, it counts 6 frames instead of 7. On every third damage tic, it does 4 damage instead of 3.
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T_T Why does my irradiated units only take 249 points of damage? Strange
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Also what works really well is, if your army is composed mostly of metal units, and he has Zealots, is you Irradiate his Interceptors. Since Interceptors tend to swarm near the units they are attacking, as do Zealots, the Irradiate will kill the Zealots very effeciently. You may have difficulty clicking the Interceptors at first, but don't worry - once he has 24 Carriers, you won't have any problems with that.
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