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Turret Trickery

Forum Index > Brood War Strategy
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Chris307
Profile Joined June 2004
3095 Posts
August 16 2004 23:37 GMT
#1
Hi.

TvP, you\'re Terran and your opponent goes Reaver... build one turret off to the side of your CC, then build another closer to the \"center-area\" surrounding your CC like you normally would...

Hotkey the second turret you made to 7, then lift and place Engineering Bay over it. When shuttle comes, he\'ll usually come at the angle facing your 2 turrets... when he does this, he\'ll also usually poke his shuttle into the firing radius of the turret under the engine bay for a split second just to make sure it\'s there.

Before he goes to do this, hit 7 (your hotkeyed turret) and hit S S SSSS S S S S S S S SS SS SSS S S S S S to keep it from firing. He\'ll think there\'s no turret beneath... he\'ll try to shortcut through that airspace to a vulnerable point in your base layout to lay his reaver, and the instant he begins to do this, hit A and target the shuttle

If you time it right and he\'s surprised enough, you can take down his shuttle, sometimes before he even drops the reaver

Somebody please test this for me and post reports here?
PUSH DICE CUP BACK AND I SHOOT CRAP
worst.player
Profile Joined July 2004
625 Posts
August 16 2004 23:47 GMT
#2
"If you time it right and he's surprised enough, you can take down his shuttle, sometimes before he even drops the reaver"

But if he does manage to get that reaver gone, you can kiss your scvs good bye.
Liquid`Drone
Profile Joined September 2002
Norway28673 Posts
August 16 2004 23:56 GMT
#3
hm what I've done with success a couple of times is build two turrets right below the engbay

depends on my opponent fucking up, yes, but they do occasionally.
Moderator
Commander{+}
Profile Joined December 2002
United States2878 Posts
August 17 2004 00:47 GMT
#4
It sounds like doing this wouldn't really slow you down any. But it does depend on luck a bit, so if your opponent screws up a little, its definitely worth it.
4 cheers for Ryan307
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 17 2004 01:10 GMT
#5
poor idea imo, you'd only help him by letting him come closer to the turret before he starts taking damage from it

he'll be able to get his reaver on top of your defending tank and kill enough scv to make losing the shuttle and reaver worth it

and that's if everything goes according to your plan, which I think is unrealistic (too many "probably", "if", "can" and "sometimes"'s)
DANCE ALL DAY
GooDGaMe
Profile Joined August 2003
United States989 Posts
August 17 2004 01:13 GMT
#6
I like Drone's idea of two turrets under the ebay! =D
gl hf ~~
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 17 2004 02:05 GMT
#7
can you hide two turrets perfectly? Never tried it, I suppposed, one would show a bit...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
AutumnLight
Profile Joined July 2003
Ukraine2488 Posts
August 17 2004 02:08 GMT
#8
meh just get mines who needs those stinkin turrets!
Pray for War.
Breeze
Profile Joined October 2002
Bulgaria989 Posts
August 17 2004 03:01 GMT
#9
The best is to not place a turret below the e-bay, when he tries if there is a turret he will think you are doing advanced tricks on him and he will retreat... at least I would, who knows you might have two hotkeyed s-pumped turrets below it
micro soft, macro hard
HurtnTime
Profile Joined September 2002
United States296 Posts
August 17 2004 06:10 GMT
#10
Man I wouldnt want that shuttle getting closer. If anything unload out of turret range somewhere.
OhThatDang
Profile Joined August 2004
United States4685 Posts
August 17 2004 06:18 GMT
#11
its the same as doing that for lurker :D
troi oi thang map nai!!!
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 17 2004 07:10 GMT
#12
Floating buildings are always a sign of Terran trickery though.
My psychiatrist says I have deep-seated Ragneuroses :(
KiLLme1st
Profile Joined December 2003
United States1824 Posts
August 17 2004 07:14 GMT
#13
Evil terran trickery.
CAPSLOCK IS AUTOPILOT FOR COOL
MPXMX
Profile Joined December 2002
Canada4309 Posts
August 17 2004 07:27 GMT
#14
Thing is your opponent will most likely poke from the turret side and you won't have the time to react. It seems this could work and when you're quite certain your opponent is doing reaver it's worth a try.
fuqin-suck
Profile Joined February 2003
United States142 Posts
August 17 2004 07:48 GMT
#15
when i see a shuttle i'd rather spend those few seconds preparing for the reavers by:
bringing in reinforcements to defend
moving or preparing to move scvs
creating another turret(s) to ward off shuttle threat

the idea of a surprise turret is great though
S.Unclean
Profile Joined February 2003
Colombia331 Posts
August 17 2004 08:24 GMT
#16
But how do you keep TWO turrets from firing?
fuqin-suck
Profile Joined February 2003
United States142 Posts
August 17 2004 08:34 GMT
#17
On August 17 2004 17:24 S.Unclean wrote:
But how do you keep TWO turrets from firing?


1s2s1s2s1s2s1s2s1s2s1s2s

.. thats how
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
August 17 2004 10:26 GMT
#18
lol cute strat
risky but VERY EFFECTIVE when pulled off
pretty luck based by at least 50%
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
dronebabo
Profile Blog Joined December 2003
10866 Posts
August 17 2004 10:27 GMT
#19
--- Nuked ---
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
August 17 2004 10:32 GMT
#20
Or they just send in a obs before hand to knock you off your timing... :/
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
azndng
Profile Joined July 2004
United States344 Posts
August 17 2004 13:02 GMT
#21
the invisible turret is something so common nowadays, i think every toss player (well, decent player) will look out for. and from ur description, wouldn't BOTH turrets be in firing range when the shuttle comes? so presumably theres no real reason to stop the "center area" turret?? anyways, i wouldn't even want a shuttle any closer then i'll let it... usually 2 turrets is more then enuf to scare off a shuttle.

but has anyone tested this successfully? more then ONE game.
Only)blue
Profile Joined August 2004
Canada113 Posts
August 17 2004 15:32 GMT
#22
joyo vs boxer paradoxx..fat joyo looked like crap b4 he played....fat joyo looked like crap after he played.
boxer vs joyo..fat joyo looked like crap before he played.....fat joyo looked like crap AFTER he played.
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
August 17 2004 15:49 GMT
#23
just make 4 turrets and fuck toss ;>
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
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