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Zerg vs Early Marine Medic

Forum Index > Brood War Strategy
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Hydrolisko
Profile Blog Joined May 2004
Vanuatu1659 Posts
June 16 2004 05:50 GMT
#1
I 12 Expo, put up 2 or 3 sunkens, then a fair amount of marine medic comes in... rapes my sunkens and drones.. gg -.- I'm losing to newbs because of this.. what can i do? They focus fire on the sunkens so my drone flank doesn't really do much. What am i supposed to do with the drones? Focus fire on marines?
Commander{+}
Profile Joined December 2002
United States2878 Posts
June 16 2004 05:54 GMT
#2
Your not losing to newbs. You are a newb. Ever considered making units?
4 cheers for Ryan307
Hydrolisko
Profile Blog Joined May 2004
Vanuatu1659 Posts
June 16 2004 05:58 GMT
#3
so what if i'm a newb?.. i can't lose to newbs if i'm a newb lol?...
Commander{+}
Profile Joined December 2002
United States2878 Posts
June 16 2004 06:01 GMT
#4
Just make lings. Defend with drones. Scout. Don't play like a dumbass. Make more sunkens. Do anything to make sure you survive until mutas/lurkers arrive.
4 cheers for Ryan307
midwich
Profile Joined December 2002
United Kingdom324 Posts
Last Edited: 2004-06-16 06:18:21
June 16 2004 06:15 GMT
#5
Don't mind the Commander there, someone just stole his Rubber Ducky and he's a bit tired and emotional. My advice: watch some half-decent replays from say here:

http://ygclan.vgaclub.co.kr/?m=replay&board=gosureplay

Pick out the TvZ replays - likely as not you'll see how to deal with this problem very quickly, as maybe 90% of Terrans come knocking with M&M as fast as they can, and Zerg just has to learn to deal with this.
This is not a quote.
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
June 16 2004 10:14 GMT
#6
--- Nuked ---
My whole existence is flawed.
TeCh)PsylO
Profile Joined October 2002
United States3552 Posts
June 16 2004 10:57 GMT
#7
Use overlord placement and scouting zerglings to determine the approximate size of his army. Your defense will obviously be a combination of sunks/links, and possibly drones. The combination will determine on your style and build order. Essentially, you need more practise to be able to gauge such things. Many, many 1v1's is the answer to all your strategic questions.
People change, then forget to tell each other - Susan Scott
Pob
Profile Joined February 2004
880 Posts
June 16 2004 12:08 GMT
#8
use burrowed zerglings , unburrow when his marines are coming to you in a line formation
Piccolo
Profile Blog Joined November 2003
Chile621 Posts
Last Edited: 2004-06-16 12:38:14
June 16 2004 12:33 GMT
#9
Keep 1 ling in the natural of your oponent, so you can notice when he is rushing. 3 sunk + 6-8 lings it's almost enough for the standard M&M rush. Keep the lings in your ramp, don't attack his units until he start to fight with your sunkens. If he go back, be carefull to control your surviving lings and don't lose them, retreat you too. Make more lings/sunkens if he don't desist the push. (At this time you are teching to lair and already planned picked lurkers or muta strategy.

If you have terrible micro, don't be ashamed of 4 sunkens.

And keep playing, only loosing and playing is gonna give you the right "instinct" to figure how much sunkens/lings for each rush.

gl anyway
You said wc3 was simpler than SC, wc3 is 3d, SC is 2d, therefore you can counter yourself.... OVazioFrio
Hydrolisko
Profile Blog Joined May 2004
Vanuatu1659 Posts
June 16 2004 13:49 GMT
#10
damn i love dis place! thanks all!
Hydrolisko
Profile Blog Joined May 2004
Vanuatu1659 Posts
June 16 2004 13:55 GMT
#11
damn i love dis place! thanks all!
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 16 2004 17:30 GMT
#12
On June 16 2004 21:33 Piccolo wrote:
Keep 1 ling in the natural of your oponent, so you can notice when he is rushing. 3 sunk + 6-8 lings it's almost enough for the standard M&M rush. Keep the lings in your ramp, don't attack his units until he start to fight with your sunkens. If he go back, be carefull to control your surviving lings and don't lose them, retreat you too. Make more lings/sunkens if he don't desist the push. (At this time you are teching to lair and already planned picked lurkers or muta strategy.

If you have terrible micro, don't be ashamed of 4 sunkens.

And keep playing, only loosing and playing is gonna give you the right "instinct" to figure how much sunkens/lings for each rush.

gl anyway


No. 12 marine 4 medic beats 8 lings 3 sunken easy :[. My advice is not to build lings unless you did some 3 hatch build early on, and decide to muta/ling after so you have speed on them. Lings fry before they even touch the marines if the terran isn't stupid (that is, attackmove again when the lings are coming so the marines target the lings instead of the sunkens).

Just look at what's coming, keep a ling in front of his base, and a ling in his exp so you can sneak in when he comes out to see if he does some fast drop, fast tankpush, or just normal conventional build, or even 3 rax mass m&m.

In case of the latter, you need at least 6 sunkens to defend.

I would never use my drones to defend unless I have to to survive. Good terrans will just target the drones with shift-select when a zerg is attacking with his drones, making the rush succesfull wether you get through his sunkens or not. Such a huge loss in eco sucks so much for a zerg..

Just adjust your number of sunkens to his number of m&m and don't build lings. If he does some fast academy build (on 20/26 or 22/26), he'll attack first with 6 marine 2 bat and 2 medic or something, and then 3 sunkens are enough. When you see more marines coming out, and more important, more medics (!), just add 1 or 2 sunken(s).
Moderator
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
Last Edited: 2004-06-16 17:32:39
June 16 2004 17:31 GMT
#13
Oh and of course if you have lurkers before he has a lot of m&m, you don't need to put down additional sunkens.

edit: Oh and commander you have no right to call people newbie as you are newbie yourself.

"wow I'm b5 wgtour but I get 1-6 on neogamei, something is wrong!"

No there's not, you just suck.
Moderator
iD.Surv
Profile Joined April 2004
Belgium827 Posts
June 16 2004 22:30 GMT
#14
Do i suck i only have b6?
exalted
Profile Blog Joined March 2004
United States3612 Posts
June 16 2004 23:07 GMT
#15

"12 Expo, put up 2 or 3 sunkens, then a fair amount of marine medic comes in... rapes my sunkens and drones.. gg -.- I'm losing to newbs because of this.. what can i do? They focus fire on the sunkens so my drone flank doesn't really do much. What am i supposed to do with the drones? Focus fire on marines?"

I still don't like how he said he was losing to newbs, as if he had more skill than them but yet lost to them, that's a shitty statement.

Twisted's advice was very good, I play Terran and that gave me more insight on the matchup. On a related question, is there anything that would make you choose to go lurker before muta if you 12 hatch 11 expo (or something like that 11/10 or 12/12 etc)? Or 3 hatch before lair? Do these particularly counter any builds taht you can ascout, or are these mainly based on your playing styles and what units you're comfortable with?

And can someone please explain 10/9, I know it's so you get more lavae so often you can get 6 lings when the pool arrives, but I was just wondering what benefits they had. Thanks in advance to replies
too easy
naventus
Profile Blog Joined February 2004
United States1337 Posts
June 16 2004 23:13 GMT
#16
I typically 3 hatch ling into mute into ling lurk on good locations against Terr... therefore, I rely a lot more on Lings and less on sunkens- I find it gives me more flexibility in dictating the game and also can force the Terr to be more jumpy about moving out if a bunch of lings are outside. Also, it keeps you in the game and prevents Terran from gaying you by bunkering up outside etc. and racing to fast Tank and SV to bottle you in.

Going hardcore sunken while teching is possible, but you do relinquish map control/pressure on Terran. Nevertheless, getting up as quick as possible to lurk (and possibly hydralurk w/ strong eco) is good against some form of normal 2 rax because they will neither have the good tech or the good numbers to kill you. However, against someone who reacts fast and goes fast tech (maybe turbo newb) or 3 rax, you are going to be in serious shit because at Lair you are going have to bust out.
hmm.
naventus
Profile Blog Joined February 2004
United States1337 Posts
Last Edited: 2004-06-16 23:18:56
June 16 2004 23:18 GMT
#17
"On a related question, is there anything that would make you choose to go lurker before muta if you 12 hatch 11 expo (or something like that 11/10 or 12/12 etc)?"

Oh oh... I just had a game yesterday when I went Lurk instead of Mute on my 3 Hatch build. The reasoning was basically that I didn't have the eco to go Mute and switch to Lurk and I needed to react NOW to a tentative MM + Tank move. My eco was hurt from mistakes earlier, so I decided to just go immediatedly to LurkLing to regain control.


"Or 3 hatch before lair? Do these particularly counter any builds taht you can ascout, or are these mainly based on your playing styles and what units you're comfortable with?"

I think they should counter it, but I'm not sure. I typically get 3 hatch if I don't feel too much pressure to tech fast (i.e. Terr is teching fast). I sometimes 3 hatch before lair because the third hatch fits nicely into the BO at around 14-15. It will also give you excellent defense/map control because you will be able to do one round of 3 hatch ling before Lair. Arguably, I'm only average, so I'm not sure what "good" players would do to counter a slower teching Z. But yea, it is based on playing styles. I like to take power early.

"And can someone please explain 10/9, I know it's so you get more lavae so often you can get 6 lings when the pool arrives, but I was just wondering what benefits they had."

Hmm... just a safer build. Depends how risky you feel. Sometimes I go 10/9 or 10/10 or 11/10 or 11/11 depending on how good the Terran is and how much risk there is in the positions.

BTW- take all my comments w/ a grain of salt because I am newb =[.
hmm.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 16 2004 23:24 GMT
#18
On June 17 2004 07:30 SW)Surv wrote:
Do i suck i only have b6?


Couldn't stand the fact that he looked down upon the topic starter just because he might be better =[ Offending him like calling him a newbie while he's just asking for some advice, is retarded.
Moderator
iD.Surv
Profile Joined April 2004
Belgium827 Posts
June 16 2004 23:39 GMT
#19
Agreed and i was just teasing you <3
btw who is tuig man?
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 16 2004 23:57 GMT
#20
aka hN)Bakra

He's been around for a while though Dutch protoss player.
Moderator
tEkK
Profile Joined December 2002
United States184 Posts
June 19 2004 05:04 GMT
#21
if 3 sunkens dont' work, try 4! =]
du ma may
prion
Profile Joined October 2003
Australia36 Posts
June 19 2004 07:20 GMT
#22
Would a general rule of thumb be 1 sunken per medic? This is assuming you suicide a ling or something at terran as they leave their base to get an idea of unit mix.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
June 19 2004 07:47 GMT
#23
a general rule of thumb is that 3 medics + 8 rines stimmed and healed before attacking, concentrating fire and microing, will take down 3 sunkens?
StoneR
Profile Joined April 2003
Spain1252 Posts
June 19 2004 08:15 GMT
#24
with no lings and lurkers i think they would
Casper...
Profile Joined October 2002
Liberia4948 Posts
June 19 2004 13:25 GMT
#25
psst
this is why you make lings when your scout ling dies to rines
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
June 19 2004 13:26 GMT
#26
and 3 is fine
JAM THE FUCKER!
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
June 19 2004 17:29 GMT
#27
Why not make an ums map,where you can practice the sunk vs marine/medic vs someone and start different positions with moving some civilian into a beacon?
I've been planning to practice some things this way for a long time now .
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
June 19 2004 18:08 GMT
#28
On June 20 2004 02:29 Beast_Bg wrote:
Why not make an ums map,where you can practice the sunk vs marine/medic vs someone and start different positions with moving some civilian into a beacon?
I've been planning to practice some things this way for a long time now .


Um, why? You can just 3 sunk and use about 6-10 lings in a real melee game and survive. If you die to first m&m rush with that defense up, you need to quit playing zerg.
Splinter
Profile Joined July 2003
United States188 Posts
June 20 2004 13:27 GMT
#29
Watch out for those early +1 armor rines ^^
karrilover
Profile Joined February 2004
China8 Posts
June 22 2004 00:52 GMT
#30
oo,
i think your scouting is not good enough then!!
i lost some games just as yours .when i look the reps ,i found that i even didn,t know when /how the t rush .
so ,make some lings to scout [notice terran,s number of marines and when he rush out ]
if your control is terrible,,,more sunkens . A 3 - barrack rush
can probabily kill 5 sunkens [if enough medics]
and u should make sunkens according to the time and units when he rush out .if ur control is cool ,then ,use drones andlings and fewer sunkens.
but i dongt think fewer sunken s will save your minerals.
any way ,,i.m weak too.. but i see a lotof reps ^^
wish u goodluck
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-06-22 02:03:18
June 22 2004 02:02 GMT
#31
u gonna spend 5+ larvas on lings every time terran moves to contain u? what do u do, 3 hatch and 3 sunk every game?
0wNaG3-
Profile Joined May 2004
333 Posts
June 22 2004 02:27 GMT
#32
Dont feel you cant make more than 3 sunks because you dont want to look like a turtling noob. If you choose to go right to your tech after expo is up and running instead of some lings first fine. Leave an ovy or atleast one or two lings out side your base. Build 2-3 sunks at first then build as many as you think you need to survive. Even yellow gets around 5-6 sunks sometimes.
AKA: frEeLoSS
hasuwar
Profile Joined April 2003
7365 Posts
June 23 2004 00:29 GMT
#33
Yeah..isn't this extremely obvious? make more s unkens..
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 23 2004 01:16 GMT
#34
I'm always feeling pretty comfortable with powering drones and making as many sunks as I desire... that's sometimes 5 sunkens, most of the times 4.
Moderator
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 23 2004 01:22 GMT
#35
Im not zerg but isn't making a lot of sunkens going to affect your eco?
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
June 23 2004 03:13 GMT
#36
i think (i dont know so if im a wrong noob then flame away) if ur making drones with every larva then 1 sunken can be better than lings since it does more per larva so u get more drones if u make a sunk.. depends on how many drones u already have, assuming u have 2 hatches, if u have 3 early then u probably need ore more than larva. if they are going 3 rax its worth it to get sunks unless they are just doing it to fake you out and arent even using the rax (a smart move maybe) anywayhs lings isnt bad either, both work ok.. its ur choice, u can make either way work (pure sunk or speedling) but u will need speedling eventually if they are going to drop you anyways and u need some lings to block ur ramp so they cant run thru and speedlings can sometimes screw their guys as they move out to go lord hunting if u know how terran think or somesthing like that... um. sunks handle bats better and are less likely to all fuck up and die screwing u
JoeUser
Profile Joined April 2004
United States684 Posts
June 23 2004 07:11 GMT
#37
I have seen ogogo put down 7+ sunks. You have to be really sexy to do it thought
Quote
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
June 23 2004 09:12 GMT
#38
do everything that piccilo said but just like 5 sunkens will do it, he'll just stick outside your base and contain you then so you should get lurks and push him out =]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 23 2004 12:03 GMT
#39
MAKE MANY SUNKEN AND GO SPIRE

NO MORE CONTAIN

YAAAAAAAY
Moderatormy tatsu loops r fuckin nice
Zerg0
Profile Joined June 2004
149 Posts
June 23 2004 18:44 GMT
#40
4 or 5 sunk allows u less lings for D so it balances out. And an extra 125 mins never hurts as long as u live.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
June 24 2004 06:43 GMT
#41
sunkens hold your exp - if you can cut ling numbers you'll have more drones and thus a greater econ than the 1-base terran user.
ModeratorFather of bunnies
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
June 24 2004 07:39 GMT
#42
Ya that's why I prefer not to build lings, but sunkens. Sunkens only take 1 drone/1 larva, whereas for the same money you have to waste 3 larva on lings, thus having a low eco. If you're playing some 3 hatch build, it's good to get speedling if you already have a good eco tho, like when your spire is 200/200 (assuming you're going spire). Those speedlings are good vs fact before academy drop thing (where they ferry men on your plateau). They're also good vs a possible fast tankpush, because you stall first, when you get muta, you'll have muta/ling Oo;
Moderator
Cambium
Profile Blog Joined June 2004
United States16368 Posts
June 25 2004 11:19 GMT
#43
Try a couple of the following:

1. 4-5 sunkens lined up, you don't need much units for MM with this (you need to race lurkers with tanks)
2. speedlings + 2-3 sunkens, while rines attack the sunken, SURROUND the rines with your lings
3. burrowed speedlings, a. go into his base and try to harass or w/e or b. place a sunken or so, and burrow your lings where the rines would fire on the sunken
When you want something, all the universe conspires in helping you to achieve it.
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