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[G] TvP Deterministically Dodge Scarabs - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 Next All
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
April 07 2010 23:21 GMT
#21
On April 08 2010 02:24 FlameSworD wrote:
stupid pointless

I hope you're talking about yourself, and not the OP, since it's a damn good share.
Writerdamn, i was two days from retirement
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
April 07 2010 23:42 GMT
#22
woa cool

haha after years of playing this game you still learn something new
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
meegrean
Profile Joined May 2008
Thailand7699 Posts
April 08 2010 00:28 GMT
#23
I wouldn't build an armory beside my factory add-on just for this though.
Brood War loyalist
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
April 08 2010 00:44 GMT
#24
hey question: can this same principal be applied in PvP in some way?
I like haikus and / I can not lie. You other / brothers can't deny
blueblimp
Profile Joined May 2009
Canada297 Posts
Last Edited: 2010-04-08 05:04:55
April 08 2010 00:56 GMT
#25
On April 08 2010 09:44 blahman3344 wrote:
hey question: can this same principal be applied in PvP in some way?


Here's the complete list scarab-tight building combinations for Protoss (to my knowledge):

  • Robobay below Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Observatory to right of Fleet Beacon, Geyser, or Minerals.
  • Observatory above Robobay, Fleet Beacon, Assimilator, Geyser, or Minerals.
  • Observatory to left of Geyser or Minerals.
  • Fleet Beacon below Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Fleet Beacon to left of Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Arbiter Tribunal below Geyser or Minerals.
  • Arbiter Tribunal to right of Fleet Beacon, Geyser, or Minerals.
  • Arbiter Tribunal above Robobay, Assimilator, Fleet Beacon, Geyser, or Minerals.
  • Arbiter Tribunal to left of Geyser or Minerals.


So it is probably doable to cook up a PvP simcity that helps somewhat.

Edit: Removed Tribunal-left-of-Beacon combo since I goofed.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
April 08 2010 01:41 GMT
#26
Scarabs are "units" with their sizes, so maybe we're going to see some scarab tight walls?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 08 2010 01:53 GMT
#27
On April 08 2010 03:56 Severedevil wrote:
Show nested quote +
On April 08 2010 02:02 WaveMotion wrote:
What are you trying to tell me? that i can dodge scarabs?

No... I'm saying that when your wraith is ready, you won't have to.

You still will have to dodge scarabs with your scvs since wraiths take an hour to kill reavers.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-04-08 02:19:44
April 08 2010 01:56 GMT
#28
On April 08 2010 09:56 blueblimp wrote:
Show nested quote +
On April 08 2010 09:44 blahman3344 wrote:
hey question: can this same principal be applied in PvP in some way?


Here's the complete list scarab-tight building combinations for Protoss (to my knowledge):

  • Robobay below Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Observatory to right of Fleet Beacon, Geyser, or Minerals.
  • Observatory above Robobay, Fleet Beacon, Assimilator, Geyser, or Minerals.
  • Observatory to left of Geyser or Minerals.
  • Fleet Beacon below Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Fleet Beacon to left of Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Arbiter Tribunal below Geyser or Minerals.
  • Arbiter Tribunal to right of Fleet Beacon, Geyser, or Minerals.
  • Arbiter Tribunal above Robobay, Assimilator, Fleet Beacon, Geyser or, Minerals.
  • Arbiter Tribunal to left of Fleet Beacon, Geyser, or Minerals.


So it is probably doable to cook up a PvP simcity that helps somewhat.


It's not worth it for PvP. The key units here are Fleet beacon (two 0 sides), Arbiter tribunal (4 pixel sides), and assimilator. Only robo below observatory makes sense, and anything else is going to be glued to your assimilator. This barely enables you to block off some of the ground near your mineral line, but you will still have significant gaps, since your Nexus is wide.

That's what you get for picking Protoss.

Edit: One of your combinations is incorrect.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
mmp
Profile Blog Joined April 2009
United States2130 Posts
April 08 2010 01:58 GMT
#29
On April 08 2010 10:41 dhe95 wrote:
Scarabs are "units" with their sizes, so maybe we're going to see some scarab tight walls?


Impossible unless you fill the gaps with expendable units. Terran and Zerg can make pretty decent size blockades however, especially if minerals are included.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
mmp
Profile Blog Joined April 2009
United States2130 Posts
April 08 2010 02:28 GMT
#30
On April 08 2010 09:28 meegrean wrote:
I wouldn't build an armory beside my factory add-on just for this though.


If you're doing a double-armory build you will have an armory started in time, but not necessarily finished in time for a goliath to defend.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
blueblimp
Profile Joined May 2009
Canada297 Posts
April 08 2010 05:09 GMT
#31
On April 08 2010 10:56 mmp wrote:
Show nested quote +
On April 08 2010 09:56 blueblimp wrote:
On April 08 2010 09:44 blahman3344 wrote:
hey question: can this same principal be applied in PvP in some way?


Here's the complete list scarab-tight building combinations for Protoss (to my knowledge):

  • Robobay below Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Observatory to right of Fleet Beacon, Geyser, or Minerals.
  • Observatory above Robobay, Fleet Beacon, Assimilator, Geyser, or Minerals.
  • Observatory to left of Geyser or Minerals.
  • Fleet Beacon below Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Fleet Beacon to left of Observatory, Arbiter Tribunal, Geyser, or Minerals.
  • Arbiter Tribunal below Geyser or Minerals.
  • Arbiter Tribunal to right of Fleet Beacon, Geyser, or Minerals.
  • Arbiter Tribunal above Robobay, Assimilator, Fleet Beacon, Geyser or, Minerals.
  • Arbiter Tribunal to left of Fleet Beacon, Geyser, or Minerals.


So it is probably doable to cook up a PvP simcity that helps somewhat.


It's not worth it for PvP. The key units here are Fleet beacon (two 0 sides), Arbiter tribunal (4 pixel sides), and assimilator. Only robo below observatory makes sense, and anything else is going to be glued to your assimilator. This barely enables you to block off some of the ground near your mineral line, but you will still have significant gaps, since your Nexus is wide.

That's what you get for picking Protoss.

Edit: One of your combinations is incorrect.


You don't need to be so cryptic when reporting errors in the list. Anyway, I fixed it. (The incorrect combination was Tribunal-left-of-Beacon--apologies to anyone that tried it and had it fail in a PvP :p.)
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 08 2010 05:40 GMT
#32
On April 08 2010 03:56 Severedevil wrote:
Show nested quote +
On April 08 2010 02:02 WaveMotion wrote:
What are you trying to tell me? that i can dodge scarabs?

No... I'm saying that when your wraith is ready, you won't have to.

lol. god that move and anything remotely related to it is awesome.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
slained
Profile Blog Joined October 2006
Canada966 Posts
Last Edited: 2010-04-08 06:30:34
April 08 2010 06:28 GMT
#33
I think honestly it's too situational, you wouldn't really land a reaver like that. You can dodge, but you shouldn't have a base set up just for that.

I’m trying to tell you that when you’re ready, you won’t have to
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-04-08 09:02:39
April 08 2010 07:14 GMT
#34

I think honestly it's too situational, you wouldn't really land a reaver like that.


Please don't simply speculate from your ass. I've given you a micro map to test for yourself how effective this technique is, and it works from all angles (a tank can outrun a reaver). Why don't you practice this a little before contributing?


You can dodge, but you shouldn't have a base set up just for that.


A standard double armory build can exploit this trick with no modifications, and it adds utility to buildings whose position isn't otherwise important. All you need is a factory with machine shop (tanks are good in TvP: check!) and an armory (double armory means early armory: check!). There is no reason NOT to position your buildings cleverly if it gives you an advantage against 1-base reaver.

When you think about the early-game marine micro and rax+depot simcity that is necessary to hold off zealot pressure (if you don't have a wall), this technique should neither surprise nor intimidate players.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Iris7
Profile Joined March 2010
Angola39 Posts
April 08 2010 07:32 GMT
#35
after a decade there is still secrets being discovered.. god i love this game.. please dont die to sc2
sc1: 3a.4a.5a.6a.7a. sc2 5a.6a.
Metaspace
Profile Joined November 2006
Austria670 Posts
April 08 2010 08:10 GMT
#36
Interesting post. Any finally I know ow to make a SCV dance. :-)
Wir haben zuwenig Vespingas!
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
April 08 2010 12:14 GMT
#37
On April 08 2010 08:20 mmp wrote:
Show nested quote +
On April 08 2010 08:09 EtherealDeath wrote:
Continuing on from that liquipedia page, it seems if you place a hydra den immediately below your lowest minerals, or evo chamber, or spire, then you've got a nice place to micro around as well. Interesting thread.


Note that the extractor is full size. You can go extractor + evo + den and block off a very large face, making it easier to hold off reaver drops, although your den may already be incorporated into another part of your simcity.

Remind me again which zerg ground unit outranges a reaver?

:D
I'm on GOLD CHAIN
GeMicles
Profile Blog Joined January 2010
Canada307 Posts
Last Edited: 2010-04-09 03:33:10
April 09 2010 03:07 GMT
#38
On April 08 2010 02:02 WaveMotion wrote:
What are you trying to tell me? that i can dodge scarabs?


no. im saying that when you're ready... you wont have to

damnit someone beat me to it
i pikachu in the shower
mmp
Profile Blog Joined April 2009
United States2130 Posts
April 10 2010 20:50 GMT
#39
I've uploaded some walls for Fighting Spirit, HBR, Python, and Destination. Check it out! :D

Anyone happen to know of a more reliable image host than imageshack? Can I upload these to liquipedia?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
aeroH
Profile Blog Joined February 2009
United States1034 Posts
April 10 2010 21:02 GMT
#40
that destination one actually looks pretty solid. nice find.
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