Can someone give me some insight into playing proper one base zvt as well as point me into the direction of some good replays of one base zvt
One Base ZvT
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SoMuchBetter
Australia10606 Posts
Can someone give me some insight into playing proper one base zvt as well as point me into the direction of some good replays of one base zvt | ||
Commander{+}
United States2878 Posts
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SoMuchBetter
Australia10606 Posts
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Klogon
MURICA15980 Posts
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SoMuchBetter
Australia10606 Posts
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STIMEY d okgm fish
Canada6140 Posts
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Klogon
MURICA15980 Posts
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SoMuchBetter
Australia10606 Posts
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DevAzTaYtA
Oman2005 Posts
On March 12 2004 23:00 SoMuchBetter wrote: Whenever i open with something that isnt a fast expansion i always die. I guess i should have named this topic something like 12/3 one base zvt weird, i'm like exactly the opposite :D | ||
Klogon
MURICA15980 Posts
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red.venom
United States4651 Posts
However on non-LT I find it a bit easier to play one base. Maps like Enter the Dragon make starting with fast expo very hard and completely different playstyles become possible to make effecient due to the difficulty your opponent will also have expanding and defending their expansion. For playing one hatch on Lost Temple I find it best to find an open spot where you are safe BEFORE your lurkers morph to put up your first expansion hatchery. Then make sure to keep good gas macro and be safe with your units while amassing some drones. Many players like to switch to Muta, I find it moderately successful though vs a good player it's more of an annoyance that is centered around making them feel uneasy and taking advantage of open spots in defenses and giving you the ability to pick off Science Vessel while using small lurker forces to discourage large amounts of marine/medic. You can also try to play 2Hat in main. This is not nearly as hard as playing one hatch, because if you make enough drones early on(Perhaps use a few of the first 4-6 post-pool larvae to make drones instead of lings because you need to drone up early so you can make nonstop lings/lurker/muta later) and go for the early game ender. I actually like burrow alot in this situation as I find it confuses most mid-level Terrans and can discourage even very good T's to play cautiously. Giving you opportunities to expand and maybe go straight into a power strat like Ling/Lurker/Defiler while expanding and perhaps using scourge to stop drops and pick off Science Vessels, because late game mass SV is always a huge threat. | ||
ToKoreaWithLove
Norway10161 Posts
pool/gas lair lurker aspect exp when you have moneys so you still get lurkers on time if you caught the siva vs boxer match i think siva does a pretty similar build. | ||
SoMuchBetter
Australia10606 Posts
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ToKoreaWithLove
Norway10161 Posts
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SoMuchBetter
Australia10606 Posts
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ToKoreaWithLove
Norway10161 Posts
Ofcourse, the difference is not that big so you should get away with it on lower levels -_- | ||
Twisted
Netherlands13552 Posts
anyway, maybe what is a good 1 base build, is 12 hatch on choke, 11 gas, 10 pool. Pump some drone, make sunk on choke, ling if you're feeling insecure (but you shouldn't as all zergs should scout with their 9th drone), then get lair, and hydra den. Research drop first, then lurker aspect, you should be able to do that because you did gas really fast. After that get OL speed, and you got a pretty fast lurk drop. Then expand while you cover it with lurker or something ;o Oh and get your hydra den at creep of that 2nd hatch, he'll most likely scan your main, see just a lair, but no spire/den. A lot of terrans assume you're going muta then ;o | ||
SoMuchBetter
Australia10606 Posts
also say i open with a 9pool and it does next to no damage, how to i continue from that point? | ||
ObsoleteLogic
United States3676 Posts
Then you have to be very careful with your sunk positioning. p2h isn't a very zerg-friendly map. | ||
b0ncher
52 Posts
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