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http://repdepot.net/download.php?type=rep&id=32977&name=naruto... vs BenchmarK.rep
I found a few threads on how to counter this as Zerg, but I play Terran.
I am the Terran player. How do I stop this, it has happened twice now, I have lost the same way. I saw him make a zealot with my scout, but by the time I had down a depot to finish the wall it was barely too late. The rax doesn't finish in time to build any more than 1, possibly 2 marines, and no chance of getting a bunker in time.
Can marines be microed against the zealots to kill them? If I hold it off, will he be vulnerable to a counterattack?
The first time, I managed to hold it off once by getting out a vult barely in time, but sacrificed too many SCVs to stall for the vulture. Then goons came and I had 5 SCVs mining and it was GG. Could this same idea be refined to survive?
If I manage to hold it off, is it an all-in or will he still have plenty of economy going?
Thanks.
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you should be walling off vs p.... I think that will solve a big part of your problems. There are threads out and about about how to make zealot/ling tight walls. Also, look into studying and using a proper tvp build order.
It is not un-typical for P to throw in zealot first instead of goon. Here, he was able to get into your base for free so had no reason not to continue making zealots.
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It's supposed to be Protoss players complaining about not being able to counter 2 rax marines rushes. You should be able to far outproduce Zeals with your marines, and if you dont wish to produce a lot of marines, just wall off your base, which you should do regardless.
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On March 14 2010 06:28 Pigsquirrel wrote:http://repdepot.net/download.php?type=rep&id=32977&name=naruto... vs BenchmarK.repI found a few threads on how to counter this as Zerg, but I play Terran. I am the Terran player. How do I stop this, it has happened twice now, I have lost the same way. I saw him make a zealot with my scout, but by the time I had down a depot to finish the wall it was barely too late. The rax doesn't finish in time to build any more than 1, possibly 2 marines, and no chance of getting a bunker in time. Can marines be microed against the zealots to kill them? If I hold it off, will he be vulnerable to a counterattack? The first time, I managed to hold it off once by getting out a vult barely in time, but sacrificed too many SCVs to stall for the vulture. Then goons came and I had 5 SCVs mining and it was GG. Could this same idea be refined to survive? If I manage to hold it off, is it an all-in or will he still have plenty of economy going? Thanks. you should wall off if you can. makes life easier, although some players dont do it at higher levels for some reason.
essentially if you didnt finish off walling and you know the lot will get there before you do finish you send 2-3 scv and block off the ramp with 4 marines max behind them to snipe the lots. dont forget to repair the scv since there is 2 at least there.
most common way to block lot rush. you will see other players just build rax next to the scv and micro the marine around to kill the lot. dont really advise that though cause it requires high apm.
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Definitely an allin, I've tried proxy gates some (generally 9pylon-10/11gates saving all but first chrono for lots). IMO 1 rine -> techlab -> marauder is the best counter. Dont' worry too much about loosing economy to block your entry; P has to be using all his chrono on zeal not probe production and you can still mule so as long as you hold off the first lots, you'll be able to get MnM while any stalkers or further tech will be quite delayed on his end. If you see he's teching at his main, go out and snipe the pylon on his gates which should seal the deal.
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alternatively you can try making sim cities to help defend these work well on maps where it is either difficult to wall, 2 player maps where the opponent might be able to block you finishing the wall, or against cheeses, in which the first zealot is in your base before you can finish the wall there are plenty of good threads on this, just use search here is a very basic example: c=command center unit b=barracks unit s= supply depot unit
ccccbbbb ccccbbbbsss ccccbbbbsss
marines can fit thru boths gaps, while zealots cant
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On March 14 2010 07:31 Trap wrote: Definitely an allin, I've tried proxy gates some (generally 9pylon-10/11gates saving all but first chrono for lots). IMO 1 rine -> techlab -> marauder is the best counter. Dont' worry too much about loosing economy to block your entry; P has to be using all his chrono on zeal not probe production and you can still mule so as long as you hold off the first lots, you'll be able to get MnM while any stalkers or further tech will be quite delayed on his end. If you see he's teching at his main, go out and snipe the pylon on his gates which should seal the deal. ...
wtf??
troll or an idiot what are you
sc broodwar buddy not sc2
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just watched the replay i can list a couple of things u could of done 1. was in the start u didnt split ur workers u just sent them to a mineral patch and 2 were mining in the start where u wanna have all 4 mining seperate 2. when u were at 16/17 supply u built a e-bay?? u should of spent those minerals on a supply depot at 15/17 3, u could of walled off if u did 15/17 and made that 2nd supply to wall of or another suggestion if u build ur barrack to the left of ur cc, or ur barrack and supply right on the right of ur barrack ur marine can use that area to shoot and run in and out where the zealot cannot fit in that area.
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scvs are amazing at creating a wall for your marines with the auto surrounding feature. although you should be walling off your choke with depots regardless
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scvs are amazing at creating a wall for your marines with the auto surrounding feature. although you should be walling off your choke with depots regardless
Definitely an allin, I've tried proxy gates some (generally 9pylon-10/11gates saving all but first chrono for lots). IMO 1 rine -> techlab -> marauder is the best counter. Dont' worry too much about loosing economy to block your entry; P has to be using all his chrono on zeal not probe production and you can still mule so as long as you hold off the first lots, you'll be able to get MnM while any stalkers or further tech will be quite delayed on his end. If you see he's teching at his main, go out and snipe the pylon on his gates which should seal the deal. Starcraft: Broodwar advice would be appreciated as opposed to advice for Starcraft 2: Wings of Liberty.
Anyway, thanks for the advice. I found out how to better wall: supply below rax can be walked through. That will solve many of my problems.
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some things you can do:
2 gate vs terran can be easily solved by a niice zeal tight wall-in (visit TL wiki for some tips on how to do this) also, if you have a ratio of 2:1 marines to zeals, some micro should be able to hold back this attack as you can micro rines that are targeted back while the other rines get free shots. hold him off this way, and get vults as fast as possible. once the vult is up, if you can use patrol with the vult, (again vistit TL wiki for vulture micro) snipe zeals, probes, and slow his tech and its gg for the toss.
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On March 14 2010 07:59 heroyi wrote:Show nested quote +On March 14 2010 07:31 Trap wrote: Definitely an allin, I've tried proxy gates some (generally 9pylon-10/11gates saving all but first chrono for lots). IMO 1 rine -> techlab -> marauder is the best counter. Dont' worry too much about loosing economy to block your entry; P has to be using all his chrono on zeal not probe production and you can still mule so as long as you hold off the first lots, you'll be able to get MnM while any stalkers or further tech will be quite delayed on his end. If you see he's teching at his main, go out and snipe the pylon on his gates which should seal the deal. ... wtf?? troll or an idiot what are you sc broodwar buddy not sc2 It's a trap! Don't reply angrily!
OP says his wall isn't coming in time. Is it just because his wall is too slow?
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lol just do the simple barracks + supply with the supply depot on the right never fails, but seriously just wall off and the protoss is done if he 2 gate rushed you
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Simple solution.....
-----|Supply -----|Barracks Tight wall in <3
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I think walling off is a preference more than anything. If you make all of your buildings compact, then 1 bunker will cover everything. If you go to wall off but you can't finish the other supply depot, a true gosu would lift his rax and run 2 scvs to the ramp and hit hold position (use your 1 marine) and have your rax cover your scvs: the zealots can't attack. Of course you would have to know he is doing 2 gate zeal and not 1 zeal, goon.
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