What's The Counter to 1 Gate Reaver?
| Forum Index > Brood War Strategy |
|
zdragon
United States150 Posts
| ||
|
STIMEY d okgm fish
Canada6140 Posts
so if that sounds impossible to you, i think u need to get some micro help rather than strat | ||
|
Josh124
United Kingdom145 Posts
| ||
|
amat
United States1788 Posts
| ||
|
beanmachine
United States115 Posts
On February 17 2004 18:01 amat wrote: You should be able to run him over with 2 gate zeal. No. Reaver is the COUNTER to zeal. Shuttle drops reaver, zeals run to reaver, reaver fires scarab, shuttle picks up reaver. Repeat. Several gates of Goons should work just fine, however. Keep three or four in your base and kill the shuttle if it comes to your base. Send the rest of your goons to his base and apply pressure. If a newbie like me can figure it out, it isn't rocket science. | ||
|
amat
United States1788 Posts
| ||
|
Klogon
MURICA15980 Posts
2 gate zeals should break anything he's got if he does a straight tech up with few units. | ||
|
STIMEY d okgm fish
Canada6140 Posts
| ||
|
surv
Belgium337 Posts
On far positions u can do a 1 gate without losing to a 2 gate rush. This however if u pump up non stop zeals. But u see when both player scout eachoter and see 1 gate none of them will go zealrush. So it will be bot tech. About 3 gate goon wihtout suportive tech: it sux and does NOT counter 1 gate/robo on Lost Temple. There are islands and clifs. There for u will actually lose to robo tech with 3 gate power. If ur tihnk that u can run into his base u are severely wrong. 1Gate/robo is not FORCED to drop. He can use the reavers for defending his ramp and get obsevers to scout you and adapt. After a while u cant stop him from expanding because the reaver/goon will rape ur 'many goons' and u will be forced to go robo anyway. There is another possibility tho. When u contained him with ur 3 gate u could take another main or ur min expansion (if its not open to being cliffed) Then however u will have to defend 3 places. Ur expansion, your main and ur containement. Therefore speed shutlle is so powerfull in these kinda situations imo. | ||
|
Hautamaki
Canada1311 Posts
1 gate robo is actually pretty weak. He doesn't get enough goons to do anything to you. If you stop his drop it's gg. | ||
|
zdragon
United States150 Posts
| ||
|
Casper...
Liberia4948 Posts
| ||
|
Hautamaki
Canada1311 Posts
| ||
|
FreeZEternal
Korea (South)3396 Posts
| ||
|
GoSexyPerli
United States1072 Posts
| ||
|
SpuniasauR
Australia1500 Posts
use area hotkey (f2-f4) for ur natural (while ur got vision on it), when reaver comes grab 12 probes hit f2-f4 whichever u used and tracsfer em DOUBLE time... (keep a probe etc to see min line, on LT this should be easy cuz u can see from ledge in most places, AND CLICK ON MINERALS) also 2-3 goons around ur min line usually deters reaver and gives u something to micro while u run ur probes | ||
|
Carnac
Germany / USA16648 Posts
| ||
|
AutumnLight
Ukraine2488 Posts
| ||
|
Carnac
Germany / USA16648 Posts
| ||
|
Klogon
MURICA15980 Posts
On February 21 2004 09:04 Carnac wrote: what do u mean with "transfer double time" ? i just don't get it it means as soon as possible. | ||
| ||