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[Q] PvT vs 3-4 fact vulture all-ins - Page 2

Forum Index > Brood War Strategy
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MorroW
Profile Joined August 2008
Sweden3522 Posts
January 05 2010 16:05 GMT
#21
On January 05 2010 23:29 NiGoL wrote:
Show nested quote +
On January 05 2010 21:43 MorroW[MB] wrote:
hey dude to stop that all u need to do is make a semi-wallin with pylons on ur natural
and if this still doesnt work out for u its just cuse ur micro is bad

to be fully honest u just need to walk up ur main base with everything including probes and give up ur natural base and u will be so much ahead


normally terrans uses dropship just to get passed pylon wall

i thought we were talking about 3/4 fact, it doesnt hurt to make some pylons on ur natural so where u wanna go with this nigol? xd
Progamerpls no copy pasterino
NiGoL
Profile Joined September 2008
1868 Posts
January 05 2010 16:58 GMT
#22
oh i missed the hole point lol.. Well i havent slept good last few days might be that ;d
http://www.twitter.com/NiGoLBW playing league on a competitive level
hempLine
Profile Joined October 2009
Canada63 Posts
January 05 2010 19:14 GMT
#23
I'm not a "competent protoss player" but I can throw in my 2cents I guess :D

Perhaps make a wall out of buildings like most toss users do to prevent vultures from going up a ramp and attacking a base in the making. Though I realize on most maps it would prob take 3-4 buildings to make a good vulture wall you need to take some things into consideration here.

1. You went 12 nexus and if you deffend his early attacks you pretty much have a huge lead.
2. He is going 3-4fac all in which means if it fails he basiclly losses. Plus he's cutting scv's.

By making this wall your ruining the Terran's game plan. Mines.

So a pylon costs 100 minerals and a goon costs 125 minerals and 50 gas. So given you have around 6-10 goons while he has 10-12 vultures, I'd say just cut 2-4 goons and make some pylons dude, if you got range and a obs otw you pretty much got the game, he's going to be slow in getting the tank if you don't provoke him early on, so by the time he gets it you got your obs and your pushing with 12+ goons.

I guess what you could also do is scout with a probe after pylon and just get really good at not making him die, maybe a gas steal? Try and keep him alive as possible to see what the Terran is doing I suppose which is easier said then done I know, but check for the scv amount if he's cutting them, unless he cuts them later, then your in the dark I suppose.

Hope this helps somehow and GL.
MBC T_T Ret for TSL2!!
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
January 05 2010 21:14 GMT
#24
Intuitively, if your opponent goes all in, you can cut probe production and even retract your probes to your main, then build way more units than he can ever get and win the game.

Although it's not clear to me why your opponent can penetrate your natural at all vs. ranged goons with a pylon barricade.
My strategy is to fork people.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
January 05 2010 21:34 GMT
#25
On January 06 2010 06:14 Severedevil wrote:
Intuitively, if your opponent goes all in, you can cut probe production and even retract your probes to your main, then build way more units than he can ever get and win the game.

Although it's not clear to me why your opponent can penetrate your natural at all vs. ranged goons with a pylon barricade.


Because he wasn't building a pylon barricade.

You should also put a goon or 2 on your ramp just in case they get past the wall.
Hi.
Gjon
Profile Joined November 2009
Albania20 Posts
February 07 2010 03:57 GMT
#26
just make a rever to handle mass vults
lazz
Profile Blog Joined January 2009
Australia3119 Posts
February 07 2010 04:00 GMT
#27
when i play against mass vulture builds i just wall off my nat.
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