On October 28 2009 18:05 Wretchedness wrote:
I tried on single player and it worked much better. I was previously trying on iccup against the computer with no one else in the game, i thought that it would be the same as single player but obviously not. Anyway thanks for the help especially monkus, I tried what you said and it helped me a lot.
I tried on single player and it worked much better. I was previously trying on iccup against the computer with no one else in the game, i thought that it would be the same as single player but obviously not. Anyway thanks for the help especially monkus, I tried what you said and it helped me a lot.
you should still be able to do hold-position muta micro on ICCup with lan latency enabled, although it is much easier on single-player (0 latency).
As others have said, I wouldn't recommend trying it or practicing it on b.net. Even low latency on b.net is ridiculous, something like 200-300 ms. You can get the timing down with some practice, but it will just throw off your timing for when you want to do it again on ICCup. Keep practicing on computers on ICCup (or use a muta micro training ums on ICCup). And remember the key things:
1. Your muta must be in range when you give hold command. Issue move command to either a spot directly in front of, or directly behind your target (this ensures your mutas will be facing correctly, and ensures that they won't decelerate while approaching).
2. Your muta must be facing your target exactly right for them to fire. If it's even a little bit off, they won't fire.
3. Quickly retreat after firing, but not by directly moving 180 degrees back. Loop back by first moving to the side, then back. So each time you retreat, it should be at least 2 clicks.