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[H] Skill gap from D+ to C- - Page 6

Forum Index > Brood War Strategy
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Kyo Yuy
Profile Joined January 2009
United States1286 Posts
September 24 2009 22:06 GMT
#101
On September 25 2009 04:41 mOnion wrote:
also you apm noobs are having a hard time distinguishing CORRELATION from CAUSATION

like shauni said, apm is a good general way to judge a players skill because there does exist a CORRELATION between a skilled player and his apm

now, it is not a CAUSATION situation because merely because you have high apm, wont make you good, and vice versa

case in point. LZ. great player, plays at what, 9 apm?

Louder has about 180 APM and he's A- at least.

I also know a B- Terran that has 180 APM.

Even playing Terran, you do not need 300 APM to hit the B- level.
#1 KawaiiRice fan :D
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
September 24 2009 22:12 GMT
#102
On September 24 2009 05:52 Chill wrote:
Show nested quote +
On September 24 2009 05:27 iD.NicKy wrote:
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Why not?


Because T or Z units just die without micro where P units can rollover. [ at this level ]

in my opinion, unmicroed P units > Z units > T units
Sadist
Profile Blog Joined October 2002
United States7328 Posts
September 24 2009 22:16 GMT
#103
On September 25 2009 07:12 iD.NicKy wrote:
Show nested quote +
On September 24 2009 05:52 Chill wrote:
On September 24 2009 05:27 iD.NicKy wrote:
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Why not?


Because T or Z units just die without micro where P units can rollover. [ at this level ]

in my opinion, unmicroed P units > Z units > T units


agree completely
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Bearigator
Profile Blog Joined July 2009
United States233 Posts
Last Edited: 2009-09-24 22:40:35
September 24 2009 22:35 GMT
#104
On September 25 2009 07:12 iD.NicKy wrote:
Because T or Z units just die without micro where P units can rollover. [ at this level ]

in my opinion, unmicroed P units > Z units > T units


Define Micro. As soon as a T decides he wants to hold a position and sieges up his tanks, all the A-move in the world is not going to get a Protoss through without vastly larger numbers. It takes dropship play, good spread and most likely catching some of the tanks unsieged. After that battle started, that T just ran his vultures around while the P was working his ass off to kill those tanks. And that is assuming a semi open location. Assuming you have to cross a bridge or some other choke it becomes ever harder for the P while the T basically does the same thing as before.

I'm not saying T is easy or anything close to that really but to blanket statement that unmicroed P units > unmicroed T units is kind of misleading.
MoOnrai11
Profile Blog Joined September 2009
United States30 Posts
September 25 2009 00:15 GMT
#105
dude u spam lol unless you can look at bwrepinfo and see 250 apm and 180 eapm maybe 35% redundancy u most likely spam
I just am.
ArcticxWolf
Profile Joined August 2009
Canada45 Posts
Last Edited: 2009-09-25 00:24:35
September 25 2009 00:22 GMT
#106
On September 24 2009 11:20 lazz wrote:
Show nested quote +
On September 24 2009 09:35 ArcticxWolf wrote:

The thing is; with a 50% winning percentage, inflation is created. Someone can get to...ie C- simply by mass gaming at the D+ level, providing they win 50% of their games against D+ players and at least 35% against C- players. However, this doesn't mean that they're actually C-.


what, so just because some guy has balls and doesn't give a shit about his record he's not C-? sorry, but if someone's rank is C- then their rank is C-. infact I'd favor someone with a shitty record over someone with a positive record simply because i know that they play straight up and they don't smurf/have ego problems.


No, I'm saying that he's not competing at an even level with the other C- players.

And it's not a matter of smurfing or having ego problems, but a positive record generally means that you are at least a solid [insert rank here] player, and might possibly a low [rank+1] player. However, if you're struggling to win against players of the same level as you, it might be better to go one rank lower to have an easier time because you get better faster against players who are similar in rank to you.

What I mean by having a winning record of ~ 50% is that you should at least be able to compete with the other C- players, and even though your rank shows you as C- or whatever, if you're having a hard time winning against the other C- players, then you should consider yourself as ie solid D+ rather than tell people that you're C-.

For example, as zerg, I have a positive record against D players, but I only win something like 25-30% of my D+ games. I don't consider myself a D+ zerg, although I reached the rank. Even though I'm something like 10-9 against D's, and have a 2000 rating, I feel as though I just get overwhelmed a lot of the time.

EDIT:

I don't discourage mass-gaming, the more that you practice, the better you'll be. However, the part that really pisses me off is when people tell me they're C- with like, a 100-300 record, since that was reached through mass gaming through the D+ ranks.


This is kinda what I mean. I don't discourage playing a lot of games [and losing a lot], but if you lose a LOT against C- players, but won about 50/50 against D+ players to get to C-, then you should be solid D+, and not C-.
ASDF
Triple7
Profile Joined April 2009
United States656 Posts
September 25 2009 03:29 GMT
#107
On September 24 2009 06:14 Chill wrote:
Show nested quote +
On September 24 2009 06:03 LonGGone wrote:
Maybe try playing with 1 hand?

Do not do this.

Hahaha. WHY NOT??
지지이이이이이이이이이이이
LonGGone
Profile Joined June 2004
121 Posts
September 25 2009 04:14 GMT
#108
You'd be suprised at how much ur focused on build order and macro with 1 hand play then 2hand. Obviously i only do this when playing around but sadly even won C+ games with it. Good practice for having quick mouse skills maybe? Idk, regardless, its fun stuff if your extremely bored -_-
You cant be a god if noone worships you
Successful
Profile Joined September 2009
25 Posts
Last Edited: 2009-09-25 04:43:28
September 25 2009 04:39 GMT
#109
Answering the question :

The skill gap from D+ to C- isn't big at all, mainly you have to scout the all in's and cheeses and have decent mechanics.

I'm about C- level so I know that for a fact, that's all it takes. When in the higher levels its more perfect mechanics, micro, and game sense.

On September 25 2009 07:12 iD.NicKy wrote:
Show nested quote +
On September 24 2009 05:52 Chill wrote:
On September 24 2009 05:27 iD.NicKy wrote:
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Why not?


Because T or Z units just die without micro where P units can rollover. [ at this level ]

in my opinion, unmicroed P units > Z units > T units


Not true at all.

For a Terran all you have to do is plant mines, spread your tanks, and make turrets/supply depots for a bit of blockage, at the D- - C- level of course. But as a Protoss if you just 1a2a3a4a you're army will clump up, die to splash damage instantly. You need to make sure the stupid zealots don't go in a straight line and that you spread your Goons so 3 of them don't die too one tank -_-
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