• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:08
CEST 15:08
KST 22:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed
Tourneys
Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6 Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3783 users

[H] Skill gap from D+ to C- - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 23 2009 20:24 GMT
#61
On September 24 2009 04:59 Chill wrote:
Yes.

Your first priority is making workers. Your second priority is making units and infrastructure (depots, barracks, gateways, pylons, overlords, hatcheries, etc).

For example, I play a lot of people at C- on ICCup who have really nice probe harass. Except I know they are missing probes left and right because of it. That isn't a good trade off. It's similar to the guy who spends a minute getting that last hit on the overlord being defending by a hydralisk. While he was flying in and out he probably missed 5 workers and a round of production. That's dumb. Make worker and unit production your priorities.



Hi Chill. So with all that macro, does being able to secure expansions also play a key? Since you'll need the resources to expand and not just macro alone.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Strayline
Profile Blog Joined January 2009
United States330 Posts
Last Edited: 2009-09-23 20:28:59
September 23 2009 20:25 GMT
#62
Personally I've found the skill-gap from D+ to C- to be pretty harsh. I'm not sure what the guy a few pots above me was talking about (edit ok now a lot of posts above me): you lose 50 points for a D+/D+ loss and 75 for a C-/C- loss (going MOTW stats here.) You win 130 in each case (I think--I've never actually won a C-/C-). Therefore, you must win 27.7(repeating of course)% of your games to maintain D+ and ~36.6% of your games to maintain C-.

I also think one of the biggest issues around playing at the D/D+ level is the fact that a really large portion of the people you play against are smurfs so the whole "just build more units" strategy doesn't feel particularly satisfying even if it might technically "work." I mean, I go home after work tonight and play a bunch of ZvT on Destination and just blindly 3 hatch no scout and assume MM as I work towards mutas I'm going to lose at least a third of the games to someone of higher rank practicing his vulture runbys. I may do slightly better against the "true D+" Terrans as I will be better at macro since I'm just not going to worry about scouting/responding to nonstandard play but it feels really bad to put up no fight at all against the wraith/vulture/proxy/sair dt/etc. Also smurf protoss will storm the crap out of your massive army with bad unit composition so you stop just doing stuff like massing hydra because it's no fun to get completely owned.

This mental state probably ends up costing me some games since there are no doubt games I could win with mass units that I lose because I have been trained that doing that doesn't work (by all the smurfs--and it's not like I'm taking games off them anyway) but I'm not sure if I would be playing "better" for it.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 23 2009 20:25 GMT
#63
On September 24 2009 04:59 Chill wrote:
Yes.

Your first priority is making workers. Your second priority is making units and infrastructure (depots, barracks, gateways, pylons, overlords, hatcheries, etc).

For example, I play a lot of people at C- on ICCup who have really nice probe harass. Except I know they are missing probes left and right because of it. That isn't a good trade off. It's similar to the guy who spends a minute getting that last hit on the overlord being defending by a hydralisk. While he was flying in and out he probably missed 5 workers and a round of production. That's dumb. Make worker and unit production your priorities.

Oh man, this reminds me of a Protoss I played a while ago. It turned out his entire gameplan was pretty much probe harassment. He went around and did cute stuff; he first stole my gas, then placed a (failed, lol) manner pylon, and then he ran around and harassed my SCV's building shit. I did a very bad (got supply blocked etc) improvised MnM + Tank push build (first time I ever had my gas stolen, so I didn't think about faster CC + Bunker), and when I pushed out he had like 3-4 Zealots outside my main. Wtf? Was that his follow up to gas steal? I proceeded to push all the way to his main without encountering any more units until I noticed something blurry; two DT's. Since I had a really fast Acad and therefore Comsat already, it was a piece of cake to deal with. Then he left the game without gg. Wtf? I figured that he would be way ahead due to my really failed BO. So I watched the replay, and it turned out he cut probe production pretty much after his first pylon and focused almost entirely on harassing with his probe. Such a bad game.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
BalliSLife
Profile Blog Joined September 2008
1339 Posts
September 23 2009 20:26 GMT
#64
Apm thread in disguise lol
Ya well, at least I don't fuck a fleshlight with a condom on and cry at the same time.
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
September 23 2009 20:27 GMT
#65
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 23 2009 20:33 GMT
#66
On September 24 2009 05:27 iD.NicKy wrote:
Show nested quote +
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Yeah. You'll never kill off a Zerg with Lurkers if you have extremely fail MnM micro, for instance, despite having way superior macro. I talk from experience.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
LonGGone
Profile Joined June 2004
121 Posts
Last Edited: 2009-09-23 20:49:14
September 23 2009 20:45 GMT
#67
Considering 80% of the players from D to C+ will attempt to cheese, just play safe and macro, easy wins up to B-. Then its like 95% cheese from B- to B+ but alot more difficult to stop

Basically, your knowledge and experience to the game(you said u played 2 years right?) should be more then sufficient to counter or predict what your opponent is going to do. And if ur apm is really 250 like you say then i find it hard to beleive you cant reach C-, unless its spam like every1 else has been saying.
You cant be a god if noone worships you
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 23 2009 20:52 GMT
#68
On September 24 2009 05:27 iD.NicKy wrote:
Show nested quote +
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Why not?
Moderator
LonGGone
Profile Joined June 2004
121 Posts
September 23 2009 21:03 GMT
#69
Maybe try playing with 1 hand? That should force you to concentrate more on build order and strategy then anything else, atleast thats what it does for me. Ive won quite a few C/C+ games with 1 handed 120 apm with build order + strategy alone.

Idk, ive notice other players with high apm stuck at D+/C- level and its usually the lack of build orders and strategy. They tend to beleive the faster they are the quicker their macro will be. From midgame to lategame thats true but early game to midgame, its all build order. You need to get ur buildorders down and let ur macro and apm build up naturally, dont force it.
You cant be a god if noone worships you
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 23 2009 21:14 GMT
#70
On September 24 2009 06:03 LonGGone wrote:
Maybe try playing with 1 hand?

Do not do this.
Moderator
Igakusei
Profile Blog Joined October 2002
United States610 Posts
September 23 2009 21:34 GMT
#71
On September 24 2009 00:05 jhNz wrote:
Show nested quote +
On September 23 2009 23:36 Tropics wrote:
On September 23 2009 23:08 jhNz wrote:
On September 23 2009 21:37 JMave wrote:
On September 23 2009 21:13 Dfgj wrote:
Third game thoughts:

You cut probes pretty early. Make your pylons earlier and keep probe/goon production up.

Your build isn't very good. You made an extremely early robo, but by 7~ minutes you had 1 reaver/shuttle and about 7 goons, with under 60 supply. You can have 10g/2z and 2 reavers in a shuttle pushing out at 8 minutes. Given that you weren't really maximizing 2 gates, a third was unnecessary.

Overall: refine your BO and macro as much as possible.


I adapted this build from Bisu in the IEF tournament game 3. I always saw him go this build so I followed him. Isn't the build correct? Or am I wrong?


in my opinion copying build orders from pros is the wrong way to become any better. it's like learning a song by heart to play it on the piano without knowing the instrument. you can learn which keys you have to push in a which order that the you hear the song. the song might sound good but as soon someone comes over and says "hey play a different song" you're screwed. because you learned to play the song and not to play the instrument. start learning the instrument instead. this applies to broodwar as well. if you only copy a bo you might snatch some wins with it. but as soon as something goes a different way than the bo is useful for, you lose.

i haven't watched the rep though. this is just a reply to this quote.


What are you trying to say with this post? Don't use a build order and just wing it based on feel? This is absolutely dreadful advice. One of the easiest ways to see and feel real improvement in your game is to find a solid build order that goes all the way up until your first push or so and working on that. Starcraft is a solved game and there is a reason the standard builds are the standard. Learn them well because they develop your understanding of the game and are adaptable to nearly every situation you'll encounter.


i don't want to say that BOs are bad and you're completely right with your post
i just say that it is wrong to copy builds without thinking about them. you have to understand why you are doing certain elements of a build. why am i producing this zealot at this specific time, what is the purpose of it? a lot of players - especially new ones - just read the BO, do exactly what it says but they have no idea why they're doing it. and this leads to what i'm saying in the last sentence of my post. if the opponent plays something non-standard they lose because they know the bo without understanding it really.

i agree with you though. it is important to have a good build. but at some point the bo itself wont win you games (i'm not talking about zvz or pvp ^^)


I understand what your'e saying but I disagree with your conclusion.

By trying to carbon copy a build order, the player will immediately find himself in D+/C- situations and start to understand the game at a competitive level. For example, protoss fast expands and the zerg only makes a few zerglings and then powers drones while expanding. The build order says to make more zerglings at a certain supply. The player doesn't know why, but does it anyway. Suddenly three zealots show up to poke around and he realizes what the zerglings are there for. Or he makes a spire for scourge and then starts getting hydra tech. Suddenly a corsair shows up and he realizes what the four scourge are for.

Starcraft isn't that hard to figure out (on a basic level), since many years of study have already gone into finding the most effective and versatile openings. If you handicap yourself by trying to invent your own ways of playing, all you're doing is lengthening your learning curve.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 23 2009 21:36 GMT
#72
I think a more likely outcome is the person continues to make those zerglings whether they are necessary or not. If the person plays more freely and dies to the 3 zealots a few times, hes more likely to adapt back and forth.
Moderator
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 23 2009 21:38 GMT
#73
http://repdepot.net/download.php?type=rep&id=21494&name=FoodlePenguin vs TykkeHenning.rep

This is the most recent PvZ I played. I think I've somewhat improved my macro a little but still lost. I guess I let him over expand and didn't try and pick off those expos. What you guys think?
火心 Jealous. I always loved that feeling when I was young. Embrace it.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
September 23 2009 21:39 GMT
#74
On September 24 2009 05:52 Chill wrote:
Show nested quote +
On September 24 2009 05:27 iD.NicKy wrote:
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Why not?

I heard an example of macroing mnm and trying to kill a zerg who has lurkers. Well if you macro heavy you have a lot of vessels. Problem solved. Though for ZvP I'm not sure because couldn't a toss just rape any combo with storms unless you go lurk/ling into ultra/ling?
Welcome to the Durst-Zone
Igakusei
Profile Blog Joined October 2002
United States610 Posts
September 23 2009 21:44 GMT
#75
On September 24 2009 06:36 Chill wrote:
I think a more likely outcome is the person continues to make those zerglings whether they are necessary or not. If the person plays more freely and dies to the 3 zealots a few times, hes more likely to adapt back and forth.


Yeah, you're probably right. I don't have as much experience with other people learning the game as you probably do, although I would expect most people to figure these things out eventually when they get the build order down well enough to hold their own and either start experimenting with it or trying new ones.

I think the greater evil is that when newer players play freely, they tend to play very inefficiently... how many times have you seen D players make two gateways and then only use one of them because they're teching up?
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 23 2009 21:47 GMT
#76
You guys have any tips on securing expos on destination or any map in general for PvZ? I'm having a great time trying to get those expos.. which are the things that always cost me the game.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Igakusei
Profile Blog Joined October 2002
United States610 Posts
September 23 2009 21:48 GMT
#77
On September 24 2009 06:39 zergnewb wrote:
Show nested quote +
On September 24 2009 05:52 Chill wrote:
On September 24 2009 05:27 iD.NicKy wrote:
On September 24 2009 04:19 Chill wrote:
The skill gap from D+ to C- involves making a lot of workers and making a lot of units. That's it. Until around C you should just focus on making a lot of units.

To clarify:
Gamesense? No.
Timing? No.
Unit composition? No.
Unit control? No.
Making a lot of shit (not even necessarily the best shit for a situation)? Yes.


It might work as P but no way as Z or T lol

Why not?

I heard an example of macroing mnm and trying to kill a zerg who has lurkers. Well if you macro heavy you have a lot of vessels. Problem solved. Though for ZvP I'm not sure because couldn't a toss just rape any combo with storms unless you go lurk/ling into ultra/ling?


Most low level toss can't storm very well. Either way, if your macro is much better than his they won't matter anyway.
ArcticxWolf
Profile Joined August 2009
Canada45 Posts
Last Edited: 2009-09-24 00:35:29
September 24 2009 00:35 GMT
#78
Regarding the winning percentages; wouldn't you be D if you won 50% of your games against D players, D+ if you won 50% against D+ players...etc. etc?

The thing is; with a 50% winning percentage, inflation is created. Someone can get to...ie C- simply by mass gaming at the D+ level, providing they win 50% of their games against D+ players and at least 35% against C- players. However, this doesn't mean that they're actually C-.

I've been told to allow 200 games to breach the gap to D+. Any thoughts?


Personally, I think this is pretty stupid. If you need 200 games to breach D+, then you are obviously not at a D+ level. You will have something like a 30% win rate against D players, which means that when you actually get up to the D+ level, you will get rolled like crazy.

I don't discourage mass-gaming, the more that you practice, the better you'll be. However, the part that really pisses me off is when people tell me they're C- with like, a 100-300 record, since that was reached through mass gaming through the D+ ranks.
ASDF
Kyo Yuy
Profile Joined January 2009
United States1286 Posts
September 24 2009 01:42 GMT
#79
On September 24 2009 06:44 Neverborn wrote:
Show nested quote +
On September 24 2009 06:36 Chill wrote:
I think a more likely outcome is the person continues to make those zerglings whether they are necessary or not. If the person plays more freely and dies to the 3 zealots a few times, hes more likely to adapt back and forth.


Yeah, you're probably right. I don't have as much experience with other people learning the game as you probably do, although I would expect most people to figure these things out eventually when they get the build order down well enough to hold their own and either start experimenting with it or trying new ones.

I think the greater evil is that when newer players play freely, they tend to play very inefficiently... how many times have you seen D players make two gateways and then only use one of them because they're teching up?

That may be the result of someone following a 2gate build order and then not knowing what to do from there.

It's important to know that in BO execution at progamer level, the game is MAPPED out. What that means is, the BO has a series of branches that can deviate based on scouting information and enemy BO. Proper adaptation comes from losing to a certain build enough times and learning the timing windows for when an opponent is weak during a certain matchup, at a certain point in the build.

One player once told me to know build orders up to about 20 supply and then fluctuate from there. That's the stance I personally agree with for lower level players like myself. For me, there's no point in memorizing builds up to 120 supply when I don't even know the timing windows for when I am vulnerable, what builds can destroy me, and how the map and spawn points can affect the efficacy and timings of the build.

Though I think, above all else, the best way to improve at Starcraft at ALL levels is this:
1) Play the game
2) Watch your own replays, especially when you lose
3) Show the replay to someone who is significantly better than you (or at least as good as you) and try to figure out what you did wrong.

I think, ultimately, that's why Koreans are better than non Koreans. They have such a solid network, and when you put a bunch of dedicated gamers in the same room, playing the same game for 8+ hours a day, these players can give advice to one another and learn from each others' strengths and weaknesses.

We simply do not have that level of communication between players internationally. Even though we have clans like EG and ToT, the clan members all live very far from each other and they can't talk to each other directly and REALLY THOROUGHLY discuss their games in fine detail, the way that I imagine progamers do it.
#1 KawaiiRice fan :D
lazz
Profile Blog Joined January 2009
Australia3119 Posts
September 24 2009 02:20 GMT
#80
On September 24 2009 09:35 ArcticxWolf wrote:

The thing is; with a 50% winning percentage, inflation is created. Someone can get to...ie C- simply by mass gaming at the D+ level, providing they win 50% of their games against D+ players and at least 35% against C- players. However, this doesn't mean that they're actually C-.


what, so just because some guy has balls and doesn't give a shit about his record he's not C-? sorry, but if someone's rank is C- then their rank is C-. infact I'd favor someone with a shitty record over someone with a positive record simply because i know that they play straight up and they don't smurf/have ego problems.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
ISSL Weekly#1
IntoTheiNu 1398
WardiTV820
Rex113
CranKy Ducklings73
LiquipediaDiscussion
Escore
10:00
Season 3 Week 5
escodisco3227
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko486
Rex 113
LamboSC2 80
BRAT_OK 66
SHIN 33
ByuN (SOOP) 25
Rogue 19
StarCraft: Brood War
Shuttle 3475
Bisu 1974
Horang2 1208
firebathero 586
Jaedong 569
EffOrt 473
BeSt 438
Soma 423
Light 259
Stork 248
[ Show more ]
Snow 203
Larva 175
ZerO 138
hero 117
Dewaltoss 116
Leta 87
Hyun 70
Sharp 67
Mind 50
sorry 33
Barracks 26
scan(afreeca) 24
Bale 20
Terrorterran 19
Sexy 18
HiyA 16
zelot 12
Icarus 9
Dota 2
syndereN122
Fuzer 101
League of Legends
Grubby1890
Counter-Strike
fl0m7063
byalli859
Super Smash Bros
Mew2King127
Other Games
singsing1785
B2W.Neo952
hiko429
Liquid`LucifroN194
djWHEAT41
Liquid`VortiX38
Hui .32
ZerO(Twitch)16
QueenE13
XaKoH 11
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV593
League of Legends
• Jankos1731
• TFBlade263
Upcoming Events
Big Brain Bouts
2h 52m
DnS vs Rex
Reynor vs Cure
Replay Cast
10h 52m
RSL Revival
19h 52m
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 4h
Ladder Legends
1d 6h
RSL Revival
1d 19h
OSC
1d 23h
OSC
2 days
WardiTV Weekly
2 days
The Patches Monday
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.