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Disruption web vs. Stasis? - Page 2

Forum Index > Brood War Strategy
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Nogardeci89
Profile Blog Joined September 2009
United States113 Posts
September 10 2009 17:42 GMT
#21
Arbiters attack ground too
da_head
Profile Blog Joined November 2008
Canada3350 Posts
September 10 2009 17:57 GMT
#22
lol i don't get why so many people are repeating the same thing. i think the op has gotten the message.
When they see MC Probe, all the ladies disrobe.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
September 10 2009 18:03 GMT
#23
Ya after reading this i definitely agree that arbiters are the better choice.

@LuDwig- My unit placement is lacking for sure, again i am noob and only play 1 or 2 games a day, even if i do watch alot of pro games.

Another question for anyone that is still reading this. In pvt i usually max while the terran is still turtling on 2-3 bases, occasionally dropping my expansions for harass or whatever. When i first started i would just figure I'm maxed so i mine as well 1a2a3a, only to get slaughtered by sieged tanks. Arbiter recall would work, but when they turtle, turrets all but surround the edges of their base. In situations like that what would be my best option? I dont want my minerals to just stack up from not producing units, but at the same time there is no point in letting a ton of goons die for only a few tanks. Thanks for the help so far.
Hi there. I'm in a cave, how bout you?
aqui
Profile Blog Joined January 2008
Germany1023 Posts
September 10 2009 18:12 GMT
#24
On September 11 2009 03:03 0mgVitaminE wrote:
Ya after reading this i definitely agree that arbiters are the better choice.

@LuDwig- My unit placement is lacking for sure, again i am noob and only play 1 or 2 games a day, even if i do watch alot of pro games.

Another question for anyone that is still reading this. In pvt i usually max while the terran is still turtling on 2-3 bases, occasionally dropping my expansions for harass or whatever. When i first started i would just figure I'm maxed so i mine as well 1a2a3a, only to get slaughtered by sieged tanks. Arbiter recall would work, but when they turtle, turrets all but surround the edges of their base. In situations like that what would be my best option? I dont want my minerals to just stack up from not producing units, but at the same time there is no point in letting a ton of goons die for only a few tanks. Thanks for the help so far.

build loads of gateways and expand, research your upgrades, build more gateways. when the terran moves out or tries to take an expo, flank him, than reproduce as fast as you can. if you want to get offensive, be sure you can reproduce fast enough, use halliunation to get a recalls in his factories.
Bebop Berserker
Profile Joined April 2009
United States246 Posts
Last Edited: 2009-09-10 18:35:47
September 10 2009 18:34 GMT
#25
not too mention the increased health and the fact that a good terran can mine and resiege his tanks that get disruption webbed.

edit: all it takes is 10 minutes to get a building pacement layed out on a map. just use cheats and layout a base. then practice building your building there but in order a few times.
Whatever happens, happens.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
September 10 2009 18:39 GMT
#26
On September 10 2009 13:07 da_head wrote:
because with arbiters, you also have a cloaking field (which pushes the terran to get vessels and/or comstat) and most important of all, recall. corsairs are essentially useless against terran as they hardly ever go air against protoss.

true
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