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Terran Mech Strat - Page 2

Forum Index > BW General
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 30 2003 03:35 GMT
#21
uh
no?
ultra sux vs mech

go constant muta/hydra switch
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
December 30 2003 03:43 GMT
#22
humm i like massive mutaling -> mutacracks and eventually ultra
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 30 2003 04:19 GMT
#23
No, ultra does not suck vs mech

and yes I know better.
All you have to decide, is what to do with the time that is given to you
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 30 2003 04:40 GMT
#24
--- Nuked ---
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 30 2003 04:49 GMT
#25
But a normal z will just kill the vulture with muta and expand.
All you have to decide, is what to do with the time that is given to you
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
December 30 2003 04:52 GMT
#26
a zerg would own anything mech that can fit in 2~3 dropships with muta
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
DReaMe
Profile Joined October 2002
United States337 Posts
December 30 2003 05:08 GMT
#27
as z, play vs mech as you would play against P...Take the map continously, but mass hatch and just alot of cracks / hydras / gaurdians in late game

by the time t has xpod with mech, you should have atleast 5-6 hatches flowing ling hydra with a few lurks, and DO NOT let them use drops. Mech drops are fucking impossible to stop
wo chej ma go ren
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 30 2003 05:10 GMT
#28
just do mutas first , then 3-4 hatch hydra and once u get 12 muta and 20 hydras attack and win the game, and just take ur 2nd nat and do 6 hatch hydra with 2 evos and drop/speed researched, mech is soooo easy to beat :/
Team Liquid
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
December 30 2003 05:16 GMT
#29
HINT
sMi.Silent // Siz)Silent
ShAsTa
Profile Joined November 2002
Belgium2841 Posts
December 30 2003 05:50 GMT
#30
I remember a tvz yosh vs paul and paul owned the shit out of yosh with his _mutas_. Great thing to watch
If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate.
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
December 30 2003 06:03 GMT
#31
--- Nuked ---
Twitt
Profile Joined December 2003
United States733 Posts
Last Edited: 2003-12-30 07:03:05
December 30 2003 07:02 GMT
#32
Actually, it's both. Muta/Hydra is how you beat mech. I myself generally have a hard time with mech as well...=/ Seems to be the one terran strat that always throws me off guard.
MAN CLAN FIGHTING INDEED!~
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
December 30 2003 07:50 GMT
#33
plague > metal
sMi.Silent // Siz)Silent
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 30 2003 08:00 GMT
#34
Uh Lazyscv, it's not like people will go on a exp frenzy before they get muta. If the z just takes his natural, starts pumping muta, have like 10 and then take 2 more gas expands, that was what I was talking about. And an initial attack with 8 gols and 2 tanks will get raped by a dozen of muta.
All you have to decide, is what to do with the time that is given to you
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
December 30 2003 08:04 GMT
#35
gols only do 50% damage to mutas, this is why.
sMi.Silent // Siz)Silent
Aukai
Profile Joined April 2003
United States1183 Posts
December 30 2003 09:56 GMT
#36
The last 2 links are broken.
There was one really amazing gal. She was one of the biggest chick i ever seen.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 30 2003 15:54 GMT
#37
dude how could you possibly say switching to ultras is a good counter to mech?

have you ever attacked goliaths with ultras or ran them through a mine field?
Mydnyte
Profile Joined October 2003
3306 Posts
Last Edited: 2003-12-30 16:01:38
December 30 2003 15:59 GMT
#38
Golaith +1 weapons does 24+2
24+4
24+6
Mutalis +1 armor is 0+1
0+2
0+3
Goliath does xplosive dmg per upgrade, to -2 per armor muta.
Mutalis can -6 and 50% of goliath dmg. Which is 12-6 (full armored muta to no upged goliath)
A goliath can dish out a max of 15 dmg to a Non upgraded Muta. (Few progamers upgrade armor only for their mutas to cut the explosive dmg -->ChoJJa and [NC]...YellOw) Muta is 120hp Goliath is 125. If they both are even in upgrades, or max. The goliath is the better unit. Due to range, and cooling time.
So, overall I think an upgraded goliath owns Zerg Air.

EDIT: I think a key to making them work, is paying attention to their upgrades.
Ace
Profile Blog Joined October 2002
United States16096 Posts
December 30 2003 16:13 GMT
#39
except for the fact that goliaths usually die b4 getting off a full round of missiles to kill 1 muta? Sure the gollie looks better statistically, but in actual gameplay microing mutas vs gollies is easy as shit, and armor ups>>>>gollies. While your busy trying to pump out of 4-6 facts zerg is just recycling mutas and adding expansions. It can be done, but vs good zerg you'll have a hard time unless you get em fast enough early game with like a vult drop/contain or something to deny their eco from getting too good. Valks make mech strats 10x easier btw cuz they are sexy and eliminate those annoying hydra drops which usually gg any terran mech. And ultras sure arent the best thing vs mech, but they are more of an "anti-push" vs mech, cuz they deny any chance of a tank pushing setting up.
Math me up, scumboi. - Acrofales
FroZZoR
Profile Joined October 2002
China925 Posts
December 30 2003 16:18 GMT
#40
<--- Master vs mech
Ok, so basically what you do is get 2 or 3 hat +1 armor muta from your exp and your main, perhaps building 1 sunken at each if they decided to vulture raid. Just keep on massing muta, and you should be able to own any pure goliath strat. Don't get a lot of drones, like 12 per base mining minerals max, and when they expand you take another main/natural. Build 3 sunkens or so at the natural, and it is most important that you are mining as at each. Never directly confront the tank/gol force directly; if they run out of their base to attack, try to force them back in by attacking their main with your mass mutas(which should work unless they have like 10 turrets at each base). You should build a few scourge if they are getting valks, and wait until the terran gets to one of your bases or you get to 200/200 to attack. Then you should continue to take islands(which the terran won't be able to stop), and probably make some defiler and ground units or something(my games vs mech don't really last this long). The only problem with mass muta is valk, so once they get 5 or so, you should have 4 bases to their 2, and continue expanding, and you should just win with an econ advantage. The key is not building ground units early, because they pretty much get owned by mech unless you outresource them by a huge amount.
There can be only one
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