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A History of Terran vs. Zerg

Forum Index > BW General
199 CommentsPost a Reply
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A History of Terran vs. Zerg

Text byStRyKeR
May 29th, 2009 01:40 GMT
Translated from pgr21 forum. Original link: http://www.pgr21.com/zboard4/zboard.php?id=free2&no=37765.

[image loading]

The graph above shows the balance between Terran and Zerg starting from the dynasty of Bonjwa Ma Jae Yoon (sAviOr) to today. At first glance, one can conclude that the two races simply had their transient moments of dominance, hacking away at each other to and fro. However, if you think of the era, the players representing that era, and the strategies representing that era, you can put meaning to every detail in this graph. writing is based on analyzing this graph and recovering the trends in strategies in TvZ and ZvT.

(* Note: The graph shows TvZ winrate. That is, the higher the graph, the better the Terrans are doing.)

[image loading]

1. August 2006 to November 2006 - 3-hatch muta to 4 gas

Shinhan Starleague Season 2 - Lee Yun Yeol (NaDa) win
Pringles MSL Season 2 - Ma Jae Yoon win

This is the era in which the so-called 3-hatch - muta control - defiler, the Zerg's three-legged strategy, is perfected. There is the incident of Zergs winning 10:0 on Arcadia vs. Terran.

During this era, Zergs follow Ma Jae Yoon's 3-hatch muta into 4 gas build. Terrans have a lot of trouble fighting against the mutalisks and lurkers of a 4 gas Zerg and eventually die to defilers [note: yes, he means that the 4 gas was complete before Hive]. However, Lee Jae Ho (Light) successfully secures a win against Zerg on Arcadia and the Terrans start fighting back.

[image loading]


2. December 2006 to March 2007 - Longinus and Reverse Temple, the 1rax cc

Shinhan Starleague Season 3 - Ma Jae Yoon win
GomTV MSL - Kim Taek Yong win

Zergs struggle through the Longinus + Reverse Temple combo. The Terrans nonchalantly block their entrance and go 1rax cc, sometimes even without a single marine. During this time, Terrans achieve 71:57 (55.47%) against Zerg and Ma Jae Yoon records 14: 9 (60.87%).

The Terran trend during this era is a 1rax cc fitted to the favorable maps. The Terrans' fast expo allow them to gather marines and medics that much faster, and the mutalisk's ability to stall time decreased accordingly. Due to this stall control, Ma Jae Yoon's 3-hatch into 4 gas build is destroyed. As a result, Ma Jae Yoon changes course from a 4 gas Lair to a 3 gas Hive and gives up the Lair timing macro war. This build works surprisingly well, and this build becomes the norm in ZvT for a while to come.

[image loading]

3. April 2007 to August 2007 - The rolling of the Ball

Daum Starleague - Kim Jun Yeong (GGPlay) win
GomTV MSL s2 - Kim Taek Yong (Bisu) win
Shinhan Proleague 2007 - Samsung Khan Win

(The upward bulge to the left of the graph includes the wins and losses during the Longinus and Reverse Temple era.)

Zergs utilize Ma Jae Yoon's 3 gas to Hive build more and more effectively. The Zergs gain a foothold in the strategic war against the Terrans. In particular, Kim Jun Yeong, who perfects the strategy of using 3 gas to Hive, stalling with a few Zerglings and Defilers and amassing Ultralisks, wins the Daum Starleague and leads the so-called Ma Jun Dong era.

The wind changes direction at the end of June. On June 24, 2007, Lee Sung Eun (firebathero) defeats Ma Jae Yoon in the GomTV MSL s2 RO8 in a BO5. 3 gas provides the bare minimum gas requirement for Zergs to tech to Hive effectively. Lee Sung Eun showcases a strategy of fighting skirmishes with the Zerg for map control while keeping his units alive, slowly eating away at the Zerg's gas. In this way, he makes it difficult for the Zerg to get 4 gas.

By the time Kim Jun Yeong wins a Starleague in July 2007, the Terrans had already caught up and their win rate is rather high. Kim Jun Yeong's win signifies the last gasp of the 3 gas to Hive build.

[image loading]


September 2007 to February 2008 - Crazy Zerg, 2-hatch muta

GomTV MSL s3 - Park Sung Gyun (Mind) win
EVER Starleague 2007 - Lee Jaedong (Jaedong) win
GomTV MSL s4 - Lee Jae Dong win
Bacchus Starleague - Lee Young Ho (Flash) win

Considering all past Zerg trends, perhaps the biggest force and impact is made by the Crazy Zerg build. Looking back since 1999, arguably no other build has ever decreased the TvZ win rate so much as the Crazy Zerg. In particular, Blue Storm, practically built for muta harass, helps a lot.

Crazy Zerg is developed as a counter to the Terran Ball after the advent of 3 gas Hive. Instead of putting gas into Lurkers, Zergs only hatch mutas and zerglings and survive the Lair phase into an explosion of Ultralisks. Because of mutas and lings, Terrans have a hard time moving out before Vessels. By the time they gather enough of a force, their marines and medics face Ultralisks sitting in their nat. And then, the 2-hatch muta, the so-called 6:30 build, is introduced. Led by Park Myung Soo and Park Chan Soo, the resurrected 2-hatch muta build is especially effective on Blue Storm, and even Terrans expecting 2-hatch muta are obliterated by strong muta control and sometimes even mutas alone are enough to finish off the Terran.

Terrans respond with the so-called 7-rax build to counter Crazy Zerg. The idea is to increase the barracks count suddenly to achieve a timing push during the Zerg's Lair phase when all they have are mutas and lings. Without Lurkers, Zergs find it impossible to push back an ungodly mass of marines and medics, and eventually, Crazy Zerg dies out.

The greatly effective 2-hatch muta build, the so-called 6:30 build, does not make it out of Blue Storm.

[image loading]

5. April 2008 to October 2008 - Zerg's Dark Ages, the Resurrection of 2-hatch muta

EVER 08 Starleague - Park Sung Jun (JulyZerg) win
Incruit Starleague - Song Byung Gu (Stork) win
Arena MSL - Park Ji Soo (forGG) win
Clubday MSL - Kim Taek Yong win
2008 Shinhan Proleague - Hwaseung win

Besides the fact that the Zergs are in despair, not much can be said during this time. There are only 86 TvZ's. One only needs to compare the ZvT stats, 33-53 (38.37%), to the Longi&ReTem era stats of 44% to realize just how bad it is. In particular, Othello 16: 9 (64%) and Tiamat 5:0 (100%) are quite revealing.

The commonality in both these maps is the existence of a close-by 3rd gas expo. This feature is epitomized in Othello, where you can take a 3rd right after your nat. This 3rd allows Terrans to quickly expo as well as reduce the route towards the Zerg. As soon as the Terrans take the third, the distances become shorter, and the Zerg race that relies heavily on mobility faces great pressure. Other maps that share this feature are Colosseum, Wuthering Heights, and Andromeda.

[image loading]


The popular Terran build at the time is very effective. For the first half of 2007 and even 2009 today, the 1rax cc and 3-hatch muta are so-called textbook builds that did not change very much. The 2008 first half in between these times is no different. The 1rax cc against the 3-hatch muta followed by the Ball is the Terran's reliable build. From there, variants such as a fast engineering bay into fast upgraded marines makes it even harder for Zergs. Added to the destruction of the Crazy Zerg strategy that was popular for the latter half of 2007, the frustration keeps growing.

The first effective response led by Jaedong is the Lurker-first opening. At the time, Zergs found it hard to deal with Terran's fast third. Flipping this logic around, using Lurkers to quickly take a third for Zerg is Lee Jaedong's Lurker-first strategy.

This sort of strategy is not new. It was seen in Lee Jaedong vs. Lee Young Ho, on Loki 2, GomTV MSL s4 RO8. Considered by many to be an epic game, Jaedong chooses lurker-first. Because Loki 2 had easy-to-take 3rds at the center-left and center-right, lurkers could be used to defend this location quickly and secure future gas expos.

But just as this strategy failed in this game, Jaedong's efforts end in vain. He is able to secure a few wins, but because the third is so exposed, it is difficult to defend with a small number of lurkers. In particular, once the Zerg and Terran both take their close 3rds, the rush distance becomes that much closer, forcing Zergs to defend the Terran's hanbang right in front of the Terran's base.

As Zergs continue to struggle, August 10, 2008 draws near.

Though not counted by KeSPA, an extremely important game is played on that day. It is the TG-Sambo Intel Classic Season 1 finals between Jaedong and Flash. In this series, Jaedong beats Flash 3:0. Considering the turmoil that Zergs have been going through, this result is remarkable, all the more because the first match is played on Othello's 16: 9 TvZ.

Jaedong's 3:0 hinges on the 2-hatch muta. The 2-hatch muta during this era is a response to 1rax cc. A major weakness that plagued the 2-hatch muta ever since its inception was its absence of an early game army. One could only defend with speedlings, but marines and medics are hard to defend against without sunkens.

With an early cc, Terrans are forced to delay the academy and extra barracks, delaying their marine and medic timing. As a result, the 2-hatch muta becomes macro-intensive much sooner than before. Consequently, a Terran going 1rax cc has to endure a long period of muta harass before Vessels kick in.

In the past, maps such as Blue Storm that allowed easy SCV kills attracted the 2-hatch muta build. Nowadays, the 2-hatch muta build is a textbook build for many maps. In particular, since October, maps such as Medusa, Destination, Chupungryeong, Harmony, etc. come with easy-to-muta-harass ledges and feature gas expos not near the center of the map but off to the side. These factors help the Zergs strike back.

[image loading]


Batoo Starleague - Lee Jaedong win
Lost Saga MSL - Park Chan Soo win
Winners League 08-09 Proleague 4th Round

In this way, the TvZ win rate slowly decreases. August is a turning point, at 5:5, and the trend continues to close to 40%.

This trend starts disappearing from October 17 until suddenly, in December, Terrans start winning like crazy. It is the rediscovery of the mechanic build. October 17 marks the date of Fantasy vs. GGPlay, Incruit Starleague RO4. Here, the so-called Val-iath, or iloveoov-style mechanic strategy, comes about, a combination of valkyries and traditional mech units rediscovered by Fantasy.

This trend is realized but stopped fairly soon. However, late November, Shin Hee Seung (Upmagic) introduces his own style of mech play and achieves a 9-1 record against Zergs. This style becomes the 'New Hope for Terran' and the TvZ win rate skyrockets. The mech play during this era is due a rediscovery of vulture spider mines and valkyries. Range-upgraded goliaths and valkyries efficiently shut down the mutalisk card while endless harass using cheap vultures throughout the game cooks the ire of Zerg and also observing Protoss players.

This mech era meets its end in the February of 2009, but no strategic trend has had as much of a major impact on the match up as Crazy Zerg and this mechanic play.

Nonetheless, this mechanic play is slowly evolving into Vionic (Valkyrie + Bionic) play. Recently, all maps come out favorable to muta harass. In such maps, 1rax cc openings get eaten alive by 2-hatch muta. In particular, during the Winners League finals, Jaedong vs. Iris, the fast mutas on Sin Chupungryeong indicate just how weak 1rax cc has gotten.

Due to that reason, the current trend is to annul the early muta threat using Valkyries and build up a marine medic army afterwards. In particular, with the power of Valkyries, the 2fact build that disappeared after the discovery of clumped muta control is resurging, and the Terrans are starting to strike back.

But still, the 2-hatch build is viable and TvZ seems to be at a 5:5 standstill for now.

I think a lot of edits can still be made to this article. I appreciate your helpful feedback.

- By Kim Yeon Woo (elcarim)


Translator's notes:
1) I found it unclear what the author meant by 3 gas Hive during Ma Jae Yoon's era that ended with Kim Jun Yeong's Starleague win, because the 3 gas muta to Hive build is still being used today. It might be either a 3 gas Hive rush, which Ma Jae Yoon was fond of doing, or simply the same build as today used on less favorable maps (Longi+ReTem era).
2) Some people mentioned Queens. The vibe I was getting from the author was that he only included skeletal, essential builds that greatly influenced the game. For example, 2 hatch muta is worlds apart from 3 hatch muta. Games Jaedong won against Flash during the GomTV finals might NOT have been possible without 2 hatch muta. However, it is arguable that games won with Queens could have been won without them, in the form of an extra Lurker or two. Also, Queens were not responsible for the surge in ZvT wins during that era (early 2009) -- it was the 2-hatch muta variations that countered mech and bionic builds alike. I believe the author wanted to point out that 2-hatch was the emergent trend.
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Ars longa, vita brevis, principia aeturna.
Ranix
Profile Blog Joined March 2009
United States666 Posts
May 29 2009 01:44 GMT
#2
wow! thanks for the big translation man
Legends never gg
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
May 29 2009 01:46 GMT
#3
On May 29 2009 10:44 David Mudkips wrote:
wow! thanks for the big translation man


+1
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Empyrean
Profile Blog Joined September 2004
16974 Posts
May 29 2009 01:48 GMT
#4
Amazing post, and thanks!
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]343[
Profile Blog Joined May 2008
United States10328 Posts
May 29 2009 01:50 GMT
#5
wow awesome! thanks!
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ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 29 2009 01:52 GMT
#6
This is quite interesting... although i wonder why it starts at 2006, there are some other noticeable changes in TvZ before that. But still this is well written and the progression in strategy is interesting.
U Gotta Skate.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 29 2009 01:53 GMT
#7
Nice
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Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
May 29 2009 01:54 GMT
#8
This article was very cool :D Or maybe I just like history.
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jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
May 29 2009 01:59 GMT
#9
Interesting read, thanks for the translation.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
GrimAngel
Profile Joined September 2008
United States416 Posts
May 29 2009 02:02 GMT
#10
wow that was such a good read! thank you so very much!!!
Wan step ahead!
geno
Profile Blog Joined October 2007
United States1404 Posts
May 29 2009 02:04 GMT
#11
This is fantastic, I was actually just talking to someone about the history of racial balance. Great translation!
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
May 29 2009 02:13 GMT
#12
Very nice articles thank you; is there any reason Jaedongs experimentations with queens were left out? Were they just not relevant enough?
MyLove + Your Love= Supa Love
Elyvilon
Profile Joined August 2008
United States13143 Posts
Last Edited: 2009-05-29 02:31:06
May 29 2009 02:13 GMT
#13
As someone who only started watching at the beginning of 2008, this was a fascinating and informative article.

Thanks for the translation!
Liquipedia
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 29 2009 02:18 GMT
#14
I wonder how one goes about finding statistics like these :O
RainmanMP
Profile Joined October 2007
United States1698 Posts
May 29 2009 02:19 GMT
#15
Great article!
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StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 29 2009 02:19 GMT
#16
On May 29 2009 11:13 n.DieJokes wrote:
Very nice articles thank you; is there any reason Jaedongs experimentations with queens were left out? Were they just not relevant enough?


I don't think that was a trend. It was certainly useful, but not useful enough for all Zergs to pick up on it and etch it into a viable build into the annals of ZvT.
Ars longa, vita brevis, principia aeturna.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
May 29 2009 02:27 GMT
#17
Fuck mech [image loading]
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ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
May 29 2009 02:30 GMT
#18
This is so incredibly awesome. I love when the game is quantitatively analyzed (like the earlier post about mining rates on specific mineral patches on python).

Great post, thanks for the translation!
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Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
May 29 2009 02:32 GMT
#19
It was too much multitasking for it to become viable.
Jaedong
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
May 29 2009 02:34 GMT
#20
Do you know the total number of wins in a professional Korean sc match of Terran versus Zerg Win Ratio Statistic? Of ALL the games played of course. I remember someone posted in on TL before but I forgot the thread
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 29 2009 02:35 GMT
#21
On May 29 2009 11:13 n.DieJokes wrote:
Very nice articles thank you; is there any reason Jaedongs experimentations with queens were left out? Were they just not relevant enough?


Basically only Jaedong can use the Lurker/Defiler/Queen combination to any effectiveness because of just how much multitasking and raw APM it requires.

When Jaedong says he struggles to use a certain unit combination there isn't much hope for us mortals >.>
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Marine50
Profile Joined September 2007
Australia1764 Posts
May 29 2009 02:36 GMT
#22
What an informative and enjoyable read Best match up by far!
IRIS FIGHTING!!!
Chau
Profile Blog Joined March 2008
Canada408 Posts
May 29 2009 02:54 GMT
#23
Wow...just...wow.

Very nice read.
darktreb
Profile Joined May 2007
United States3016 Posts
May 29 2009 03:01 GMT
#24
Thanks for the excellent translation! Hope you do more in the future =P
VeirenT
Profile Joined August 2008
United States181 Posts
May 29 2009 03:02 GMT
#25
my goodness, i'll have to peruse this in more detail later.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 29 2009 03:07 GMT
#26
On May 29 2009 11:34 AzureEye wrote:
Do you know the total number of wins in a professional Korean sc match of Terran versus Zerg Win Ratio Statistic? Of ALL the games played of course. I remember someone posted in on TL before but I forgot the thread


PoP made a thread about requesting TLPD stats, there are some numbers somewhere in here http://www.teamliquid.net/forum/viewmessage.php?topic_id=82758

This translation is absolutely amazing, thanks. Does he detail anywhere how he went about making that graph?

@RealHeyoka | ESL / DreamHack StarCraft Lead
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
May 29 2009 03:26 GMT
#27
I'm so glad somebody finally managed to translate this article. Thank you so much for the hard work. Kim Yeon Woo is one of my favourite posters in Korean communities and this article sheds so much light on the magnitude of the effect that strategic trends has on the balance of this match up.
TL+ Member
Harem
Profile Joined November 2007
United States11390 Posts
May 29 2009 03:32 GMT
#28
I love you for translating this.
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Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 29 2009 03:35 GMT
#29
Sweet article, thanks.
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Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
May 29 2009 03:38 GMT
#30
Thanks for translating this, it was a splendiferous read! Very interesting, although I would've liked it to go further back in time.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
May 29 2009 03:40 GMT
#31
Jaedong is like the nal_rA of Zerg.

nal_rA did Forge FE, but he was the only one good enough during his time to actually win with that build.

Jaedong did Queens, but he was the only one good enought during his time to actually win with that build.

In due time, someone will immortalize Queens.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
economist_
Profile Blog Joined April 2008
Vietnam719 Posts
May 29 2009 03:48 GMT
#32
amazing, i love figures
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GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
May 29 2009 03:50 GMT
#33
Very very cool. Nice job. I especially enjoyed reading about crazy zerg, and how much savior affected the matchup
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Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 29 2009 04:03 GMT
#34
Wow thanks for the translation! Really nice article!
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zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 29 2009 04:12 GMT
#35
This is excellent, thank you.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
May 29 2009 04:13 GMT
#36
On May 29 2009 11:19 StRyKeR wrote:
Show nested quote +
On May 29 2009 11:13 n.DieJokes wrote:
Very nice articles thank you; is there any reason Jaedongs experimentations with queens were left out? Were they just not relevant enough?


I don't think that was a trend. It was certainly useful, but not useful enough for all Zergs to pick up on it and etch it into a viable build into the annals of ZvT.

Yea, I figured. I gotcha now
MyLove + Your Love= Supa Love
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
May 29 2009 04:14 GMT
#37
On May 29 2009 11:35 Jayme wrote:
Show nested quote +
On May 29 2009 11:13 n.DieJokes wrote:
Very nice articles thank you; is there any reason Jaedongs experimentations with queens were left out? Were they just not relevant enough?


Basically only Jaedong can use the Lurker/Defiler/Queen combination to any effectiveness because of just how much multitasking and raw APM it requires.

When Jaedong says he struggles to use a certain unit combination there isn't much hope for us mortals >.>

Who knows, by.Hero is apparently an APM bonjwa, if only terrans would start playing pure bio >.>
MyLove + Your Love= Supa Love
YPang
Profile Blog Joined April 2007
United States4024 Posts
May 29 2009 04:33 GMT
#38
wow great write up
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Spanxxx
Profile Joined February 2009
United States408 Posts
May 29 2009 04:33 GMT
#39
very insightful. awesome read and thx!
If people arent trying to pull you down, you arent climbing high enough.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-05-29 04:53:22
May 29 2009 04:46 GMT
#40
Very cool but I'm confused.

2. December 2006 to March 2007 - Longinus and Reverse Temple, the 1rax cc


Perhaps I'm ignorant, but weren't Terran doing 1rax CC on Rush Hour 3? Maybe Rush Hour 3 was during this time and I'm just getting my chronology screwed up.

On May 29 2009 12:40 SilverSkyLark wrote:Jaedong did Queens, but he was the only one good enought during his time to actually win with that build.

In due time, someone will immortalize Queens.

Ah common. I love Jaedong too, but he only did it once. It's hard to call it a foray into Queen usage when he hasn't tried it again since.
LEGEND!! LEGEND!!
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2009-05-29 05:25:50
May 29 2009 04:53 GMT
#41
Fantastic article and thanks for the trans!

I love mechn I LOVE Up☆MaGiC

Which is unbelievable for me to say, someone who plays zerg/protoss and NEVER terran, who hates terran for their years of domination, and of course the siege "meat tank" push, of which I enjoy push-breaking them into oblivion over n over n over...
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Vasoline73
Profile Blog Joined February 2008
United States7800 Posts
May 29 2009 04:54 GMT
#42
Flash can one rax CC :D. Although.. yeah GOMS1 Finals was pretty rape
SilentNoodle
Profile Blog Joined March 2009
Australia290 Posts
May 29 2009 04:54 GMT
#43
On May 29 2009 10:44 David Mudkips wrote:
wow! thanks for the big translation man

AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
May 29 2009 05:10 GMT
#44
era is changing we shall see what comes next after valk-bio build

which terran gonna step up and re revolutionize the play and lead the race into the bright future of victory
Trust 神教教主 FlaSh | Believe 火心 EffOrt
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-05-29 05:30:11
May 29 2009 05:29 GMT
#45
A fascinating look back and interesting stats...but I feel the author could have done a better job coming through on his assertion that by breaking down the stats by era, he could explain every fluctuation in balance - his descriptions often don't seem to correlate with or explain the data in the charts. Excellent article nonetheless.

Thank you SO much for this translation!
✌
Polemarch
Profile Joined August 2005
Canada1564 Posts
May 29 2009 06:16 GMT
#46
This was great, thank you. Really helps to understand how the maps and strategic innovations are tied.
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 29 2009 06:54 GMT
#47
Thanks for the great translation. But one zerg in particular already figured out mech. Yarnc is 14-2 last 16 ZvTs, Terrans must watch out, because this kid is dismantling them like crazy. He has a good shot of winning the OSL if he doesnt run into Bisu/Stork/JD.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 29 2009 10:35 GMT
#48
umm yarnc has been a zvt monster for years
im gay
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
May 29 2009 10:55 GMT
#49
Very cool article! GO Terrans!!!
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
o[twist]
Profile Joined May 2008
United States4903 Posts
May 29 2009 11:06 GMT
#50
Terrific article. Thank you.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 29 2009 11:15 GMT
#51
Awesome article
Administrator~ Spirit will set you free ~
distant_voice
Profile Blog Joined November 2002
Germany2521 Posts
May 29 2009 11:16 GMT
#52
awesome effort!
This is my truth, tell me yours!
peanutter
Profile Joined February 2009
Australia165 Posts
May 29 2009 12:04 GMT
#53
very nice read!!
sprawlers
Profile Joined June 2007
Norway439 Posts
May 29 2009 12:06 GMT
#54
On May 29 2009 13:46 Chef wrote:
Very cool but I'm confused.

Show nested quote +
2. December 2006 to March 2007 - Longinus and Reverse Temple, the 1rax cc


Perhaps I'm ignorant, but weren't Terran doing 1rax CC on Rush Hour 3? Maybe Rush Hour 3 was during this time and I'm just getting my chronology screwed up.

Show nested quote +
On May 29 2009 12:40 SilverSkyLark wrote:Jaedong did Queens, but he was the only one good enought during his time to actually win with that build.

In due time, someone will immortalize Queens.

Ah common. I love Jaedong too, but he only did it once. It's hard to call it a foray into Queen usage when he hasn't tried it again since.

Twice, but your point is still valid.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
May 29 2009 12:10 GMT
#55
One of the best bw articles I have ever read. Thanks so much for translating and sharing this.

Awesome.
Being healthy, it has been said, really consists of having the same disease as everybody else.
PH
Profile Blog Joined June 2008
United States6173 Posts
May 29 2009 12:20 GMT
#56
Absolutely amazing. Thanks for posting.
Hello
Harem
Profile Joined November 2007
United States11390 Posts
May 29 2009 13:03 GMT
#57
On May 29 2009 13:46 Chef wrote:
Very cool but I'm confused.

Show nested quote +
2. December 2006 to March 2007 - Longinus and Reverse Temple, the 1rax cc


Perhaps I'm ignorant, but weren't Terran doing 1rax CC on Rush Hour 3? Maybe Rush Hour 3 was during this time and I'm just getting my chronology screwed up.

Show nested quote +
On May 29 2009 12:40 SilverSkyLark wrote:Jaedong did Queens, but he was the only one good enought during his time to actually win with that build.

In due time, someone will immortalize Queens.

Ah common. I love Jaedong too, but he only did it once. It's hard to call it a foray into Queen usage when he hasn't tried it again since.

JD didn't use queens just once.

He used them on Fantasy, Hwasin, Firebathero, and Skyhigh.
Moderator。◕‿◕。
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
May 29 2009 13:41 GMT
#58
Awesome article, I've always enjoyed TvZ and all it's various timings and intricacies, the most awesome matchup beside TvP and PvP imo
u gotta sk8
kNife
Profile Joined December 2008
Malaysia70 Posts
May 29 2009 13:57 GMT
#59
wow..
thx so much yo!!
kuala lumpur
minus_human
Profile Blog Joined November 2006
4784 Posts
May 29 2009 14:00 GMT
#60
This read was pretty amazing and interesting.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2009-05-29 14:21:26
May 29 2009 14:20 GMT
#61
It was awesome really.
And i'm glad someone finally did this. I was really intrested in it. since i joined the scene(around the time Flash one the OSL) Terrans owned the zergs everywhere (+ZvT was my worst mu) which made me think TvZ is way easier than ZvT. I'm glad i have some stats to look at now. That 38% period is just insane, if you consider that starcraft is known as the most balanced RTS ever. Zergs are doing well against T for now, fortunately.

Altough i think you made a mistake:
Terrans achieve 71:57 (44.53%)
(probably you counted it as 57: 71)
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
DoX.)
Profile Joined December 2008
Singapore6164 Posts
May 29 2009 14:21 GMT
#62
nice read
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
May 29 2009 14:44 GMT
#63
graet article, it's nice reading about starcraft history
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 29 2009 15:14 GMT
#64
excellent post!
What fun is it being cool if you can’t wear a sombrero?
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
May 29 2009 15:31 GMT
#65
Awesome post! TY! Zerg ftw.
Jaedong :3
wiesel
Profile Joined September 2008
Germany727 Posts
May 29 2009 16:11 GMT
#66
Very interesting, thanks for the article!
klizzer
Profile Joined March 2008
517 Posts
May 29 2009 16:26 GMT
#67
Thanks for the translation!
FranzF1
Profile Blog Joined March 2009
Chile1710 Posts
May 29 2009 16:43 GMT
#68
WoW that is just insane.. thx for the translation =D
Nice read a little history for us.
Member #99999^99 of the fanclub of Grape, Reality and TurN
sLiMpoweR
Profile Joined March 2009
United States430 Posts
May 29 2009 16:44 GMT
#69
not even a mention that boxer brought back to valk ?
Team aMg
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
May 29 2009 16:54 GMT
#70
On May 30 2009 01:44 gophillies3939 wrote:
not even a mention that boxer brought back to valk ?


Boxer didnt bring back the valk, it was just the build Terrans used on Plasma, where Terrans used valks to deal with 2hat muta. Midas or Mind were the first to use it, then Fantasy adapted the build to work on all maps by dship play and caused mech resurgence.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
May 29 2009 16:56 GMT
#71
On May 30 2009 01:54 samachking wrote:
Show nested quote +
On May 30 2009 01:44 gophillies3939 wrote:
not even a mention that boxer brought back to valk ?


Boxer didnt bring back the valk, it was just the build Terrans used on Plasma, where Terrans used valks to deal with 2hat muta. Midas or Mind were the first to use it, then Fantasy adapted the build to work on all maps by dship play and caused mech resurgence.



I remember the Boxer vs Baxter games in GOM where Boxer did that, and Tl had some LOL WTF posts. Then afterwards Fantasy used it in Starleagues to beat zergs down.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 29 2009 17:51 GMT
#72
interesting post. pvt pls?
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
May 29 2009 17:54 GMT
#73
Nice work man! +1
Our Beloved Geoff "inControl" Robinson.
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
May 29 2009 18:06 GMT
#74
very nice work !

TvZ was and will always be the most interesting match up (boxer vs yellow ftw)
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Hammy
Profile Joined January 2009
France828 Posts
May 29 2009 18:18 GMT
#75
Awesome post man! Really enjoyable to read and very well written.
Zerg_Sasuke
Profile Joined June 2008
176 Posts
May 29 2009 18:36 GMT
#76
Nice
^^
Guilty
Profile Blog Joined September 2008
Canada812 Posts
May 29 2009 19:04 GMT
#77
very nice
"How hard could it be?" -J. Clarkson
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 29 2009 19:24 GMT
#78
Valks have been used sporadically since late 2007. Light vs jaedong, nada vs jaedong and I believe 1 upmagic game also. Boxer used valks as a 1 base counter to mutas, I think that was new, but overall valks vs mutas isn't.
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
May 29 2009 19:39 GMT
#79
There's a difference between using valks and standardizing valks, like how fantasy has done. Nowadays, every tvz game I can recall has use of Valkyries, even if only in the beginning to deter mutas while the m&m ball is strengthened and the tech tree is climbed. I can only think of casy vs roro on outsider and that's because he used old school one base play, rather than the 2 base macro style that has become the standard for modern tvz.
Sullifam
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
May 29 2009 19:40 GMT
#80
you really can't think of any recent tvzs that don't include valks?

Do you need a list?

other then that I agree with you, fantasy brought out the ballerness that is valks.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
May 29 2009 19:51 GMT
#81
Awesome article, thanks!
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
May 29 2009 19:57 GMT
#82
Amazing shit man. :o Tx.
觀過斯知仁矣.
scwizard
Profile Joined March 2009
United States1195 Posts
May 29 2009 23:17 GMT
#83
Front page this :D
LeperKahn
Profile Blog Joined April 2008
Romania1837 Posts
May 30 2009 02:49 GMT
#84
This article makes starcraft sound so epic...

Then I look back and realize it is.


Thank you!
CJ Entusman #14 • http://soundcloud.com/discodinosaur • https://discosaur.bandcamp.com/
uglymoose89
Profile Blog Joined November 2008
United States671 Posts
May 30 2009 16:53 GMT
#85
omg this is why i love TL, the fact that we can have articles that analyse the game like this is great. And this shows just how amazing SC is because of how the BO changed and led to certain winning trends for each race
skronch
Profile Blog Joined December 2008
United States2717 Posts
May 30 2009 18:21 GMT
#86
sweet translation, great read. thanks!
malathion
Profile Joined March 2009
United States361 Posts
May 31 2009 00:56 GMT
#87
On May 30 2009 08:17 scwizard wrote:
Front page this :D

Seriously, this is one of the best threads ever posted here, even if it's just a translation
whatusername
Profile Blog Joined November 2008
Canada1181 Posts
May 31 2009 01:59 GMT
#88
I think I found a typo:

3. April 2007 to August 2008 - The rolling of the Ball


shouldn't that be August 2007?
im gay
lac29
Profile Blog Joined December 2008
United States1485 Posts
May 31 2009 02:22 GMT
#89
Very cool read ... thanks!
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 31 2009 02:25 GMT
#90
This article is baller status if I've ever seen it.
Commentaries: youtube.com/HuskyStarcraft
RYZmooN
Profile Blog Joined October 2008
Canada575 Posts
May 31 2009 02:46 GMT
#91
Thanks!!!
this is wonderful
How do u doto?
Dromar
Profile Blog Joined June 2007
United States2145 Posts
May 31 2009 02:47 GMT
#92
Interesting read.
frozenclaw
Profile Blog Joined December 2006
Canada409 Posts
May 31 2009 03:02 GMT
#93
Thanks for translating this massive work! Really enjoyed reading it.
Elric
Profile Blog Joined January 2008
United Kingdom1327 Posts
May 31 2009 03:13 GMT
#94
Amazing article. Really shows how epic SC is. Constantly evolving~

... and this is just one of the matchups....
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 31 2009 03:30 GMT
#95
On May 31 2009 10:59 whatusername wrote:
I think I found a typo:

Show nested quote +
3. April 2007 to August 2008 - The rolling of the Ball


shouldn't that be August 2007?


The article says August 2008 -- from context, however, it seems that it is indeed August 2007.
Ars longa, vita brevis, principia aeturna.
FoBuLouS
Profile Blog Joined September 2008
United States570 Posts
May 31 2009 03:31 GMT
#96
thanks, nice read.
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
May 31 2009 03:50 GMT
#97
Congrats on the front page!
Zzoram
Profile Joined February 2008
Canada7115 Posts
May 31 2009 05:18 GMT
#98
When did muta clumping first show up in Pro Starcraft? Is there a VOD of the first televised muta control game? It must have been shocking.
JitNik
Profile Joined May 2009
Russian Federation134 Posts
May 31 2009 05:27 GMT
#99
this is a really cool chart

the sAviOr era is really notable
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 31 2009 06:00 GMT
#100
Wow! great translation! Thanks!

Never pictured SC in that way before :D
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
Last Edited: 2009-05-31 07:20:19
May 31 2009 07:17 GMT
#101
Translator's notes:
1) I found it unclear what the author meant by 3 gas Hive during Ma Jae Yoon's era that ended with Kim Jun Yeong's Starleague win, because the 3 gas muta to Hive build is still being used today. It might be either a 3 gas Hive rush, which Ma Jae Yoon was fond of doing, or simply the same build as today used on less favorable maps (Longi+ReTem era).


I'm not sure if I'm qualified to explain, but I'll try anyways. It's because the battle between "standard" three hatchery opening and "standard" single barrack into fast expansion resulted in a complete and utter defeat for the zergs. After terrans readjusted the fast expansion build to incorporate fast +1 attack to minimize the effect of the relatively late 3 hatchery mutalisk harass - and learned how to deal with zerg hive play by keeping the main army alive (therefore keeping control of the centre) and delaying the 4th gas for zergs (which keeps ultralisks out of the picture) while constantly getting the better end of the deal with well upgraded marines and mass vessels - zergs were basically done for.

The 3 hatchery opening, with flexible larva count and high drone count, gave zergs a head start against terrans who were unable to counter it successfully at the time. Mutalisk harass and hive play were secondary at the time when the build was in its infancy. Like it is explained by the author of the article, the 3 hatchery play has evolved a lot, and so did the standard FE play by the terrans. The 3 hatchery play of Savior (the progamer central to this story) in 2005, 2006 and 2007 are all different. He constantly had to change his style in order to stay ahead of terrans who were coping with his style better and better.

But with terrans no longer spazzing out to defiler play, and with zergs unable to get map control even after defiler usage, 3 hatchery play popularized by Savior met its demise. GGPlay was the last zerg to profit from the 3 hatchery management (in fact, there is almost no difference in GGPlay's 3 hatchery play in Daum OSL and standard 3 hatchery play now almost two years on). Even though 3 hatchery management is still used today, it has lost a lot of value as the mainstream play in ZvT. The 2 hatchery play didn't get popularized without a reason - 3 hatchery evolution came to a dead end sometime around Daum OSL. With terrans knowing the exact counter to it by the very second, zergs were forced to find another way.
TL+ Member
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
May 31 2009 08:14 GMT
#102
Great read. Everyone loves a good graph.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Pokernubz
Profile Joined May 2009
Canada88 Posts
May 31 2009 09:37 GMT
#103
Great read, just about as epic as watching an epic ZVT
Lee Jae Dong! Phil Ivey! Lee Young-Ho! Tom Dwan!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2009-05-31 11:27:16
May 31 2009 11:26 GMT
#104
man this was awesome

prediction: we're going to start seeing hydra breaks zvt next at this rate
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
May 31 2009 12:14 GMT
#105
is it just me that thinks naming programers with their real names in post likes this is quite irritating, since everyone who is not hardcore, but still interested, is selectivelly excluded from knowing what the hell OP is speaking about what so ever??
The artist formerly known as Starparty
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 31 2009 13:54 GMT
#106
On May 31 2009 21:14 Starparty wrote:
is it just me that thinks naming programers with their real names in post likes this is quite irritating, since everyone who is not hardcore, but still interested, is selectivelly excluded from knowing what the hell OP is speaking about what so ever??


I wanted to stay true to the original post. However, I have put their handles in parentheses after the names' first mention
Ars longa, vita brevis, principia aeturna.
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
May 31 2009 15:01 GMT
#107
This article is amazing - the person who wrote it must be a HUGE nerd. And i like nerds.
Thanks for the translation!
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
May 31 2009 16:12 GMT
#108
Great article + translation!

Just goes to show how StarCraft is forever changing, and excites me because of the fact that there will be more TvZ imbalances going, which might lead to new BO's, strats, etc.
"Wanna join my [combo] clan?" "We play turret d competitively"
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
May 31 2009 16:51 GMT
#109
koreans read this all day? no wonder they dominate in strategy
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
May 31 2009 16:54 GMT
#110
On May 31 2009 14:18 Zzoram wrote:
When did muta clumping first show up in Pro Starcraft? Is there a VOD of the first televised muta control game? It must have been shocking.


yes i would like to know this as well.

i believe the first person to use this in a pro match might have been julyzerg.

but it was probably perfected much later by other zergs.

julyzerg's TvZ when he started using stack mutas was monster. the terrans had no idea what was going on, and his mutas would just go in and slaughter marines and scvs like they were bnet noobs. no missile turrets, just marines running around like idiots. so fun to watch.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
danieldrsa
Profile Joined June 2008
Brazil522 Posts
May 31 2009 17:17 GMT
#111
im still an ignorant in Starcraft, so i can be saying bullshit,
but that is the best article ive read here in TL since 2007
-*-
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
May 31 2009 17:20 GMT
#112
On May 29 2009 10:54 Last Romantic wrote:
This article was very cool :D Or maybe I just like history.


it's amazing how fast terran comes with an answer to zerg builds, hence, 60% or more of the time T winrate vs zerg is above 60%.

also, i agree with LR
Teamliquidian townie
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 31 2009 19:37 GMT
#113
I don't have a chance to read through all this now but I got through a little and it's pretty interesting.
Nice work with the translation, thanks.
twitter: @terrancem
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
May 31 2009 20:00 GMT
#114
really nice article
Tuke
Profile Joined January 2009
Finland1666 Posts
May 31 2009 20:03 GMT
#115
Awesome article, thx for this
TeamLiquid CJ Entusman #42
QuoC
Profile Blog Joined August 2008
United States724 Posts
May 31 2009 20:14 GMT
#116
unbelievably complicated..
i hope whoever's doing this is getting paid 0_o
Dario "TLO" Wünsch -- Favorite SC2 Player
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
May 31 2009 20:46 GMT
#117
Awesome!
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Eniram
Profile Blog Joined January 2004
Sudan3166 Posts
May 31 2009 22:23 GMT
#118
TO OP: Imagine the things you could accomplish if you devoted this effort elsewhere.
You can like take a newb to like water, but you cant like make a newb drink. Ya know? - Jeremy
funnybananaman
Profile Joined April 2009
United States830 Posts
May 31 2009 23:13 GMT
#119
very interesting article, although i think it would be greatly improved with a section about TvZ history dating back to the boxer vs yellow days. but when i think starcraft, tvz is the classic matchup in my opinion.
Zzoram
Profile Joined February 2008
Canada7115 Posts
June 01 2009 10:23 GMT
#120
What is the oldest VOD available with muta micro? Anyone know? I'd like to watch it. Even if it isn't the first instance of it, I'd still like to see how it was handled in it's infancy.
NET
Profile Blog Joined February 2009
United States703 Posts
June 01 2009 10:53 GMT
#121
Brings back memories. Good read though.
"Dark Templar are the saviors of the Protoss Race." -Artosis
ytech.MorroW
Profile Joined June 2009
9 Posts
June 01 2009 12:52 GMT
#122
this is great :p

tho i still like bio the most
dont expect buildings in tosses main in tvp vs c ranks
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
June 01 2009 15:16 GMT
#123
On June 01 2009 19:23 Zzoram wrote:
What is the oldest VOD available with muta micro? Anyone know? I'd like to watch it. Even if it isn't the first instance of it, I'd still like to see how it was handled in it's infancy.


July versus Doggi, group stages of Gillette OSL, was the first game on air that had mutalisk stack micro. July used minerals to keep the mutalisk stacked instead of grouping them with overlords though. He was the only zerg player who was capable of doing such tricks with mutalisks until Shark figured out how to keep them permanently stacked.

Can't seem to find any VODs, but this highlight video has some of the mutalisk stack micro July first showcased in his debut stage. Micro that we take for granted these days were nonexistent back when July was around, and his level of micro really was years ahead of his time. I remember watching all his moves in absolute awe. Those were the days.

TL+ Member
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
June 01 2009 16:58 GMT
#124
Thanks for the awesome translation :D

On May 29 2009 22:03 Harem wrote:
Show nested quote +
On May 29 2009 13:46 Chef wrote:
Very cool but I'm confused.

2. December 2006 to March 2007 - Longinus and Reverse Temple, the 1rax cc


Perhaps I'm ignorant, but weren't Terran doing 1rax CC on Rush Hour 3? Maybe Rush Hour 3 was during this time and I'm just getting my chronology screwed up.

On May 29 2009 12:40 SilverSkyLark wrote:Jaedong did Queens, but he was the only one good enought during his time to actually win with that build.

In due time, someone will immortalize Queens.

Ah common. I love Jaedong too, but he only did it once. It's hard to call it a foray into Queen usage when he hasn't tried it again since.

JD didn't use queens just once.

He used them on Fantasy, Hwasin, Firebathero, and Skyhigh.


Holy shit, I don't remember 4 times. Which leagues were these in?
Piste
Profile Blog Joined July 2006
6174 Posts
June 01 2009 17:35 GMT
#125
Imho valks are kinda must-do becouse of the mutaharrass, pure m&m+turrets cann't fight against it. I see zergs whining about mech but what if terrans had also stackable air that would do "splash"-damage to both air and ground. I'm sure they wouldn't want to fight with shitty shit-units against it -_-
parkin
Profile Blog Joined July 2007
1079 Posts
June 01 2009 18:03 GMT
#126
Cool article. ty for translation.
mostly harmless
MrWinkles
Profile Blog Joined April 2008
United States200 Posts
June 02 2009 07:36 GMT
#127
Could someone please link a VOD of Crazy Zerg play? I think it was before my time that I started watching BW, it seems pretty ballsy and I love ultraz!
What does the knight do?
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
June 02 2009 08:04 GMT
#128
On June 02 2009 16:36 MrWinkles wrote:
Could someone please link a VOD of Crazy Zerg play? I think it was before my time that I started watching BW, it seems pretty ballsy and I love ultraz!




TL+ Member
Harem
Profile Joined November 2007
United States11390 Posts
Last Edited: 2009-06-02 16:08:28
June 02 2009 16:07 GMT
#129
On June 02 2009 01:58 MutaDoom wrote:
Thanks for the awesome translation :D

Show nested quote +
On May 29 2009 22:03 Harem wrote:
On May 29 2009 13:46 Chef wrote:
Very cool but I'm confused.

2. December 2006 to March 2007 - Longinus and Reverse Temple, the 1rax cc


Perhaps I'm ignorant, but weren't Terran doing 1rax CC on Rush Hour 3? Maybe Rush Hour 3 was during this time and I'm just getting my chronology screwed up.

On May 29 2009 12:40 SilverSkyLark wrote:Jaedong did Queens, but he was the only one good enought during his time to actually win with that build.

In due time, someone will immortalize Queens.

Ah common. I love Jaedong too, but he only did it once. It's hard to call it a foray into Queen usage when he hasn't tried it again since.

JD didn't use queens just once.

He used them on Fantasy, Hwasin, Firebathero, and Skyhigh.


Holy shit, I don't remember 4 times. Which leagues were these in?


http://www.teamliquid.net/tlpd/games/10749_fantasy_vs_Jaedong
http://www.teamliquid.net/tlpd/games/10833_Hwasin_vs_Jaedong
http://www.teamliquid.net/tlpd/games/10840_Jaedong_vs_sKyHigh
http://www.teamliquid.net/tlpd/games/11154_firebathero_vs_Jaedong
Moderator。◕‿◕。
ModusOperandi
Profile Joined September 2007
Canada3 Posts
June 02 2009 18:34 GMT
#130
This article reminds me of one things I love about the balance in Starcraft: it is highly dependent on map features. Even at the competitive amateur level on ICCUP, statistics clearly show that some maps favor one race over another. SC's racial balance is very close, but as strategies and tactics evolve to an ever more refined level, we see how delicate that balance can be. A map feature that would be seemingly minor in SC's early days -- impassable ground directly behind a mineral line -- has a huge impact on balance.

This gives me hope that SC2 will be as balanced as SC, if only because the community will step up and continually refine the map pool to make it so.
Ioannis
Profile Blog Joined February 2005
Greece62 Posts
June 04 2009 11:03 GMT
#131
ZvT is obviously imba from what we see in the Graph... it's alot harder for Zerg to win ... that's why when most zerg players face a zerg opponent instead of playing zvz pick terran and go for the easy kill....

TvZ sucks bigtime, it's only nice for terran players... and it's not balanced at all... GG ! :O
:)
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
April 07 2010 16:25 GMT
#132
This is such a great article that i definitely believe deserves to get bumped again.

it ends with the implication that 1 rax into CC was getting stale, but looking at the current form of TvZ, this build seems to be dominating.
Once again, Jaedong managed to pull out an MSL win with a quick ultra build, but still, zergs are having a lot of trouble with Flash's brand of 1 rax into CC.

Id love to see this article continually updated, and if anyone has histories of the other matchups too (although tvz will always be my favorite) I would be very very interested in reading about them.
Every sunday a nun lays from my gunplay
Wings
Profile Joined January 2010
United States999 Posts
April 07 2010 16:31 GMT
#133
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Elroi
Profile Joined August 2009
Sweden5588 Posts
April 07 2010 17:11 GMT
#134
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...


What are you talking about? The graph clearly shows that TvZ - atleast statistically - is imba...
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 08 2010 07:37 GMT
#135
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
Last Edited: 2010-04-08 09:03:54
April 08 2010 09:02 GMT
#136
You are amazing, thank you so much!

Edit - Sweet bump! didn't know it was an old thread :D
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 08 2010 09:41 GMT
#137
Epic bump! I loved this thread.
Writerdamn, i was two days from retirement
Garada999
Profile Joined February 2010
United States1 Post
June 05 2010 21:37 GMT
#138
Nice Work! And a good read
MageKirby
Profile Joined July 2009
United States535 Posts
June 05 2010 22:24 GMT
#139
great read, thanks for the bump
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 05 2010 22:36 GMT
#140
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.
Sprouter
Profile Joined December 2009
United States1724 Posts
June 05 2010 23:12 GMT
#141
wow great post. thanks for bump and translating.
awu25
Profile Joined April 2010
United States2003 Posts
June 05 2010 23:14 GMT
#142
wow incredibly in depth analysis
Mylin
Profile Blog Joined April 2010
Sweden177 Posts
June 05 2010 23:19 GMT
#143
Very very nice job translating something like this!

Interesting read aswell =)
no
rugmonkey
Profile Joined August 2009
United Kingdom126 Posts
June 05 2010 23:23 GMT
#144
Great bump. Interesting reading to see the dynamics of this matchup.
Severedevil
Profile Blog Joined April 2009
United States4835 Posts
June 05 2010 23:39 GMT
#145
On June 06 2010 07:36 koreasilver wrote:
Show nested quote +
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.

I'm curious to see if builds that don't save up for the maximum possible mutas (at least, not unless the see signs of high aggression from the Terran) when the spire finishes are viable or not. You could afford significantly more larva, or earlier upgrades/hive.
My strategy is to fork people.
DemiSe
Profile Blog Joined May 2010
883 Posts
June 05 2010 23:51 GMT
#146
Thanks alot for posting this. I've been looking for this for a long time. It's well written and the analysis is so deep and thorough.
Let's See Who's Stronger, Your Tricks, Or My Skills.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 06 2010 00:01 GMT
#147
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...

It was ZvT, not TvZ lol. Other way around dude. No way TvZ is ever going to be that low with all the crazy things they can do to zergs.
GANDHISAUCE
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
June 06 2010 00:24 GMT
#148
says a protoss user
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
Wi)nD
Profile Joined April 2010
Canada719 Posts
June 06 2010 01:13 GMT
#149
On June 06 2010 08:14 awu25 wrote:
wow incredibly in depth analysis


+100
Altar
Profile Joined May 2008
United States577 Posts
June 06 2010 03:46 GMT
#150
I knew i read this before, still great read.
Heavens to Betsy
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
June 06 2010 04:22 GMT
#151
Exellent translation, and a great read, thanks tons!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Rostam
Profile Blog Joined December 2008
United States2552 Posts
June 06 2010 04:26 GMT
#152
On June 06 2010 09:01 De4ngus wrote:
Show nested quote +
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...

It was ZvT, not TvZ lol. Other way around dude. No way TvZ is ever going to be that low with all the crazy things they can do to zergs.


You may want to take another gander at that graph..
BW forever || Thall
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
June 06 2010 04:28 GMT
#153
So many good bumps these days.
...Off to read Piano Man.
Writerdamn, i was two days from retirement
Mindcrime
Profile Joined July 2004
United States6899 Posts
June 06 2010 05:59 GMT
#154
On June 02 2009 00:16 Letmelose wrote:
Show nested quote +
On June 01 2009 19:23 Zzoram wrote:
What is the oldest VOD available with muta micro? Anyone know? I'd like to watch it. Even if it isn't the first instance of it, I'd still like to see how it was handled in it's infancy.


July versus Doggi, group stages of Gillette OSL, was the first game on air that had mutalisk stack micro. July used minerals to keep the mutalisk stacked instead of grouping them with overlords though. He was the only zerg player who was capable of doing such tricks with mutalisks until Shark figured out how to keep them permanently stacked.

Can't seem to find any VODs, but this highlight video has some of the mutalisk stack micro July first showcased in his debut stage. Micro that we take for granted these days were nonexistent back when July was around, and his level of micro really was years ahead of his time. I remember watching all his moves in absolute awe. Those were the days.

+ Show Spoiler +
http://www.youtube.com/watch?v=5lM4qlbTos8


a bit late here, but...

july was performing sick mutalisk micro back in '04, but he was also the person that really made modern stacking known as well. I don't know about the Korean community, but it was this game



that made stacking well known to the foreign scene and it caused at least a couple threads here on tl after it happened
That wasn't any act of God. That was an act of pure human fuckery.
Confuse
Profile Joined October 2009
2238 Posts
June 07 2010 02:46 GMT
#155
Still waiting for the nuke revolution, where nukes decimate zerg and they have to counter with mass queens for ensnare/broodling hunting on ghosts.

:D
If we fear what we do not understand, then why is ignorance bliss?
zrules
Profile Joined May 2010
United States88 Posts
June 07 2010 04:07 GMT
#156
Awesome post, and thanks for the bump, this was a great read.
Common qualms are my nemesis.
Ideas
Profile Blog Joined April 2008
United States8082 Posts
June 07 2010 04:13 GMT
#157
On June 06 2010 07:36 koreasilver wrote:
Show nested quote +
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.


I dont think the earlier 2nd rax has had as big of an impact in TvZ as the "mass tank late game" first popularized by fantasy vs JD on outsider from SPL finals has had. Pretty much every Terran transitions into many tanks (or even pure mech variants) in the late game now, and then there's the added strategy by flash of just taking half the map and turtling until the zerg has to leave.
Free Palestine
Nuublet
Profile Joined February 2010
Sweden130 Posts
June 07 2010 05:12 GMT
#158
Thanks for this bump, as someone who came to follow the starcraft scene somewhat late it was a very informative read. Is there anything like this for other match ups?
koreasilver
Profile Blog Joined June 2008
9109 Posts
June 07 2010 05:45 GMT
#159
On June 07 2010 13:13 Ideas wrote:
Show nested quote +
On June 06 2010 07:36 koreasilver wrote:
On April 08 2010 16:37 jalstar wrote:
I think one of the biggest developments since this article is Flash's earlier second Rax in the 1 Rax CC build. He uses it to get more marines out than Terrans had with the later 2nd rax.

Against 2 hatch muta, these marines mean that you don't need as many turrets. This is risky, as seen by Flash's quick losses to Hyun, Zero, Calm, and Jaedong in late 2009 when his turret placement isn't perfect.

Against 3 hatch muta, Flash uses the bigger army to deny a 3rd gas. See his games against Jaedong and Savior on Fighting Spirit in late 2009.

2 hatch muta is more popular right now, but I think that's mostly due to the fact that nearly all the top zergs are aggressive to hyper-aggressive. 3 hatch is still used and can work quite well, as seen in Effort and Action's games against Mind in December and January.

3hatch has had a huge resurgence after the first Jaedong vs Flash MSL, and nowadays 2hatch isn't seen all that much anymore, which is like a complete turnaround from not-too-long-ago where ZvT was 2hatch except for Effort games.


I dont think the earlier 2nd rax has had as big of an impact in TvZ as the "mass tank late game" first popularized by fantasy vs JD on outsider from SPL finals has had. Pretty much every Terran transitions into many tanks (or even pure mech variants) in the late game now, and then there's the added strategy by flash of just taking half the map and turtling until the zerg has to leave.

The fast 2nd rax was definitely a paradigm shift by Flash but he stopped doing it after a while and other Terrans that tried to do the same thing just couldn't (Fantasy, for example). I definitely do agree with you that the late game mass tank transition was more important, particularly in how Flash definitely showed multiple times that by playing in such a way a 4+gas Zerg no longer seems like an unbeatable opponent.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2010-06-07 05:50:09
June 07 2010 05:49 GMT
#160
On June 06 2010 09:01 De4ngus wrote:
Show nested quote +
On April 08 2010 01:31 Wings wrote:
Though it's an old article I was glad for the bump. Hopefully this should stop the imba screamers. Can't believe that TvZ was almost 30% at one point, lol, I'm guessing that was led by JD and his mutas...

It was ZvT, not TvZ lol. Other way around dude. No way TvZ is ever going to be that low with all the crazy things they can do to zergs.

Nah, when Yarnc and Lux were actually trying and not throwing games, they were pretty damn good at ZvT. For the longest time, they were considered ZvT specialists who knew jack shit about ZvP. But when 2 hatch muta first came out, these two, along with other zergs were using it like mad and Terrans had a tough time adapting. That's when you see something like near 33% win rate for TvZ.
God Bless
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
June 07 2010 05:51 GMT
#161
On June 07 2010 14:12 Nuublet wrote:
Thanks for this bump, as someone who came to follow the starcraft scene somewhat late it was a very informative read. Is there anything like this for other match ups?

You can probably do a similar one for ZvP, and you'll see that over time zergs have continuously been raping protosses, except for a stretch when FE became popular (Around when Bisu raped Savior). Then after the rising popularity of 5 hatch hydra and whatnot, ZvP went back to being zerg favored.
God Bless
dtnmang
Profile Joined April 2010
Vietnam752 Posts
June 07 2010 05:55 GMT
#162
Well what about now? :D
KT Roflster - the lulziest team of Proleague.
Plethora
Profile Joined July 2007
United States206 Posts
June 07 2010 07:14 GMT
#163
On June 07 2010 14:51 Roffles wrote:
Show nested quote +
On June 07 2010 14:12 Nuublet wrote:
Thanks for this bump, as someone who came to follow the starcraft scene somewhat late it was a very informative read. Is there anything like this for other match ups?

You can probably do a similar one for ZvP, and you'll see that over time zergs have continuously been raping protosses, except for a stretch when FE became popular (Around when Bisu raped Savior). Then after the rising popularity of 5 hatch hydra and whatnot, ZvP went back to being zerg favored.


There was a TL poll not all that long ago that just had people vote on their favorite matchup to watch. TvZ, as I recall, won by just a bit over ZvP, which were both way ahead of TvP or any of the mirrors (obviously).

I think the reasons for that tend to be the stagnation factor. TvZ I think has proven to be the most dynamic matchup in the game over most of the game's existence, with broad swings in play happening pretty damn frequently. ZvP has obviously seen its share of revolution, but it seems to me that it has happened less frequently than in TvZ. Then of course there is TvP where I don't really know how to define a broad swing. All of the noticable changes in that matchup seem to take the form of "Terran player X figures out how to effectively handle whatever it is Toss players are favoring at the time. Toss throws another dart at the board 'o PvT strategies and history repeats".

Of course Flash is almost unbeatable PvT these days, but does it count as a true shift in strategy if Flash is the only one who can pull it off so consistently?
... Still like Brood War better... lol
Armathai
Profile Joined October 2007
1023 Posts
June 07 2010 14:53 GMT
#164
Thanks for the translate, <3 graphs
Looking for ArcticCerebrate formerly from @USEast
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 07 2010 15:33 GMT
#165
Awesome translation! Thanks!
133 221 333 123 111
Rainalcar
Profile Joined April 2010
Croatia360 Posts
July 26 2016 19:59 GMT
#166
Sorry to bump, but are there data concerning the graph, namely the average (it is obvious even without math that Terran is far far more dominant).

User was warned for this post
j.r.r.
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
July 27 2016 03:15 GMT
#167
This was a really neat read. We probably read it 6 years ago, but seeing it again was nice. If there is a more modern version of this, we would be very interested in reading about the history of the mech switch. We started watching way bw way less in 2010 and only started watching it again a few months ago so we mostly missed the mech switch and have been piecing together the history of it by reading small posts of people talking about it.
Flash hwaiting! Nal_rA forever!
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 27 2016 04:51 GMT
#168
I don't know much about the pre-Killer-slump-era but the overall winrate in TvZ since has favored Terran. The mech switch has been so successful, that no Zerg right now has any consistent performance to it. I mean, ZerO got like a few weeks of dominance with 3-gas hive before getting trashed again, while EffOrt tried to beat it back a bit with his ultra-defensive 3-hatch muta into 4 gas. Queens have also seen play. But so far there hasn't been any 2-hatch muta, 3-gas lair etc builds that really swung the meta to Zerg favor.

+ Show Spoiler +
Jaedong we need you
WriterMovie, 진영화 : "StarCraft will never die".
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
July 27 2016 05:59 GMT
#169
On July 27 2016 13:51 c3rberUs wrote:
I don't know much about the pre-Killer-slump-era but the overall winrate in TvZ since has favored Terran. The mech switch has been so successful, that no Zerg right now has any consistent performance to it. I mean, ZerO got like a few weeks of dominance with 3-gas hive before getting trashed again, while EffOrt tried to beat it back a bit with his ultra-defensive 3-hatch muta into 4 gas. Queens have also seen play. But so far there hasn't been any 2-hatch muta, 3-gas lair etc builds that really swung the meta to Zerg favor.

+ Show Spoiler +
Jaedong we need you


Rumour has it that Jaedong struggled heavily against late-mech too, since it took so much away from his strong suits in the match-up. His win-rate against his teammate Sea was somewhere around 70 to 80 percent, but plummeted to around 50 percent once Sea started getting used to the late-mech meta-game. In fact, I think Flash has been on the record that SoulKey was the superior player against that specific strategy, but even he didn't get anywhere close to dismantling the strategy.

One of the great mysteries is whether the zerg race could come up with an answer against the late-mech strategy had the professional scene not ended, but I'm kind of pessimistic on that issue. Dealing with late-mech effectively essentially forces a zerg to cripple himself against the terran if he just chooses to stick to the bionic army. Sea himself has been on the record that the strategy is "broken", and I'm of the opinion that the zerg just has to play better than the terran, both in terms of raw execution and mind game to overcome his opponent (even more so than the past when it was already an advantageous match-up for the terran race), rather than having a go-to "answer".
TL+ Member
duke91
Profile Joined April 2014
Germany1458 Posts
July 27 2016 10:35 GMT
#170
On July 27 2016 14:59 Letmelose wrote:
Show nested quote +
On July 27 2016 13:51 c3rberUs wrote:
I don't know much about the pre-Killer-slump-era but the overall winrate in TvZ since has favored Terran. The mech switch has been so successful, that no Zerg right now has any consistent performance to it. I mean, ZerO got like a few weeks of dominance with 3-gas hive before getting trashed again, while EffOrt tried to beat it back a bit with his ultra-defensive 3-hatch muta into 4 gas. Queens have also seen play. But so far there hasn't been any 2-hatch muta, 3-gas lair etc builds that really swung the meta to Zerg favor.

+ Show Spoiler +
Jaedong we need you


Rumour has it that Jaedong struggled heavily against late-mech too, since it took so much away from his strong suits in the match-up. His win-rate against his teammate Sea was somewhere around 70 to 80 percent, but plummeted to around 50 percent once Sea started getting used to the late-mech meta-game. In fact, I think Flash has been on the record that SoulKey was the superior player against that specific strategy, but even he didn't get anywhere close to dismantling the strategy.

One of the great mysteries is whether the zerg race could come up with an answer against the late-mech strategy had the professional scene not ended, but I'm kind of pessimistic on that issue. Dealing with late-mech effectively essentially forces a zerg to cripple himself against the terran if he just chooses to stick to the bionic army. Sea himself has been on the record that the strategy is "broken", and I'm of the opinion that the zerg just has to play better than the terran, both in terms of raw execution and mind game to overcome his opponent (even more so than the past when it was already an advantageous match-up for the terran race), rather than having a go-to "answer".


I think over time Zerg will figure it out, maybe through brute mechanics. Same happened when zerg dominated through superior muta micro. Otherwise mapmakers should introduce maps which are not so friendly for mech, but this may make pvt imbalance. IMO one reason why it is so terran favored in lategame is because zerg is less cost efficient and a split map scenario will always favor the terran.
a 3 player map may balance it back to zergs favor since usually zerg takes the third base. I don't think that terran mech transition will work on rush hour that well for that reason.

Maybe zerg may need to go for oldschool hydra guardian style what sigamari vs goodfriend did on arkadia? Guardians can cost effectively snipe tanks as compared to brute ling ultra swarm, and terran needs to spend on anti air which takes away alot from the scaryness of tanks. In case terran kills off all guardians, zerg can just remax on ling + ultra again. Using guardians is easier than queens, and less risky IMO.

I will try out this style more when I get a shield battery invite
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 27 2016 11:43 GMT
#171
I think one of the main problems is that the transition to mech is done at a period where a zerg is teching/expanding which makes it very safe. I saw ZerO striking early in a few games with success but terrans adapted quickly. Maybe it's all the FS/CB that's being played. I'll certainly look at that sigamari vs GoodFriend game.

I wonder how much we can factor Jaedong being in a slump back when he was in Team 8 with Sea? Or how much better Soulkey would have been against late mech had KeSPA stayed...
WriterMovie, 진영화 : "StarCraft will never die".
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
July 27 2016 12:32 GMT
#172
Ok here's the problem with the match-up in general that goes beyond the invention of the late mech switch that fucked the match-up beyond repair in my personal opinion.

Iloveoov first fucks up the balance with his early expansion build, and then exploits the hell out of it. sAviOr evens out the match-up with his greatest gift to the zerg race, his famous three hatch build. With the progression of the mutalisk and defiler usage, top terrans struggle against top zergs unless they have a gay unbalanced map.

Iloveoov tries out his mechanic build through his protege, FanTaSy. Zerg struggles against it, but realizes that sAviOr's build was designed mainly for bionic play, goes through a different optimization by going armour heavy mutalisks and attack heavy ground troops. Iloveoov's experimentation with mech ultimately becomes more of a cheese that exploits brainless zergs who try to mutalisk micro their way out of trouble.

Now here's the fucked up part. FanTaSy introduces late-mech switch, the early expansion into 1+ attack to pressure the zerg, and delays the zerg's fourth gas with the threat of bionic troops. The zerg has to go for armour heavy upgrades in order to survive the early game, and can't transition for mechanic play before the terran shows his transition to mech (as in optimization), because if the terran goes through with SK terran his preemptive optimization against late mech will be his demise.

So terran is free to transition to mech while zerg secures his fourth gas, under threat of sticking SK terran to keep the zerg honest, and now can split the map in half. The zerg has the wrong composition, as well as the wrong kind of upgrades (ground armour instead of attack, and no air upgrades), so the terran's transition kicks in at the same time as the zerg, who cannot wise up due to the gayness of terran scans (as in any signs of early adaptation like multiple chambers, overlord upgrade, will prompt the terran to SK terran your ass to death), and now we have minimal amount of resources to fight for, and unless the terran screws up, he can and will split the map in half.

The only way to win is to play better, and it is universally accepted that optimal late game zerg play versus mech terran is the most mechanically intensive thing in the game. The unit composition is the most complex, and I have yet to see any evidence that mastery of late game zerg to the level of other styles of play (say, late game arbiter play) versus a well played late mech terran is actually feasible with human APM limitations. Removing mines with the optimal number of lings, while dropping units from overlords instead of drag attack moving, having the correct defiler swarm placement, using multiple queens quickly and unexpectidly so they don't get EMP'd, having good macro from multiple hatcheries, and all the while making good decisions whilst doing all this, and after all this being rewarded with enough surplus gas to end the game with mass ultralisks or other gas intensive hive units seems way too demanding, even for mechanical beasts like Jaedong.

It's just broken, and the only method to balance the match-up is to lessen the threat of bionic play to give zergs a little more room to optimize versus the mech switch in my opinion. However, things like mineral count, size of the natural choke are heavily linked to zerg versus protoss balance, so it is really hard to balance both match-ups correctly for the zerg race. Three player maps can solve this issue, but I think it then goes to far to the other side, as in it solves the zerg versus terran balance at the cost of terrans getting their heads kicked in by protoss. I think Starcraft has gotten to the stage where one map being balanced for all the match-ups may be a dream.
TL+ Member
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 27 2016 13:30 GMT
#173
Ah man, I've been theorizing stuff for modifying both PvZ and ZvT for a long time and I always get stumped because the solutions I think of always make the other matchup broken.

It feels almost impossible to see someone reach that mechanical level that's needed to consistently beat late mech. Maybe if someone can invent tactics that can reach at least 80% of that level...
WriterMovie, 진영화 : "StarCraft will never die".
duke91
Profile Joined April 2014
Germany1458 Posts
July 27 2016 14:10 GMT
#174
If only Iloveoov played zerg.... fuck boxer his legacy still last now and fucks up zerg.

Who was the zerg equivalent to iloveoov? Calm? Great?
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[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6540 Posts
July 27 2016 14:11 GMT
#175
On July 27 2016 22:30 c3rberUs wrote:
Ah man, I've been theorizing stuff for modifying both PvZ and ZvT for a long time and I always get stumped because the solutions I think of always make the other matchup broken.

It feels almost impossible to see someone reach that mechanical level that's needed to consistently beat late mech. Maybe if someone can invent tactics that can reach at least 80% of that level...

the best solution is upgrade consume for queens ^^
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
July 27 2016 14:41 GMT
#176
On July 27 2016 23:10 duke91 wrote:
If only Iloveoov played zerg.... fuck boxer his legacy still last now and fucks up zerg.

Who was the zerg equivalent to iloveoov? Calm? Great?


sAviOr. Both arrogant assholes who toyed with their opponents for about a year and a half after coming up with game changing metagames, then fell into relative mediocrity after the rest of the field caught up to their meta-game. I'd say that Calm played mind games and smart one-off strategies rather than making astonishing meta-games that would shift the game as a whole.
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19224 Posts
July 27 2016 14:48 GMT
#177
Soulkey hands down was the best up and coming zerg to deal with mech. Losing him from the scene was a real set back for zergs.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6540 Posts
July 27 2016 15:06 GMT
#178
if jiko is jd ,oh man he is right now at 60% maybe tt
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
July 27 2016 15:15 GMT
#179
zergs should just use drops more
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-07-27 15:35:42
July 27 2016 15:24 GMT
#180
What does a late mech switch lack?

- vessels
- solid anti-air

What does mech have a lot? Mines and tanks.

What's the answer to both? Guardians (and to a lesser extent hydralisks and lurkers).

In my noob opinion I think saving mutas and morphing them into guardians will be key. Like other people have explained, zerg is teching up and getting a solid economy while terran is switching to mech and expanding behind map control based mainly on Marine/Medic/Vessel/some tanks and early(ier) mines.

A group of guardians could be used to attack the third and/or prevent the 4th (new main) from terran. Often terran players only have a group of marine medic to defend their 4th before the factories at this location go up. At this moment terrans tend to have a lot of vultures with mines that prevent ground attacks but will do nothing against guardians. They also only have 1 starport with a couple of vessels (any additional gas has gone into vulture upgrades, armory and extra factories).

Then I think zerg's will have to incorportate hydralisks to clean up large mine fields and to actually be able to kill a CC instead of just forcing it to lift. Hydralisks will allow us to expand easier to a 5th and 6th by preventing a single group of vultures from precluding this. The lack of vessels can be abused by lurkers under dark swarm, to defend key positions with minimal costs.
Queens are solid but only in the latest stages of the game to lift up sieges and to effectively break a position like the 4th/5th that's defended by too many tanks, mines and turrets.

We as zergs need to abuse the fact that terrans don't have effective anti-air (when they're switching) and don't spend a lot of gas on vessels. We need to use units that can clean up mine fields rapidly and cost-efficiently, which is in my opinion the hydralisk as zerglings are only useful if there are no vultures nearby.

Drops aren't that useful because they are very expensive for the zerg and can't be rushed. A lot of terrans also have walls of turrets ready at their 4th while dropping at a third most often is to conspicuous.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
BisuDagger
Profile Blog Joined October 2009
Bisutopia19224 Posts
July 27 2016 19:10 GMT
#181
On July 28 2016 00:24 B-royal wrote:
What does a late mech switch lack?

- vessels
- solid anti-air

What does mech have a lot? Mines and tanks.

What's the answer to both? Guardians (and to a lesser extent hydralisks and lurkers).

In my noob opinion I think saving mutas and morphing them into guardians will be key. Like other people have explained, zerg is teching up and getting a solid economy while terran is switching to mech and expanding behind map control based mainly on Marine/Medic/Vessel/some tanks and early(ier) mines.

A group of guardians could be used to attack the third and/or prevent the 4th (new main) from terran. Often terran players only have a group of marine medic to defend their 4th before the factories at this location go up. At this moment terrans tend to have a lot of vultures with mines that prevent ground attacks but will do nothing against guardians. They also only have 1 starport with a couple of vessels (any additional gas has gone into vulture upgrades, armory and extra factories).

Then I think zerg's will have to incorportate hydralisks to clean up large mine fields and to actually be able to kill a CC instead of just forcing it to lift. Hydralisks will allow us to expand easier to a 5th and 6th by preventing a single group of vultures from precluding this. The lack of vessels can be abused by lurkers under dark swarm, to defend key positions with minimal costs.
Queens are solid but only in the latest stages of the game to lift up sieges and to effectively break a position like the 4th/5th that's defended by too many tanks, mines and turrets.

We as zergs need to abuse the fact that terrans don't have effective anti-air (when they're switching) and don't spend a lot of gas on vessels. We need to use units that can clean up mine fields rapidly and cost-efficiently, which is in my opinion the hydralisk as zerglings are only useful if there are no vultures nearby.

Drops aren't that useful because they are very expensive for the zerg and can't be rushed. A lot of terrans also have walls of turrets ready at their 4th while dropping at a third most often is to conspicuous.


From the Jaedong thread that I'm arguing for guardians, Modesty shows us that guardians have viable builds and can be extremely successful.

ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ortseam
Profile Joined April 2015
996 Posts
July 28 2016 17:35 GMT
#182
Effort has been playing with guardians and even mutalisk switches since he came back with some success, but it seems it's not universal. Last also uses 2port into mech sometimes
Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
July 28 2016 17:57 GMT
#183
There's a huge difference between catching people off guard, and having a go-to strategy that will work despite the fact people know it's coming. The most annoying thing about late-mech is that it has no clear weaknesses even though everyone is trying their hardest to overcome it.

The use of zerg air units has always fucked up the mech composition if the terran starts out with mech, even if the terran knows in advance that it is coming. However, with late-mech, it's much more of a gamble, and it kind of depends on the terran fucking up, as any good terran will make mince meat out of the air transition if they know it's coming in advance. The use of efficient drops with basic units to store up the gas to transition into the do-or-die ultralisk push before the terran mech upgrades kick in, is probably the best method, and works to a degree even though terrans know it's coming in advance.

That's the solution we're looking for here. Shit that works, and not depending on your opponent being caught with their pants down. Stuff like fast command centre into 1+ attack upgrade doesn't work because the zerg didn't expect the greedy build, it works because zergs find it hard to punish its greed, and has been best countered with the three hatchery play. We're looking for safe, sound counters for the late-mech, and I don't think the use of air units is necessarily the answer because it's not an efficient use of gas like it is against traditional mech, and can be countered extremely easily if the terrans are wise to it. Yes, it can work, and zergs should look for timing windows for a surprise air switch to keep the terrans honest, but I don't think it works as the bread and butter style of play that counters late mech.
TL+ Member
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-07-28 21:52:13
July 28 2016 21:49 GMT
#184
I'm not claiming to be very knowledgeable but hear me out.

Around 12 minutes in the game is when the mech switch starts to fully flesh out, vultures have both upgrades and terran has invested in an armory and into getting extra factories. Let's assume terran went for 1 starport only. At this point terran has 2-3 vessels maximally. He's taking his close third and most likely a 4th at another main.

Zerg should be in the process of getting his 4th gas.

Now how can zerg possibly put any efficient pressure on the terran? Vultures and spider mines are really good at preventing ground attacks. A group of marine medic can protect the 4th from any mutalisk threat.

I propose this:

1. Zerg scouts how many starports terran has during the mutalisk phase, if only 1 proceed to next step.
2. Zerg tries to conserve his mutalisks as much as possible.
3. Zerg morphs a greater spire around 10-11 minutes.

Now there is a threat of guardians, either terran scouts it or he doesn't. Let's say he doesn't scout it.

4. Zerg morphs guardians over a cliff to either attack the third or 4th of the terran. Zerg has scourge nearby to prevent wraiths and vessels from killing them. Most likely terran only has a control group of marine medic at this position and possibly a lot of vulture mines to prevent ground attacks.

5. This delays terran's 4th gas and forces out more vessels and goliaths, which means less tanks.

Now let's assume terran scouts the greater spire and he prepares by any of the next measures:

- more vessels
- goliaths
- wraiths

Zerg should try to scout this and now he doesn't morph any guardians. Terran has spent resources trying to defend against an attack that never came. There are now less tanks on the field.

I understand it's pure theorycrafting and I might be misunderstanding what terran can do against this. But that's why I'm here, to get educated. Right now, I still believe zerg's should experiment with this to try to delay terran's expansions. I just don't think an ultralisk "all-in" or having to end the game before a certain period of time sounds very fun at all. Brood war is supposed to be the ultimate game, where any opponent can win late game by being the better player and having better mechanics.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
duke91
Profile Joined April 2014
Germany1458 Posts
Last Edited: 2016-07-28 23:04:43
July 28 2016 22:31 GMT
#185
what about mass muta transition to harass and prevent rapid expos of terran? Z should have 4 bases, which means about 16mutas per minute

edit: still the hardest part about mech is mental. It is just so tilting
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Letmelose
Profile Blog Joined September 2006
Korea (South)3227 Posts
July 29 2016 00:51 GMT
#186
On July 29 2016 06:49 B-royal wrote:
I'm not claiming to be very knowledgeable but hear me out.

Around 12 minutes in the game is when the mech switch starts to fully flesh out, vultures have both upgrades and terran has invested in an armory and into getting extra factories. Let's assume terran went for 1 starport only. At this point terran has 2-3 vessels maximally. He's taking his close third and most likely a 4th at another main.

Zerg should be in the process of getting his 4th gas.

Now how can zerg possibly put any efficient pressure on the terran? Vultures and spider mines are really good at preventing ground attacks. A group of marine medic can protect the 4th from any mutalisk threat.

I propose this:

1. Zerg scouts how many starports terran has during the mutalisk phase, if only 1 proceed to next step.
2. Zerg tries to conserve his mutalisks as much as possible.
3. Zerg morphs a greater spire around 10-11 minutes.

Now there is a threat of guardians, either terran scouts it or he doesn't. Let's say he doesn't scout it.

4. Zerg morphs guardians over a cliff to either attack the third or 4th of the terran. Zerg has scourge nearby to prevent wraiths and vessels from killing them. Most likely terran only has a control group of marine medic at this position and possibly a lot of vulture mines to prevent ground attacks.

5. This delays terran's 4th gas and forces out more vessels and goliaths, which means less tanks.

Now let's assume terran scouts the greater spire and he prepares by any of the next measures:

- more vessels
- goliaths
- wraiths

Zerg should try to scout this and now he doesn't morph any guardians. Terran has spent resources trying to defend against an attack that never came. There are now less tanks on the field.

I understand it's pure theorycrafting and I might be misunderstanding what terran can do against this. But that's why I'm here, to get educated. Right now, I still believe zerg's should experiment with this to try to delay terran's expansions. I just don't think an ultralisk "all-in" or having to end the game before a certain period of time sounds very fun at all. Brood war is supposed to be the ultimate game, where any opponent can win late game by being the better player and having better mechanics.


I agree on principle that the use of greater spire can be utilized to a great extent if terran lacks the ability to map hack with scanners. I've heard Flash discuss with Mong about EffOrt's frequent use of guardians, and said it's of the utmost importance to keep checking the timing of the zerg's greater spire, and the need to make wraiths accordingly, and that even if the zerg just "fakes" the greater spire transition without actually committing to guardians, the preemptive production cost and the cost of upgrading to greater spire more or less evens out. The terran can just keep checking the zerg's composition from multiple scans, and have cost efficient answers for it, and guardians become cost inefficient if the terran prepares properly for it in advance.

I think the use of guardians against late-mech is mainly for punishing negligent terran players, and a way to keep diligent terran players honest, but not really the answer that would work every single time against strategically sound terran players.
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
July 29 2016 04:33 GMT
#187
Very well written, thanks for this!
AKA: TelecoM[WHITE] Protoss fighting
Harem
Profile Joined November 2007
United States11390 Posts
July 29 2016 07:19 GMT
#188
On July 29 2016 06:49 B-royal wrote:
I'm not claiming to be very knowledgeable but hear me out.

Around 12 minutes in the game is when the mech switch starts to fully flesh out, vultures have both upgrades and terran has invested in an armory and into getting extra factories. Let's assume terran went for 1 starport only. At this point terran has 2-3 vessels maximally. He's taking his close third and most likely a 4th at another main.

Zerg should be in the process of getting his 4th gas.

Now how can zerg possibly put any efficient pressure on the terran? Vultures and spider mines are really good at preventing ground attacks. A group of marine medic can protect the 4th from any mutalisk threat.

I propose this:

1. Zerg scouts how many starports terran has during the mutalisk phase, if only 1 proceed to next step.
2. Zerg tries to conserve his mutalisks as much as possible.
3. Zerg morphs a greater spire around 10-11 minutes.

Now there is a threat of guardians, either terran scouts it or he doesn't. Let's say he doesn't scout it.

4. Zerg morphs guardians over a cliff to either attack the third or 4th of the terran. Zerg has scourge nearby to prevent wraiths and vessels from killing them. Most likely terran only has a control group of marine medic at this position and possibly a lot of vulture mines to prevent ground attacks.

5. This delays terran's 4th gas and forces out more vessels and goliaths, which means less tanks.

Now let's assume terran scouts the greater spire and he prepares by any of the next measures:

- more vessels
- goliaths
- wraiths

Zerg should try to scout this and now he doesn't morph any guardians. Terran has spent resources trying to defend against an attack that never came. There are now less tanks on the field.

I understand it's pure theorycrafting and I might be misunderstanding what terran can do against this. But that's why I'm here, to get educated. Right now, I still believe zerg's should experiment with this to try to delay terran's expansions. I just don't think an ultralisk "all-in" or having to end the game before a certain period of time sounds very fun at all. Brood war is supposed to be the ultimate game, where any opponent can win late game by being the better player and having better mechanics.

Watch this game



Ver even did a writeup on it which saves me the trouble.

http://www.teamliquid.net/forum/news-archive/245667-osl-jin-air-osl-ro16-week-one
Moderator。◕‿◕。
B-royal
Profile Joined May 2015
Belgium1330 Posts
July 31 2016 12:21 GMT
#189
Really cool game. Thanks a lot Harem. I hope to see some zergs experiment with this!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
July 31 2016 16:05 GMT
#190
I thought this recent game of Mong vs Hero (starts at 1:44:05) was a good example of how to play against mech. Drops at the 4th and main to constantly disrupt the Terran economy. If the Zerg just lets Terran set up 5 bases with no contest it's just an uphill battle from there. Even if Terran knows you are going for drops he can't possibly cover all his bases, macro and lay mines everywhere at the same time. Understand that the overlord upgrades are expensive, but Zerg needs to get them sooner or later anyway.


Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2016 16:20 GMT
#191
On July 29 2016 06:49 B-royal wrote:
I'm not claiming to be very knowledgeable but hear me out.

Around 12 minutes in the game is when the mech switch starts to fully flesh out, vultures have both upgrades and terran has invested in an armory and into getting extra factories. Let's assume terran went for 1 starport only. At this point terran has 2-3 vessels maximally. He's taking his close third and most likely a 4th at another main.

Zerg should be in the process of getting his 4th gas.

Now how can zerg possibly put any efficient pressure on the terran? Vultures and spider mines are really good at preventing ground attacks. A group of marine medic can protect the 4th from any mutalisk threat.

I propose this:

1. Zerg scouts how many starports terran has during the mutalisk phase, if only 1 proceed to next step.
2. Zerg tries to conserve his mutalisks as much as possible.
3. Zerg morphs a greater spire around 10-11 minutes.

Now there is a threat of guardians, either terran scouts it or he doesn't. Let's say he doesn't scout it.

4. Zerg morphs guardians over a cliff to either attack the third or 4th of the terran. Zerg has scourge nearby to prevent wraiths and vessels from killing them. Most likely terran only has a control group of marine medic at this position and possibly a lot of vulture mines to prevent ground attacks.

5. This delays terran's 4th gas and forces out more vessels and goliaths, which means less tanks.

Now let's assume terran scouts the greater spire and he prepares by any of the next measures:

- more vessels
- goliaths
- wraiths

Zerg should try to scout this and now he doesn't morph any guardians. Terran has spent resources trying to defend against an attack that never came. There are now less tanks on the field.

I understand it's pure theorycrafting and I might be misunderstanding what terran can do against this. But that's why I'm here, to get educated. Right now, I still believe zerg's should experiment with this to try to delay terran's expansions. I just don't think an ultralisk "all-in" or having to end the game before a certain period of time sounds very fun at all. Brood war is supposed to be the ultimate game, where any opponent can win late game by being the better player and having better mechanics.


This just doesnt seem to work in pro scene. Pros will just constantly make MnM to fend off guardians. Additionally, its extremely hard to conserve mutas up until late mech starts rolling in because terrans are so good at trying to reduce number of mutas while they are aiming for zerg's third. 4/5 barrack +1 weapon is op as hell because of that. Flash mentioned that best thing a zerg can do vs late mech is to get a third without losing huge economic resources such as pumping 20-30+ lings. Flash said that jaedong did this beautifully and also wrecked terran's economy by devastating 20-30 marines with insane muta control with some lings. So jaedong always started out ahead like 6:4 because by doing this jaedong can take 4th extremely fast and get ultras really quickly. Flash also mentions that guardians/muta switch are HORRIBLE.
Life is just life
Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2016 16:26 GMT
#192
On July 29 2016 06:49 B-royal wrote:
I'm not claiming to be very knowledgeable but hear me out.

Around 12 minutes in the game is when the mech switch starts to fully flesh out, vultures have both upgrades and terran has invested in an armory and into getting extra factories. Let's assume terran went for 1 starport only. At this point terran has 2-3 vessels maximally. He's taking his close third and most likely a 4th at another main.

Zerg should be in the process of getting his 4th gas.

Now how can zerg possibly put any efficient pressure on the terran? Vultures and spider mines are really good at preventing ground attacks. A group of marine medic can protect the 4th from any mutalisk threat.

I propose this:

1. Zerg scouts how many starports terran has during the mutalisk phase, if only 1 proceed to next step.
2. Zerg tries to conserve his mutalisks as much as possible.
3. Zerg morphs a greater spire around 10-11 minutes.

Now there is a threat of guardians, either terran scouts it or he doesn't. Let's say he doesn't scout it.

4. Zerg morphs guardians over a cliff to either attack the third or 4th of the terran. Zerg has scourge nearby to prevent wraiths and vessels from killing them. Most likely terran only has a control group of marine medic at this position and possibly a lot of vulture mines to prevent ground attacks.

5. This delays terran's 4th gas and forces out more vessels and goliaths, which means less tanks.

Now let's assume terran scouts the greater spire and he prepares by any of the next measures:

- more vessels
- goliaths
- wraiths

Zerg should try to scout this and now he doesn't morph any guardians. Terran has spent resources trying to defend against an attack that never came. There are now less tanks on the field.

I understand it's pure theorycrafting and I might be misunderstanding what terran can do against this. But that's why I'm here, to get educated. Right now, I still believe zerg's should experiment with this to try to delay terran's expansions. I just don't think an ultralisk "all-in" or having to end the game before a certain period of time sounds very fun at all. Brood war is supposed to be the ultimate game, where any opponent can win late game by being the better player and having better mechanics.


so pretty much a zerg player needs to be better than terran player in skills/apm/eapm/physicality/etc to beat him. It requires zergs to do much more than terran
Life is just life
duke91
Profile Joined April 2014
Germany1458 Posts
July 31 2016 16:28 GMT
#193
High level zergs need to hope for terran to fuck up majorly as well
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AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
July 31 2016 20:25 GMT
#194
Late game Mutalisk/Guardian switch sounds like a bad idea when Terran already has Science Vessels. Mutalisk without upgrade can't do anything once Terran gets enough Goliaths and Guardians are far too slow and too weak against Vessels.
神は乗り越えられる試練しか与えない
duke91
Profile Joined April 2014
Germany1458 Posts
Last Edited: 2016-07-31 21:34:28
July 31 2016 21:28 GMT
#195
How about crazy zerg? Midgame becomes riskier, but you have a much stronger footing in lategame. You force terran to build more rax instead so that they can hold this
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Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2016 21:58 GMT
#196
On August 01 2016 06:28 duke91 wrote:
How about crazy zerg? Midgame becomes riskier, but you have a much stronger footing in lategame. You force terran to build more rax instead so that they can hold this


To terrans, crazy zerg seems a "thank you for doing this prehistoric build" I can just build 11 barracks and pummel you to death and make you never build a 4th."
Life is just life
duke91
Profile Joined April 2014
Germany1458 Posts
July 31 2016 22:10 GMT
#197
On August 01 2016 06:58 Shinokuki wrote:
Show nested quote +
On August 01 2016 06:28 duke91 wrote:
How about crazy zerg? Midgame becomes riskier, but you have a much stronger footing in lategame. You force terran to build more rax instead so that they can hold this


To terrans, crazy zerg seems a "thank you for doing this prehistoric build" I can just build 11 barracks and pummel you to death and make you never build a 4th."


Well then good luck dealing with swarm then. If terran goes for 11 rax, you just swarm infinitely and terran can never break your 4th. You have to go mech and with crazy zerg you at least get map control + possible timing to break terran. Either way, you have the opportunity to get ahead
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Shinokuki
Profile Joined July 2013
United States859 Posts
July 31 2016 22:31 GMT
#198
On August 01 2016 07:10 duke91 wrote:
Show nested quote +
On August 01 2016 06:58 Shinokuki wrote:
On August 01 2016 06:28 duke91 wrote:
How about crazy zerg? Midgame becomes riskier, but you have a much stronger footing in lategame. You force terran to build more rax instead so that they can hold this


To terrans, crazy zerg seems a "thank you for doing this prehistoric build" I can just build 11 barracks and pummel you to death and make you never build a 4th."


Well then good luck dealing with swarm then. If terran goes for 11 rax, you just swarm infinitely and terran can never break your 4th. You have to go mech and with crazy zerg you at least get map control + possible timing to break terran. Either way, you have the opportunity to get ahead


lol there's a reason why zergs never go crazy zergs. Look at match ups from feb to july, they always goin 3 hat muta 99% Of the time and 1% of the time 2 hat muta. Come on man you guys know this better.
Life is just life
duke91
Profile Joined April 2014
Germany1458 Posts
Last Edited: 2016-07-31 23:23:32
July 31 2016 23:09 GMT
#199
You don't know crazy zerg works with 3 hatch muta, right? Actually it is only viable with 3 hatch since you need some eco to pull this off. Crazy zerg is to go standard 3 hatch muta ling, rush carapace and ignore lurkers. examples
pure crazyzerg


crazyzerg with guardians

They never go crazy zerg because it is risky mid game to secure 3rd or 4th. However it may force terran to not go mechswitch since any switch would be costly in that it wouldn't secure a third, or simply die to a timing attack due to lack of m&m

Also don't just dismiss my proposal as stupid if all we do is theorycraft.
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8882
Profile Blog Joined December 2003
2718 Posts
August 02 2016 19:49 GMT
#200
Old or not, that was a really nice read
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