Anyway, straight to the point! Some features of this map are:
- Scouting probe micro as seen in the Muta micro map as well.
- You select your units for your army to use. Units excluded here are carriers, scouts, arbiters and probes. Everything else is there(I believe).
- You select your own upgrades. The computer starts as 2-2 for air and ground(this doesnt appear in the screenshots because I forgot to add this part until after I took them, but they are there). You can set yours to match it, be higher, lower, or whatever you want. You have the choice to upgrade zealot speed, dragoon range, hallucination, maelstrom, shuttle speed, etc.
- There are 3 main zerg areas. Each area is a different difficulty. There is easy, medium(or normal, w/e you wanna call it), and hard. The different difficulties simply have more units and buildings protecting them, making it harder to attack or harass.
- The map layout is Medusa.
- In each zerg area, there is the main, natural, and mineral only expansions up and running. Altogether the zerg has 5 hatcheries, basically a common ZvP base 6-7 minutes in or so. To defend he has a number of sunken and spore colones, scourge, lurkers at his natural, and a couple groups of hydraling to defend against harass and drops.
- You can make a flying zerg army to fight. In this scenario you can make a guardian/devourer army to fight a archon/HT/DA army you made or whatever you like. Once you get close enough to the enemy(the discoloured terrain outside the bridge) he moves in to attack.
- You can reset any of the zerg areas whenever you like with your civilian.
- A human can micro against you instead of the computer(I haven't tested this function yet, but I don't see why it wouldn't currently work with my triggers)
- There are 3 observer slots(I would have had 5, but there were some major bugs and difficulties I couldnt get past so I had to revise the amount of obs)
+ Show Spoiler [SCREENSHOTS] +
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-34-12-07.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-34-48-11.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-37-20-12.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-37-48-26.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-38-37-50.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-39-12-92.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-39-57-77.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-41-05-63.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-41-46-60.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-42-10-69.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-43-04-72.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-43-09-23.jpg)
![[image loading]](http://i540.photobucket.com/albums/gg356/Grobyc_/StarCraft2009-05-0700-44-08-34.jpg)
The next map I will be working on will probably be TvZ MnM micro. I will include micro vs lurkerling, sunken breaks, possibly mutalisk if I can(but I cant make the computer AI use muta stack trick or anything, this option might only be available if you have a human anti-microer), and more if/when I think of them.
As always, comments, tips, suggestions, advice, etc, are always welcomed.
And now for THE MAP!
CHECK OUT MY NEW THREAD CONTAINING ALL MY MAPS HERE.