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konadora
Singapore66358 Posts
Total of 6 maps, with 4 new maps!
KeSPA has announced the official maps that will be used for Proleague Round 4 starting 11th April 2009.
Round 4 will now have 6 maps after removing old maps, down from 8 official maps. Only Medusa and Destination will be kept.
Round 4 will include fresh new maps, Heartbreak Ridge, God's Garden, Battle Royale and Outsider.
Maps with new concepts have been added to the map pool, with hopes of creating new exciting games.
Destination will remain as it is, while Medusa has underwent 'PvT' balance changes, and will be called 'Neo Medusa'.
The new maps will be used in round 4 and 5, and based on balance, a maximum of two maps will be replaced at the end of round 4 if necessary.
The maps will be revealed to everyone and for everyone to download, including observer versions, at the official website www.e-sports.or.kr on 10th April 2009.
Source: Fomos.kr
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λ£ ν μ΅λ 2κ°κΉμ§ λ€λ₯Έ μ κ·λ§΅μΌλ‘ κ΅μ²΄ν μμ μ΄λ€. 곡μλ§΅μ μΌλ°μΈ 곡κ°λ 4μ 10μΌ(κΈ) νν μ¬μ΄νΈ(www.e-sports.or.kr)λ₯Ό ν΅ν΄ 곡κ°λ μμ μ΄λ©° μ΅μ λ² λ§΅κ³Ό μ°μ΅μ© λ§΅μ΄ ν¬ν¨λμ΄ λ°°ν¬λλ€. λͺ¨λ°μΌλ‘ 보λ μ€νν¬λννΈ 1253+NATE/β/ez-i Enjoy e-Sports & http://www.fomos.kr λ¬΄λ¨ μ μ¬ λ° μ¬λ°°ν¬ κΈμ§
Neo Medusa God's Garden Heartbreak Ridge Battle Royale Outsider
Thanks GTR for HQ map images.
A few map changes from the first beta builds: Neo Medusa - Center is mainly buildable now Battle Royale - Changed center design Heartbreak Ridge - Added minerals and Temples to corners
On April 06 2009 19:46 IdrA wrote:Show nested quote +On April 06 2009 18:40 konadora wrote:On April 06 2009 18:34 Crunchums wrote: Can anyone tell if the middle of outsider is accessible from the gap in the lava? And does anyone know if any of the neutral buildings are stacked? Yes, there are ramps if you look closely ^^; More detail will be announced on 10th, as of now, probably only Idra knows. theres like 7~ 1500 hp temples stacked on the corners in heartbreak ridge and none of them are stacked on battle royale
Edit: Map available for download here!
Poll: Happy with new map pool? (Vote): YESSSSSSSS!!!!!!! (Vote): Utterly disappointing! (Vote): I don't really care, I want to see some games!
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Thanks for the translation. Was there any description of the changes made to medusa?
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51574 Posts
YES HEARTBREAK RIDGE AND OUTSIDER!! can't wait for the change log of 'neo medusa' haha
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''while Medusa has underwent 'PvT' balance changes, and will be called 'Neo Medusa'." Can't wait to see the impact.
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they just made the center mostly buildable
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On April 06 2009 15:42 Avidkeystamper wrote: ''while Medusa has underwent 'PvT' balance changes, and will be called 'Neo Medusa'." Can't wait to see the impact.
Hopefully it remains Taekdusa, that's all I care about!
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konadora
Singapore66358 Posts
On April 06 2009 15:42 sixghost wrote: Thanks for the translation. Was there any description of the changes made to medusa? Nope, no change.
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Great News !!! Although i wanted to see all of them, it seems like they picked the better ones
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konadora
Singapore66358 Posts
I'm thinking they didn't choose Shades of Twilight because the name is too long.
On April 06 2009 15:43 IdrA wrote: they just made the center mostly buildable Really? I still think P>T slightly due to the wide open center...
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On April 06 2009 15:43 IdrA wrote: they just made the center mostly buildable have you played any of the new maps? whats the balance look like?
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sweet news! Thanks for posting!!
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51574 Posts
here is a picture of neo medusa
so yeh middle is mostly buildable now
i don't understand the gas change at the bottom main though
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you could siege the gas from really high up on the high ground at 6 before, whereas with the other 2 mains you had to make your way further in before you could reach any resources.
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konadora
Singapore66358 Posts
On April 06 2009 15:54 GTR wrote:here is a picture of neo medusa so yeh middle is mostly buildable now i don't understand the gas change at the bottom main though
Gas change is so random lol.
Btw, is it me or does the cliff at the main (right beside the mineral line) seem wider now?
On April 06 2009 15:57 IdrA wrote: you could siege the gas from really high up on the high ground at 6 before, whereas with the other 2 mains you had to make your way further in before you could reach any resources.
Ah, thanks Idra! But if that's the case, shouldn't they move the gas at 3 to below the town hall?
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On April 06 2009 15:50 littlechava wrote:Show nested quote +On April 06 2009 15:43 IdrA wrote: they just made the center mostly buildable have you played any of the new maps? whats the balance look like? ya played all of them a little the one with spokes from the center seems t>p but 10/15 gate is strong the neo loki one is a joke. if you dont send out 2 scvs and get first scout and bbs in their main double nex is invincible. double command is actually semi viable, the rush distances are so long.
outsider is kinda weird, ive played it the least. battle royal is fun but quite non standard so its hard to really predict balance on it
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On April 06 2009 15:57 konadora wrote:Show nested quote +On April 06 2009 15:54 GTR wrote:here is a picture of neo medusa so yeh middle is mostly buildable now i don't understand the gas change at the bottom main though Gas change is so random lol. Btw, is it me or does the cliff at the main (right beside the mineral line) seem wider now? Show nested quote +On April 06 2009 15:57 IdrA wrote: you could siege the gas from really high up on the high ground at 6 before, whereas with the other 2 mains you had to make your way further in before you could reach any resources. Ah, thanks Idra! But if that's the case, shouldn't they move the gas at 3 to below the town hall? gas below cc mines significantly slower, on the left/top is pretty close to max efficiency and on 3 you still have to get in quite far before you can reach it, at 6 on old medusa you literally just had to get up onto the high ground to reach it.
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konadora
Singapore66358 Posts
On April 06 2009 16:00 IdrA wrote:Show nested quote +On April 06 2009 15:57 konadora wrote:On April 06 2009 15:54 GTR wrote:here is a picture of neo medusa so yeh middle is mostly buildable now i don't understand the gas change at the bottom main though Gas change is so random lol. Btw, is it me or does the cliff at the main (right beside the mineral line) seem wider now? On April 06 2009 15:57 IdrA wrote: you could siege the gas from really high up on the high ground at 6 before, whereas with the other 2 mains you had to make your way further in before you could reach any resources. Ah, thanks Idra! But if that's the case, shouldn't they move the gas at 3 to below the town hall? gas below cc mines significantly slower, on the left/top is pretty close to max efficiency and on 3 you still have to get in quite far before you can reach it, at 6 on old medusa you literally just had to get up onto the high ground to reach it.
If only they hadn't had such inefficiency bugs.. you need to go further in to attack the gas at 6 and 10 as compared to 3 >___>
Edit: WAIT. WHERE DID I SEE THAT CENTER LOGO BEFORE??? I swear I saw it somewhere.
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can someone rehost the pic of neo medusa... it's not loading for me atm, thanks.
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On April 06 2009 16:06 blabber wrote: can someone rehost the pic of neo medusa... it's not loading for me atm, thanks.
Same for me, actually.
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Idra, what about Central Plains and Shades of Twilight ? Since the werent approved by KESPA do you still get a chance to play them or only the other 4 maps ?
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