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Ultralisk or Archon

Forum Index > BW General
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Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
Last Edited: 2008-10-22 15:32:40
October 22 2008 15:26 GMT
#1
From a Zerg Player Prespective, Mass Archons are quite scary. Archons tear through lings, mutas, etc. After watching a very very long game between Stork vs GGPlay (not a new game) yesterday where Stork switches over to mass archons, it had me shivering in my pants. Although some people would say that the counter for mass archons is mass hydras, there is no way that the P would not have a handful of storms available if he was able to create that many HT's. And we know Storm > Hydras. The only viable counter imo would be Ultraling

Now, look at the unit Ultralisk. Just like Archons, they are beefed up, high life units. They soak up the damage for the lings in battle, which allows every T or P player to shiver in fear whenever they see a long river of ultralings.

Which unit do you think is more effective in overall performance? This also includes their cost efficiency (Archon = 100 Mineral 300 Gas, Ultra = 200 Mineral 200 Gas) and their killing power. We are also faced to decide if Mass Ultralisk would win verse Mass Archons. One main advantage of Archons is that they can be created from useless HT's who just used up all their storms, better to have a unit than a mana-less spellcaster imo.

[image loading]

Poll: Ultra or Archon?
(Vote): Ultralisk
(Vote): Archon
(Vote): Cannot be Analyzed
Jaedong is the Hope of Zergs.
kidd
Profile Blog Joined November 2002
United States2848 Posts
October 22 2008 15:33 GMT
#2
Archons become quite terrible if they are attacking under darkswarm.
Hi
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
October 22 2008 15:34 GMT
#3
Archonlisks. Duh.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 22 2008 15:41 GMT
#4
Why? To what end is this discussion serving?
Moderator
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
October 22 2008 15:44 GMT
#5
No Dark Swarm = Archon/HT>>>Ultraling

Dark Swarm = Ultraling>>>Archon/HT

One on one, fully upgraded ultralisk beats Archon because of his armor, and 100 gas is usually worth more than 100 minerals, but that doesnt take into account the fact that you have two powerful casters before the archon, and if those tow cast at least one decent storm each, the Archon is gonna be far more cost effective.

Its very situational.
444 444 444 444
Murlox
Profile Blog Joined March 2008
France1699 Posts
October 22 2008 15:49 GMT
#6
Archons are free.

I will always remember this game of Savior versus god knows who protoss, where they mined the whole map. It was very straight forward game, lot of back and forth, equivalent number of expansions.

So, both side camping on their bank minerals, the protoss could still rely on the unlimited gaz.

Painful match to watch from a Zerg view.
Resistance ain't futile
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
October 22 2008 16:03 GMT
#7
On October 23 2008 00:41 Chill wrote:
Why? To what end is this discussion serving?


Its just a light hearted discussion...its also interesting to hear what people might think about it

I agree its also very situational but Ultras have the almost perfect partner unit (lings) that are very cheap and powerful, with same running speed
Jaedong is the Hope of Zergs.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-10-22 16:05:23
October 22 2008 16:03 GMT
#8
On October 23 2008 00:49 Murlox wrote:
Archons are free.

I will always remember this game of Savior versus god knows who protoss, where they mined the whole map. It was very straight forward game, lot of back and forth, equivalent number of expansions.

So, both side camping on their bank minerals, the protoss could still rely on the unlimited gaz.

Painful match to watch from a Zerg view.


You don't mean the game voted the best game of 2006, Savior vs rA on Shin Peaks, Pringles MSL?

Anyway this is kinda pointless, it all depends on how you use your units. Archons have long range, fast regen, can be made on the fly after storming, etc. If you let protoss get a full archon army, then you better surround really really well.
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Salv
Profile Blog Joined December 2007
Canada3083 Posts
October 22 2008 16:12 GMT
#9
Archon i'd say. If you can afford mass archons, it's pretty much the best combo PvZ.
Red.Cloud
Profile Joined September 2007
Canada235 Posts
October 22 2008 16:18 GMT
#10
mass archon vs mass ultra... mass archon win b/c splash damage while ur ultras only can attack 1 at a time plus by that late of game toss is almost fully upgraded armor plasma attack. going on attack again ultra b/c of the +3 per upgrade making the archons doing 39 damage while ultra do 26.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
October 22 2008 16:19 GMT
#11
Moved to BW forum.
Administrator
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-10-22 16:36:14
October 22 2008 16:29 GMT
#12
No one uses only ultras to fight mass archons . You place a dark swarm and archons like everything else except the reavers gets raped under it ... and BTW archons sucks vs mass hidra/lurkers .
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
October 22 2008 16:31 GMT
#13
Ultronsssssss pwn all
Use it or lose it
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
October 22 2008 16:34 GMT
#14
ultralisks because in starcraft 2 they have splash damage!~

ULTRA > ARCHONS THEN WHAT NOW FOOL?

seriously though archons because if you cant flank right splash damage makes it all the easier =(
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
disciple
Profile Blog Joined January 2008
9070 Posts
October 22 2008 16:40 GMT
#15
cola or pepsi
Administrator"I'm a big deal." - ixmike88
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
October 22 2008 16:40 GMT
#16
Archons definitely win because of splash. Ultras can't really soak up damage for lings when the splash just annihilates the lings anyway.
¯\_(ツ)_/¯
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
October 22 2008 16:52 GMT
#17
REMEMBER YOUR DARKSWARM

that is all.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 22 2008 16:53 GMT
#18
Archons cost a lot less mins, but slightly more gas.
Archons do a lot more damage than ultras
ultras have lots more armor than archons (esp at that point in the game)
ultras probably have dark swarm on their side
archons have psistorm on their side
they regen health at about the same time
ultras need lings to be effective (even amount of gas, archons > ultras in general)
zerg should have more bases to go ultra, so, once again, it counters the more min cost.
you need more ultras than you need archons (toss needs less bases).

This thread isn't that helpful for....anything.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2008-10-22 16:56:27
October 22 2008 16:55 GMT
#19
On October 23 2008 01:40 GeneralStan wrote:
Archons definitely win because of splash. Ultras can't really soak up damage for lings when the splash just annihilates the lings anyway.


This is it.

Archons also have the advantage that they have slight range, meaning that zealots can block for them and minimize the damage they take (granted the argument is mass ultra vs. mass archon, but honestly, having zealots and zergilngs makes both armies more effective).
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2008 17:00 GMT
#20
On the topic of dark swarm in PvZ vs archons, I don't know if he was THE first, but Twisted (like, the Tl.net Twisted) was definitely one of the first zerg players to use swarm vs mass archons

Just like how rekrul/american tosses started using arbiters PvT a while before they became popular among progamers.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jaeden
Profile Joined September 2008
Romania1489 Posts
October 22 2008 18:00 GMT
#21
On October 23 2008 01:40 disciple wrote:
cola or pepsi


easy choice
Boxer: " Lee Jae Dong is the best player. He`s all about the micro; he`s the player which has the most amazing control"
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 22 2008 18:25 GMT
#22
On October 23 2008 01:53 waterGHOSTCLAWdragon wrote:
Archons cost a lot less mins, but slightly more gas.
Archons do a lot more damage than ultras
ultras have lots more armor than archons (esp at that point in the game)
ultras probably have dark swarm on their side
archons have psistorm on their side
they regen health at about the same time
ultras need lings to be effective (even amount of gas, archons > ultras in general)
zerg should have more bases to go ultra, so, once again, it counters the more min cost.
you need more ultras than you need archons (toss needs less bases).

This thread isn't that helpful for....anything.

but he wants to compare unit to unit. its theory ofc.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
October 22 2008 19:10 GMT
#23
On October 23 2008 03:00 Jaeden wrote:
Show nested quote +
On October 23 2008 01:40 disciple wrote:
cola or pepsi


easy choice


Premise A: Diet soda tastes worse than regular soda.
(d) = diet
Pepsi tastes like diet Coke.

Pepsi == Coke(d)
Coke(d) < Coke
Pepsi < Coke

Sorry for not stating the rules. I completely forgot the laws.
capek
Profile Joined September 2008
United States585 Posts
October 22 2008 19:28 GMT
#24
before i got into pro starcraft and learned that queens were useless, i used to use them a lot (for broodling).
i hated the fact that you couldn't broodling an archon but you could do it to an ultra.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 22 2008 19:40 GMT
#25
Archons rip shit open. Enough said.
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
October 22 2008 19:41 GMT
#26
On October 23 2008 04:10 Archaic wrote:
Show nested quote +
On October 23 2008 03:00 Jaeden wrote:
On October 23 2008 01:40 disciple wrote:
cola or pepsi


easy choice


Premise A: Diet soda tastes worse than regular soda.
(d) = diet
Pepsi tastes like diet Coke.

Pepsi == Coke(d)
Coke(d) < Coke
Pepsi < Coke

Sorry for not stating the rules. I completely forgot the laws.


More simply put, Pepsi is overloaded with sugar and thus tastes a hell of a lot worse than Coca Cola. And when I think about it, Pepsi DOES taste like Diet Cola.
^-^
inlagdsil
Profile Joined May 2008
Canada957 Posts
October 22 2008 19:44 GMT
#27
Archons are stronger alone. Ultralisks' main goal is to soak up damage, so they become super effective with high damage low HP support units.
In other words:
archons > ultralisks
archons < ultraling
There is nothing cuter than a zergling when it has just started taking crack
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
October 22 2008 20:10 GMT
#28
Mass archons are the perfect counter for ultralisk/zergling.

If the numbers are even, archons will win, hands down.
andrey3332
Profile Joined October 2008
Romania15 Posts
October 22 2008 20:16 GMT
#29
arcon > ultra

arcon / zelot > ultraling

HT / arcon / zelot > defiler / ultraling


but if there are lots of spreaded lurkers around all protoss army vanishes in seconds (( i hate when that happens
dont mess with me me knows to make 4pool
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
October 22 2008 20:21 GMT
#30
The most annoying thing is that the unit that plauge looks "best" on is the archon. It's also the unit that takes least effect by the spell.
I have the best fucking lawyers in the country including the man they call the Malmis.
PH
Profile Blog Joined June 2008
United States6173 Posts
October 22 2008 20:25 GMT
#31
The only real advantage ultras have are speed and higher armor.

The only WEAKNESS archons have is they take full damage from all unit types, and are made completely useless in the face of EMP.
Hello
Durak
Profile Blog Joined January 2008
Canada3684 Posts
October 22 2008 20:59 GMT
#32
On October 23 2008 05:21 Eatme wrote:
The most annoying thing is that the unit that plauge looks "best" on is the archon. It's also the unit that takes least effect by the spell.


I know. I always feel so proud of myself getting them plagued until I realize how much of a waste it is.
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 22 2008 21:29 GMT
#33
efficient= Ultralisks, they are much faster, and can be produced at a greater mass...

stronger=archon.
sMi.Gladstone | BW: B high| SC2: gold T_T
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-10-22 21:38:03
October 22 2008 21:32 GMT
#34
Archons are tons better, mass archons easily beats mass ultras, they have more damage, splash, can attack air, better range, can cast storm before morph, e.t.c.
It's just that zerg's economy is better(and they have swarm) or ultralisks wouldn't be as viable.

Just imagine Zerg with Archons and Toss with Ultralisks, ling/archon would rape so bad :D
I'll call Nada.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
October 22 2008 21:56 GMT
#35
On October 23 2008 02:00 FrozenArbiter wrote:
On the topic of dark swarm in PvZ vs archons, I don't know if he was THE first, but Twisted (like, the Tl.net Twisted) was definitely one of the first zerg players to use swarm vs mass archons

Just like how rekrul/american tosses started using arbiters PvT a while before they became popular among progamers.



Didn't see anyone else use it at that time, not progamers and not top foreign players and no-one actually knew this.

I remember a game against hexer where he would not believe me, I won the game and we did the test at the end of the game with an archon against an ultra under swarm. Archon did 5 damage .

Yay I can still gloat in 2008 ;D
Moderator
Bozali
Profile Joined January 2008
Sweden155 Posts
October 22 2008 22:25 GMT
#36
Archons have splash damage and they can attack air which makes them way superior.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-10-22 23:39:55
October 22 2008 23:38 GMT
#37
I say ultralisk because:
1. Many units do no do full damage to them becaus of their large unit size(i.e vultures).
2. They can have a total of 6(!!!!) armour.
3. For the same cost archons have a total of 360HP, ultralisks have 400
4. You can upgrade ultralisk speed
5. You just 'S'U' and done, a group of ultralisks, no need to merge anything to get them
6. They do full damage under dark swarm
7. They cost a 1:1 mineral:gas ratio, which can be maintained easier than paying 300 gas instead of 200 gas, minerals aren't too big of a problem for zerg, it usually just goes to adding more lings to the army, which wouldn't be effective against storm/archons/MnMs anyway.

I'm sure archons have advantages too like higher damage, can hit air, splash, but even after considering those it still appears that ultralisks are 'better'.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
stenole
Profile Blog Joined April 2004
Norway868 Posts
October 23 2008 00:22 GMT
#38
I'd say archons because they don't leave a mess when they die.
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 23 2008 00:22 GMT
#39
On October 23 2008 09:22 stenole wrote:
I'd say archons because they don't leave a mess when they die.


xD.... arcrhons just go directly into another dragoon, and then they make a mess...
sMi.Gladstone | BW: B high| SC2: gold T_T
sqwert
Profile Blog Joined May 2008
United States781 Posts
October 23 2008 00:29 GMT
#40
On October 23 2008 01:40 disciple wrote:
cola or pepsi

coke
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Luddite
Profile Blog Joined April 2007
United States2315 Posts
October 23 2008 01:17 GMT
#41
Ultras are better with defiler support, but if they lack defiler support than the archons are better. Also depends on upgrades a lot.
Can't believe I'm still here playing this same game
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
October 23 2008 01:34 GMT
#42
I actually had a bet with my friend that an Archon is the strongest single unit in SC the other day. (It can take any unit in the game 1 on 1 with no micro).
He said that fully upgraded ultras can beat an archon who has full ups as well. But I said that upgraded or not they take all down.

Now the weird thing that happened when we checked is that (ofc archon wins unupgraded) with both upgraded its random (regardless of who hit first on inital contact).

You see an archon fires at a steady rate, but an ultralisk can sometimes hit twice consecutively faster as well as its normal attack speed pace.
So it was about 50/50 after ten tries.
..and then I would, ya know, check em'. (Aka SpoR)
xhuwin
Profile Blog Joined June 2007
United States476 Posts
October 23 2008 02:12 GMT
#43
On October 23 2008 04:44 inlagdsil wrote:
Archons are stronger alone. Ultralisks' main goal is to soak up damage, so they become super effective with high damage low HP support units.
In other words:
archons > ultralisks
archons < ultraling


I always feel that archons die really really fast alone, even when you have 6+ of them. You need zealots as meat shields. And that works out nicely because you have all those extra minerals anyway. It's kind of reversed for zerg, I guess, in that lings do damage, and ultras are meat shields.

Also, an archon army is something you build up slowly over the course of the game... ultras can be mass produced and are easier to replace.
xyn
DarkRidley6
Profile Joined July 2008
United States24 Posts
October 23 2008 03:26 GMT
#44
i just ran a quick test with made a UMS map i made for it, with all upgrades (ultra speed/armor, 3 attack for both, 3 armor for both, and 3 shields) and the results for one ultra vs one archon are:

trial 1: archon won with 6 hp leftover
trail 2: ultra won with 9 hp leftover
trail 3: ultra won with 8 hp leftover

tomorrow ill repeat the trial several more times like this as well as modify the map to do it with 12 of each unit and see how that turns out.

on a side note i was bored earlier and made an Excel file which i used to calculate the damage per second (ok... unit of time, but ill use second for simplicity) for each individual unit and the damage per second per supply (i chose supply since thats the only factor that effects how many units you can have, usually), the results of this were quite interesting, but thats probably something for a different topic (which i might make tomorrow when i get done with my classes
War is not about who is right, it is about who is left
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 23 2008 04:37 GMT
#45
It's rather obvious that archons are op. Look, it's a very simple math:

archons wtfpwn me -> archons are overpowered
Great people talk about ideas. Average people talk about things. Small people talk about other people.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
Last Edited: 2008-10-23 04:40:00
October 23 2008 04:39 GMT
#46
Splash damage anyone? And I think this is purely archons vs ultralisks, not adding defilers or anything
Februarys
Profile Blog Joined February 2008
Korea (South)259 Posts
October 23 2008 04:40 GMT
#47
On October 23 2008 13:37 VIB wrote:
It's rather obvious that archons are op. Look, it's a very simple math:

archons wtfpwn me -> archons are overpowered


To tell you the truth, I didn't even vote

Thanks for assuming
Jaedong is the Hope of Zergs.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
October 23 2008 05:02 GMT
#48
As a Terran player mass archons are never going to be a problem for me as it would be like EMP one siege shot and they are all dead GGNoRe. Ultralisks for the win


Doesn't this seem like a conversation that should have been had ten years ago?
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
October 23 2008 05:04 GMT
#49
On October 23 2008 10:34 CharlieMurphy wrote:
I actually had a bet with my friend that an Archon is the strongest single unit in SC the other day. (It can take any unit in the game 1 on 1 with no micro).
He said that fully upgraded ultras can beat an archon who has full ups as well. But I said that upgraded or not they take all down.

Now the weird thing that happened when we checked is that (ofc archon wins unupgraded) with both upgraded its random (regardless of who hit first on inital contact).

You see an archon fires at a steady rate, but an ultralisk can sometimes hit twice consecutively faster as well as its normal attack speed pace.
So it was about 50/50 after ten tries.


That's wierd CharlieMurphay I figured you would have back the Ultralisk lol
clazziquai
Profile Blog Joined October 2007
6685 Posts
October 23 2008 05:04 GMT
#50
On October 23 2008 14:02 cgrinker wrote:
As a Terran player mass archons are never going to be a problem for me as it would be like EMP one siege shot and they are all dead GGNoRe. Ultralisks for the win


Doesn't this seem like a conversation that should have been had ten years ago?


err i think that this is archon vs the ultralisk in a fight LOL ?
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 23 2008 05:08 GMT
#51
Archon, they come from Templars that have slaughtered enemies. Haha.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
omfghi2u2
Profile Blog Joined February 2008
United States831 Posts
October 23 2008 05:29 GMT
#52
On October 23 2008 10:34 CharlieMurphy wrote:
I actually had a bet with my friend that an Archon is the strongest single unit in SC the other day. (It can take any unit in the game 1 on 1 with no micro).
He said that fully upgraded ultras can beat an archon who has full ups as well. But I said that upgraded or not they take all down.

Now the weird thing that happened when we checked is that (ofc archon wins unupgraded) with both upgraded its random (regardless of who hit first on inital contact).

You see an archon fires at a steady rate, but an ultralisk can sometimes hit twice consecutively faster as well as its normal attack speed pace.
So it was about 50/50 after ten tries.


very interesting.

tKd_
Profile Joined February 2005
United States2916 Posts
October 23 2008 05:46 GMT
#53
mass archons would rape the shit out of mass ultras i would think because of splash damage. no?
TheYango
Profile Joined September 2008
United States47024 Posts
October 23 2008 06:12 GMT
#54
On October 23 2008 05:10 WhatisProtoss wrote:
Mass archons are the perfect counter for ultralisk/zergling.

If the numbers are even, archons will win, hands down.


Zealot/Archon is more cost-effective than pure Archons because cheap zealots keep your expensive Archons from dying.
Moderator
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
October 23 2008 06:12 GMT
#55
As long as there aren't defilers, Archons are good.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Wolverine
Profile Blog Joined September 2008
138 Posts
Last Edited: 2008-10-23 08:10:49
October 23 2008 08:09 GMT
#56
Sorry if I'm too lazy to read this whole thread so someone may have already mentioned it, but why not just pit a fully upgraded Archon against a fully upgraded Ultralisk in 1.15b?

Edit: Damn I'm an idiot, I've just read the first post on this page. OK how about Archon vs Ultralisk in 1.0?
Weryeery
Profile Joined June 2008
288 Posts
October 23 2008 12:03 GMT
#57
Watch JD vs free and laugh!
BlueBird.
Profile Joined August 2008
United States3889 Posts
October 23 2008 12:06 GMT
#58
On October 23 2008 21:03 Weryeery wrote:
Watch JD vs free and laugh!

Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Piste
Profile Blog Joined July 2006
6177 Posts
October 23 2008 12:35 GMT
#59
Dark swarm is painful, and so are the hydras. you have storm vs mass hydras before you have archons too.

I hate when I counter zerg's ultraling by massing archons and then they suddenly brings 1-2groups of hydras into play and dodge storms.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
October 23 2008 12:53 GMT
#60
On October 23 2008 21:03 Weryeery wrote:
Watch JD vs free and laugh!

Moderator<:3-/-<
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2008-10-23 13:00:14
October 23 2008 12:58 GMT
#61
Cannot be analyzed because:
Cost efficiency - zerg and protoss mine at different races and typically zerg will be up on the protoss in bases

Killing Power - in a 50v50 battle archons would win however if the protoss had 50 archons chances are the game is long over. (No probes much?) Not to mention the fact that archons are not quite as mobile as ultraling/hydras but 120 hydras vs. 30 archons and 6 high templars would probably go to the protoss if the storms were really well placed and the hydras didn't dodge that well, however once the storms are gone the hydras will simply shred the archons.

This brings me back to a thread I just saw about usefulness of queens. If you were to broodling the temps and parasite a few archons it would cause him to either reveal his force to you or sacrifice killing power.

It's hard to do this in theory crafting however because it would depend on terrain and the map and there are just too many factors.

Not to mention sunkens rape archons so chances are if you had some (12+) sunkens in your base they wouldn't be able to break in.


Edit: If the gas allowed I think hydra/ultraling would work wonders.
Hi.
weiliem
Profile Joined January 2008
2071 Posts
October 23 2008 13:23 GMT
#62
almost everyone mentioned defliers with swarms, but what about queens with ensare? anyone?
Oppa feeding style
stk01001
Profile Joined September 2007
United States786 Posts
October 23 2008 22:18 GMT
#63
On October 23 2008 21:03 Weryeery wrote:
Watch JD vs free and laugh!


yea game 3 is a great example of archon vs ultra... was an awesome game..
a.k.a reLapSe ---
yoofor
Profile Joined December 2007
United States143 Posts
October 23 2008 23:16 GMT
#64
archon alone vs hydra/ultra is shit
ultra alone vs archon/reaver is shit as well
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 23 2008 23:51 GMT
#65
On October 23 2008 21:58 d(O.o)a wrote:
Cannot be analyzed because:
Cost efficiency - zerg and protoss mine at different races and typically zerg will be up on the protoss in bases

Killing Power - in a 50v50 battle archons would win however if the protoss had 50 archons chances are the game is long over. (No probes much?) Not to mention the fact that archons are not quite as mobile as ultraling/hydras but 120 hydras vs. 30 archons and 6 high templars would probably go to the protoss if the storms were really well placed and the hydras didn't dodge that well, however once the storms are gone the hydras will simply shred the archons.

This brings me back to a thread I just saw about usefulness of queens. If you were to broodling the temps and parasite a few archons it would cause him to either reveal his force to you or sacrifice killing power.

It's hard to do this in theory crafting however because it would depend on terrain and the map and there are just too many factors.

Not to mention sunkens rape archons so chances are if you had some (12+) sunkens in your base they wouldn't be able to break in.


Edit: If the gas allowed I think hydra/ultraling would work wonders.



Hydra/Ultra is the best, becuase it allows the hydra to shoot from afar, and the ultra to tank without them getting in eachothers way. the problem is to get 12 ultra and 48 hydra is something like 48*25 for the hydra, and 12*200 for the ultra (or in other words, 3600 gas)
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
October 24 2008 01:58 GMT
#66
On October 23 2008 21:03 Weryeery wrote:
Watch JD vs free and laugh!



yeah I was gonna say this, but free also had reavers
Manowarrior
Profile Joined May 2007
United States159 Posts
October 24 2008 02:47 GMT
#67
Ultron?
Raithed
Profile Blog Joined May 2007
China7078 Posts
October 24 2008 02:51 GMT
#68
achons > all. free said so.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
October 24 2008 02:58 GMT
#69
I'm fairly sure I've read a study on this.
Ultra > archon 1:1 but in mass ultra < archon so it's fairly balanced.
Official Entusman #21
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 24 2008 03:14 GMT
#70
I did an experiment once.

A full up archon and full up ultra kill each other at the same time.

As soon as you get into more than 1 of each, archons win.

Archons > Ultra.

I also calculated the costs of all the ups necessary and the cost of archon vs ultra to see if it made sense in terms of balance. I think archons do cost more.
Peace~
Calixtus
Profile Joined January 2019
Singapore4 Posts
January 16 2019 12:06 GMT
#71
If I buy over Blizzard, I will implement several changes. First, Infested Terran Splash Damage Range is increased to that of Reaver's Scarab. Second, Sunken Colonies be returned to 400 HP and 1 Armour. Third, Ultralisks gain base 3 Armour. I have my reasons for this, if anyone wishes to know, just reply here.

Infested Terrans also do full damage while under the Dark Swarm, instead of just Splash Damage.

One more thing: Zealots be returned to 80 HP and 80 Shields. And the Scourge should be slightly faster in speed, while the Sunken Colony's attack should be unaffected by Dark Swarm.

Perhaps have the Attack Upgrade of the Ultralisks be +4? Also, when a Scourge hits, the Unit automatically dies, instead of having a delay in the death animation. The Devourers have an Attack Range of 7, and the Scout has a Ground Attack value of 10, while gaining Detector for a Range of 6, after Researching Apial Sensors, at a cost of 200 Minerals and 200 Vespene Gas. Finally, the Overlord's Evolution, Antennae, costs 100 Minerals and 100 Vespene Gas.

How about Spawn Broodlings costing 125 Energy? Also increase the Area of Effect of the EMP Shockwave?

User was warned for this post
kogeT
Profile Joined September 2013
Poland2039 Posts
January 16 2019 12:20 GMT
#72
On January 16 2019 21:06 Calixtus wrote:
If I buy over Blizzard, I will implement several changes. First, Infested Terran Splash Damage Range is increased to that of Reaver's Scarab. Second, Sunken Colonies be returned to 400 HP and 1 Armour. Third, Ultralisks gain base 3 Armour. I have my reasons for this, if anyone wishes to know, just reply here.

Infested Terrans also do full damage while under the Dark Swarm, instead of just Splash Damage.

One more thing: Zealots be returned to 80 HP and 80 Shields. And the Scourge should be slightly faster in speed, while the Sunken Colony's attack should be unaffected by Dark Swarm.

Perhaps have the Attack Upgrade of the Ultralisks be +4? Also, when a Scourge hits, the Unit automatically dies, instead of having a delay in the death animation. The Devourers have an Attack Range of 7, and the Scout has a Ground Attack value of 10, while gaining Detector for a Range of 6, after Researching Apial Sensors, at a cost of 200 Minerals and 200 Vespene Gas. Finally, the Overlord's Evolution, Antennae, costs 100 Minerals and 100 Vespene Gas.

How about Spawn Broodlings costing 125 Energy? Also increase the Area of Effect of the EMP Shockwave?


If you give infested terran 10000 dmg and radius of nuke, they would still not be played, lol.
https://www.twitch.tv/kogetbw
Q~Bert
Profile Joined June 2006
United States663 Posts
January 16 2019 14:32 GMT
#73
You bumped a 10 year old post to essentially rant that Zerg is the weaker race.
aka: Yaj
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
January 16 2019 14:46 GMT
#74
On January 16 2019 21:06 Calixtus wrote:
If I buy over Blizzard, I will implement several changes. First, Infested Terran Splash Damage Range is increased to that of Reaver's Scarab. Second, Sunken Colonies be returned to 400 HP and 1 Armour. Third, Ultralisks gain base 3 Armour. I have my reasons for this, if anyone wishes to know, just reply here.

Infested Terrans also do full damage while under the Dark Swarm, instead of just Splash Damage.

One more thing: Zealots be returned to 80 HP and 80 Shields. And the Scourge should be slightly faster in speed, while the Sunken Colony's attack should be unaffected by Dark Swarm.

Perhaps have the Attack Upgrade of the Ultralisks be +4? Also, when a Scourge hits, the Unit automatically dies, instead of having a delay in the death animation. The Devourers have an Attack Range of 7, and the Scout has a Ground Attack value of 10, while gaining Detector for a Range of 6, after Researching Apial Sensors, at a cost of 200 Minerals and 200 Vespene Gas. Finally, the Overlord's Evolution, Antennae, costs 100 Minerals and 100 Vespene Gas.

How about Spawn Broodlings costing 125 Energy? Also increase the Area of Effect of the EMP Shockwave?

User was warned for this post


What are these scrubby Zerg buffs?
Zerg is already very strong, and is even favoured against Protoss on most maps.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-01-16 14:50:45
January 16 2019 14:47 GMT
#75
And don't buff EMP. Don't buff Terran in any way what so ever. Making the EMP smaller would in fact be preferrable to making it bigger.
Do you even lift, bro? Are you even S, bro?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
January 16 2019 15:32 GMT
#76
LOL @ the proposed biased balance changes, I'm not sure if he is a Zerg player or not really.
AKA: TelecoM[WHITE] Protoss fighting
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