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The New Incruit OSL Maps - Page 5

Forum Index > BW General
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TheTyranid
Profile Blog Joined April 2007
Russian Federation4333 Posts
August 03 2008 20:53 GMT
#81
Baaaaaaaaadlaaaaaaaaaaands! Such awesome but underused tileset.

I just knew they had to make a new badlands map. Persona and Forest failed so I pray this one works out.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 03 2008 21:37 GMT
#82
nto sure why you'd UL to rapidshare when rage already provides DDL links -_-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=76251
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 03 2008 21:44 GMT
#83
On August 04 2008 03:30 ray1234 wrote:
uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers.


eggs have 10 armor
Moderatormy tatsu loops r fuckin nice
Gaetele
Profile Blog Joined August 2007
Esper760 Posts
Last Edited: 2008-08-03 22:02:48
August 03 2008 22:01 GMT
#84
Nevermind, I stand corrected.
aka Ghostclaws
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2008-08-03 22:06:09
August 03 2008 22:05 GMT
#85
On August 03 2008 20:26 alffla wrote:
RETURN OF TEH KING LOOKS LIKE FAOI (sorta. .. lol)

+ Show Spoiler +
[image loading]


[image loading]

lol. I think the comparison shows how much ridiculously better the korean mapper is than me. Mine is "ok", while his is just plain "good". He uses the space so much better, whereas mine, even if at best is "well made", doesn't look well-planned, I dunno. I think in some ways mine is more comfortable maybe, as the mains go and without the really tight path. The middle ramps being so much closer though is the sacrifice, and I think the closeness of the ramps is a big part of what makes people not like Faoi. I like my islands more than the namja iyagi islands, but they're basically just python islands, so nothing really new or special. All-in-all, King just has a far more unique feel to it, presumably without encumbering gameplay with awkwardness. I think Faoi is limited in that it's closer to being not original than it is to being original, and the compromises of the map are inferior to King's. Mapping is so goddamn hard lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
Last Edited: 2008-08-03 22:09:20
August 03 2008 22:08 GMT
#86
just played 2 games on west vs some [alive] people on plasma


its a little imba for terran sadly. even while constantly killing the eggs in middle in tvz, z manages to get mutas before you can break the egg lines somehow


lower armor on eggs and i think it would be perfect



edit: rotk expos are a little too close, but it still plays very well in tvp
Nerve Gaming
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
August 03 2008 22:22 GMT
#87
I just have one question for ROTK

Can't terran siege from the island bases?
I just tried it out and it seems the main hatch/cc/nex is in tank range. However its not a cliff therefore the tanks can still be hit by goons and such.
It seems too wierd to be a mistake for an official OSL map. My question is: how imba is this to Z and P?
Gaetele
Profile Blog Joined August 2007
Esper760 Posts
August 03 2008 22:26 GMT
#88
I just did a bit of testing.

Dragoons will do 7.5 dmg/attack unupgraded to the eggs, unsieged Tanks will do 25 dmg/hit and sieged tanks will do 45 dmg/hit. Zerglings and Hydralisks both do 1 dmg every 2 hits, and Lurkers deal 10 dmg/hit to all in a line. The eggs are normal Zerg eggs, 200 hp/10 armor, they do not regenerate.

The ramps on Plasma are larger than the ramps on 815 - Dragoons and Tanks and other large units can move up and down them unimpeded. They can be blocked by a single Zealot/Probe/Zergling/Marine/SCV/Drone or what have you.

While this map may look like it has severe implications against Zerg, you have to realize - the eggs are excellent walls. Due to the time it takes to destroy them and the fact that all workers have enough sight to pass through the eggs with the small mineral patches on each side, Zerg can take a 3rd or 4th gas pretty quickly.
aka Ghostclaws
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
August 03 2008 22:27 GMT
#89
hah my favorite tactics is to stack some lurkers to middle of egg route and unburrow and when they try to get back right place to burrow back middle of eggs with hold lurkers :DDD.

One irritating bug though, my ultras got stuck at 7 clock base, couldn't move and do anything, just circlering around (just up at ramp).

replay of it:
http://files.filefront.com/stuckultrasrep/;11346457;/fileinfo.html
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 03 2008 22:36 GMT
#90
Lol plasma goes like this

Plasma is just a broken jank ass version of Neo Arkanoid that gives zerg even more power some power to terran cuz of lift off and no power until air or bigger army to toss cuz im pretty sure workers can go though the eggs so overlord = free site

Terran vs Terran old school 2 starport into slow macro build if it doesn work

ZvAnything Zerg will send out his overlord to min patches and mass expo T-T
I have ass for brains so,
even when I shit I'm droping knowledge.
ray1234
Profile Joined October 2007
Canada679 Posts
Last Edited: 2008-08-03 23:14:43
August 03 2008 23:12 GMT
#91
On August 04 2008 06:44 FakeSteve[TPR] wrote:
Show nested quote +
On August 04 2008 03:30 ray1234 wrote:
uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers.


eggs have 10 armor


hence toss needs reavers (or storm) to kill eggs cause zealots and goons will take forever (goons better but egg is small unit -> 5 dmg per hit?)

zerg need lurkers or ultras..

im just saying the strategies seem more limiting for toss and zerg on this map
go OVERSKY MODE!
Tinithor
Profile Joined February 2008
United States1552 Posts
August 04 2008 00:16 GMT
#92
I played a couple games on plasma, the eggs dont take TOO long to break atleast for terran. Tanks kill them FAST, so in TvP its not really an issue. TvZ it can take quite a while to break through with marines, but since they are small units you only need to clear a single line.

All in all i like it, its a nice break from the norm in basically every way (even tileset).
"Oh-My-GOD" ... "Is many mutas, Yes?"
WorldCommunist8
Profile Joined August 2007
United States226 Posts
August 04 2008 00:41 GMT
#93
Can scouting workers fit through? Because if not, Plasma gives a strategical advantage to Zerg IMO, because the ovie can scout at least. It'll be interesting to see if pros have to play blind.
You're toast, R1CH
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
August 04 2008 00:52 GMT
#94
rotk seems really generic and a clone of all the other macro maps played lately but i cant wait to see the pros play on plasma
OMG you nasty gurl
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 04 2008 01:02 GMT
#95
The scout workers can fit through, that why those min patches are next to them.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
August 04 2008 01:04 GMT
#96
On August 04 2008 09:41 WorldCommunist8 wrote:
Can scouting workers fit through? Because if not, Plasma gives a strategical advantage to Zerg IMO, because the ovie can scout at least. It'll be interesting to see if pros have to play blind.

Like an island map?

First sight this seems it will work a lot like arkanoid with the walls and very easy to get naturals. But one of the naturals is gasless I think, so maybe zerg won't be as good. And to the person who said that zergs can use an overlord to find sight of another expansion to get it or terrans can use lift off, I think the mineral patches placed near the eggs allow probes to jump the walls. Not sure though, but it seems likely.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 04 2008 01:15 GMT
#97
all races can scout through the eggs

people need to realize that when they comment on the map
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
August 04 2008 01:32 GMT
#98
eh most people just like to call something out of the ordinary imba, gay, stupid, over the top, and bunch of other crap.
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
August 04 2008 01:58 GMT
#99
No one on West I've played likes Plasma. Although, Return of the King has a minor flaw or two



Crazie-Penguin; I suggest you play some games before judging. It really is out of the ordinary and I love where Rose.of.Dream was going with the ideas, but it just doesn't work out.



TvZ, Zerg manhandles with Muta harass being almost unstoppable and lurkers camping whichever EGG line you broke. Once defilers come out, it's GG for Terrans. Just get camped by constant Swarm + lurker camp. I've really been trying my hardest in this match up. Only solution is drops, but some zergs are already getting spare scourages early to anticipate drops. Frustrating.

TvP, Protoss just masses up to 200/200 with upgrades and moves out. The eggs aren't a big deal, but the close quarters makes the map a little too spam happy (considering you spawn middle and your opponent is top or bottom). Using Dropships and Shuttles is almost a must from experience.

TvT, Well... just a big turtle war. First to unsiege and move tends to lose. Eggs aren't a problem.



I played as Zerg as well and noticed Z just gets to tech/mass up and Muta harass without worrying about the eggs breaking.


Miners / Scouts can fit through the lines. Terran 2rax rushing is a bit of a risk. It depends on if your opponent expos and WHICH expo your opponent goes for.


I liked how some GsP members were trying turtling and massing Dropship/Shuttles and units then moving out at 200, but it's a little bleh.



Just my experience so far.
Nerve Gaming
tracer
Profile Joined March 2008
Korea (South)693 Posts
Last Edited: 2008-08-04 02:28:28
August 04 2008 02:27 GMT
#100
Aren't there small mineral patches on each side of the egg walls to allow ANY race to mineral click their way through, not just zerg?

Edit: Yea, just checked and there are, so zerg doesn't really have an advantage with overlord scouting.
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