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The New Incruit OSL Maps - Page 3

Forum Index > BW General
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tracer
Profile Joined March 2008
Korea (South)693 Posts
Last Edited: 2008-08-03 12:01:33
August 03 2008 12:00 GMT
#41
Couldn't tanks placed along the perimeter of the diamond attack wall-ins and other such shenanigans near the cliffs to the mains? Not to mention your rally point (especially for toss) can get fucked up by cliff tanks.

I like how the island expos are like RIGHT next to the mains.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 12:04 GMT
#42
Yea i think that makes it really easy for zerg and toss to get a 3rd gas.
"Oh-My-GOD" ... "Is many mutas, Yes?"
tracer
Profile Joined March 2008
Korea (South)693 Posts
Last Edited: 2008-08-03 12:22:20
August 03 2008 12:20 GMT
#43
How would a zerg player go about breaking those eggs on plasma? Terrans can get tanks, tosses can just use goons. Not many early zerg units do over 10 damage... so you'd have to be hacking away at those eggs for a WHILE before they break until lurks.

Edit: Actually, tosses seem to have the advantage in that respect. Tank and lurk timings are pretty similar.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 12:44 GMT
#44
Well... I guess mutas fly over or lurks break so zergs are stuck in their base till lair. Toss have the advantage cause even zeals can break that given some time.
"Oh-My-GOD" ... "Is many mutas, Yes?"
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
August 03 2008 12:47 GMT
#45
On August 03 2008 18:20 Vasoline73 wrote:
ROTK looks awful in my opinion, but I know it will make for some interesting games ala Bluestorm. Taking center control (like Bluestorm) will be very important


It will be less of a death lock compared to Blue Storm because I don't think you can guard both entrances and thus the complete middle. In BS that's easy.
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
August 03 2008 13:00 GMT
#46
First map: Return of the King = My name is Terran, I can turtle more.

IMO 2008 play on earlier 2000ish maps just don't work TvP .
[X]Domain - I just do the website. Nothing more.
trollbone
Profile Blog Joined July 2007
France1905 Posts
August 03 2008 13:35 GMT
#47
i like the new maps, interesting concept, new style of play, i hope hwagarando (dunno the name) stay !
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
August 03 2008 13:46 GMT
#48
So when can we download these and actually play on them rather than theorycraft endlessly here?
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 13:50 GMT
#49
Yea thats what i was wondering.....
"Oh-My-GOD" ... "Is many mutas, Yes?"
catbert1
Profile Joined February 2007
Korea (South)111 Posts
August 03 2008 13:53 GMT
#50
that first map is guaranteed to have another 50 tvt proleague games on it

ive always wondered how it feels like to be a terran user and have nearly all the maps be made so they can have an advantage... must be nice !
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
August 03 2008 14:26 GMT
#51
these maps dont look balanced at all :\

we'll see I guess
Moderatorsometimes I get intimidated by the size of my right testicle
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
August 03 2008 14:43 GMT
#52
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?
tracer
Profile Joined March 2008
Korea (South)693 Posts
August 03 2008 15:04 GMT
#53
On August 03 2008 23:43 Too_MuchZerg wrote:
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?


True. That's interesting.
Kacas
Profile Joined July 2003
Brazil3143 Posts
August 03 2008 15:24 GMT
#54
On August 03 2008 18:57 ShloobeR wrote:
What they should do is make 1 out of 20 eggs be an ultralisk egg, and when you attack it a neutral ultralisk comes out and is like '>:D'.

that would add an exciting twist.


and when they kill the ultralisk it will drop an item?

lolololol so w3ish...

and i think all the minerals are visible, so the overload is not needed., only if you put in YOUR mineral to avoid been scouted.
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Narrator
Profile Blog Joined June 2004
United States868 Posts
August 03 2008 15:26 GMT
#55
RotK = Othello + Katrina + Andromeda + Wuthering Heights

It does look like Faoi, lol.

Plasma looks so cool. I like maps that are based around strategy. =D
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
August 03 2008 15:35 GMT
#56
Plasma looks very very nice

Return of the King just looks boring, nothing new, just wuthering heights + othello or something..
Lim Yo Hwan forever!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2008-08-03 16:31:33
August 03 2008 15:44 GMT
#57
On August 04 2008 00:04 tracer wrote:
Show nested quote +
On August 03 2008 23:43 Too_MuchZerg wrote:
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?


True. That's interesting.


nvm i understand now

theres minerals on either side of the eggs so its not an issue
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ForAdun
Profile Joined August 2007
Germany986 Posts
August 03 2008 15:55 GMT
#58
RotK looks great, hard to tell if there's an imbalance, every single square counts these days. I think on horizontal and vertical positions terran might be slightly better. Whatever, it's nice to see old design again.
I'm pretty sure Plasma is imbalanced in some matchups, at least I can't imagine it being balanced at all. I hope I'm wrong, please god.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 03 2008 16:08 GMT
#59
Protoss can probably clear the eggs the fastest, since it's first to get a unit that does more than 10 damage (Dragoon). Zealot won't work since it does 2x8 damage, not 16, so they'll end up doing only 2 damage per hit to the eggs.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 03 2008 16:22 GMT
#60
Before you go to a third page debating the balance issues the "zerg eggs" create, can we first confirm that they are eggs and not chrysalis? If it's eggs, it's basically an island map. If not, it's like any other map with temporary doodad barriers.
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