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The New Incruit OSL Maps

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Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:09 GMT
#1
Well they are out on Fomos, i can't tell which is which though since i don't read korean.

[image loading]


[image loading]

"Oh-My-GOD" ... "Is many mutas, Yes?"
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
Last Edited: 2008-08-03 09:24:05
August 03 2008 09:11 GMT
#2
First map: Return of the King
Second: Plasma
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:12 GMT
#3
Cool

I've like never seen a map with the tileset Plasma has, what's that tileset called?
"Oh-My-GOD" ... "Is many mutas, Yes?"
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
August 03 2008 09:12 GMT
#4
I think it's just Badlands.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
August 03 2008 09:15 GMT
#5
Plasma= so fucked up. Hwangbusal would be better.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
August 03 2008 09:17 GMT
#6
king's return slightly reminds me of namja iyagi, but with an obvioulsy huger center and no gas islands

the size of plasma's ramps is interesting. is that 815 size? either way plasma's probably what i'm most excited about
posting on liquid sites in current year
Tinithor
Profile Joined February 2008
United States1552 Posts
Last Edited: 2008-08-03 09:18:30
August 03 2008 09:18 GMT
#7
Idk.... its interesting, like hwarangdo. Though, they did get rid of hwarangdo already sooo maybe thats not the right direction.

Edit: plasma that is
"Oh-My-GOD" ... "Is many mutas, Yes?"
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2008-08-03 09:19:52
August 03 2008 09:19 GMT
#8
King's Return looks fun...though kind of like a generic mis-mash between all of the latest maps in circulation. Plasma looks ridiculous...I can't wait to see games on that.

Btw...does anyone else think Plasma is going to favor Zerg with those tiny mains?
Hello
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
Last Edited: 2008-08-03 09:24:25
August 03 2008 09:20 GMT
#9
Link to Fomos article

The first part of the article is just talking about the upcoming Starleague.

Return of the King:
4인용 맵 ‘왕의 귀환’은 예전 ‘남자 이야기’ 맵을 연상시키는 언덕 중심의 힘 싸움 맵으로 본진을 둘러싼 협곡과 뒷마당에 섬 멀티 활용여부가 경기를 결정짓는 주요 요인이 될 것으로 보인다.

The 4-player map 'Return of the King' is an evolution of the old 'Namja Iyagi' map, where the high-terrain center is expected to be the center of action. The valleys surrounding the mains and the 'backyard' island expansion usage are expected to be the primary factors of games on this map.


Plasma:
‘플라즈마’는 3인용 시간형 섬맵으로 맵 곳곳을 막고 있는 저그의 에그를 어떻게 파괴하느냐에 따라 색다른 양상의 경기가 나올 것으로 예상된다.

Plasma is a 3-player island map with many zerg eggs (chrysalis?) blocking the different routes. It is theorized that the gameplay of the map will change game to game, depending on how the players destroy the eggs to open up new routes.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
August 03 2008 09:20 GMT
#10
ROTK looks awful in my opinion, but I know it will make for some interesting games ala Bluestorm. Taking center control (like Bluestorm) will be very important

Plasma I can't really make out from its small picture but are those dwebs? Will be interesting to watch either way
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:22 GMT
#11
Is it Eggs or chrysalis? Cause Eggs would be hella hard to kill.

Either way it adds a kinda monty hall feel to it. I'm guesssing the min patches are there to jump it with scv?
"Oh-My-GOD" ... "Is many mutas, Yes?"
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
August 03 2008 09:23 GMT
#12
The Korean description just says 'Zerg eggs', but judging from the screenshot they look like chrysalis.

And Vasoline's Return of the King is probably a more proper name.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
iPF[Div]
Profile Joined February 2008
Spain572 Posts
August 03 2008 09:27 GMT
#13
they might as well rename the first one terranrapeshit, the cliffing possibilities are so freaking rigged.

and question, and those white dots in plasma, terrain, doodads, or those shardin kyardin w/e crystals?
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
August 03 2008 09:28 GMT
#14
whoo i was right about namja iyagi

obviously i'm a genius
posting on liquid sites in current year
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
August 03 2008 09:30 GMT
#15
On August 03 2008 18:27 yOko[LuNyA] wrote:
they might as well rename the first one terranrapeshit, the cliffing possibilities are so freaking rigged.


durr the first gas nat isnt cliffable and the only thing you really need a shuttle to defend is your main via the back min only... and its a risk for htem to try and drop it too cause they have to go through your main... i dont see how the clifing is worse than othello at all
posting on liquid sites in current year
Jonteman
Profile Joined November 2004
Sweden644 Posts
August 03 2008 09:34 GMT
#16
Those are eggs! Chrysalis buildings are larger and small chrysalis things is to be picked up by workers... and that would be strange.
eX-Corgh
Profile Joined October 2007
Russian Federation386 Posts
August 03 2008 09:34 GMT
#17
Good
Never give cheese to the Gorilla ^^
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:36 GMT
#18
I guess he's talkin about the small passages that would get cliffed easy, but thats also good for gaurds and carriers sooo idk, looks plenty balanced to me.
"Oh-My-GOD" ... "Is many mutas, Yes?"
joewest
Profile Joined December 2007
United States167 Posts
August 03 2008 09:36 GMT
#19
RotK looks like they mated othello and wuthering heights into some ugly offspring. Cliffing should be popular. I'm wondering if the cliffs will allow Katrina style carrier antics as well.

Plasma??? Can't make anything out till the nature of the doodads is revealed.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:38 GMT
#20
Like Jonteman said, it looks like eggs to me sooo your gonna need heavy damage stuff or it will take a while to break through.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Aesop
Profile Joined October 2007
Hungary11269 Posts
August 03 2008 09:40 GMT
#21
Plasma looks like an old Arcade game, I really like the change of tileset.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
August 03 2008 09:40 GMT
#22
They're likely zerg lurker eggs that have been placed under the neutral player, they wont ever hatch and will stay on the map permanently
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:43 GMT
#23
I was thinking regular eggs for anything (From hatcheries normally), but either way its ingenious.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
August 03 2008 09:53 GMT
#24
Return of the King looks like a ZvT nightmare.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Realpenguin
Profile Joined December 2006
8253 Posts
August 03 2008 09:54 GMT
#25
man, plasma looks ridiculous.

i'd love to see what the pros come up with on it.
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
iPF[Div]
Profile Joined February 2008
Spain572 Posts
August 03 2008 09:55 GMT
#26
On August 03 2008 18:30 SpiritoftheTuna wrote:
Show nested quote +
On August 03 2008 18:27 yOko[LuNyA] wrote:
they might as well rename the first one terranrapeshit, the cliffing possibilities are so freaking rigged.


durr the first gas nat isnt cliffable and the only thing you really need a shuttle to defend is your main via the back min only... and its a risk for htem to try and drop it too cause they have to go through your main... i dont see how the clifing is worse than othello at all


remember LT and how inbetween the bottom left bases there is that small strip of land that sometimes terran players would put tanks at and then use a floating rax to seige gates and etc? well in rotk, the bases are much smaller it appears, and that narrow strip of land will extend much greater, im pretty sure that the only thing out of a seiged tank against the wall's range is the nexus and if our place our first pylon right next to it. i hope im wrong, but i see 2fact tank rush becoming very popular.
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:55 GMT
#27
Well.... IDK, if you can get to defilers the smallness of the areas will be good for swarming, but it also makes flanks difficult, you might be able to use the many routes to circumvent and be annoying with flanks and stuff. I guess we'll see how it plays out.

Slow drop to EASY defend island would be great.
"Oh-My-GOD" ... "Is many mutas, Yes?"
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
August 03 2008 09:57 GMT
#28
What they should do is make 1 out of 20 eggs be an ultralisk egg, and when you attack it a neutral ultralisk comes out and is like '>:D'.

that would add an exciting twist.
: o )
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 09:57 GMT
#29
I wonder when we will get to play these new maps, i mean the first games on them are in like 24 hours sooooo, i wanna try em!
"Oh-My-GOD" ... "Is many mutas, Yes?"
Ivs
Profile Joined January 2008
Australia139 Posts
August 03 2008 10:01 GMT
#30
Notice the mineral patches next to the eggs on Plasma, workers get a free ride to the other side by mining the other side's mineral. That means you hide expos anywhere you want!

Hope the eggs dont take 20 minutes to kill.

Also it looks like there could be some positional imba due to the break in symmetry. Hard to tell.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 10:04 GMT
#31
On August 03 2008 19:01 Ivs wrote:
Notice the mineral patches next to the eggs on Plasma, workers get a free ride to the other side by mining the other side's mineral. That means you hide expos anywhere you want!

Hope the eggs dont take 20 minutes to kill.

Also it looks like there could be some positional imba due to the break in symmetry. Hard to tell.


I dunn see much imba on the map except perhaps the bottom right lifted expo is a bit easier to hold because the way the ramp is angled.
"Oh-My-GOD" ... "Is many mutas, Yes?"
Aesop
Profile Joined October 2007
Hungary11269 Posts
Last Edited: 2008-08-03 10:11:18
August 03 2008 10:10 GMT
#32
The positional imba could come from the placement of min only expansions vs. placement of gas expansions. If you spawn top left against bottom left, you will have your min only facing your opponent and you will be able to attack your opponent's gas expansion while your own gas expansion is fairly protected (assuming you clear the direct route which holds more eggs).

Top left against right hand is gasexpo vs. gasexpo. Right against bottom left is min only vs. min only.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
August 03 2008 10:31 GMT
#33
ROTK reminds me of Faoi without the islands. Plasma is gonna be interesting. Excited to see how these maps will play out.
Speak the word...
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
August 03 2008 10:40 GMT
#34
Looking at these quickly, I'm not mad about either of them. I do like the safe island expo on Return of the King, but I don't like the map much. Plasma might bring some interesting games, we'll have to see.

I'll probably do an FE on these again once the Proleague and MSL maps are out as well.
Moderator
stambe
Profile Joined May 2005
Bulgaria492 Posts
August 03 2008 10:41 GMT
#35
Return of the king is like a mix of Namja Lyagi + The Eye
Valks rulzz
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 03 2008 10:51 GMT
#36
Ugh at gas issue in King, at teal's position. I like King though overall. It's fairly simple but still different. I like the rovish center.

Plasma looks great to watch, but you won't catch me playing it outside of a play/obs. The eggs at 9 are begging to be nuked. I kind of wish the "nat" had gas and the other expo was min only, but I don't spose it matters too much anyway.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Carkling
Profile Blog Joined January 2008
Germany169 Posts
August 03 2008 11:18 GMT
#37
wow i wanna know what value the 2 mineral chunks at those eggs have... if you can mine them you could delay your opponent scouting etc
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2008-08-03 11:28:07
August 03 2008 11:26 GMT
#38
RETURN OF TEH KING LOOKS LIKE FAOI (sorta. .. lol)

[image loading]


[image loading]
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 03 2008 11:52 GMT
#39
LOL IT DOES.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
August 03 2008 11:54 GMT
#40
why is everyone saying plasma looks like hwangsangbul...more like rush hour/cultivation period?
Translator
tracer
Profile Joined March 2008
Korea (South)693 Posts
Last Edited: 2008-08-03 12:01:33
August 03 2008 12:00 GMT
#41
Couldn't tanks placed along the perimeter of the diamond attack wall-ins and other such shenanigans near the cliffs to the mains? Not to mention your rally point (especially for toss) can get fucked up by cliff tanks.

I like how the island expos are like RIGHT next to the mains.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 12:04 GMT
#42
Yea i think that makes it really easy for zerg and toss to get a 3rd gas.
"Oh-My-GOD" ... "Is many mutas, Yes?"
tracer
Profile Joined March 2008
Korea (South)693 Posts
Last Edited: 2008-08-03 12:22:20
August 03 2008 12:20 GMT
#43
How would a zerg player go about breaking those eggs on plasma? Terrans can get tanks, tosses can just use goons. Not many early zerg units do over 10 damage... so you'd have to be hacking away at those eggs for a WHILE before they break until lurks.

Edit: Actually, tosses seem to have the advantage in that respect. Tank and lurk timings are pretty similar.
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 12:44 GMT
#44
Well... I guess mutas fly over or lurks break so zergs are stuck in their base till lair. Toss have the advantage cause even zeals can break that given some time.
"Oh-My-GOD" ... "Is many mutas, Yes?"
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
August 03 2008 12:47 GMT
#45
On August 03 2008 18:20 Vasoline73 wrote:
ROTK looks awful in my opinion, but I know it will make for some interesting games ala Bluestorm. Taking center control (like Bluestorm) will be very important


It will be less of a death lock compared to Blue Storm because I don't think you can guard both entrances and thus the complete middle. In BS that's easy.
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
August 03 2008 13:00 GMT
#46
First map: Return of the King = My name is Terran, I can turtle more.

IMO 2008 play on earlier 2000ish maps just don't work TvP .
[X]Domain - I just do the website. Nothing more.
trollbone
Profile Blog Joined July 2007
France1905 Posts
August 03 2008 13:35 GMT
#47
i like the new maps, interesting concept, new style of play, i hope hwagarando (dunno the name) stay !
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
August 03 2008 13:46 GMT
#48
So when can we download these and actually play on them rather than theorycraft endlessly here?
Tinithor
Profile Joined February 2008
United States1552 Posts
August 03 2008 13:50 GMT
#49
Yea thats what i was wondering.....
"Oh-My-GOD" ... "Is many mutas, Yes?"
catbert1
Profile Joined February 2007
Korea (South)111 Posts
August 03 2008 13:53 GMT
#50
that first map is guaranteed to have another 50 tvt proleague games on it

ive always wondered how it feels like to be a terran user and have nearly all the maps be made so they can have an advantage... must be nice !
RaGe
Profile Blog Joined July 2004
Belgium9945 Posts
August 03 2008 14:26 GMT
#51
these maps dont look balanced at all :\

we'll see I guess
Moderatorsometimes I get intimidated by the size of my right testicle
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
August 03 2008 14:43 GMT
#52
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?
tracer
Profile Joined March 2008
Korea (South)693 Posts
August 03 2008 15:04 GMT
#53
On August 03 2008 23:43 Too_MuchZerg wrote:
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?


True. That's interesting.
Kacas
Profile Joined July 2003
Brazil3143 Posts
August 03 2008 15:24 GMT
#54
On August 03 2008 18:57 ShloobeR wrote:
What they should do is make 1 out of 20 eggs be an ultralisk egg, and when you attack it a neutral ultralisk comes out and is like '>:D'.

that would add an exciting twist.


and when they kill the ultralisk it will drop an item?

lolololol so w3ish...

and i think all the minerals are visible, so the overload is not needed., only if you put in YOUR mineral to avoid been scouted.
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Narrator
Profile Blog Joined June 2004
United States868 Posts
August 03 2008 15:26 GMT
#55
RotK = Othello + Katrina + Andromeda + Wuthering Heights

It does look like Faoi, lol.

Plasma looks so cool. I like maps that are based around strategy. =D
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
August 03 2008 15:35 GMT
#56
Plasma looks very very nice

Return of the King just looks boring, nothing new, just wuthering heights + othello or something..
Lim Yo Hwan forever!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2008-08-03 16:31:33
August 03 2008 15:44 GMT
#57
On August 04 2008 00:04 tracer wrote:
Show nested quote +
On August 03 2008 23:43 Too_MuchZerg wrote:
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?


True. That's interesting.


nvm i understand now

theres minerals on either side of the eggs so its not an issue
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ForAdun
Profile Joined August 2007
Germany986 Posts
August 03 2008 15:55 GMT
#58
RotK looks great, hard to tell if there's an imbalance, every single square counts these days. I think on horizontal and vertical positions terran might be slightly better. Whatever, it's nice to see old design again.
I'm pretty sure Plasma is imbalanced in some matchups, at least I can't imagine it being balanced at all. I hope I'm wrong, please god.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 03 2008 16:08 GMT
#59
Protoss can probably clear the eggs the fastest, since it's first to get a unit that does more than 10 damage (Dragoon). Zealot won't work since it does 2x8 damage, not 16, so they'll end up doing only 2 damage per hit to the eggs.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 03 2008 16:22 GMT
#60
Before you go to a third page debating the balance issues the "zerg eggs" create, can we first confirm that they are eggs and not chrysalis? If it's eggs, it's basically an island map. If not, it's like any other map with temporary doodad barriers.
I <3 서지훈
Harem
Profile Joined November 2007
United States11390 Posts
August 03 2008 16:27 GMT
#61
On August 04 2008 01:22 LonelyMargarita wrote:
Before you go to a third page debating the balance issues the "zerg eggs" create, can we first confirm that they are eggs and not chrysalis? If it's eggs, it's basically an island map. If not, it's like any other map with temporary doodad barriers.

They are eggs, not chrysalis.
Moderator。◕‿◕。
cYaN
Profile Joined May 2004
Norway3322 Posts
August 03 2008 16:36 GMT
#62
They are 100% zerg eggs, just played it. rows of 5
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 03 2008 16:38 GMT
#63
But you can beat zerg eggs, they just take forever. Plasma is going to get thumbs down'd most of the time, I bet people feel uncomfortable playing on it.

ROTK seems so T>P. It's like they're really looking for the return of a a terran king.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 03 2008 16:43 GMT
#64
They can be Z eggs without having 10 armor. Do they have 10 armor?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 03 2008 16:59 GMT
#65
hahaha

I will be so surprised if return of the king isnt heavily terran favored, It has the center cliff of wuthering, but a lot less space to go around, no terrain for carrier abuse

wow
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
August 03 2008 17:01 GMT
#66
On August 04 2008 01:36 cYaN wrote:
They are 100% zerg eggs, just played it. rows of 5


i must be blind but where did u get the map from
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
trollbone
Profile Blog Joined July 2007
France1905 Posts
August 03 2008 17:02 GMT
#67
On August 04 2008 01:38 thunk wrote:
But you can beat zerg eggs, they just take forever. Plasma is going to get thumbs down'd most of the time, I bet people feel uncomfortable playing on it.


na they dont take forever. they have a lot of armor but not a lot of PV, lurkers kill them easily
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 03 2008 17:07 GMT
#68
Woo a badlands map! Awesome!

But i hope plasma turns out ok balance wise, because it looks interesting.
sAviOr...
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 03 2008 17:10 GMT
#69
On August 03 2008 23:43 Too_MuchZerg wrote:
hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion?

If that's the only way for T/P to get a scout in at first, couldn't you also mine the 32 mins from the patch on your side of the eggs to deny scouting vs T and P until scan or sair respectively?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 03 2008 17:11 GMT
#70
there are mins visible across every egg patch

pretty sure every race will have enough vision to drill through all the sections of eggs
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
TonyL2
Profile Blog Joined August 2007
England1953 Posts
August 03 2008 17:40 GMT
#71
I've got to say these maps look really good

Plasma looks the more interesting one though I think, reminds me of Rush Hour 3
Ghostclaws
Profile Blog Joined October 2006
114 Posts
Last Edited: 2008-08-04 01:41:00
August 03 2008 17:47 GMT
#72
Edit: oops missed thread

Apparently Andromeda is one of the maps they're keeping, too.

Plasma looks like it will have some interesting games; you could proxy in a lot of places though the scouting distances are pretty short. Don't know about ROTK though, hope it plays out ok.
hhjkkjhgffghhgg, hhjkkjhgffghgff
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 03 2008 18:02 GMT
#73
Lurks chew through the eggs with splash, i just tried it.

I don't know about tanks or protoss units though.
sAviOr...
Ozarugold
Profile Blog Joined February 2008
2716 Posts
August 03 2008 18:02 GMT
#74
Broodling, irradiate and storm all work on eggs, right?
this is my quote.
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
August 03 2008 18:25 GMT
#75
Both maps look insanely fun. By switching the minerals to the side wall rather than against the back natural I think it will somewhat eliminate the muta/worker problem that was on Namja.

I guess opening reaver will be common on Plasma due to splash and being able to hit multiple targets by targeting a middle egg.

I think both maps will be good for the OSL. Just hope they aren't terribly imbalanced.
ReapersSorrows
Profile Joined June 2008
China40 Posts
August 03 2008 18:29 GMT
#76
It's a glorious day guys.. the koreans copied a foreign map and called it ROTK's. hahaha, its gonna suck balls.
Cry smore! YES! UR TEARS SUSTAIN ME!
ray1234
Profile Joined October 2007
Canada679 Posts
August 03 2008 18:30 GMT
#77
uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers.
go OVERSKY MODE!
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
Last Edited: 2008-08-03 18:44:27
August 03 2008 18:40 GMT
#78
Nah, an archon would destroy them quite easily.

ROTK looks rly cool though, the island expansion might be slightly imbalanced toward P, since toss always gets shuttles eventually, regardless of the matchup.
#1 Flash Fan
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 03 2008 18:42 GMT
#79
Both of these look very, very interesting, I can't way to see them in action. Plasma I have some.. qualms about I guess looking at the tiny tiny ramps and the small mains. Should be interesting to see how play unfolds though and what egg-killing strategies people come up with. ROTK looks pretty interesting too, no resources in the center and so many cliffs/valleys.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2008-08-03 20:50:48
August 03 2008 20:46 GMT
#80
dark templars can kill eggs in only a few hits, so I guess we can expect some dt rushes?

edit: just tried it and it takes 7 dt hits ^^ so I guess maybe not, about dt rushes
blabberrrrr
TheTyranid
Profile Blog Joined April 2007
Russian Federation4333 Posts
August 03 2008 20:53 GMT
#81
Baaaaaaaaadlaaaaaaaaaaands! Such awesome but underused tileset.

I just knew they had to make a new badlands map. Persona and Forest failed so I pray this one works out.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 03 2008 21:37 GMT
#82
nto sure why you'd UL to rapidshare when rage already provides DDL links -_-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=76251
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
August 03 2008 21:44 GMT
#83
On August 04 2008 03:30 ray1234 wrote:
uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers.


eggs have 10 armor
Moderatormy tatsu loops r fuckin nice
Gaetele
Profile Blog Joined August 2007
Esper760 Posts
Last Edited: 2008-08-03 22:02:48
August 03 2008 22:01 GMT
#84
Nevermind, I stand corrected.
aka Ghostclaws
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
Last Edited: 2008-08-03 22:06:09
August 03 2008 22:05 GMT
#85
On August 03 2008 20:26 alffla wrote:
RETURN OF TEH KING LOOKS LIKE FAOI (sorta. .. lol)

+ Show Spoiler +
[image loading]


[image loading]

lol. I think the comparison shows how much ridiculously better the korean mapper is than me. Mine is "ok", while his is just plain "good". He uses the space so much better, whereas mine, even if at best is "well made", doesn't look well-planned, I dunno. I think in some ways mine is more comfortable maybe, as the mains go and without the really tight path. The middle ramps being so much closer though is the sacrifice, and I think the closeness of the ramps is a big part of what makes people not like Faoi. I like my islands more than the namja iyagi islands, but they're basically just python islands, so nothing really new or special. All-in-all, King just has a far more unique feel to it, presumably without encumbering gameplay with awkwardness. I think Faoi is limited in that it's closer to being not original than it is to being original, and the compromises of the map are inferior to King's. Mapping is so goddamn hard lol.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
Last Edited: 2008-08-03 22:09:20
August 03 2008 22:08 GMT
#86
just played 2 games on west vs some [alive] people on plasma


its a little imba for terran sadly. even while constantly killing the eggs in middle in tvz, z manages to get mutas before you can break the egg lines somehow


lower armor on eggs and i think it would be perfect



edit: rotk expos are a little too close, but it still plays very well in tvp
Nerve Gaming
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
August 03 2008 22:22 GMT
#87
I just have one question for ROTK

Can't terran siege from the island bases?
I just tried it out and it seems the main hatch/cc/nex is in tank range. However its not a cliff therefore the tanks can still be hit by goons and such.
It seems too wierd to be a mistake for an official OSL map. My question is: how imba is this to Z and P?
Gaetele
Profile Blog Joined August 2007
Esper760 Posts
August 03 2008 22:26 GMT
#88
I just did a bit of testing.

Dragoons will do 7.5 dmg/attack unupgraded to the eggs, unsieged Tanks will do 25 dmg/hit and sieged tanks will do 45 dmg/hit. Zerglings and Hydralisks both do 1 dmg every 2 hits, and Lurkers deal 10 dmg/hit to all in a line. The eggs are normal Zerg eggs, 200 hp/10 armor, they do not regenerate.

The ramps on Plasma are larger than the ramps on 815 - Dragoons and Tanks and other large units can move up and down them unimpeded. They can be blocked by a single Zealot/Probe/Zergling/Marine/SCV/Drone or what have you.

While this map may look like it has severe implications against Zerg, you have to realize - the eggs are excellent walls. Due to the time it takes to destroy them and the fact that all workers have enough sight to pass through the eggs with the small mineral patches on each side, Zerg can take a 3rd or 4th gas pretty quickly.
aka Ghostclaws
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
August 03 2008 22:27 GMT
#89
hah my favorite tactics is to stack some lurkers to middle of egg route and unburrow and when they try to get back right place to burrow back middle of eggs with hold lurkers :DDD.

One irritating bug though, my ultras got stuck at 7 clock base, couldn't move and do anything, just circlering around (just up at ramp).

replay of it:
http://files.filefront.com/stuckultrasrep/;11346457;/fileinfo.html
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 03 2008 22:36 GMT
#90
Lol plasma goes like this

Plasma is just a broken jank ass version of Neo Arkanoid that gives zerg even more power some power to terran cuz of lift off and no power until air or bigger army to toss cuz im pretty sure workers can go though the eggs so overlord = free site

Terran vs Terran old school 2 starport into slow macro build if it doesn work

ZvAnything Zerg will send out his overlord to min patches and mass expo T-T
I have ass for brains so,
even when I shit I'm droping knowledge.
ray1234
Profile Joined October 2007
Canada679 Posts
Last Edited: 2008-08-03 23:14:43
August 03 2008 23:12 GMT
#91
On August 04 2008 06:44 FakeSteve[TPR] wrote:
Show nested quote +
On August 04 2008 03:30 ray1234 wrote:
uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers.


eggs have 10 armor


hence toss needs reavers (or storm) to kill eggs cause zealots and goons will take forever (goons better but egg is small unit -> 5 dmg per hit?)

zerg need lurkers or ultras..

im just saying the strategies seem more limiting for toss and zerg on this map
go OVERSKY MODE!
Tinithor
Profile Joined February 2008
United States1552 Posts
August 04 2008 00:16 GMT
#92
I played a couple games on plasma, the eggs dont take TOO long to break atleast for terran. Tanks kill them FAST, so in TvP its not really an issue. TvZ it can take quite a while to break through with marines, but since they are small units you only need to clear a single line.

All in all i like it, its a nice break from the norm in basically every way (even tileset).
"Oh-My-GOD" ... "Is many mutas, Yes?"
WorldCommunist8
Profile Joined August 2007
United States226 Posts
August 04 2008 00:41 GMT
#93
Can scouting workers fit through? Because if not, Plasma gives a strategical advantage to Zerg IMO, because the ovie can scout at least. It'll be interesting to see if pros have to play blind.
You're toast, R1CH
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
August 04 2008 00:52 GMT
#94
rotk seems really generic and a clone of all the other macro maps played lately but i cant wait to see the pros play on plasma
OMG you nasty gurl
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 04 2008 01:02 GMT
#95
The scout workers can fit through, that why those min patches are next to them.
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
August 04 2008 01:04 GMT
#96
On August 04 2008 09:41 WorldCommunist8 wrote:
Can scouting workers fit through? Because if not, Plasma gives a strategical advantage to Zerg IMO, because the ovie can scout at least. It'll be interesting to see if pros have to play blind.

Like an island map?

First sight this seems it will work a lot like arkanoid with the walls and very easy to get naturals. But one of the naturals is gasless I think, so maybe zerg won't be as good. And to the person who said that zergs can use an overlord to find sight of another expansion to get it or terrans can use lift off, I think the mineral patches placed near the eggs allow probes to jump the walls. Not sure though, but it seems likely.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 04 2008 01:15 GMT
#97
all races can scout through the eggs

people need to realize that when they comment on the map
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
August 04 2008 01:32 GMT
#98
eh most people just like to call something out of the ordinary imba, gay, stupid, over the top, and bunch of other crap.
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
August 04 2008 01:58 GMT
#99
No one on West I've played likes Plasma. Although, Return of the King has a minor flaw or two



Crazie-Penguin; I suggest you play some games before judging. It really is out of the ordinary and I love where Rose.of.Dream was going with the ideas, but it just doesn't work out.



TvZ, Zerg manhandles with Muta harass being almost unstoppable and lurkers camping whichever EGG line you broke. Once defilers come out, it's GG for Terrans. Just get camped by constant Swarm + lurker camp. I've really been trying my hardest in this match up. Only solution is drops, but some zergs are already getting spare scourages early to anticipate drops. Frustrating.

TvP, Protoss just masses up to 200/200 with upgrades and moves out. The eggs aren't a big deal, but the close quarters makes the map a little too spam happy (considering you spawn middle and your opponent is top or bottom). Using Dropships and Shuttles is almost a must from experience.

TvT, Well... just a big turtle war. First to unsiege and move tends to lose. Eggs aren't a problem.



I played as Zerg as well and noticed Z just gets to tech/mass up and Muta harass without worrying about the eggs breaking.


Miners / Scouts can fit through the lines. Terran 2rax rushing is a bit of a risk. It depends on if your opponent expos and WHICH expo your opponent goes for.


I liked how some GsP members were trying turtling and massing Dropship/Shuttles and units then moving out at 200, but it's a little bleh.



Just my experience so far.
Nerve Gaming
tracer
Profile Joined March 2008
Korea (South)693 Posts
Last Edited: 2008-08-04 02:28:28
August 04 2008 02:27 GMT
#100
Aren't there small mineral patches on each side of the egg walls to allow ANY race to mineral click their way through, not just zerg?

Edit: Yea, just checked and there are, so zerg doesn't really have an advantage with overlord scouting.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
Last Edited: 2008-08-04 02:30:46
August 04 2008 02:29 GMT
#101
Wow, these maps look really original... Interesting, but I am going to assume they have some balancing issues.

EDIT: Nevermind, they aren't that original, but they are interesting.
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 04 2008 02:32 GMT
#102
Yeah I saw a zerg just completely annihilate a turreted up terran with muta harass. It seems so difficult to cover because your main isn't at the edge so it can be attacked from all sides.. I expect ZvT to be pretty imbalanced unless a radical counter can be discovered.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 04 2008 02:40 GMT
#103
not to mention zerg doesnt really have to invest in early lings sunkens, and can take a third or fourth on a semi island really easy
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 04 2008 02:42 GMT
#104
plasma looks fucking crazy, its simply art yet.. i cant see that it would stay long.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2008-08-04 02:46:01
August 04 2008 02:44 GMT
#105
On August 04 2008 08:12 ray1234 wrote:
Show nested quote +
On August 04 2008 06:44 FakeSteve[TPR] wrote:
On August 04 2008 03:30 ray1234 wrote:
uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers.


eggs have 10 armor


hence toss needs reavers (or storm) to kill eggs cause zealots and goons will take forever (goons better but egg is small unit -> 5 dmg per hit?)

zerg need lurkers or ultras..

im just saying the strategies seem more limiting for toss and zerg on this map


5 damage per hit is fine

i mean really, you think a terran can kill them with tanks before a protoss can with goons? with the number of each players have at any given time early to mid-game?
Moderatormy tatsu loops r fuckin nice
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
August 04 2008 02:54 GMT
#106
Is it me or does plasma platforms seem quite small to fit alot of buildings on them
I have ass for brains so,
even when I shit I'm droping knowledge.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 04 2008 03:05 GMT
#107
On August 04 2008 11:54 IzzyCraft wrote:
Is it me or does plasma platforms seem quite small to fit alot of buildings on them

build on the lower ground
blabberrrrr
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 04 2008 03:25 GMT
#108
Btw Plasma is a "timed" island map, meaning players can make it land map by killing those zerg eggs.
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
August 04 2008 04:15 GMT
#109
i can see high shuttle/reaver play in zvp making it hard for zerg to do anything unless it does 1 hatch muta...

im going to try the map when it times out :D
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
August 04 2008 04:34 GMT
#110
People in [gm] telling me Plasma is being discussed right now in OGN.


Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ...
Nerve Gaming
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 04 2008 04:58 GMT
#111
On August 04 2008 13:34 NerveGaming wrote:
People in [gm] telling me Plasma is being discussed right now in OGN.


Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ...


hahaha

I was wondering if people would do that, but I thought only perhaps boxerish players would try it
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
OneOther
Profile Blog Joined August 2004
United States10774 Posts
August 04 2008 05:26 GMT
#112
On August 04 2008 13:34 NerveGaming wrote:
People in [gm] telling me Plasma is being discussed right now in OGN.


Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ...

lol look who's back
Kingsp4de20
Profile Blog Joined February 2007
United States716 Posts
August 04 2008 06:21 GMT
#113
Those maps look sick, some good games gonna be played on those for sure.
d.arkive
Profile Blog Joined January 2007
United States843 Posts
August 04 2008 06:49 GMT
#114
Cheese wise, zerg are going to have such a hard time on Plasma. Terran can float buildings, Protoss can proxy or fast rush air to get center, and Zerg can do... nothing...

... or that's what theorycrafting with Tuna says...
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
Carefree
Profile Blog Joined November 2007
United States1571 Posts
August 04 2008 06:57 GMT
#115
On August 04 2008 15:49 d.arkive wrote:
Cheese wise, zerg are going to have such a hard time on Plasma. Terran can float buildings, Protoss can proxy or fast rush air to get center, and Zerg can do... nothing...

... or that's what theorycrafting with Tuna says...


1 base muta for the win haha. I wonder what the timing on that is compared to normal cannon/marine timing.
DebOnAire - 「 Bisu[Shield] 」
Specialist
Profile Blog Joined April 2007
United States803 Posts
August 04 2008 07:17 GMT
#116
Do spider mines go for eggs? I know they do for larvae haha
Carefree
Profile Blog Joined November 2007
United States1571 Posts
Last Edited: 2008-08-04 07:39:20
August 04 2008 07:18 GMT
#117
On August 04 2008 16:17 LiLu wrote:
Do spider mines go for eggs? I know they do for larvae haha


I would imagine that since other units do not auto attack the eggs, spider mines won't either.

Edit: I just tested it, mines don't attack eggs.
DebOnAire - 「 Bisu[Shield] 」
Ting
Profile Joined July 2008
Canada14 Posts
August 04 2008 07:28 GMT
#118
Can a pylon on one side of the eggs power a building on the other side? Cuz then toss can build gates in ur base with an indestructible pylon
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 04 2008 07:34 GMT
#119
On August 04 2008 16:28 Ting wrote:
Can a pylon on one side of the eggs power a building on the other side? Cuz then toss can build gates in ur base with an indestructible pylon

you can on the egg walls that go into the middle portion of the map
blabberrrrr
.kaz
Profile Blog Joined January 2007
1963 Posts
Last Edited: 2008-08-04 07:40:19
August 04 2008 07:39 GMT
#120
On August 04 2008 16:18 Carefree Me wrote:
Show nested quote +
On August 04 2008 16:17 LiLu wrote:
Do spider mines go for eggs? I know they do for larvae haha


I would imagine that since other units do not auto attack the eggs, spider mines won't either.


Nvm, answered before posted.
Pressure - "rock is the defender of justice" 이병민 / 박영민 Hwaiting~
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
August 04 2008 08:01 GMT
#121
The center part of Return of the King reminds me of Baekmagoji's center.
This could be one of those maps where terran whores up the center and protoss deploys carrier plays over the center edges. Maybe even sneaking arbiters over the thin, partly non-buildable edges of the center high ground.

At first glimpse, the map looks really hard for a zerg to maneuver ground forces around in ZvT.


Plasma looks too weird to comment atm! ^^
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
NerveGaming
Profile Joined June 2008
Korea (South)36 Posts
Last Edited: 2008-08-04 08:19:00
August 04 2008 08:04 GMT
#122
On August 04 2008 14:26 OneOther wrote:
Show nested quote +
On August 04 2008 13:34 NerveGaming wrote:
People in [gm] telling me Plasma is being discussed right now in OGN.


Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ...

lol look who's back


hihi =D

Glad I can be back! Have to get back in the grove > _ <



Edit: Plasma is like the Gorky for Zerg(Muta / Guardian) and Protoss(Carrier). This toss player had 3 carriers by the time I broke through the egg lines. I was bottom left he was top left.

Nerve Gaming
Vivi57
Profile Blog Joined September 2007
United States6599 Posts
August 04 2008 08:36 GMT
#123
Plasma looks awesome. I'm betting that people will be screaming imba at one matchup during the start of the season, then screaming imba for a completely different one as the map is slowly figured out.

If nothing else, it will be different and force people to think.
Flash hwaiting! Nal_rA forever!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 04 2008 12:49 GMT
#124
btw, the lowground mineral blocks have 32 minerals for anyone who can't be bothered to open the map.

Blue has such a different mineral formation, I wonder if it mines slower or faster than the other two?

I'd like to see boxer's base move to one of the middle expos :D

You can't drone drill the eggs out of the way can you?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
DragoonPK
Profile Blog Joined July 2007
3259 Posts
August 04 2008 12:56 GMT
#125
God plasma is the king of retarded maps!
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
August 05 2008 16:41 GMT
#126
The harvest mineral scouting will also allow cheese to occur with terrans and protoss, i'm sure people will mine out the scouting mineral patch out as soon as possible to prevent this.

"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Tinithor
Profile Joined February 2008
United States1552 Posts
August 05 2008 19:15 GMT
#127
It takes 4 trips to completely mine out those mineral patches and they are rather far away so i don't think anyone will do it fast enough to stop cheese.
"Oh-My-GOD" ... "Is many mutas, Yes?"
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 05 2008 19:28 GMT
#128
I just want to say, for the record, that I see no way rotk will be balanced tvp

t>>p
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
kiero
Profile Joined May 2007
Canada136 Posts
August 06 2008 03:44 GMT
#129
Groundbreak (somewhat) news: Return of the king has semi unbalanced gas positions. While playing the top right, my terran scv was building a refinery, and managed to pop out on the island after completion. Thankfully, I have been unable to replicate it again thus far. Top left looks like it should work too.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
August 07 2008 04:01 GMT
#130
On August 06 2008 12:44 kiero wrote:
Groundbreak (somewhat) news: Return of the king has semi unbalanced gas positions. While playing the top right, my terran scv was building a refinery, and managed to pop out on the island after completion. Thankfully, I have been unable to replicate it again thus far. Top left looks like it should work too.
wow lol, guess they didn't test the maps as much as I thought they would.
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