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Forum Index > BW General |
Tinithor
United States1552 Posts
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mrmin123
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Korea (South)2971 Posts
Second: Plasma | ||
Tinithor
United States1552 Posts
I've like never seen a map with the tileset Plasma has, what's that tileset called? | ||
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mrmin123
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Korea (South)2971 Posts
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Spenguin
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Australia3316 Posts
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SpiritoftheTunA
United States20903 Posts
the size of plasma's ramps is interesting. is that 815 size? either way plasma's probably what i'm most excited about | ||
Tinithor
United States1552 Posts
Edit: plasma that is | ||
PH
United States6173 Posts
Btw...does anyone else think Plasma is going to favor Zerg with those tiny mains? | ||
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mrmin123
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Korea (South)2971 Posts
The first part of the article is just talking about the upcoming Starleague. Return of the King: 4인용 맵 ‘왕의 귀환’은 예전 ‘남자 이야기’ 맵을 연상시키는 언덕 중심의 힘 싸움 맵으로 본진을 둘러싼 협곡과 뒷마당에 섬 멀티 활용여부가 경기를 결정짓는 주요 요인이 될 것으로 보인다. The 4-player map 'Return of the King' is an evolution of the old 'Namja Iyagi' map, where the high-terrain center is expected to be the center of action. The valleys surrounding the mains and the 'backyard' island expansion usage are expected to be the primary factors of games on this map. Plasma: ‘플라즈마’는 3인용 시간형 섬맵으로 맵 곳곳을 막고 있는 저그의 에그를 어떻게 파괴하느냐에 따라 색다른 양상의 경기가 나올 것으로 예상된다. Plasma is a 3-player island map with many zerg eggs (chrysalis?) blocking the different routes. It is theorized that the gameplay of the map will change game to game, depending on how the players destroy the eggs to open up new routes. | ||
Vasoline73
United States7760 Posts
Plasma I can't really make out from its small picture but are those dwebs? Will be interesting to watch either way | ||
Tinithor
United States1552 Posts
Either way it adds a kinda monty hall feel to it. I'm guesssing the min patches are there to jump it with scv? | ||
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mrmin123
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Korea (South)2971 Posts
And Vasoline's Return of the King is probably a more proper name. | ||
iPF[Div]
Spain572 Posts
and question, and those white dots in plasma, terrain, doodads, or those shardin kyardin w/e crystals? | ||
SpiritoftheTunA
United States20903 Posts
obviously i'm a genius | ||
SpiritoftheTunA
United States20903 Posts
On August 03 2008 18:27 yOko[LuNyA] wrote: they might as well rename the first one terranrapeshit, the cliffing possibilities are so freaking rigged. durr the first gas nat isnt cliffable and the only thing you really need a shuttle to defend is your main via the back min only... and its a risk for htem to try and drop it too cause they have to go through your main... i dont see how the clifing is worse than othello at all | ||
Jonteman
Sweden644 Posts
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eX-Corgh
Russian Federation386 Posts
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Tinithor
United States1552 Posts
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joewest
United States167 Posts
Plasma??? Can't make anything out till the nature of the doodads is revealed. | ||
Tinithor
United States1552 Posts
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Aesop
Hungary11269 Posts
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ChaoSbringer
Australia1382 Posts
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Tinithor
United States1552 Posts
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Orome
Switzerland11984 Posts
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Realpenguin
8253 Posts
i'd love to see what the pros come up with on it. | ||
iPF[Div]
Spain572 Posts
On August 03 2008 18:30 SpiritoftheTuna wrote: Show nested quote + On August 03 2008 18:27 yOko[LuNyA] wrote: they might as well rename the first one terranrapeshit, the cliffing possibilities are so freaking rigged. durr the first gas nat isnt cliffable and the only thing you really need a shuttle to defend is your main via the back min only... and its a risk for htem to try and drop it too cause they have to go through your main... i dont see how the clifing is worse than othello at all remember LT and how inbetween the bottom left bases there is that small strip of land that sometimes terran players would put tanks at and then use a floating rax to seige gates and etc? well in rotk, the bases are much smaller it appears, and that narrow strip of land will extend much greater, im pretty sure that the only thing out of a seiged tank against the wall's range is the nexus and if our place our first pylon right next to it. i hope im wrong, but i see 2fact tank rush becoming very popular. | ||
Tinithor
United States1552 Posts
Slow drop to EASY defend island would be great. | ||
ShloobeR
Korea (South)3809 Posts
that would add an exciting twist. | ||
Tinithor
United States1552 Posts
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Ivs
Australia139 Posts
Hope the eggs dont take 20 minutes to kill. Also it looks like there could be some positional imba due to the break in symmetry. Hard to tell. | ||
Tinithor
United States1552 Posts
On August 03 2008 19:01 Ivs wrote: Notice the mineral patches next to the eggs on Plasma, workers get a free ride to the other side by mining the other side's mineral. That means you hide expos anywhere you want! Hope the eggs dont take 20 minutes to kill. Also it looks like there could be some positional imba due to the break in symmetry. Hard to tell. I dunn see much imba on the map except perhaps the bottom right lifted expo is a bit easier to hold because the way the ramp is angled. | ||
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Aesop
Hungary11269 Posts
Top left against right hand is gasexpo vs. gasexpo. Right against bottom left is min only vs. min only. | ||
Ry-Masta-T
United States478 Posts
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Daigomi
South Africa4316 Posts
I'll probably do an FE on these again once the Proleague and MSL maps are out as well. | ||
stambe
Bulgaria492 Posts
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Nightmarjoo
United States3360 Posts
Plasma looks great to watch, but you won't catch me playing it outside of a play/obs. The eggs at 9 are begging to be nuked. I kind of wish the "nat" had gas and the other expo was min only, but I don't spose it matters too much anyway. | ||
Carkling
Germany169 Posts
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alffla
Hong Kong20321 Posts
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SnowFantasy
4173 Posts
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AltaiR_
Korea (South)922 Posts
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tracer
Korea (South)693 Posts
I like how the island expos are like RIGHT next to the mains. | ||
Tinithor
United States1552 Posts
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tracer
Korea (South)693 Posts
Edit: Actually, tosses seem to have the advantage in that respect. Tank and lurk timings are pretty similar. | ||
Tinithor
United States1552 Posts
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BlackStar
Netherlands3029 Posts
On August 03 2008 18:20 Vasoline73 wrote: ROTK looks awful in my opinion, but I know it will make for some interesting games ala Bluestorm. Taking center control (like Bluestorm) will be very important It will be less of a death lock compared to Blue Storm because I don't think you can guard both entrances and thus the complete middle. In BS that's easy. | ||
[X]Ken_D
United States4650 Posts
IMO 2008 play on earlier 2000ish maps just don't work TvP . | ||
trollbone
France1905 Posts
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ZenDeX
Philippines2916 Posts
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Tinithor
United States1552 Posts
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catbert1
Korea (South)111 Posts
ive always wondered how it feels like to be a terran user and have nearly all the maps be made so they can have an advantage... must be nice ! | ||
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RaGe
Belgium9945 Posts
we'll see I guess | ||
Too_MuchZerg
Finland2818 Posts
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tracer
Korea (South)693 Posts
On August 03 2008 23:43 Too_MuchZerg wrote: hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion? True. That's interesting. | ||
Kacas
Brazil3143 Posts
On August 03 2008 18:57 ShloobeR wrote: What they should do is make 1 out of 20 eggs be an ultralisk egg, and when you attack it a neutral ultralisk comes out and is like '>:D'. that would add an exciting twist. and when they kill the ultralisk it will drop an item? lolololol so w3ish... and i think all the minerals are visible, so the overload is not needed., only if you put in YOUR mineral to avoid been scouted. | ||
Narrator
United States868 Posts
It does look like Faoi, lol. Plasma looks so cool. I like maps that are based around strategy. =D | ||
Zoler
Sweden6339 Posts
![]() Return of the King just looks boring, nothing new, just wuthering heights + othello or something.. | ||
SoMuchBetter
Australia10606 Posts
On August 04 2008 00:04 tracer wrote: Show nested quote + On August 03 2008 23:43 Too_MuchZerg wrote: hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion? True. That's interesting. nvm i understand now theres minerals on either side of the eggs so its not an issue | ||
ForAdun
Germany986 Posts
I'm pretty sure Plasma is imbalanced in some matchups, at least I can't imagine it being balanced at all. I hope I'm wrong, please god. | ||
Jyvblamo
Canada13788 Posts
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LonelyMargarita
1845 Posts
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Harem
United States11390 Posts
On August 04 2008 01:22 LonelyMargarita wrote: Before you go to a third page debating the balance issues the "zerg eggs" create, can we first confirm that they are eggs and not chrysalis? If it's eggs, it's basically an island map. If not, it's like any other map with temporary doodad barriers. They are eggs, not chrysalis. | ||
cYaN
Norway3322 Posts
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thunk
United States6233 Posts
ROTK seems so T>P. It's like they're really looking for the return of a a terran king. | ||
Tropics
United Kingdom1132 Posts
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fusionsdf
Canada15390 Posts
I will be so surprised if return of the king isnt heavily terran favored, It has the center cliff of wuthering, but a lot less space to go around, no terrain for carrier abuse wow | ||
SoMuchBetter
Australia10606 Posts
On August 04 2008 01:36 cYaN wrote: They are 100% zerg eggs, just played it. rows of 5 i must be blind but where did u get the map from | ||
trollbone
France1905 Posts
On August 04 2008 01:38 thunk wrote: But you can beat zerg eggs, they just take forever. Plasma is going to get thumbs down'd most of the time, I bet people feel uncomfortable playing on it. na they dont take forever. they have a lot of armor but not a lot of PV, lurkers kill them easily | ||
Camlito
Australia4040 Posts
But i hope plasma turns out ok balance wise, because it looks interesting. | ||
sixghost
United States2096 Posts
On August 03 2008 23:43 Too_MuchZerg wrote: hmm can't zerg use overlord to spot mineral and then use drones to hop over zerg egg and then plant expansion? If that's the only way for T/P to get a scout in at first, couldn't you also mine the 32 mins from the patch on your side of the eggs to deny scouting vs T and P until scan or sair respectively? | ||
fusionsdf
Canada15390 Posts
pretty sure every race will have enough vision to drill through all the sections of eggs | ||
TonyL2
England1953 Posts
![]() Plasma looks the more interesting one though I think, reminds me of Rush Hour 3 | ||
Ghostclaws
114 Posts
Apparently Andromeda is one of the maps they're keeping, too. Plasma looks like it will have some interesting games; you could proxy in a lot of places though the scouting distances are pretty short. Don't know about ROTK though, hope it plays out ok. | ||
Camlito
Australia4040 Posts
I don't know about tanks or protoss units though. | ||
Ozarugold
2716 Posts
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DeadVessel
United States6269 Posts
I guess opening reaver will be common on Plasma due to splash and being able to hit multiple targets by targeting a middle egg. I think both maps will be good for the OSL. Just hope they aren't terribly imbalanced. | ||
ReapersSorrows
China40 Posts
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ray1234
Canada679 Posts
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Ra.Xor.2
United States1784 Posts
ROTK looks rly cool though, the island expansion might be slightly imbalanced toward P, since toss always gets shuttles eventually, regardless of the matchup. | ||
calgar
United States1277 Posts
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blabber
United States4448 Posts
edit: just tried it and it takes 7 dt hits ^^ so I guess maybe not, about dt rushes | ||
TheTyranid
Russian Federation4333 Posts
I just knew they had to make a new badlands map. Persona and Forest failed so I pray this one works out. | ||
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thedeadhaji
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39489 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=76251 | ||
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FakeSteve[TPR]
Valhalla18444 Posts
On August 04 2008 03:30 ray1234 wrote: uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers. eggs have 10 armor | ||
Gaetele
Esper760 Posts
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Nightmarjoo
United States3360 Posts
On August 03 2008 20:26 alffla wrote: RETURN OF TEH KING LOOKS LIKE FAOI (sorta. .. lol) + Show Spoiler + ![]() ![]() lol. I think the comparison shows how much ridiculously better the korean mapper is than me. Mine is "ok", while his is just plain "good". He uses the space so much better, whereas mine, even if at best is "well made", doesn't look well-planned, I dunno. I think in some ways mine is more comfortable maybe, as the mains go and without the really tight path. The middle ramps being so much closer though is the sacrifice, and I think the closeness of the ramps is a big part of what makes people not like Faoi. I like my islands more than the namja iyagi islands, but they're basically just python islands, so nothing really new or special. All-in-all, King just has a far more unique feel to it, presumably without encumbering gameplay with awkwardness. I think Faoi is limited in that it's closer to being not original than it is to being original, and the compromises of the map are inferior to King's. Mapping is so goddamn hard lol. | ||
NerveGaming
Korea (South)36 Posts
its a little imba for terran sadly. even while constantly killing the eggs in middle in tvz, z manages to get mutas before you can break the egg lines somehow lower armor on eggs and i think it would be perfect edit: rotk expos are a little too close, but it still plays very well in tvp | ||
o3.power91
Bahrain5288 Posts
Can't terran siege from the island bases? I just tried it out and it seems the main hatch/cc/nex is in tank range. However its not a cliff therefore the tanks can still be hit by goons and such. It seems too wierd to be a mistake for an official OSL map. My question is: how imba is this to Z and P? | ||
Gaetele
Esper760 Posts
Dragoons will do 7.5 dmg/attack unupgraded to the eggs, unsieged Tanks will do 25 dmg/hit and sieged tanks will do 45 dmg/hit. Zerglings and Hydralisks both do 1 dmg every 2 hits, and Lurkers deal 10 dmg/hit to all in a line. The eggs are normal Zerg eggs, 200 hp/10 armor, they do not regenerate. The ramps on Plasma are larger than the ramps on 815 - Dragoons and Tanks and other large units can move up and down them unimpeded. They can be blocked by a single Zealot/Probe/Zergling/Marine/SCV/Drone or what have you. While this map may look like it has severe implications against Zerg, you have to realize - the eggs are excellent walls. Due to the time it takes to destroy them and the fact that all workers have enough sight to pass through the eggs with the small mineral patches on each side, Zerg can take a 3rd or 4th gas pretty quickly. | ||
Too_MuchZerg
Finland2818 Posts
One irritating bug though, my ultras got stuck at 7 clock base, couldn't move and do anything, just circlering around (just up at ramp). replay of it: http://files.filefront.com/stuckultrasrep/;11346457;/fileinfo.html | ||
IzzyCraft
United States4487 Posts
Plasma is just a broken jank ass version of Neo Arkanoid that gives zerg even more power some power to terran cuz of lift off and no power until air or bigger army to toss cuz im pretty sure workers can go though the eggs so overlord = free site Terran vs Terran old school 2 starport into slow macro build if it doesn work ZvAnything Zerg will send out his overlord to min patches and mass expo T-T | ||
ray1234
Canada679 Posts
On August 04 2008 06:44 FakeSteve[TPR] wrote: Show nested quote + On August 04 2008 03:30 ray1234 wrote: uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers. eggs have 10 armor hence toss needs reavers (or storm) to kill eggs cause zealots and goons will take forever (goons better but egg is small unit -> 5 dmg per hit?) zerg need lurkers or ultras.. im just saying the strategies seem more limiting for toss and zerg on this map | ||
Tinithor
United States1552 Posts
All in all i like it, its a nice break from the norm in basically every way (even tileset). | ||
WorldCommunist8
United States226 Posts
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Kuja900
United States3564 Posts
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cgrinker
United States3824 Posts
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crazie-penguin
United States1253 Posts
On August 04 2008 09:41 WorldCommunist8 wrote: Can scouting workers fit through? Because if not, Plasma gives a strategical advantage to Zerg IMO, because the ovie can scout at least. It'll be interesting to see if pros have to play blind. Like an island map? ![]() First sight this seems it will work a lot like arkanoid with the walls and very easy to get naturals. But one of the naturals is gasless I think, so maybe zerg won't be as good. And to the person who said that zergs can use an overlord to find sight of another expansion to get it or terrans can use lift off, I think the mineral patches placed near the eggs allow probes to jump the walls. Not sure though, but it seems likely. | ||
fusionsdf
Canada15390 Posts
people need to realize that when they comment on the map | ||
crazie-penguin
United States1253 Posts
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NerveGaming
Korea (South)36 Posts
Crazie-Penguin; I suggest you play some games before judging. It really is out of the ordinary and I love where Rose.of.Dream was going with the ideas, but it just doesn't work out. TvZ, Zerg manhandles with Muta harass being almost unstoppable and lurkers camping whichever EGG line you broke. Once defilers come out, it's GG for Terrans. Just get camped by constant Swarm + lurker camp. I've really been trying my hardest in this match up. Only solution is drops, but some zergs are already getting spare scourages early to anticipate drops. Frustrating. TvP, Protoss just masses up to 200/200 with upgrades and moves out. The eggs aren't a big deal, but the close quarters makes the map a little too spam happy (considering you spawn middle and your opponent is top or bottom). Using Dropships and Shuttles is almost a must from experience. TvT, Well... just a big turtle war. First to unsiege and move tends to lose. Eggs aren't a problem. I played as Zerg as well and noticed Z just gets to tech/mass up and Muta harass without worrying about the eggs breaking. Miners / Scouts can fit through the lines. Terran 2rax rushing is a bit of a risk. It depends on if your opponent expos and WHICH expo your opponent goes for. I liked how some GsP members were trying turtling and massing Dropship/Shuttles and units then moving out at 200, but it's a little bleh. Just my experience so far. | ||
tracer
Korea (South)693 Posts
Edit: Yea, just checked and there are, so zerg doesn't really have an advantage with overlord scouting. | ||
Archaic
United States4024 Posts
EDIT: Nevermind, they aren't that original, but they are interesting. | ||
calgar
United States1277 Posts
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fusionsdf
Canada15390 Posts
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Raithed
China7078 Posts
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FakeSteve[TPR]
Valhalla18444 Posts
On August 04 2008 08:12 ray1234 wrote: Show nested quote + On August 04 2008 06:44 FakeSteve[TPR] wrote: On August 04 2008 03:30 ray1234 wrote: uhh... egg map seems terran imba... tanks are really good at killing eggs, where as toss would have to go out of the way to get reavers and for zerg lurkers. eggs have 10 armor hence toss needs reavers (or storm) to kill eggs cause zealots and goons will take forever (goons better but egg is small unit -> 5 dmg per hit?) zerg need lurkers or ultras.. im just saying the strategies seem more limiting for toss and zerg on this map 5 damage per hit is fine i mean really, you think a terran can kill them with tanks before a protoss can with goons? with the number of each players have at any given time early to mid-game? | ||
IzzyCraft
United States4487 Posts
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blabber
United States4448 Posts
On August 04 2008 11:54 IzzyCraft wrote: Is it me or does plasma platforms seem quite small to fit alot of buildings on them build on the lower ground | ||
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OneOther
United States10774 Posts
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WindCalibur
Canada938 Posts
im going to try the map when it times out :D | ||
NerveGaming
Korea (South)36 Posts
Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ... | ||
fusionsdf
Canada15390 Posts
On August 04 2008 13:34 NerveGaming wrote: People in [gm] telling me Plasma is being discussed right now in OGN. Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ... hahaha I was wondering if people would do that, but I thought only perhaps boxerish players would try it | ||
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OneOther
United States10774 Posts
On August 04 2008 13:34 NerveGaming wrote: People in [gm] telling me Plasma is being discussed right now in OGN. Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ... lol look who's back | ||
Kingsp4de20
United States716 Posts
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d.arkive
United States843 Posts
... or that's what theorycrafting with Tuna says... | ||
Carefree
United States1571 Posts
On August 04 2008 15:49 d.arkive wrote: Cheese wise, zerg are going to have such a hard time on Plasma. Terran can float buildings, Protoss can proxy or fast rush air to get center, and Zerg can do... nothing... ... or that's what theorycrafting with Tuna says... 1 base muta for the win haha. I wonder what the timing on that is compared to normal cannon/marine timing. | ||
Specialist
United States803 Posts
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Carefree
United States1571 Posts
On August 04 2008 16:17 LiLu wrote: Do spider mines go for eggs? I know they do for larvae haha I would imagine that since other units do not auto attack the eggs, spider mines won't either. Edit: I just tested it, mines don't attack eggs. | ||
Ting
Canada14 Posts
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blabber
United States4448 Posts
On August 04 2008 16:28 Ting wrote: Can a pylon on one side of the eggs power a building on the other side? Cuz then toss can build gates in ur base with an indestructible pylon you can on the egg walls that go into the middle portion of the map | ||
.kaz
1963 Posts
On August 04 2008 16:18 Carefree Me wrote: Show nested quote + On August 04 2008 16:17 LiLu wrote: Do spider mines go for eggs? I know they do for larvae haha I would imagine that since other units do not auto attack the eggs, spider mines won't either. Nvm, answered before posted. | ||
GinNtoniC
Sweden2945 Posts
This could be one of those maps where terran whores up the center and protoss deploys carrier plays over the center edges. Maybe even sneaking arbiters over the thin, partly non-buildable edges of the center high ground. At first glimpse, the map looks really hard for a zerg to maneuver ground forces around in ZvT. Plasma looks too weird to comment atm! ^^ | ||
NerveGaming
Korea (South)36 Posts
On August 04 2008 14:26 OneOther wrote: Show nested quote + On August 04 2008 13:34 NerveGaming wrote: People in [gm] telling me Plasma is being discussed right now in OGN. Lot of people get their first 4 workers and get rid of the minerals you use to scout. Even witht he early neglect for economy, you can still be even with someone who is going quick drop. Too imbalanced; especially TvZ... lol look who's back hihi =D Glad I can be back! Have to get back in the grove > _ < Edit: Plasma is like the Gorky for Zerg(Muta / Guardian) and Protoss(Carrier). This toss player had 3 carriers by the time I broke through the egg lines. I was bottom left he was top left. ![]() | ||
Vivi57
United States6599 Posts
If nothing else, it will be different and force people to think. | ||
Nightmarjoo
United States3360 Posts
Blue has such a different mineral formation, I wonder if it mines slower or faster than the other two? I'd like to see boxer's base move to one of the middle expos :D You can't drone drill the eggs out of the way can you? | ||
DragoonPK
3259 Posts
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bubblegumbo
Taiwan1296 Posts
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Tinithor
United States1552 Posts
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fusionsdf
Canada15390 Posts
t>>p | ||
kiero
Canada136 Posts
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VIB
Brazil3567 Posts
On August 06 2008 12:44 kiero wrote: wow lol, guess they didn't test the maps as much as I thought they would.Groundbreak (somewhat) news: Return of the king has semi unbalanced gas positions. While playing the top right, my terran scv was building a refinery, and managed to pop out on the island after completion. Thankfully, I have been unable to replicate it again thus far. Top left looks like it should work too. | ||
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