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[Maps] Selected maps from BWM - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
Carkling
Profile Blog Joined January 2008
Germany169 Posts
Last Edited: 2008-06-26 22:06:40
June 26 2008 22:05 GMT
#21
On June 27 2008 06:49 suxN wrote:
Voices Im dying to see how those nexuses affect the game.


awww what nexuses? if you mean the blue crystal things they are immortal and just close the path >.<

those doodads and minerals around the main are just to fill the cliff (tankholes etc)

the inverted sunken ground ramps for Voices are the very best possible balancewise, see this pic:

http://www.mapdori.com/bbs/data/free2/SG_Cliff.jpg

with the very reduced available tiles to make a ramp this is pretty much awesome.

PS: I'm on iccup right now, Nb.Crackling, msg me for testing
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2008-06-26 22:18:51
June 26 2008 22:17 GMT
#22
Oh they are blue crystals.. Well, they still block the way so that tanks can shoot at ramp, and i find it exciting. ( if they were temples the p/z could decide between harassing the terran or killing the temples for some easier defence )

By the way, are there any less shiny doodads that wouldnt hurt eyes but would still fill the tankholes?
I dont want to be totally out :3
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 26 2008 22:32 GMT
#23
Sign, Square, Voices, Tepolzan are good.

KorhalPride could be good, I haven't played it.

Chain is almost good, but too tight in the middle imo.

Ruined Heart isn't bad.

Rise of Teosomething is just bad.

Morrow's maps are basic and so simple they're playable, but I don't think gameplay-wise they're even that good, and weren't executed terribly well, but he's a newer mapper I guess.

LostTampon's maps are conceptually nice, but too weird for me. I've played Prophecy and I don't like it.

(4)Rov is interesting, but I dunno how well it'll play.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Goosey
Profile Blog Joined September 2005
United States695 Posts
June 26 2008 23:06 GMT
#24
I like what your trying to do here, calling out attention to some of the best maps in the mapmaking scene.. But I think you went overboard. It is really hard to digest so many maps at once. Easier then just jumping into the BWMM databse, but I think this list needs to be condensed down to maybe 4-6 maps before it is possible to really have in-depth discussion.

2cents
#1 Shuttle Fan.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
June 26 2008 23:13 GMT
#25
Burning Penis

wut?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 26 2008 23:21 GMT
#26
voices looks beautiful
rov and fantasy island are awesome as well.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
June 26 2008 23:22 GMT
#27
On June 27 2008 07:32 Nightmarjoo wrote:
Morrow's maps are basic and so simple they're playable, but I don't think gameplay-wise they're even that good, and weren't executed terribly well, but he's a newer mapper I guess.


I prefer the idea of putting a standard, playable map into the TSL rather than a "fun", complex map where people will just incessantly bitch about imbalances.
No I'm never serious.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
June 26 2008 23:27 GMT
#28
On June 27 2008 08:13 Ancestral wrote:
Show nested quote +
Burning Penis

wut?


name of a map at bwmn ROFL
Treatin' fools since '87
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 26 2008 23:29 GMT
#29
I'd like to add to the list of maps, and add that there are so many great, good, and just average but still playable and different, maps at bwm that it's impossible to put them all in one thread.

(2)Sound Barrier by Flothefreak
+ Show Spoiler +
[image loading]


(2)Battle Grounds 2.3 by NastyMarine and Arden(WoF)
+ Show Spoiler +
[image loading]


(2)Two Counties by NastyMarine
+ Show Spoiler +
[image loading]


(2)Snow Shock by Flothefreak
+ Show Spoiler +
[image loading]


(4)Avatar by LostTampon
+ Show Spoiler +
[image loading]


(4)Shakras by Crackling
+ Show Spoiler +
[image loading]


(4)Space Lotus by Starparty
+ Show Spoiler +
[image loading]


(2)StarGates by Spitfire
+ Show Spoiler +
[image loading]


(4)Memory Cell by Trcc
+ Show Spoiler +
[image loading]


(4)The Last Conflict by LostTampon
+ Show Spoiler +
[image loading]


(4)Pallisade by Trcc
+ Show Spoiler +
[image loading]


(6)Mark of the Beast by Snooky
+ Show Spoiler +
[image loading]


(2)3nim0 by jul13n
+ Show Spoiler +
[image loading]


(2)Morris Plains by NastyMarine
+ Show Spoiler +
[image loading]


(7)Seven Sins by Testbug
+ Show Spoiler +
[image loading]


(6)Archmage by Salazar Slytherin
+ Show Spoiler +
[image loading]
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 26 2008 23:33 GMT
#30
I really like ptar's maps
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
June 26 2008 23:45 GMT
#31
haha Two Counties? how dare you!
Treatin' fools since '87
suxN
Profile Blog Joined March 2004
Finland1167 Posts
Last Edited: 2008-06-26 23:59:38
June 26 2008 23:49 GMT
#32
oh new set of maps, space lotus really really caught my eye :O

I would like to hear if it has some real balance problems

Edit: Im at army, therefore suck doubletime at SC and cant really help at testing.
I dont want to be totally out :3
zobz
Profile Joined November 2005
Canada2175 Posts
June 27 2008 02:22 GMT
#33
These maps are excellent. Should totally each of them be in a high tier foreign league
"That's not gonna be good for business." "That's not gonna be good for anybody."
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 27 2008 04:16 GMT
#34
Sound Barrier and Shakras have always looked really good to me. I think Sound Barrier is a little bit of a wacky concept though and needs a bit of testing to be proven. Shakras, though I still have never tried it, always looked like a potentially interesting map to me.
Battlegrounds looks interesting, despite the 2 entrance natural it may still be balanced. Needs some testing.
Snow Shock looks interesting... but not sure how balance will play out. A gas-only island? Might be too easy for Terran to slowpush along the side. All of expo spots are in the slowpush path, creeping siege tank doom like on Gaia. Looks like it could be very good with some testing and modification though, again.
Avatar: always disliked this map. first map to have spells in it, not something to be proud of imho.
Space Lotus: Looks maybe very good, with some testing. Is the author afraid of reverse ramps? A little bit of positional imbalance. Teal's nat choke looks a lot tighter than purple's for example. However, with a little bit of fixes and testing, again this could be a very good map.
Star Gates: Very wide natural choke, and 2 natural chokes. Mains.. not sure if the top one is wallable. This doesn't look very terran friendly. Or that interesting.
Memory Cell: Afraid of reverse ramps again? Interesting harass potential at minonlys. This looks potentially good.
Last Conflict: looks like boring turtlemap
Pallisdae: island map?
Mark of the Beast: hmm. Gasless island expos? wtf? Just looks like the gameplay here will be bland in general.
3nim0: Bad blends, but idk if space maps have any good blends for some of these things. Minor positional imbalance: those doodads that cause miss chance all face upward, so most of them are easier to use for red player. Bottom main is unwallable, top main is wallable. So many bridges. This is another map that would need a lot of testing to even begin to show balance.
Morris Plains: interesting map, i've played it before once on a LAN months ago, but i BBS'd so I don't really know how it plays that much. Not sure how I feel about the mineral blocked nat backdoor.
Seven Sins: trying to balance this would give me cerebral hemmorages
Archmage: island map. blegh.

btw downloads for everyone because Nightmarjoo didn't provide them on his list:
+ Show Spoiler +

Sound Barrier
http://www.panschk.de/mappage/(2)Sound Barrier 1.2(n).scx
http://www.panschk.de/mappage/(2)Sound Barrier 1.2(o).scx

Battle Grounds
http://www.panschk.de/mappage/(2)Battle Grounds(n).scm

Snow Shock
http://www.panschk.de/mappage/(2)SnowShock(n).scx
http://www.panschk.de/mappage/(2)SnowShock(o).scx

Avatar
http://www.panschk.de/mappage/(4)Avatar(n).scx
http://www.panschk.de/mappage/(4)Avatar(o).scx

Shakras
http://www.panschk.de/mappage/(4)Shakras(n).scx
http://www.panschk.de/mappage/(4)Shakras(o).scm

Space Lotus
http://www.panschk.de/mappage/(4)Space Lotus 1.1(n).scm
http://www.panschk.de/mappage/(4)Space Lotus 1.1 Ob(o).scm

Star Gates
http://www.panschk.de/mappage/(2)Star Gates(n).scm
http://www.panschk.de/mappage/(2)Star Gates(o).scm

Memory Cell
http://www.panschk.de/mappage/(4)Memory Cell(n).scm
http://www.panschk.de/mappage/(4)Memory Cell(o).scm

Last Conflict
http://www.panschk.de/mappage/(4)The Last Conflict(n).scx
http://www.panschk.de/mappage/(4)The Last Conflict(o).scx

Pallisade
http://www.panschk.de/mappage/(4)Pallisade(n).scm

Mark of the Beast
http://www.panschk.de/mappage/(6)Mark of the Beast(n).scx
http://www.panschk.de/mappage/(6)Mark of the Beast(o).scx

3nim0
http://www.panschk.de/mappage/(2)3nim0(n).scm

Seven Sins
http://www.panschk.de/mappage/(7)Seven Sins(n).scx
http://www.panschk.de/mappage/(7)Seven Sins(o).scx

Archmage
http://www.panschk.de/mappage/(6)Archmage(n).scx
http://www.panschk.de/mappage/(6)Archmage(o).scx
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
June 27 2008 04:17 GMT
#35
Anyone down to play this mapS?
w/e
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 27 2008 04:28 GMT
#36
On June 27 2008 13:17 InfesTeD]i[ wrote:
Anyone down to play this mapS?

sure, maybe later tomorrow, I'm really tired right now.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
June 27 2008 05:51 GMT
#37
I can play im at op tl-west
Treatin' fools since '87
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
Last Edited: 2008-06-27 06:35:53
June 27 2008 06:34 GMT
#38
On June 27 2008 04:01 Bill307 wrote:
I thought (4)Rise of Teotihuacan looked interesting at first, but then I realized it was gonna be Z>P since Z can take their nat even easier than normal, whereas P cannot because they would need cannons at both their main and nat. Not to mention how much those destructible buildings favour Z over P in general, since P can't take advantage of them in the early game.

Fantasy Island looks the most interesting by far, even though it's probably the worst-balanced as well.
Not really. You couldn't fast expand obviously, but you block your main ramp with zealots while you expand. It would require good timing but once it was figured out, the natural problem is fixed.
Can you dig it?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 27 2008 07:07 GMT
#39
Rise of teosomething is awkward and plays bad. It's just a pretty map.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Carkling
Profile Blog Joined January 2008
Germany169 Posts
June 27 2008 16:56 GMT
#40
yep
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