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[Maps] Selected maps from BWM - Page 3

Forum Index > BW General
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NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
June 28 2008 22:30 GMT
#41
Anybody up for some testing? I'll be at op tl-west
Treatin' fools since '87
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 29 2008 00:07 GMT
#42
i'm there now but i might have to leave
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 29 2008 03:54 GMT
#43
Hmm I'm all for new maps, but i dislike protoss4evers maps, despite the fact that his race is the best.
Liquid | SKT
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-06-29 04:02:10
June 29 2008 04:01 GMT
#44
The three I think could be most playable are:
Square, chain, and grief stricken in that order, so i will confine my comments to these three.

Square: I think this map could be the most competitive of the lot. The biggest *problem* I see is that all of the expansions are grouped on one players side or the other. There is very little risk factor in any of the expansions. I think this will lead to many split map macrofests, whether this is a good thing or a bad thing. One possible fix would be to either move or add that mineral-only to the other side of the elevated area (and thus in the middle). Just a tiny nitpick, but the gas on the mains are at different orientations, one is up against the wall, and the other is out in the open. I also don't like the low ground area behind the mineral-only's. I think that since the player is sacrificing the geyser for a safer expo imo, they should get some a benefit of a solid, hard to harass expansion.

Chain: This one is harder for me to judge without testing. After looking at square, the first thing I notice is that the main gases are once again at different relative locations. With those cliffs at the naturals, I could see a t>p imbalance with tank drops, much like lt, but p players managed to deal with lt (most anyways ).

Grief Stricken: I like this map alot, but it looks and probably will play very much like RoV. In terms of looking for a new TSL map, I think we should NOT be looking to put in RoV 2.0 (a cruel way to say it, but you get the idea..). Isn't the point of this to add a new dimension to the TSL and try to be original? And by original I don't mean doodad infested.
Anyways, if something new feature or different idea could separate this map from RoV, I could see it being a strong candidate.

just my 2 cents, hope its helpful
more weight
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 30 2008 07:26 GMT
#45
nightmarjoo has changed sound barrier... to be honest with the changes to the natural cliff i'm a bit disturbed that fast drop terran might be much too strong, like LT or something...
LazarusSpeaks
Profile Joined May 2008
100 Posts
Last Edited: 2008-08-08 16:24:33
August 08 2008 16:22 GMT
#46
(removed--posted in wrong thread)
visit rednob.com for your chance to read old stupid whining that no longer matters
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