[Maps] Selected maps from BWM - Page 3
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NastyMarine
United States1252 Posts
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anotak
United States1537 Posts
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DamageControL
United States4222 Posts
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alphafuzard
United States1610 Posts
Square, chain, and grief stricken in that order, so i will confine my comments to these three. Square: I think this map could be the most competitive of the lot. The biggest *problem* I see is that all of the expansions are grouped on one players side or the other. There is very little risk factor in any of the expansions. I think this will lead to many split map macrofests, whether this is a good thing or a bad thing. One possible fix would be to either move or add that mineral-only to the other side of the elevated area (and thus in the middle). Just a tiny nitpick, but the gas on the mains are at different orientations, one is up against the wall, and the other is out in the open. I also don't like the low ground area behind the mineral-only's. I think that since the player is sacrificing the geyser for a safer expo imo, they should get some a benefit of a solid, hard to harass expansion. Chain: This one is harder for me to judge without testing. After looking at square, the first thing I notice is that the main gases are once again at different relative locations. With those cliffs at the naturals, I could see a t>p imbalance with tank drops, much like lt, but p players managed to deal with lt (most anyways ). Grief Stricken: I like this map alot, but it looks and probably will play very much like RoV. In terms of looking for a new TSL map, I think we should NOT be looking to put in RoV 2.0 (a cruel way to say it, but you get the idea..). Isn't the point of this to add a new dimension to the TSL and try to be original? And by original I don't mean doodad infested. Anyways, if something new feature or different idea could separate this map from RoV, I could see it being a strong candidate. just my 2 cents, hope its helpful ![]() | ||
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anotak
United States1537 Posts
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LazarusSpeaks
100 Posts
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). 