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Map Making Contest Voting - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
illmatic
Profile Joined January 2008
Canada53 Posts
April 16 2008 19:14 GMT
#21
Jungle Hijinx looks nicely set-up and balanced..............
Chill
Profile Blog Joined January 2005
Calgary25995 Posts
April 16 2008 19:21 GMT
#22
On April 17 2008 04:05 iCCup.Raelcun wrote:
To be honest I didnt really go crazy over any of those maps, basically voted for the 3 that I found the least imbalanced or that didnt have obviously abusable gameplay elements


Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play.
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
April 16 2008 19:32 GMT
#23
To be honest I didnt really go crazy over any of those maps, basically voted for the 3 that I found the least imbalanced or that didnt have obviously abusable gameplay elements

Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play.

*Sigh* *shakes head*

Don't make me link to your masterpieces Raelcun
LEGEND!! LEGEND!!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 16 2008 19:39 GMT
#24
The point of this contest, at least to me, was more to try out new things and make fun maps, and less to make maps that cater to standard play, although both have their merits, and a map that accomplished both would be fantastic. I mean, to each his own, but different/new doesn't necessarily mean worse, although it also doesn't necessarily mean better either. All imho, so don't yell at me or I will call you dirty names...unless you are chill, since you can ban me, in which case I will hold a grudge against you and wait until the right time and come after you with a butter knife.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 16 2008 19:46 GMT
#25
Meeh.. there are too many standard maps around. I wanted to make something that would completely change gameplay and force players to be overly aggresive >D
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Chill
Profile Blog Joined January 2005
Calgary25995 Posts
April 16 2008 20:14 GMT
#26
Hey man, I'm all for innovation, but when my choke is a screen wide, chances are I won't be able to defend it!

Things like this made me completely discredit a map. By the time I got down to the "playable" maps, the decision was easy.
Moderator
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
April 16 2008 21:18 GMT
#27
On April 17 2008 04:32 PsycHOTemplar wrote:
Show nested quote +
To be honest I didnt really go crazy over any of those maps, basically voted for the 3 that I found the least imbalanced or that didnt have obviously abusable gameplay elements

Show nested quote +
Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play.

*Sigh* *shakes head*

Don't make me link to your masterpieces Raelcun


the difference being I wouldnt submit my "masterpiece" into this map making competition when I know it fails miserably at balance
Queasy
Profile Blog Joined December 2007
United States48 Posts
April 17 2008 03:19 GMT
#28
I just entered because I thought it might be fun to try and make a map. :/
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 17 2008 03:29 GMT
#29
Hey! Stop negative-ing up my thread!
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 17 2008 03:54 GMT
#30
On April 17 2008 05:14 Chill wrote:
Hey man, I'm all for innovation, but when my choke is a screen wide, chances are I won't be able to defend it!

Things like this made me completely discredit a map. By the time I got down to the "playable" maps, the decision was easy.
haha you're actually right. I think myself and some of the others were more worried about making something funny than to actually making something balanced

Well, at least I didn't submit my Happy map!
+ Show Spoiler +
[image loading]

click to enlarge
lol
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Chef
Profile Blog Joined August 2005
10810 Posts
April 17 2008 04:11 GMT
#31
I declare my map balanced because the number of games that would be needed to find out which race is actually best on it, would be far more than I suspect anyone will ever bother to play.

I hope no one knows how null terrain works, just so they won't understand the picture of my map.
LEGEND!! LEGEND!!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 17 2008 04:15 GMT
#32
Anyone up to playing a for-fun game on each of these maps tomorrow afternoon, so that I can back my votes up?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
pheer
Profile Blog Joined July 2004
5398 Posts
April 17 2008 16:23 GMT
#33
On April 17 2008 13:15 ShaLLoW[baY] wrote:
Anyone up to playing a for-fun game on each of these maps tomorrow afternoon, so that I can back my votes up?

Sure
Moderator
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 17 2008 16:42 GMT
#34
On April 18 2008 01:23 pheer wrote:
Show nested quote +
On April 17 2008 13:15 ShaLLoW[baY] wrote:
Anyone up to playing a for-fun game on each of these maps tomorrow afternoon, so that I can back my votes up?

Sure

Count me in!

Wait, is that like today? Or tomorrow, because if it is today I can't.
diggurd
Profile Blog Joined May 2007
Norway346 Posts
April 17 2008 19:14 GMT
#35
post the replays :D
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
April 17 2008 21:02 GMT
#36
On April 17 2008 12:29 Lemonwalrus wrote:
Hey! Stop negative-ing up my thread!


lol we're joking mostly

On April 17 2008 13:11 PsycHOTemplar wrote:
I hope no one knows how null terrain works, just so they won't understand the picture of my map.


thats the main reason I dont really like your map, that plus the stacked minerals, the wall of dts across the bridge doesn't help either. Seems like it promotes going to the blocked off section of expansions turtling to tech, theres absolutely no incentive to go ground units early and trying to harass especially since ground units cant enter the null terrain. All the rest of the maps I can see being used in a tournament format even if they are a little imba but no offense this is still too unplayable in my opinion
Chef
Profile Blog Joined August 2005
10810 Posts
April 18 2008 19:54 GMT
#37

thats the main reason I dont really like your map, that plus the stacked minerals, the wall of dts across the bridge doesn't help either. Seems like it promotes going to the blocked off section of expansions turtling to tech, theres absolutely no incentive to go ground units early and trying to harass especially since ground units cant enter the null terrain. All the rest of the maps I can see being used in a tournament format even if they are a little imba but no offense this is still too unplayable in my opinion

Maybe you should watch the replays posted on the map's page, because you're frankly just wrong.

I think I'm going to add a short little mission briefing to the obs version explaining how null tiles work and affect the game. That should help if it's ever used in a tournament.
LEGEND!! LEGEND!!
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 18 2008 20:03 GMT
#38
Sign up for the tournament here.
Chef
Profile Blog Joined August 2005
10810 Posts
April 18 2008 20:33 GMT
#39
Updated the obs version of my map to have a briefing. You might want to edit the map pack to include that (if it wins), since it's for the benefit of people who've never seen null terrain before in melee maps (just about everyone).
LEGEND!! LEGEND!!
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
Last Edited: 2008-04-19 16:07:00
April 19 2008 16:05 GMT
#40
On April 17 2008 04:21 Chill wrote:
Show nested quote +
On April 17 2008 04:05 iCCup.Raelcun wrote:
To be honest I didnt really go crazy over any of those maps, basically voted for the 3 that I found the least imbalanced or that didnt have obviously abusable gameplay elements


Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play.

Aren't more unique maps more imbalanced? I mean look at Fantasy for example.

I'll qoute a friend of mine: Fantasy is so unique and imbalanced that it makes mirror MUs imbalanced.

Edit: Some of the maps ARE interesting though. I really like Prophecy
Prev 1 2 3 4 Next All
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