Map Making Contest Voting - Page 2
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illmatic
Canada53 Posts
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Chill
Calgary25981 Posts
On April 17 2008 04:05 iCCup.Raelcun wrote: To be honest I didnt really go crazy over any of those maps, basically voted for the 3 that I found the least imbalanced or that didnt have obviously abusable gameplay elements Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play. | ||
Chef
10810 Posts
To be honest I didnt really go crazy over any of those maps, basically voted for the 3 that I found the least imbalanced or that didnt have obviously abusable gameplay elements Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play. *Sigh* *shakes head* Don't make me link to your masterpieces Raelcun ![]() | ||
Lemonwalrus
United States5465 Posts
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VIB
Brazil3567 Posts
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Chill
Calgary25981 Posts
Things like this made me completely discredit a map. By the time I got down to the "playable" maps, the decision was easy. | ||
Raelcun
United States3747 Posts
On April 17 2008 04:32 PsycHOTemplar wrote: *Sigh* *shakes head* Don't make me link to your masterpieces Raelcun ![]() the difference being I wouldnt submit my "masterpiece" into this map making competition when I know it fails miserably at balance | ||
Queasy
United States48 Posts
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Lemonwalrus
United States5465 Posts
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VIB
Brazil3567 Posts
On April 17 2008 05:14 Chill wrote: haha you're actually right. I think myself and some of the others were more worried about making something funny than to actually making something balanced Hey man, I'm all for innovation, but when my choke is a screen wide, chances are I won't be able to defend it! Things like this made me completely discredit a map. By the time I got down to the "playable" maps, the decision was easy. ![]() Well, at least I didn't submit my Happy map! + Show Spoiler +lol | ||
Chef
10810 Posts
I hope no one knows how null terrain works, just so they won't understand the picture of my map. | ||
ShaLLoW[baY]
Canada12499 Posts
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pheer
5391 Posts
On April 17 2008 13:15 ShaLLoW[baY] wrote: Anyone up to playing a for-fun game on each of these maps tomorrow afternoon, so that I can back my votes up? ![]() Sure | ||
Lemonwalrus
United States5465 Posts
Count me in! Wait, is that like today? Or tomorrow, because if it is today I can't. | ||
diggurd
Norway346 Posts
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Raelcun
United States3747 Posts
On April 17 2008 12:29 Lemonwalrus wrote: Hey! Stop negative-ing up my thread! lol we're joking mostly On April 17 2008 13:11 PsycHOTemplar wrote: I hope no one knows how null terrain works, just so they won't understand the picture of my map. thats the main reason I dont really like your map, that plus the stacked minerals, the wall of dts across the bridge doesn't help either. Seems like it promotes going to the blocked off section of expansions turtling to tech, theres absolutely no incentive to go ground units early and trying to harass especially since ground units cant enter the null terrain. All the rest of the maps I can see being used in a tournament format even if they are a little imba but no offense this is still too unplayable in my opinion | ||
Chef
10810 Posts
thats the main reason I dont really like your map, that plus the stacked minerals, the wall of dts across the bridge doesn't help either. Seems like it promotes going to the blocked off section of expansions turtling to tech, theres absolutely no incentive to go ground units early and trying to harass especially since ground units cant enter the null terrain. All the rest of the maps I can see being used in a tournament format even if they are a little imba but no offense this is still too unplayable in my opinion Maybe you should watch the replays posted on the map's page, because you're frankly just wrong. I think I'm going to add a short little mission briefing to the obs version explaining how null tiles work and affect the game. That should help if it's ever used in a tournament. | ||
Lemonwalrus
United States5465 Posts
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Chef
10810 Posts
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o3.power91
Bahrain5288 Posts
On April 17 2008 04:21 Chill wrote: Agreed. Balanced gameplay was the only thing driving my decision, since many of the maps tried to be innovative but fail to allow standard play. Aren't more unique maps more imbalanced? I mean look at Fantasy for example. I'll qoute a friend of mine: Fantasy is so unique and imbalanced that it makes mirror MUs imbalanced. Edit: Some of the maps ARE interesting though. I really like Prophecy ![]() | ||
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