34:21 mins
sunken wall/lurkers/guards/hydras
it was kinda tougher than The Hunters though cuz the comps mass up shit much faster
http://download.yousendit.com/B194FB5A1A3EA4FE
i might give it another try
Forum Index > BW General |
Elvin_vn
Vietnam2038 Posts
34:21 mins sunken wall/lurkers/guards/hydras it was kinda tougher than The Hunters though cuz the comps mass up shit much faster http://download.yousendit.com/B194FB5A1A3EA4FE i might give it another try | ||
CharlieMurphy
United States22895 Posts
Terran on the other hand, can wall with a CC or factory in a few ways to completely block small units. This is especially good if you are at a position where you can use the command center wall to double your SCV count. ![]() (The spots with red are not complete walls, the others are. Any of these walls are zeal+ walls though) | ||
CharlieMurphy
United States22895 Posts
On March 06 2008 17:18 Elvin_vn wrote: zerg vs 7 34:21 mins sunken wall/lurkers/guards/hydras it was kinda tougher than The Hunters though cuz the comps mass up shit much faster http://download.yousendit.com/B194FB5A1A3EA4FE i might give it another try Yes, that is why BGH is the map to use. The comps are harder with infinite resource, because they need less strategy in base taking (which they don't have), and there are not enough bases. | ||
CharlieMurphy
United States22895 Posts
There was a part right after you do all that though, that you accumulate like 1500/1000. It can definitely be improved upon. Elvin, your Z strat was funny to me at first, interesting though. You made a few guardians and began to get upgrades, but you had like 4k++ for the majority of the rest of the game. Definitely can be improved on. Patrick, The P rep is like you said, inefficient wall. That lurker was funny, then you made 2 cyber after that too, ha. I think maybe if you did that same strat at 5 you could take and expo and do it much faster. You also had times where your moneys were over the 1000s. Lets get some more challengers | ||
CharlieMurphy
United States22895 Posts
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YinYang69
United States255 Posts
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noobienoob
United States1173 Posts
On March 06 2008 18:10 CharlieMurphy wrote: Same thing happens if Z spawns at 6. Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones. ![]() edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before. | ||
CharlieMurphy
United States22895 Posts
On March 06 2008 18:18 YinYang69 wrote: Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it? Don't start to record until you are in the game, (that is why I pressed f10 to do the game speed and shit before starting to play). | ||
CharlieMurphy
United States22895 Posts
On March 06 2008 18:19 noobienoob wrote: Show nested quote + Same thing happens if Z spawns at 6. On March 06 2008 18:10 CharlieMurphy wrote: Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones. ![]() edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before. Ok, Thats really gay. Makes it more like 1v5 T/P comps (I think thats how the game's random factoring works, its always 2-2-3) | ||
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OneOther
United States10774 Posts
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Zanno
United States1484 Posts
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CharlieMurphy
United States22895 Posts
On March 06 2008 18:26 OneOther wrote: When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o I see, any of the 5 spots directly below a hatch will work (ghosts are same size as lings). So its like the CC .gif I made above, but only the bottom ones are red (not the top). PS- You can wall with other combinations of zerg buildings more efficiently, but you need the ooze from the hatch, so yea. | ||
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GHOSTCLAW
United States17042 Posts
m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.> bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly. bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build. | ||
Meh
Sweden458 Posts
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noobienoob
United States1173 Posts
On March 06 2008 18:52 Meh wrote: Vanilla hunters is easier, you can sit in your base and the comps will eventually run out of minerals. BGH is a lot more challenging than normal Hunters.. :/Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed. If you know what you're doing normal Hunters isn't hard at all because the comps never really make it to late-tier, but on BGH, Terrans start mass tanking/nuking/BC'ing, Protoss start storming/stasising, and Zerg starts using Broodling and Guardians all around the same time (unless you take them out really early of course, but that's really hard to do without abusing worker luring). | ||
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OneOther
United States10774 Posts
On March 06 2008 18:47 waterdragon wrote: two ways i thought to do this, but one of them requires nothing less than a pro- m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.> bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly. bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build. uhmm LOL bbs/bs bunker rush vs SEVEN computers? are you craaaaazy I honestly dont think you have ever played a 1v7 on BGH. There are literally millions of hydras, lings, zealots, marines/meds. I doubt your first 3 marines will take out a computer anyway (wtf) because they send all their workers to chase after them. Your first group wont be able to do shit vs like 50 zealots either coming to help or countering you. [what I am saying is I don't even think a pro would be able to beat 1v7 BGH with this awful strategy] about the bunker rush..1 rine and 2 scv at each main, proxy rax in the center. so you have to send out 14 scvs and 7 marines total? you must be nuts. I don't understand how you can come up with these ridic ideas with a not too shabby apm of 130-150 hahaha | ||
useLess
United States4781 Posts
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Twisted
Netherlands13554 Posts
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DURRHURRDERP
Canada929 Posts
i got lazy with dropping cliffs so i just massed dropships instead, lol (28 mins) http://download.yousendit.com/3572F60A718D21EA | ||
CharlieMurphy
United States22895 Posts
Takes like 10+ minutes just to clear your BC around the map. Wtf, I just finished the game and the score screen said 29:04 (so does the video) but I just watched the rep and it says 38:43, this is why you guys need to post vids. PS- I know this time can be beaten too, I forgot upgrades for a minute or so and for about 2 minutes midgame I had around 1k minerals before maxing. | ||
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