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A Challenge To All - Page 3

Forum Index > BW General
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Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
Last Edited: 2008-03-06 08:47:36
March 06 2008 08:18 GMT
#41
zerg vs 7
34:21 mins
sunken wall/lurkers/guards/hydras
it was kinda tougher than The Hunters though cuz the comps mass up shit much faster

http://download.yousendit.com/B194FB5A1A3EA4FE

i might give it another try
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 08:46 GMT
#42
I was just testing different walls, there is no way to form a complete wall with zerg (that blocks lings/ghosts) you can however, build one that walls zeals etc., so walling with Z is not fool proof at all.

Terran on the other hand, can wall with a CC or factory in a few ways to completely block small units. This is especially good if you are at a position where you can use the command center wall to double your SCV count.

[image loading]


(The spots with red are not complete walls, the others are. Any of these walls are zeal+ walls though)
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 08:49 GMT
#43
On March 06 2008 17:18 Elvin_vn wrote:
zerg vs 7
34:21 mins
sunken wall/lurkers/guards/hydras
it was kinda tougher than The Hunters though cuz the comps mass up shit much faster

http://download.yousendit.com/B194FB5A1A3EA4FE

i might give it another try



Yes, that is why BGH is the map to use. The comps are harder with infinite resource, because they need less strategy in base taking (which they don't have), and there are not enough bases.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 09:32:51
March 06 2008 09:08 GMT
#44
NewAcc, your T was pretty nice (with all the map exploitation). You should have made a video of it.

There was a part right after you do all that though, that you accumulate like 1500/1000. It can definitely be improved upon.

Elvin, your Z strat was funny to me at first, interesting though. You made a few guardians and began to get upgrades, but you had like 4k++ for the majority of the rest of the game. Definitely can be improved on.

Patrick, The P rep is like you said, inefficient wall. That lurker was funny, then you made 2 cyber after that too, ha. I think maybe if you did that same strat at 5 you could take and expo and do it much faster. You also had times where your moneys were over the 1000s.

Lets get some more challengers
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 09:10 GMT
#45
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
..and then I would, ya know, check em'. (Aka SpoR)
YinYang69
Profile Joined July 2007
United States255 Posts
March 06 2008 09:18 GMT
#46
Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it?
Keep it simple stupid.
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-03-06 09:23:55
March 06 2008 09:19 GMT
#47
On March 06 2008 18:10 CharlieMurphy wrote:
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
Same thing happens if Z spawns at 6. Wierd AI problems with zerg at those two spots, they don't do anything but make drones and mine off 1 hatch.

edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 09:22 GMT
#48
On March 06 2008 18:18 YinYang69 wrote:
Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it?



Don't start to record until you are in the game, (that is why I pressed f10 to do the game speed and shit before starting to play).
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 09:26 GMT
#49
On March 06 2008 18:19 noobienoob wrote:
Show nested quote +
On March 06 2008 18:10 CharlieMurphy wrote:
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
Same thing happens if Z spawns at 6. Wierd AI problems with zerg at those two spots, they don't do anything but make drones and mine off 1 hatch.

edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before.



Ok, Thats really gay. Makes it more like 1v5 T/P comps (I think thats how the game's random factoring works, its always 2-2-3)
..and then I would, ya know, check em'. (Aka SpoR)
OneOther
Profile Blog Joined August 2004
United States10774 Posts
March 06 2008 09:26 GMT
#50
When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o
Zanno
Profile Blog Joined February 2007
United States1484 Posts
March 06 2008 09:30 GMT
#51
this is pretty easy to accomplish by cannoning like mad and teching straight to carrier and getting scouts if one of the terran AIs techs battlecruisers, the ai doesn't have the common sense to saturate a bgh mineral field (or any mineral field in the game for that matter), so you have a huge advantage compared to they do teching off one base
aaaaa
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 09:44:21
March 06 2008 09:43 GMT
#52
On March 06 2008 18:26 OneOther wrote:
When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o


I see, any of the 5 spots directly below a hatch will work (ghosts are same size as lings).

So its like the CC .gif I made above, but only the bottom ones are red (not the top).

PS- You can wall with other combinations of zerg buildings more efficiently, but you need the ooze from the hatch, so yea.
..and then I would, ya know, check em'. (Aka SpoR)
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 06 2008 09:47 GMT
#53
two ways i thought to do this, but one of them requires nothing less than a pro-

m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>

bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.

bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Meh
Profile Joined January 2008
Sweden458 Posts
March 06 2008 09:52 GMT
#54
Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-03-06 10:01:31
March 06 2008 09:53 GMT
#55
On March 06 2008 18:52 Meh wrote:
Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.
Vanilla hunters is easier, you can sit in your base and the comps will eventually run out of minerals. BGH is a lot more challenging than normal Hunters.. :/

If you know what you're doing normal Hunters isn't hard at all because the comps never really make it to late-tier, but on BGH, Terrans start mass tanking/nuking/BC'ing, Protoss start storming/stasising, and Zerg starts using Broodling and Guardians all around the same time (unless you take them out really early of course, but that's really hard to do without abusing worker luring).
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2008-03-06 10:09:10
March 06 2008 09:59 GMT
#56
On March 06 2008 18:47 waterdragon wrote:
two ways i thought to do this, but one of them requires nothing less than a pro-

m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>



bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.

bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build.

uhmm LOL
bbs/bs bunker rush vs SEVEN computers?
are you craaaaazy

I honestly dont think you have ever played a 1v7 on BGH. There are literally millions of hydras, lings, zealots, marines/meds. I doubt your first 3 marines will take out a computer anyway (wtf) because they send all their workers to chase after them. Your first group wont be able to do shit vs like 50 zealots either coming to help or countering you.

[what I am saying is I don't even think a pro would be able to beat 1v7 BGH with this awful strategy]

about the bunker rush..1 rine and 2 scv at each main, proxy rax in the center. so you have to send out 14 scvs and 7 marines total? you must be nuts. I don't understand how you can come up with these ridic ideas with a not too shabby apm of 130-150 hahaha
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 06 2008 10:22 GMT
#57
Not to mention that they just dont stop coming after the first wave
Moonlight Shadow
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 06 2008 10:24 GMT
#58
I might try this tonight.
Moderator
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
March 06 2008 10:35 GMT
#59
ok tried again using a similar strategy with terran

i got lazy with dropping cliffs so i just massed dropships instead, lol

(28 mins)

http://download.yousendit.com/3572F60A718D21EA
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 11:36:37
March 06 2008 11:21 GMT
#60
Damn you Newacc! I just did a 29min Tv7R. I would have probably beat your latest attempt too if I had remembered to grab my 10 rallied BC, because I got lucky and had 9 & 6 dumb Zergs.

Takes like 10+ minutes just to clear your BC around the map.

Wtf, I just finished the game and the score screen said 29:04 (so does the video) but I just watched the rep and it says 38:43, this is why you guys need to post vids.

PS- I know this time can be beaten too, I forgot upgrades for a minute or so and for about 2 minutes midgame I had around 1k minerals before maxing.
..and then I would, ya know, check em'. (Aka SpoR)
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