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On March 06 2008 12:42 BlackStar wrote: What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?
How many can you beat?
Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
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Because of all the tinkering Blizz has done over the years, it's different now than it used to be, but I've done it in the past. It's really not that challenging if you use the right strategies.
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On March 06 2008 13:20 Newbistic wrote: Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
Why wouldn't you lure workers?
They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?
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On March 06 2008 13:28 BlackStar wrote:Show nested quote +On March 06 2008 13:20 Newbistic wrote: Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling. Why wouldn't you lure workers? They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?
Walling is used in standard games. Worker luring isn't.
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I use 'worker luring' in PvT.
Anyway, that's all beyond the point.
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Maybe I'm just a noob, but I don't think this is *THAT* easy. I mean, you have to realize that the average person has some problems with this. I can't do it very well, I always get owned when I try with Zerg in the first wave...especially when all of the protoss come in with there 12 per comp zealots. For all of you who say its so friggin' easy, I'd love to see a replay. I can't do it without keeping my sanity...
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On March 06 2008 13:32 decafchicken wrote:Show nested quote +On March 06 2008 13:28 BlackStar wrote:On March 06 2008 13:20 Newbistic wrote: Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling. Why wouldn't you lure workers? They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3? Walling is used in standard games. Worker luring isn't.
Yea, and the computer ranged AI will still target the wall because they can outrange it from your canons/bukers/sunkens.
PS- Tanks pretty much suck on sieged mode (they rape your wall). The only way I've ever beaten Tv7 or Pv7 is to wall up, get some middle tech to defend the wall, then mass BC/Carrier.
I tried Pv7R yesterday with canon pushing/mass storms/ and gateway units but I could never do more than break their attack and smash an expo (while taking 1 expo). Its just too much, Maybe if I had built my base perfectly so I could fit like 40 gateways (instead of 15 or so) it might work. You can wall pretty well on lots of chokes (not just your main entrance) and take an expo faster.
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Braavos36369 Posts
i love that video because it slowly zooms to "logout"
the site is trying to tell you something, charlie
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lol @ people saying "why not wall in... why not lure workers..."
It's like.... why not play only one computer? WTF... the point is to make it challenging. That's why not fucking taking away part of the challenge.
I sometimes play 1v7s when I'm bored or just want something hectic to do to blow off steam..
Tv7 or Pv7 are relatively easy if you wall up like Charlie mentioned
I have yet to beat Zv7, actually, though I've come close. The last game I played lasted 3 hours.. I couldn't quite mass up enough big air to move out of my base.. I ended up exhausting the minerals at my spawn point... yes, on BGH, I ran out of minerals, lol.
My strat was to use my 2nd hatch to block up my choke and put sunks behind it, then go straight guardians before they attacked with tanks. I haven't had time to try in months, but I think the key to this would be getting a spawn point where you can block your choke and secure an expansion, so you can get a third gas for air.
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If anyone needs any help getting camtasia/virtual dub or whatever to work, just ask. If you don't have a youtube account, you can host the video files with flyupload (up to 2gigs) and then I will split and compress the files to upload them.
To whoever asked about the reps only, yea u can upload them and state your time/strat. Its just much easier to have a video, and i think game time is slightly different than real time.
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http://download.yousendit.com/713F661C222F770D
terran vs 7 random computers
37 minutes~ (rep is misnamed, weird though, thought it was 27 minutes :S)
i used tank drops, pretty much abusing cliffs/ledges on bgh, then just expanded and rolled out with a bunch of goliaths/tanks
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iNcontroL
USA29055 Posts
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I've done it with all races, but I never tried to keep the speed down. I don't recall ever getting it below 50 minutes. With P, the best strat I can think of is t do a forge/gate semi-wall, dt rush 2 terrans and from there play ground. If you wanna be cheap, keep restarting until you get 12, 11, 6 or 7 (the double base chokes). The game becomes a hell of a lot easier when you have 4 bases to work with
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Now that you can beat 7 computers, try to beat 7 computers utilizing BW AI Racine 3.0! Now thats a challenge.
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On March 06 2008 14:30 p4fn2w wrote: Now that you can beat 7 computers, try to beat 7 computers utilizing BW AI Racine 3.0! Now thats a challenge.
I only win 30% of the games TvZ if i play racine 3.0 and i try to play like i do vs a human
Actually i'm impressed you can do Zv7, i've only won Zv3 once on python
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I just beat it with P with a time of 25:36. I did a complete wall at 1 and straight teched to carriers. Plenty of room for improvement as my wall was a work in progress and my macro lagged a little in the middle.
Rep: http://download.yousendit.com/215B5FBD6A22F6DD
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Somebody should make a modified BGH that has like three chokes.
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