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A Challenge To All

Forum Index > BW General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-07 20:39:30
March 06 2008 02:48 GMT
#1
Recently an old friend was talking about how we used to all play SC (a large group of me and my friends) and that a mutual friend could beat 7 computers on BGH with Zerg...

He said it was amazing, so I told him its not that hard, and uploaded a 4 part ~38min video of it to My youtube. It only took me one try with the strategy I eventually used, but I tried several variations of a hyper speed lurker tech that failed (due to sheer numbers taking my shit down even though my lurkers raping 100s of units).

Anyways, I know I didn't play it very well (1000s of min/gas at times, could have expanded asap or whatever), so lets have a little competition here:

RULES:
Must be Single player (no b.net/obs),
Must be Blizzard BGH ONLY,
Must have reps (videos would be better),
Must be random allied computer opponents, (or 7 of 1 race)
Must be on Fastest game speed,
No saving/loading,
No cheat codes,
No hacks,
No "worker luring". WORKER BAITING
(I can't think of anything else atm, but if it seems cheap don't do it, use the honor system here.)

Everything else, short of [some form of] cheating can- and should be used.
(The only acceptable 'abuse' I can think of is to keep restarting the map over and over until you get a start location you want.)

I will try and keep an update here of the Best Times/Strats used for each race.

ZERG:
Elvin_vn -27:06 sunken wall/guardians+mass lings
http://download.yousendit.com/AD1AF2DD6476F4A3

Elvin_vn -34:20 FE/Sunken wall/Lurker/Guardian/Mass Hydra
http://download.yousendit.com/B194FB5A1A3EA4FE

CharlieMurphy ~38min/sunken wall/lurker/hydra drops/ultra+ling+swarm

TERRAN:
Cambium -25:29, wall/bunks/tank/expo/bc

NEwAcC) -28:21 wall/Tank drops/Mass mech
http://download.yousendit.com/713F661C222F770 (37min)
http://download.yousendit.com/3572F60A718D21EA

CharlieMurphy -29:04 wall/tank/BC
http://download.yousendit.com/A2048F936E644E06


PROTOSS:

patrick321 -25:36/Canon wall/1-Base carrier
http://download.yousendit.com/215B5FBD6A22F6DD

I think I'll add the other categories of Z vs. all T's & P's, and their counterparts as well.

+ Show Spoiler +



Tv7Z:
SchOOl_VicTIm -25:58, straight up mm/tanks/vessels http://www.sendspace.com/file/2luej6

Tv7P:

Tv7T:

Pv7Z:
Aurious -28:21, wall/canon/Carriers

Pv7P:

Pv7T:
Kau -13:07, dt/canon/zeal

Zv7Z:
Kau - 6:37, 6pool AI Abuse=gg..

CharlieMurphy -16:42, wall@5 muta/guard and crack.
http://download.yousendit.com/6393C72D0C49DA7D

Zv7P:
Twisted -29:50, wall/sunk/lurk/hydra drops

Zv7T:
Kau -17:39, 2 hatch lurkers/hydras

I'm too lazy to put the links to reps from the latest update. They are on pages 4-6.
..and then I would, ya know, check em'. (Aka SpoR)
Empyrean
Profile Blog Joined September 2004
16976 Posts
March 06 2008 02:52 GMT
#2
Heh. Anyone care to brainstorm strategies for this?

I'm thinking massive turtle/dropship Terran style with AI abuse by completely walling off the entrances. I'm honestly not quite sure how Protoss would do it, but I'd imagine it'd require a lot of storm.
Moderator
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 06 2008 02:53 GMT
#3
So are all the enemies random race?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Empyrean
Profile Blog Joined September 2004
16976 Posts
March 06 2008 02:55 GMT
#4
Oh, something I just realized:

This would happen back in 1.08 when replays first came out, but replays with computer players in them tend to really fuck up since computer actions aren't recorded (I think). I think what the engine used to do was actually let the computer play a game on its own. I remember looking back at some of my 4v4 comp replays on BGH and noticing that the computers would do different builds each game.

Does that still happen?
Moderator
xBTx
Profile Blog Joined July 2007
Canada542 Posts
March 06 2008 03:03 GMT
#5
I'm feeling forge first mass cannon push with some zealot defense, but then again I probably wont do it very fast
stuffing feathers up your butt doesnt make you a chicken
GGZERG1
Profile Joined August 2007
United States40 Posts
March 06 2008 03:04 GMT
#6
this is easy............ lol
00Zarathustra
Profile Blog Joined November 2007
Bolivia419 Posts
March 06 2008 03:09 GMT
#7
Com on, this is not a challenge. This is too easy. Comps are stupid. Maybe the hardest one is me been Z vs 7 Protosses but only the first strike and if some of them tech to dark templar its just as easy as the other games. Someone should make a new AI for 1.15.2 that would be fun. Holding mass atacks is not inproving my game.
Zarathustra "You can't spell aNal_Rape without Nal_Ra"
Empyrean
Profile Blog Joined September 2004
16976 Posts
March 06 2008 03:10 GMT
#8
The challenge is to complete it in the fastest time.
Moderator
ray1234
Profile Joined October 2007
Canada679 Posts
March 06 2008 03:10 GMT
#9
terran is really easy... wall off with a bunker and a few tanks -> BCs
toss is slightly harder as cannon wall is weak.. but basically get carriers asap
go OVERSKY MODE!
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
March 06 2008 03:12 GMT
#10
are you allowed to wall/block with scvs?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 06 2008 03:15 GMT
#11
You're allowed everything but worker drags afaik.
You want 20 good men, but you need a bad pussy.
Try
Profile Blog Joined August 2007
United States1293 Posts
March 06 2008 03:22 GMT
#12
How do you beat 7 protoss initial rushes as zerg?
Plutonium
Profile Joined November 2007
United States2217 Posts
March 06 2008 03:25 GMT
#13
On March 06 2008 12:22 Try wrote:
How do you beat 7 protoss initial rushes as zerg?


Evo Chamber wall with sunkens behind?
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 06 2008 03:25 GMT
#14
I don't think luring workers works in single player anyway
blabberrrrr
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-03-06 03:42:56
March 06 2008 03:27 GMT
#15
On March 06 2008 11:52 Empyrean wrote:
Heh. Anyone care to brainstorm strategies for this?
Keep restarting til you magically get two dud zerg comps on bottom mid and mid left, then play normally. EZ jk :D

Seriously, easiest/fastest strat would probably be to rush the comp next to you, then take an expo and the main you destroyed and just straight tech to carrier/BC/anything with zerg (I'd probably guard/ling). I'm not gonna try though 'cuz I don't feel like playing comps and I suck and some gosu here is probably gonna get a faster time than I'll ever get in my life.

edit@below: lol forealz
micronesia
Profile Blog Joined July 2006
United States24660 Posts
March 06 2008 03:41 GMT
#16
On March 06 2008 12:27 noobienoob wrote:
Show nested quote +
On March 06 2008 11:52 Empyrean wrote:
Heh. Anyone care to brainstorm strategies for this?
Keep restarting til you magically get two dud zerg comps on bottom mid and mid left, then play normally. EZ jk :D

Seriously, easiest/fastest strat would probably be to rush the comp next to you, then take an expo and the main you destroyed and just straight tech to carrier/BC/anything with zerg (I'd probably guard/ling). I'm not gonna try though 'cuz I don't feel like playing comps and I suck and some gosu here is probably gonna get a faster time than I'll ever get in my life.

I'll be surprised if a gosu actually does it.
ModeratorThere are animal crackers for people and there are people crackers for animals.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-03-06 03:44:06
March 06 2008 03:42 GMT
#17
What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?

How many can you beat?
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
March 06 2008 04:12 GMT
#18
On March 06 2008 12:42 BlackStar wrote:
What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?

How many can you beat?



Repairing a bunker
afadf
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 06 2008 04:17 GMT
#19
I beat Protoss vs 7 Terran, not too hard; just mass Zealot + Carrier + Arbiter and the computers fall pretty easily.

However, this seems certainly like a challenge .. three races .. hmm.
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 06 2008 04:18 GMT
#20
Oh btw Charlie can I just post a replay because my computer is really really shitty and it'll die if I try to play Starcraft with Camtasia or fraps or w/e
^-^
Newbistic
Profile Blog Joined August 2006
China2912 Posts
March 06 2008 04:20 GMT
#21
On March 06 2008 12:42 BlackStar wrote:
What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?

How many can you beat?


Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
Logic is Overrated
Mortality
Profile Blog Joined December 2005
United States4790 Posts
March 06 2008 04:22 GMT
#22
Because of all the tinkering Blizz has done over the years, it's different now than it used to be, but I've done it in the past. It's really not that challenging if you use the right strategies.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 06 2008 04:28 GMT
#23
On March 06 2008 13:20 Newbistic wrote:
Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.


Why wouldn't you lure workers?

They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?
decafchicken
Profile Blog Joined January 2005
United States20010 Posts
March 06 2008 04:32 GMT
#24
On March 06 2008 13:28 BlackStar wrote:
Show nested quote +
On March 06 2008 13:20 Newbistic wrote:
Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.


Why wouldn't you lure workers?

They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?


Walling is used in standard games. Worker luring isn't.
how reasonable is it to eat off wood instead of your tummy?
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 06 2008 04:33 GMT
#25
+ Show Spoiler [wtf lol] +


Professional twice over - an analyst and a therapist. The world’s first analrapist.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
March 06 2008 04:34 GMT
#26
I use 'worker luring' in PvT.

Anyway, that's all beyond the point.
noobienoob
Profile Joined July 2007
United States1173 Posts
March 06 2008 04:40 GMT
#27
On March 06 2008 13:33 ATeddyBear wrote:
+ Show Spoiler [wtf lol] +

http://www.youtube.com/watch?v=Y3bfA3YBL7g
lmfao
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
Last Edited: 2008-03-06 04:56:53
March 06 2008 04:56 GMT
#28
Maybe I'm just a noob, but I don't think this is *THAT* easy. I mean, you have to realize that the average person has some problems with this. I can't do it very well, I always get owned when I try with Zerg in the first wave...especially when all of the protoss come in with there 12 per comp zealots. For all of you who say its so friggin' easy, I'd love to see a replay. I can't do it without keeping my sanity...
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 04:59 GMT
#29
On March 06 2008 13:32 decafchicken wrote:
Show nested quote +
On March 06 2008 13:28 BlackStar wrote:
On March 06 2008 13:20 Newbistic wrote:
Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.


Why wouldn't you lure workers?

They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?


Walling is used in standard games. Worker luring isn't.


Yea, and the computer ranged AI will still target the wall because they can outrange it from your canons/bukers/sunkens.

PS- Tanks pretty much suck on sieged mode (they rape your wall). The only way I've ever beaten Tv7 or Pv7 is to wall up, get some middle tech to defend the wall, then mass BC/Carrier.

I tried Pv7R yesterday with canon pushing/mass storms/ and gateway units but I could never do more than break their attack and smash an expo (while taking 1 expo). Its just too much, Maybe if I had built my base perfectly so I could fit like 40 gateways (instead of 15 or so) it might work. You can wall pretty well on lots of chokes (not just your main entrance) and take an expo faster.
..and then I would, ya know, check em'. (Aka SpoR)
Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
March 06 2008 05:04 GMT
#30
i love that video because it slowly zooms to "logout"

the site is trying to tell you something, charlie
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Moletrap
Profile Blog Joined July 2007
United States1297 Posts
March 06 2008 05:08 GMT
#31
lol @ people saying "why not wall in... why not lure workers..."

It's like.... why not play only one computer? WTF... the point is to make it challenging. That's why not fucking taking away part of the challenge.

I sometimes play 1v7s when I'm bored or just want something hectic to do to blow off steam..

Tv7 or Pv7 are relatively easy if you wall up like Charlie mentioned

I have yet to beat Zv7, actually, though I've come close. The last game I played lasted 3 hours.. I couldn't quite mass up enough big air to move out of my base.. I ended up exhausting the minerals at my spawn point... yes, on BGH, I ran out of minerals, lol.

My strat was to use my 2nd hatch to block up my choke and put sunks behind it, then go straight guardians before they attacked with tanks. I haven't had time to try in months, but I think the key to this would be getting a spawn point where you can block your choke and secure an expansion, so you can get a third gas for air.
aka Moletrap
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 05:12 GMT
#32
If anyone needs any help getting camtasia/virtual dub or whatever to work, just ask. If you don't have a youtube account, you can host the video files with flyupload (up to 2gigs) and then I will split and compress the files to upload them.

To whoever asked about the reps only, yea u can upload them and state your time/strat. Its just much easier to have a video, and i think game time is slightly different than real time.
..and then I would, ya know, check em'. (Aka SpoR)
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
Last Edited: 2008-03-06 05:18:27
March 06 2008 05:13 GMT
#33
http://download.yousendit.com/713F661C222F770D

terran vs 7 random computers

37 minutes~ (rep is misnamed, weird though, thought it was 27 minutes :S)

i used tank drops, pretty much abusing cliffs/ledges on bgh, then just expanded and rolled out with a bunch of goliaths/tanks
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 06 2008 05:16 GMT
#34
CHALLENGE DENIED
Purind
Profile Blog Joined April 2004
Canada3562 Posts
March 06 2008 05:24 GMT
#35
I've done it with all races, but I never tried to keep the speed down. I don't recall ever getting it below 50 minutes. With P, the best strat I can think of is t do a forge/gate semi-wall, dt rush 2 terrans and from there play ground. If you wanna be cheap, keep restarting until you get 12, 11, 6 or 7 (the double base chokes). The game becomes a hell of a lot easier when you have 4 bases to work with
Trucy Wright is hot
p4fn2w
Profile Blog Joined September 2007
383 Posts
March 06 2008 05:30 GMT
#36
Now that you can beat 7 computers, try to beat 7 computers utilizing BW AI Racine 3.0! Now thats a challenge.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
March 06 2008 05:36 GMT
#37
On March 06 2008 13:33 ATeddyBear wrote:
+ Show Spoiler [wtf lol] +

http://www.youtube.com/watch?v=Y3bfA3YBL7g

haha
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 06 2008 05:53 GMT
#38
On March 06 2008 14:30 p4fn2w wrote:
Now that you can beat 7 computers, try to beat 7 computers utilizing BW AI Racine 3.0! Now thats a challenge.



I only win 30% of the games TvZ if i play racine 3.0 and i try to play like i do vs a human

Actually i'm impressed you can do Zv7, i've only won Zv3 once on python
Live, laugh, love
patrick321
Profile Joined August 2004
United States185 Posts
Last Edited: 2008-03-06 06:04:04
March 06 2008 06:02 GMT
#39
I just beat it with P with a time of 25:36. I did a complete wall at 1 and straight teched to carriers. Plenty of room for improvement as my wall was a work in progress and my macro lagged a little in the middle.

Rep:
http://download.yousendit.com/215B5FBD6A22F6DD
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 06 2008 06:16 GMT
#40
Somebody should make a modified BGH that has like three chokes.
But why?
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
Last Edited: 2008-03-06 08:47:36
March 06 2008 08:18 GMT
#41
zerg vs 7
34:21 mins
sunken wall/lurkers/guards/hydras
it was kinda tougher than The Hunters though cuz the comps mass up shit much faster

http://download.yousendit.com/B194FB5A1A3EA4FE

i might give it another try
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 08:46 GMT
#42
I was just testing different walls, there is no way to form a complete wall with zerg (that blocks lings/ghosts) you can however, build one that walls zeals etc., so walling with Z is not fool proof at all.

Terran on the other hand, can wall with a CC or factory in a few ways to completely block small units. This is especially good if you are at a position where you can use the command center wall to double your SCV count.

[image loading]


(The spots with red are not complete walls, the others are. Any of these walls are zeal+ walls though)
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 08:49 GMT
#43
On March 06 2008 17:18 Elvin_vn wrote:
zerg vs 7
34:21 mins
sunken wall/lurkers/guards/hydras
it was kinda tougher than The Hunters though cuz the comps mass up shit much faster

http://download.yousendit.com/B194FB5A1A3EA4FE

i might give it another try



Yes, that is why BGH is the map to use. The comps are harder with infinite resource, because they need less strategy in base taking (which they don't have), and there are not enough bases.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 09:32:51
March 06 2008 09:08 GMT
#44
NewAcc, your T was pretty nice (with all the map exploitation). You should have made a video of it.

There was a part right after you do all that though, that you accumulate like 1500/1000. It can definitely be improved upon.

Elvin, your Z strat was funny to me at first, interesting though. You made a few guardians and began to get upgrades, but you had like 4k++ for the majority of the rest of the game. Definitely can be improved on.

Patrick, The P rep is like you said, inefficient wall. That lurker was funny, then you made 2 cyber after that too, ha. I think maybe if you did that same strat at 5 you could take and expo and do it much faster. You also had times where your moneys were over the 1000s.

Lets get some more challengers
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 09:10 GMT
#45
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
..and then I would, ya know, check em'. (Aka SpoR)
YinYang69
Profile Joined July 2007
United States255 Posts
March 06 2008 09:18 GMT
#46
Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it?
Keep it simple stupid.
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-03-06 09:23:55
March 06 2008 09:19 GMT
#47
On March 06 2008 18:10 CharlieMurphy wrote:
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
Same thing happens if Z spawns at 6. Wierd AI problems with zerg at those two spots, they don't do anything but make drones and mine off 1 hatch.

edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 09:22 GMT
#48
On March 06 2008 18:18 YinYang69 wrote:
Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it?



Don't start to record until you are in the game, (that is why I pressed f10 to do the game speed and shit before starting to play).
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 09:26 GMT
#49
On March 06 2008 18:19 noobienoob wrote:
Show nested quote +
On March 06 2008 18:10 CharlieMurphy wrote:
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
Same thing happens if Z spawns at 6. Wierd AI problems with zerg at those two spots, they don't do anything but make drones and mine off 1 hatch.

edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before.



Ok, Thats really gay. Makes it more like 1v5 T/P comps (I think thats how the game's random factoring works, its always 2-2-3)
..and then I would, ya know, check em'. (Aka SpoR)
OneOther
Profile Blog Joined August 2004
United States10774 Posts
March 06 2008 09:26 GMT
#50
When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o
Zanno
Profile Blog Joined February 2007
United States1484 Posts
March 06 2008 09:30 GMT
#51
this is pretty easy to accomplish by cannoning like mad and teching straight to carrier and getting scouts if one of the terran AIs techs battlecruisers, the ai doesn't have the common sense to saturate a bgh mineral field (or any mineral field in the game for that matter), so you have a huge advantage compared to they do teching off one base
aaaaa
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 09:44:21
March 06 2008 09:43 GMT
#52
On March 06 2008 18:26 OneOther wrote:
When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o


I see, any of the 5 spots directly below a hatch will work (ghosts are same size as lings).

So its like the CC .gif I made above, but only the bottom ones are red (not the top).

PS- You can wall with other combinations of zerg buildings more efficiently, but you need the ooze from the hatch, so yea.
..and then I would, ya know, check em'. (Aka SpoR)
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 06 2008 09:47 GMT
#53
two ways i thought to do this, but one of them requires nothing less than a pro-

m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>

bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.

bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Meh
Profile Joined January 2008
Sweden458 Posts
March 06 2008 09:52 GMT
#54
Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-03-06 10:01:31
March 06 2008 09:53 GMT
#55
On March 06 2008 18:52 Meh wrote:
Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.
Vanilla hunters is easier, you can sit in your base and the comps will eventually run out of minerals. BGH is a lot more challenging than normal Hunters.. :/

If you know what you're doing normal Hunters isn't hard at all because the comps never really make it to late-tier, but on BGH, Terrans start mass tanking/nuking/BC'ing, Protoss start storming/stasising, and Zerg starts using Broodling and Guardians all around the same time (unless you take them out really early of course, but that's really hard to do without abusing worker luring).
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2008-03-06 10:09:10
March 06 2008 09:59 GMT
#56
On March 06 2008 18:47 waterdragon wrote:
two ways i thought to do this, but one of them requires nothing less than a pro-

m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>



bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.

bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build.

uhmm LOL
bbs/bs bunker rush vs SEVEN computers?
are you craaaaazy

I honestly dont think you have ever played a 1v7 on BGH. There are literally millions of hydras, lings, zealots, marines/meds. I doubt your first 3 marines will take out a computer anyway (wtf) because they send all their workers to chase after them. Your first group wont be able to do shit vs like 50 zealots either coming to help or countering you.

[what I am saying is I don't even think a pro would be able to beat 1v7 BGH with this awful strategy]

about the bunker rush..1 rine and 2 scv at each main, proxy rax in the center. so you have to send out 14 scvs and 7 marines total? you must be nuts. I don't understand how you can come up with these ridic ideas with a not too shabby apm of 130-150 hahaha
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 06 2008 10:22 GMT
#57
Not to mention that they just dont stop coming after the first wave
Moonlight Shadow
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 06 2008 10:24 GMT
#58
I might try this tonight.
Moderator
DURRHURRDERP
Profile Joined May 2006
Canada929 Posts
March 06 2008 10:35 GMT
#59
ok tried again using a similar strategy with terran

i got lazy with dropping cliffs so i just massed dropships instead, lol

(28 mins)

http://download.yousendit.com/3572F60A718D21EA
"I am an iconic role model for everyone aspiring to be better at League of Legends." - Roffles
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 11:36:37
March 06 2008 11:21 GMT
#60
Damn you Newacc! I just did a 29min Tv7R. I would have probably beat your latest attempt too if I had remembered to grab my 10 rallied BC, because I got lucky and had 9 & 6 dumb Zergs.

Takes like 10+ minutes just to clear your BC around the map.

Wtf, I just finished the game and the score screen said 29:04 (so does the video) but I just watched the rep and it says 38:43, this is why you guys need to post vids.

PS- I know this time can be beaten too, I forgot upgrades for a minute or so and for about 2 minutes midgame I had around 1k minerals before maxing.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 11:57:25
March 06 2008 11:41 GMT
#61
Ok so obviously zerg's highest DPS unit is a crackling, but what are the highest DPS units for T and P? Those are probably key to this.

Tank+Dropship seems pretty high since they are very mobile, so maybe reaver/sair is good for toss strat? (I really suck at using this strat, someone wanna try it?)

edit- Stimmed rines are the highest DPS actually, now that I think of it, but can they be used late game?

editx2- Does anyone even know the DPS of every unit? Where can I find this info?
..and then I would, ya know, check em'. (Aka SpoR)
parkin
Profile Blog Joined July 2007
1079 Posts
March 06 2008 13:27 GMT
#62
Blizzard BGH vs 7 random computers. Time: 28:06

I play as protoss and mass Carriers.

Replay: http://download.yousendit.com/BB174CCF5371C482

mostly harmless
ForAdun
Profile Joined August 2007
Germany986 Posts
March 06 2008 14:00 GMT
#63
On March 06 2008 18:52 Meh wrote:
Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.


QFT
Beating 7 comps on BGH is way too easy. Only low money is real skill.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 06 2008 14:06 GMT
#64
On March 06 2008 22:27 parkin wrote:
Blizzard BGH vs 7 random computers. Time: 28:06

I play as protoss and mass Carriers.

Replay: http://download.yousendit.com/BB174CCF5371C482



the record was set to 25 a long while ago..
..and then I would, ya know, check em'. (Aka SpoR)
parkin
Profile Blog Joined July 2007
1079 Posts
March 06 2008 14:07 GMT
#65
On March 06 2008 23:06 CharlieMurphy wrote:
Show nested quote +
On March 06 2008 22:27 parkin wrote:
Blizzard BGH vs 7 random computers. Time: 28:06

I play as protoss and mass Carriers.

Replay: http://download.yousendit.com/BB174CCF5371C482



the record was set to 25 a long while ago..


I just wanted to post my results anyhow I may give it another try later^^
mostly harmless
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
Last Edited: 2008-03-06 15:36:48
March 06 2008 15:29 GMT
#66
Zerg vs 7 random
27:05
sunken wall/guardians+mass lings
http://download.yousendit.com/AD1AF2DD6476F4A3

pretty boring rep though -__- not much actions like my previous rep. air units are pretty imba
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Response
Profile Blog Joined April 2004
United States1936 Posts
March 06 2008 15:31 GMT
#67
On March 06 2008 23:00 ForAdun wrote:
Show nested quote +
On March 06 2008 18:52 Meh wrote:
Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.


QFT
Beating 7 comps on BGH is way too easy. Only low money is real skill.


ya do this on hunters and time that that is way harder
the REAL ReSpOnSe
Danka
Profile Blog Joined January 2004
Peru1018 Posts
March 06 2008 15:38 GMT
#68
the challenge should be on The Hunters
Its not the size of the dog in the fight, its the size of the fight in the dog. - Mark Twain
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
March 06 2008 16:38 GMT
#69
Use Raynor 2.0 AI from the AI project ^^ Much harder and fun :D Normal comps only attack one time in the beginning and after that they suck :p
Leath
Profile Blog Joined July 2006
Canada1724 Posts
March 06 2008 17:03 GMT
#70
What happened to your unit portrait????
http://www.kongregate.com/?referrer=Sagess
Zherak
Profile Blog Joined November 2007
Norway256 Posts
March 06 2008 17:03 GMT
#71
4pool AI is gay.
The bowsprit got mixed with the rudder sometimes...
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 06 2008 17:04 GMT
#72
On March 06 2008 18:59 OneOther wrote:
Show nested quote +
On March 06 2008 18:47 waterdragon wrote:
two ways i thought to do this, but one of them requires nothing less than a pro-

m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>



bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.

bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build.

uhmm LOL
bbs/bs bunker rush vs SEVEN computers?
are you craaaaazy

I honestly dont think you have ever played a 1v7 on BGH. There are literally millions of hydras, lings, zealots, marines/meds. I doubt your first 3 marines will take out a computer anyway (wtf) because they send all their workers to chase after them. Your first group wont be able to do shit vs like 50 zealots either coming to help or countering you.

[what I am saying is I don't even think a pro would be able to beat 1v7 BGH with this awful strategy]

about the bunker rush..1 rine and 2 scv at each main, proxy rax in the center. so you have to send out 14 scvs and 7 marines total? you must be nuts. I don't understand how you can come up with these ridic ideas with a not too shabby apm of 130-150 hahaha

Although I agree this is impossible, the AI does NOT send all of it's workers if you attack with marines early. They only do this if you attack their workers or units with your own workers.

However, I can only beat 3 PC's right now, so I need some work IRregardless.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
March 06 2008 17:16 GMT
#73
This is incredibly position-dependent on BGH. 6:00 is the best spot for sunk/creep walls imho but it's still jewishly tough
Memory lane in nice
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 06 2008 18:38 GMT
#74
http://www.sendspace.com/file/2luej6

Tv7Z at 25:58, straight up mm/tanks/vessels play. I thought it would be harder, honestly. I didn't even try hard. Should be possible to get it done at way less time with careful macro/multitasking.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 06 2008 18:42 GMT
#75
On March 06 2008 20:41 CharlieMurphy wrote:
Ok so obviously zerg's highest DPS unit is a crackling, but what are the highest DPS units for T and P? Those are probably key to this.

Tank+Dropship seems pretty high since they are very mobile, so maybe reaver/sair is good for toss strat? (I really suck at using this strat, someone wanna try it?)

edit- Stimmed rines are the highest DPS actually, now that I think of it, but can they be used late game?

editx2- Does anyone even know the DPS of every unit? Where can I find this info?


Ehh, there was a program called Arsenal III that was used for mods that had unit attack rate info, IIRC, no idea if it still exists.

I'll attempt Reaver/Sair, I honestly don't like playing in that manner. I think the best bet Protoss has in beating the computers is with Zealots since they're very mobile, cheap, and they attack pretty fast. However, compared to like 30 Reavers, I'm not so sure ... -_-
^-^
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
Last Edited: 2008-03-06 19:02:48
March 06 2008 19:02 GMT
#76
Just won it for 17.52 with protoss.
Replay : http://download.yousendit.com/2AB04D0A28316DDC
Zherak
Profile Blog Joined November 2007
Norway256 Posts
March 06 2008 19:05 GMT
#77
That's a fucking PvT on Blue Storm?
The bowsprit got mixed with the rudder sometimes...
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
Last Edited: 2008-03-06 19:17:59
March 06 2008 19:15 GMT
#78
On March 07 2008 04:02 mdb wrote:
Just won it for 17.52 with protoss.
Replay : http://download.yousendit.com/2AB04D0A28316DDC


CHEATER !! how did you get bisu to play this?
+ Show Spoiler +
sick reaver micro at 14:03, suggest to view rep at slowest speed
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
EvoChamber
Profile Blog Joined February 2008
France2505 Posts
March 06 2008 20:25 GMT
#79
12 position on BGH is, I think, the best for Zerg. You can block the choke completely with a hatchery, put up a few sunkens, and tech to lurker. Kill off 11 with a doom drop and the rest is history.
That's not awful writing, DAMMIT. It's perfectly sensical english construction.
geno
Profile Blog Joined October 2007
United States1404 Posts
March 06 2008 22:51 GMT
#80
I just did Pv7Rs and I'm absolutely terrible at starcraft. I started at 12, cannon walled the choke coming into 11 and 12, and teched to carriers. I was up against a cartoonishly weak field of computers though. One of my cannons prevented the Protoss at 11 from expanding at the natural and it threw him into a loop of trying to expand so he became useless. The dud Zerg at 6 was of course useless with his single hatchery. I pretty much right clicked 2 DTs into the main at 3 and that killed off a Terran. Once I was teched to carriers one Protoss went exclusively corsair scout in groups of like 2 to 3 so he was useless. The remaining Terran would occasionally send groups of like 12 marines to my cannon wall and that was about it. The only computers that actually put up any bit of a fight was one Zerg who kept trying to hydra break my cannons, and the other Protoss who consistently stormed my carriers, but really 24 carriers was too many. And yet it still took me 30+ minutes . This is why I spend more time watching SC then playing it I guess.
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
March 06 2008 23:09 GMT
#81
i use to play 1v7comps on regular hunters and win, but i think you have to be terran to do it
I'm like, the coolest
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 06 2008 23:17 GMT
#82
Im gonna give a R v 7R comps a try after I finish my research on this presentation. Im pretty rusty, so Im not gonna shoot to break any records or anything.
Moonlight Shadow
parkin
Profile Blog Joined July 2007
1079 Posts
March 06 2008 23:18 GMT
#83
On March 07 2008 03:38 SchOOl_VicTIm wrote:
http://www.sendspace.com/file/2luej6

Tv7Z at 25:58, straight up mm/tanks/vessels play. I thought it would be harder, honestly. I didn't even try hard. Should be possible to get it done at way less time with careful macro/multitasking.

isnt it supposed to be 7 randoms?
mostly harmless
Darkmole
Profile Blog Joined September 2007
United States900 Posts
Last Edited: 2008-03-06 23:23:09
March 06 2008 23:22 GMT
#84
i tried 1 Protoss vs 7 Comps Random
I did pretty good how i did with protoss but i started to lose when tanks did siege mode T.T
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 07 2008 00:44 GMT
#85
Elvin, I see the strat you were using, that seems to be the fastest way to me too . (Using guards to take out defenses and razing with lings). I think it would be a lot easier at 5 though, and your macro could improve a bit to shave a minute or so.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 07 2008 01:05 GMT
#86
On March 07 2008 04:02 mdb wrote:
Just won it for 17.52 with protoss.
Replay : http://download.yousendit.com/2AB04D0A28316DDC


The rep you sent is called BGH1952 and its GTR vs Decaf on bluestorm, did you mix it up, or was this supposed to be a joke?
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 07 2008 01:09 GMT
#87
On March 07 2008 08:18 parkin wrote:
Show nested quote +
On March 07 2008 03:38 SchOOl_VicTIm wrote:
http://www.sendspace.com/file/2luej6

Tv7Z at 25:58, straight up mm/tanks/vessels play. I thought it would be harder, honestly. I didn't even try hard. Should be possible to get it done at way less time with careful macro/multitasking.

isnt it supposed to be 7 randoms?

I added these sub-categories. 7Z would be easiest no matter what (due to the 6&9comps) but its still very nice, the only criticism I would give is that he sort of gave up on macro around 160~, but by that point it was pretty much over so I don't know that it would have mattered.
..and then I would, ya know, check em'. (Aka SpoR)
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2008-03-07 02:05:08
March 07 2008 02:04 GMT
#88
25:29 Tv 7 Rand

http://download.yousendit.com/3923A0DB6977A510

Played on my laptop and didn't care that much, I think <20 is possible

I walled + mass BC
When you want something, all the universe conspires in helping you to achieve it.
OnlyChobo
Profile Joined December 2007
Canada126 Posts
March 07 2008 03:23 GMT
#89
[url blocked]

28:23 Pv7Z

cannon wall + mass carrier
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
March 07 2008 04:48 GMT
#90
I can't do it at all.

I tried it with all three races and my static d wasn't enough to take out their tanks + 70 zealots/rines/hydras
FOOL! Pain is my friend! Now let me introduce you to it!
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2008-03-07 05:51:18
March 07 2008 04:54 GMT
#91
OoO I have an old Zv7T rep. I wonder how long it took.

Edit: does it count if it was in 1.15.1?

Edit2: I guess I'll upload anyways
http://massmirror.com/69ff12c9152accb5c9c8ab316f11a61d.html
17:39

Edit3: Yay Pv7T, I wish I knew how to micro at 7 different bases(this one is in 1.15.2)
http://massmirror.com/36bcb19805cbe0b49104e5f853867530.html
13:07
Moderator
WraXt(OD)
Profile Joined March 2008
United States3 Posts
March 07 2008 05:04 GMT
#92
[i] "oSS-Zarathustra Bolivia. March 06 2008 12:09. Posts 19 PM Profile Quote
Com on, this is not a challenge. This is too easy. Comps are stupid. Maybe the hardest one is me been Z vs 7 Protosses but only the first strike and if some of them tech to dark templar its just as easy as the other games. Someone should make a new AI for 1.15.2 that would be fun. Holding mass atacks is not inproving my game. "

There is a new AI. I dont know the link but i dled it on my other comp that has AI modeled off good players, so it takes skill to win. They can tank push and storm along with attacks and use a modern(to a degree) playing style. Anyone know what program im talking about?
The object of war is not to die for your country, but to make the other bastard die for his. ~George Patton
darktreb
Profile Joined May 2007
United States3016 Posts
March 07 2008 07:01 GMT
#93
The problem with this contest is that it's kind of hard to get an objective measure because sometimes the computer AI is just terrible, and other games it does a lot better.

Also, if you never expand, I believe the computers never fully tech up, which is also pretty funny.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 07 2008 12:33 GMT
#94
Hm.. I tried it once, P vs 7 random comps with ground units. Ground units is a bit harder than carriers I think :o Took me 47 minutes anyway.

Replay

I played maybe 20 games of starcraft in the last 2 years though, so I'm super rusty :D
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-07 23:03:22
March 07 2008 22:57 GMT
#95
I did a slightly sub-par Zv7Z game last night. Its 16:42, I used a nice wall@5 then teched hard to muta/guard and crack.

http://download.yousendit.com/6393C72D0C49DA7D

I made a video of this too, but I was having problems splitting it. If anyone wants me to upload it to youtube, I still will.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 07 2008 23:22 GMT
#96
All the new shit posted on page4 & 5 I will watch later and update. Keep competing guys.
..and then I would, ya know, check em'. (Aka SpoR)
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
Last Edited: 2008-03-09 06:05:43
March 09 2008 06:00 GMT
#97
http://rapidshare.com/files/98127512/1Pv7T_2641.rep.html

Pv7T
26:41
Apa7HY
Profile Blog Joined January 2007
United States125 Posts
March 09 2008 07:03 GMT
#98
lol.
섹스섹스보지털
Meh
Profile Joined January 2008
Sweden458 Posts
March 09 2008 07:19 GMT
#99
Did it a couple of times and well... The thing isn't beating 7 computers. It's having to restart ten thousand times because 99% of the time you get #&%!#¤% lingrushed. At first I tried getting good spots, but then I just played wherever I ended up, because the ling rush NEVER failed. I can't imagine how many times you'd have to restart against 7 zergs.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Cadical *
Profile Joined September 2005
United States469 Posts
March 09 2008 08:26 GMT
#100
I did something similar to this back few year ago in Korean starcraft community site.

Here's a replay of mine Zvs7z in hunters in about 7:02
I did this about a year ago. Replay still works fine

http://www.sendspace.com/file/h4lsup
IMBA
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 09 2008 08:42 GMT
#101
On March 06 2008 13:20 Newbistic wrote:
Show nested quote +
On March 06 2008 12:42 BlackStar wrote:
What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?

How many can you beat?


Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.



In NBA why don't they lower the hoop so everyone can dunk?

Why don't soccer has 10 balls so everyone can make a goal?

Why don't swimming pool has a depth of 10cm so everybody goes jesus?

I guess the answer you are looking for is "challenge", which makes things fun.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Kau *
Profile Joined March 2007
Canada3500 Posts
March 09 2008 09:50 GMT
#102
Zv7Z
http://massmirror.com/4111754bcd4cc21faf8f353e802be3a8.html
6:37
Moderator
Delvin
Profile Joined August 2007
Finland141 Posts
March 09 2008 12:10 GMT
#103
On March 09 2008 18:50 Kau wrote:
Zv7Z
http://massmirror.com/4111754bcd4cc21faf8f353e802be3a8.html
6:37

Wow. That *really* makes the default AI look bad. Works, too. Just tested with several computers on a regular map.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 10 2008 12:11 GMT
#104
updated
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 10 2008 12:35 GMT
#105
Sorry if these are crude (I don't mean to sound arrogant or mean, just notes I made during reps for constructive

criticism). Hoping you or someone else will improve. Sorry, if its a little confusing too, I'm on a messed up

connection and don't wanna take the time to rewrite because my connection might die, like it just did....

Aurious (angel or I), lol medics blinding the carriers, bad macro. wasting time killing helpless units instead of

razing.
2638-2641 . Why is it that I get a different time than people?
canon/FE/carrier

To whoever said something about 4pool comps, The zerg rush isnt a huge chance, most the time they either do

standard build or FE. Even if they do rush its nor that hard to defend. If u see in the first video/rep i posted i

actually got rushed.

Kau, I could have sworn i tried dt before and it was either too late or they had detection (maybe it was 7r

though). Anyways, yours can be improved. your macro/upgrades were lacking, and you unluckily had to search for the

last couple buildings too. 1307
pv7t dt/canon/zeal

Thats odd, the 9 comp rushed with only 4 lings then reverted back to its retarded passive mining. Haha, You didnt

notice that probe under your citadel Your macro bad. I think the huge carrier pile is not as good as the

"divide and conquer" technique because of their tendancy to overkill every little unit and waste time.
wall/Canon/FE/carrier/storm again the time here was 2821 instead of what he wrote 2823?

wtf?, I thought about doing this but figured it would never work because drones will fight back when hit. Since

that is too much micro you have to hit buildings, to which you would expect them to just get units in time to kill

your lings. What the fuck happened here? Why did 6 & 9 comps build? PS- I think I can improve that time.
7v7z 5pool PS- this was not blizzard bgh, (was hunters) DQ'ed. 702

Ok, Kau did the same thing... This seems to be just as bad as (or even worse than) worker baiting. PS- I still

think I could improve on your guys' times wtf, why did the comp build a sunken there at the end? Is it like a

proximity thing?
7v7z 6pool 637

haha, lost those 2 lurkers. This build wont work on z or p. I think you could improve on this time by using

something other than lurkers after the inital rape earlier. Their dps is slow. You forgot those 2 depots T_T 1739

Cambium, why did u choose 9 spot? Its one less retarded comp chance, the expo is slightly shittier, and you can

wall just as easily at another spot. Lol,took you long enough to expo.. I like that build though. PS- Where was

the yamato. Unlucky zerg rebuild T_T
tv7r wall/bunks/tank/expo/bc 2529

twsited, that was regular bgh all random comps right? 6 zerg built normally instead of buggin out, Odd.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 10 2008 12:36 GMT
#106
fucking text document copy/paste came out all formatted shitty
..and then I would, ya know, check em'. (Aka SpoR)
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 10 2008 13:31 GMT
#107
Yeah it was regular BGH. I played on LAN UDP because I think at single player you can't save reps? Dunno.

Anyway, just did Tvs7T, bunker+tank defense and mass wraith to kill. With tank/goliath it will probably go faster simply because wraiths don't kill very fast :O

Replay.
Moderator
Kau *
Profile Joined March 2007
Canada3500 Posts
March 10 2008 15:08 GMT
#108
@charlie

I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.

And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.

@Twisted
You can save reps in single player.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 11 2008 05:12 GMT
#109
On March 11 2008 00:08 Kau wrote:
@charlie

I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.

And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.

@Twisted
You can save reps in single player.



If you pick a tight choked spot, you could get enough DT out in time to wall and then every dt beyond that to move out and attack?(plus canons behind the DT wall keep them near the dt right?)
..and then I would, ya know, check em'. (Aka SpoR)
Kau *
Profile Joined March 2007
Canada3500 Posts
March 11 2008 05:33 GMT
#110
I dunno how well that would work because don't the zerg eventually get an overlord to your base?
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 11 2008 05:44 GMT
#111
Thats why you target the 2 zergs first ^^ (or hope they get spawned, 6 and 9 haha)
..and then I would, ya know, check em'. (Aka SpoR)
Kau *
Profile Joined March 2007
Canada3500 Posts
March 11 2008 05:52 GMT
#112
Haha that would be ideal. Two veggie zergs and the toss AI's that don't go cannon.
Moderator
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 12 2008 13:09 GMT
#113
Took me a while to find out the correct strategy but..

Zerg vs 7 Protoss computers.

It was hard because of the first rush when they come with 30 zealots, you really need a good timing strategy to hold that off. Simply making 10 sunkens won't work, they eventually break through :|.
Moderator
raiame
Profile Joined December 2007
United States421 Posts
March 12 2008 13:24 GMT
#114
4pool, send one ling to each 6 comps, then becomes 1v1
=O
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 12 2008 13:43 GMT
#115
That won't work against protoss simply because they'll get a zealot in time before their nexus is dead.
Moderator
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
Last Edited: 2008-03-13 19:41:56
March 13 2008 19:38 GMT
#116
Mine was just a base time having some fun killing everything never said mine couldn't be beat ;p

Edit and what did you mean by Angel or I? my old aka here was HellAngel
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
March 13 2008 20:12 GMT
#117
On March 06 2008 18:10 CharlieMurphy wrote:
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.


its feeding into fast hunts with potm for mass rush
ok dont not so good something is something ok ok ok gogogo
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 21 2008 19:34 GMT
#118
http://rapidshare.com/files/101305781/LastReplay.rep.html

20:44 Pv7R Wall/1 Base Carrier.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 21 2008 22:29 GMT
#119
Bah BGH. do this on hunters.
BlueLaguna on West, msg for game.
Jack Lupino
Profile Joined March 2008
Netherlands17 Posts
March 22 2008 18:19 GMT
#120
Though, patrick321 altered the map BGH and reset the minerals and gas value. So its not really valid imo.
Armed to the teeth. Born from the shadows. Burning for revenge.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 23 2008 06:14 GMT
#121
On March 23 2008 03:19 Jack Lupino wrote:
Though, patrick321 altered the map BGH and reset the minerals and gas value. So its not really valid imo.

?
..and then I would, ya know, check em'. (Aka SpoR)
el noob
Profile Joined November 2008
United States1 Post
November 04 2008 06:42 GMT
#122
hey i just found this thread about 1v7 comps from google, but the replay links are dead. can anyone plz revive them? thx
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
November 04 2008 07:32 GMT
#123
Its not really worth bragging about unless you didn't play terran and beat 7 protoss, or 7 zergs(with the A.I selecting the zergling rush).
The A.I seemed to be bugged after Broodwars for zerg, sometimes they don't do anything but stay with 1 hatch and continue mining with 9 drones forever. The old zerg A.I in the original SC would tech to better air or ultralisks too, but this doesnt happen with the BW zerg A.I in BGH. Maybe it has to do with the almost infinite mineral patch not allowing certain triggers to go off.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
NahLGaE
Profile Joined February 2008
Korea (South)523 Posts
November 04 2008 07:39 GMT
#124
odd ;o

isnt this just ridiculously easy with wall? ai never attacks non attacking buildings? i think just about everyone i know who plays bw at all has done this just for fun and pretty easily >>
마재윤.
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2008-11-04 07:42:40
November 04 2008 07:42 GMT
#125
charlie why in your video is your overlord just moving back and fourth and not scouting?
http://youtube.com/watch?v=Z_D96xTM5cI
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ZhenMiChan
Profile Blog Joined November 2007
Netherlands1181 Posts
November 04 2008 09:07 GMT
#126
On November 04 2008 16:39 NahLGaE wrote:
odd ;o

isnt this just ridiculously easy with wall? ai never attacks non attacking buildings? i think just about everyone i know who plays bw at all has done this just for fun and pretty easily >>



its easy but you have to be fast and risk
Studying Chinese~
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
November 04 2008 09:17 GMT
#127
I am going to try this.

If I remember correctly my best time zv 7randoms was like 17 minutes ... its been a few years we'll see.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-06 03:47:32
November 06 2008 03:46 GMT
#128
On November 04 2008 16:42 Ilikestarcraft wrote:
charlie why in your video is your overlord just moving back and fourth and not scouting?
http://youtube.com/watch?v=Z_D96xTM5cI

because, you really don't need to scout the comps, his risk of death is really high. I was using him to do stop larva trick too.
..and then I would, ya know, check em'. (Aka SpoR)
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