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Recently an old friend was talking about how we used to all play SC (a large group of me and my friends) and that a mutual friend could beat 7 computers on BGH with Zerg...
He said it was amazing, so I told him its not that hard, and uploaded a 4 part ~38min video of it to My youtube. It only took me one try with the strategy I eventually used, but I tried several variations of a hyper speed lurker tech that failed (due to sheer numbers taking my shit down even though my lurkers raping 100s of units).
Anyways, I know I didn't play it very well (1000s of min/gas at times, could have expanded asap or whatever), so lets have a little competition here:
RULES: Must be Single player (no b.net/obs), Must be Blizzard BGH ONLY, Must have reps (videos would be better), Must be random allied computer opponents, (or 7 of 1 race) Must be on Fastest game speed, No saving/loading, No cheat codes, No hacks, No "worker luring". WORKER BAITING (I can't think of anything else atm, but if it seems cheap don't do it, use the honor system here.)
Everything else, short of [some form of] cheating can- and should be used. (The only acceptable 'abuse' I can think of is to keep restarting the map over and over until you get a start location you want.)
I will try and keep an update here of the Best Times/Strats used for each race.
ZERG: Elvin_vn -27:06 sunken wall/guardians+mass lings http://download.yousendit.com/AD1AF2DD6476F4A3
Elvin_vn -34:20 FE/Sunken wall/Lurker/Guardian/Mass Hydra http://download.yousendit.com/B194FB5A1A3EA4FE
CharlieMurphy ~38min/sunken wall/lurker/hydra drops/ultra+ling+swarm
TERRAN: Cambium -25:29, wall/bunks/tank/expo/bc
NEwAcC) -28:21 wall/Tank drops/Mass mech http://download.yousendit.com/713F661C222F770 (37min) http://download.yousendit.com/3572F60A718D21EA
CharlieMurphy -29:04 wall/tank/BC http://download.yousendit.com/A2048F936E644E06
PROTOSS:
patrick321 -25:36/Canon wall/1-Base carrier http://download.yousendit.com/215B5FBD6A22F6DD
I think I'll add the other categories of Z vs. all T's & P's, and their counterparts as well.
+ Show Spoiler +
Tv7Z: SchOOl_VicTIm -25:58, straight up mm/tanks/vessels http://www.sendspace.com/file/2luej6
Tv7P:
Tv7T:
Pv7Z: Aurious -28:21, wall/canon/Carriers
Pv7P:
Pv7T: Kau -13:07, dt/canon/zeal
Zv7Z: Kau - 6:37, 6pool AI Abuse=gg..
CharlieMurphy -16:42, wall@5 muta/guard and crack. http://download.yousendit.com/6393C72D0C49DA7D
Zv7P: Twisted -29:50, wall/sunk/lurk/hydra drops
Zv7T: Kau -17:39, 2 hatch lurkers/hydras
I'm too lazy to put the links to reps from the latest update. They are on pages 4-6.
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16976 Posts
Heh. Anyone care to brainstorm strategies for this?
I'm thinking massive turtle/dropship Terran style with AI abuse by completely walling off the entrances. I'm honestly not quite sure how Protoss would do it, but I'd imagine it'd require a lot of storm.
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So are all the enemies random race?
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16976 Posts
Oh, something I just realized:
This would happen back in 1.08 when replays first came out, but replays with computer players in them tend to really fuck up since computer actions aren't recorded (I think). I think what the engine used to do was actually let the computer play a game on its own. I remember looking back at some of my 4v4 comp replays on BGH and noticing that the computers would do different builds each game.
Does that still happen?
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I'm feeling forge first mass cannon push with some zealot defense, but then again I probably wont do it very fast
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this is easy............ lol
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Com on, this is not a challenge. This is too easy. Comps are stupid. Maybe the hardest one is me been Z vs 7 Protosses but only the first strike and if some of them tech to dark templar its just as easy as the other games. Someone should make a new AI for 1.15.2 that would be fun. Holding mass atacks is not inproving my game.
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16976 Posts
The challenge is to complete it in the fastest time.
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terran is really easy... wall off with a bunker and a few tanks -> BCs toss is slightly harder as cannon wall is weak.. but basically get carriers asap
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are you allowed to wall/block with scvs?
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Russian Federation4235 Posts
You're allowed everything but worker drags afaik.
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How do you beat 7 protoss initial rushes as zerg?
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On March 06 2008 12:22 Try wrote: How do you beat 7 protoss initial rushes as zerg?
Evo Chamber wall with sunkens behind?
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I don't think luring workers works in single player anyway
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On March 06 2008 11:52 Empyrean wrote: Heh. Anyone care to brainstorm strategies for this? Keep restarting til you magically get two dud zerg comps on bottom mid and mid left, then play normally. EZ jk :D
Seriously, easiest/fastest strat would probably be to rush the comp next to you, then take an expo and the main you destroyed and just straight tech to carrier/BC/anything with zerg (I'd probably guard/ling). I'm not gonna try though 'cuz I don't feel like playing comps and I suck and some gosu here is probably gonna get a faster time than I'll ever get in my life. 
edit@below: lol forealz
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United States24660 Posts
On March 06 2008 12:27 noobienoob wrote:Show nested quote +On March 06 2008 11:52 Empyrean wrote: Heh. Anyone care to brainstorm strategies for this? Keep restarting til you magically get two dud zerg comps on bottom mid and mid left, then play normally. EZ jk :D Seriously, easiest/fastest strat would probably be to rush the comp next to you, then take an expo and the main you destroyed and just straight tech to carrier/BC/anything with zerg (I'd probably guard/ling). I'm not gonna try though 'cuz I don't feel like playing comps and I suck and some gosu here is probably gonna get a faster time than I'll ever get in my life.  I'll be surprised if a gosu actually does it.
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What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?
How many can you beat?
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On March 06 2008 12:42 BlackStar wrote: What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?
How many can you beat?
Repairing a bunker
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I beat Protoss vs 7 Terran, not too hard; just mass Zealot + Carrier + Arbiter and the computers fall pretty easily.
However, this seems certainly like a challenge .. three races .. hmm.
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Oh btw Charlie can I just post a replay because my computer is really really shitty and it'll die if I try to play Starcraft with Camtasia or fraps or w/e
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On March 06 2008 12:42 BlackStar wrote: What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?
How many can you beat?
Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
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Because of all the tinkering Blizz has done over the years, it's different now than it used to be, but I've done it in the past. It's really not that challenging if you use the right strategies.
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On March 06 2008 13:20 Newbistic wrote: Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
Why wouldn't you lure workers?
They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?
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On March 06 2008 13:28 BlackStar wrote:Show nested quote +On March 06 2008 13:20 Newbistic wrote: Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling. Why wouldn't you lure workers? They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3?
Walling is used in standard games. Worker luring isn't.
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I use 'worker luring' in PvT.
Anyway, that's all beyond the point.
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Maybe I'm just a noob, but I don't think this is *THAT* easy. I mean, you have to realize that the average person has some problems with this. I can't do it very well, I always get owned when I try with Zerg in the first wave...especially when all of the protoss come in with there 12 per comp zealots. For all of you who say its so friggin' easy, I'd love to see a replay. I can't do it without keeping my sanity...
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On March 06 2008 13:32 decafchicken wrote:Show nested quote +On March 06 2008 13:28 BlackStar wrote:On March 06 2008 13:20 Newbistic wrote: Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling. Why wouldn't you lure workers? They are both exploits that make it too easy and pointless, maybe. Maybe not. I don't play the AI. But I find a challenge in making walls turning the AI crazy not very interesting. Better would be how to micro against a quadruple zealot rush. Or is that impossible? What about 3? Walling is used in standard games. Worker luring isn't.
Yea, and the computer ranged AI will still target the wall because they can outrange it from your canons/bukers/sunkens.
PS- Tanks pretty much suck on sieged mode (they rape your wall). The only way I've ever beaten Tv7 or Pv7 is to wall up, get some middle tech to defend the wall, then mass BC/Carrier.
I tried Pv7R yesterday with canon pushing/mass storms/ and gateway units but I could never do more than break their attack and smash an expo (while taking 1 expo). Its just too much, Maybe if I had built my base perfectly so I could fit like 40 gateways (instead of 15 or so) it might work. You can wall pretty well on lots of chokes (not just your main entrance) and take an expo faster.
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Braavos36374 Posts
i love that video because it slowly zooms to "logout"
the site is trying to tell you something, charlie
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lol @ people saying "why not wall in... why not lure workers..."
It's like.... why not play only one computer? WTF... the point is to make it challenging. That's why not fucking taking away part of the challenge.
I sometimes play 1v7s when I'm bored or just want something hectic to do to blow off steam..
Tv7 or Pv7 are relatively easy if you wall up like Charlie mentioned
I have yet to beat Zv7, actually, though I've come close. The last game I played lasted 3 hours.. I couldn't quite mass up enough big air to move out of my base.. I ended up exhausting the minerals at my spawn point... yes, on BGH, I ran out of minerals, lol.
My strat was to use my 2nd hatch to block up my choke and put sunks behind it, then go straight guardians before they attacked with tanks. I haven't had time to try in months, but I think the key to this would be getting a spawn point where you can block your choke and secure an expansion, so you can get a third gas for air.
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If anyone needs any help getting camtasia/virtual dub or whatever to work, just ask. If you don't have a youtube account, you can host the video files with flyupload (up to 2gigs) and then I will split and compress the files to upload them.
To whoever asked about the reps only, yea u can upload them and state your time/strat. Its just much easier to have a video, and i think game time is slightly different than real time.
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http://download.yousendit.com/713F661C222F770D
terran vs 7 random computers
37 minutes~ (rep is misnamed, weird though, thought it was 27 minutes :S)
i used tank drops, pretty much abusing cliffs/ledges on bgh, then just expanded and rolled out with a bunch of goliaths/tanks
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iNcontroL
USA29055 Posts
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I've done it with all races, but I never tried to keep the speed down. I don't recall ever getting it below 50 minutes. With P, the best strat I can think of is t do a forge/gate semi-wall, dt rush 2 terrans and from there play ground. If you wanna be cheap, keep restarting until you get 12, 11, 6 or 7 (the double base chokes). The game becomes a hell of a lot easier when you have 4 bases to work with
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Now that you can beat 7 computers, try to beat 7 computers utilizing BW AI Racine 3.0! Now thats a challenge.
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On March 06 2008 14:30 p4fn2w wrote: Now that you can beat 7 computers, try to beat 7 computers utilizing BW AI Racine 3.0! Now thats a challenge.
I only win 30% of the games TvZ if i play racine 3.0 and i try to play like i do vs a human
Actually i'm impressed you can do Zv7, i've only won Zv3 once on python
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I just beat it with P with a time of 25:36. I did a complete wall at 1 and straight teched to carriers. Plenty of room for improvement as my wall was a work in progress and my macro lagged a little in the middle.
Rep: http://download.yousendit.com/215B5FBD6A22F6DD
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Somebody should make a modified BGH that has like three chokes.
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I was just testing different walls, there is no way to form a complete wall with zerg (that blocks lings/ghosts) you can however, build one that walls zeals etc., so walling with Z is not fool proof at all.
Terran on the other hand, can wall with a CC or factory in a few ways to completely block small units. This is especially good if you are at a position where you can use the command center wall to double your SCV count.
(The spots with red are not complete walls, the others are. Any of these walls are zeal+ walls though)
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On March 06 2008 17:18 Elvin_vn wrote:zerg vs 7 34:21 minssunken wall/lurkers/guards/hydras it was kinda tougher than The Hunters though cuz the comps mass up shit much faster http://download.yousendit.com/B194FB5A1A3EA4FEi might give it another try
Yes, that is why BGH is the map to use. The comps are harder with infinite resource, because they need less strategy in base taking (which they don't have), and there are not enough bases.
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NewAcc, your T was pretty nice (with all the map exploitation). You should have made a video of it.
There was a part right after you do all that though, that you accumulate like 1500/1000. It can definitely be improved upon.
Elvin, your Z strat was funny to me at first, interesting though. You made a few guardians and began to get upgrades, but you had like 4k++ for the majority of the rest of the game. Definitely can be improved on.
Patrick, The P rep is like you said, inefficient wall. That lurker was funny, then you made 2 cyber after that too, ha. I think maybe if you did that same strat at 5 you could take and expo and do it much faster. You also had times where your moneys were over the 1000s.
Lets get some more challengers
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Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
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Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it?
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On March 06 2008 18:10 CharlieMurphy wrote: Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones. Same thing happens if Z spawns at 6. Wierd AI problems with zerg at those two spots, they don't do anything but make drones and mine off 1 hatch.
edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before.
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On March 06 2008 18:18 YinYang69 wrote: Hey every time I try to use camtasia to record a fpvod the screen ends up all black and disorienting. I think this is a common prob but how do you go about fixing it?
Don't start to record until you are in the game, (that is why I pressed f10 to do the game speed and shit before starting to play).
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On March 06 2008 18:19 noobienoob wrote:Show nested quote +On March 06 2008 18:10 CharlieMurphy wrote: Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones. Same thing happens if Z spawns at 6.  Wierd AI problems with zerg at those two spots, they don't do anything but make drones and mine off 1 hatch. edit: so you can actually get two zerg comps doing nothing if they both spawn at 6 & 9, I've had that happen several times to me before.
Ok, Thats really gay. Makes it more like 1v5 T/P comps (I think thats how the game's random factoring works, its always 2-2-3)
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United States10774 Posts
When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o
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this is pretty easy to accomplish by cannoning like mad and teching straight to carrier and getting scouts if one of the terran AIs techs battlecruisers, the ai doesn't have the common sense to saturate a bgh mineral field (or any mineral field in the game for that matter), so you have a huge advantage compared to they do teching off one base
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On March 06 2008 18:26 OneOther wrote: When you spawn at 5 as Zerg, you can create a wall that blocks even zerglings (with hatch+evo). Idk about ghosts though ;o
I see, any of the 5 spots directly below a hatch will work (ghosts are same size as lings).
So its like the CC .gif I made above, but only the bottom ones are red (not the top).
PS- You can wall with other combinations of zerg buildings more efficiently, but you need the ooze from the hatch, so yea.
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United States17042 Posts
two ways i thought to do this, but one of them requires nothing less than a pro-
m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>
bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.
bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build.
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Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.
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On March 06 2008 18:52 Meh wrote: Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed. Vanilla hunters is easier, you can sit in your base and the comps will eventually run out of minerals. BGH is a lot more challenging than normal Hunters.. :/
If you know what you're doing normal Hunters isn't hard at all because the comps never really make it to late-tier, but on BGH, Terrans start mass tanking/nuking/BC'ing, Protoss start storming/stasising, and Zerg starts using Broodling and Guardians all around the same time (unless you take them out really early of course, but that's really hard to do without abusing worker luring).
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United States10774 Posts
On March 06 2008 18:47 waterdragon wrote: two ways i thought to do this, but one of them requires nothing less than a pro-
m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>
bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.
bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build. uhmm LOL bbs/bs bunker rush vs SEVEN computers? are you craaaaazy
I honestly dont think you have ever played a 1v7 on BGH. There are literally millions of hydras, lings, zealots, marines/meds. I doubt your first 3 marines will take out a computer anyway (wtf) because they send all their workers to chase after them. Your first group wont be able to do shit vs like 50 zealots either coming to help or countering you.
[what I am saying is I don't even think a pro would be able to beat 1v7 BGH with this awful strategy]
about the bunker rush..1 rine and 2 scv at each main, proxy rax in the center. so you have to send out 14 scvs and 7 marines total? you must be nuts. I don't understand how you can come up with these ridic ideas with a not too shabby apm of 130-150 hahaha
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Not to mention that they just dont stop coming after the first wave
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Netherlands13554 Posts
I might try this tonight.
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Damn you Newacc! I just did a 29min Tv7R. I would have probably beat your latest attempt too if I had remembered to grab my 10 rallied BC, because I got lucky and had 9 & 6 dumb Zergs.
Takes like 10+ minutes just to clear your BC around the map.
Wtf, I just finished the game and the score screen said 29:04 (so does the video) but I just watched the rep and it says 38:43, this is why you guys need to post vids.
PS- I know this time can be beaten too, I forgot upgrades for a minute or so and for about 2 minutes midgame I had around 1k minerals before maxing.
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Ok so obviously zerg's highest DPS unit is a crackling, but what are the highest DPS units for T and P? Those are probably key to this.
Tank+Dropship seems pretty high since they are very mobile, so maybe reaver/sair is good for toss strat? (I really suck at using this strat, someone wanna try it?)
edit- Stimmed rines are the highest DPS actually, now that I think of it, but can they be used late game?
editx2- Does anyone even know the DPS of every unit? Where can I find this info?
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On March 06 2008 18:52 Meh wrote: Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed.
QFT Beating 7 comps on BGH is way too easy. Only low money is real skill.
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the record was set to 25 a long while ago..
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On March 06 2008 23:06 CharlieMurphy wrote:the record was set to 25 a long while ago..
I just wanted to post my results anyhow I may give it another try later^^
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On March 06 2008 23:00 ForAdun wrote:Show nested quote +On March 06 2008 18:52 Meh wrote: Not hard on BGH, as long as one or more of the computers dont lingrush you. Do it on vanilla Hunters and I'll be impressed. QFT Beating 7 comps on BGH is way too easy. Only low money is real skill.
ya do this on hunters and time that that is way harder
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the challenge should be on The Hunters
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Use Raynor 2.0 AI from the AI project ^^ Much harder and fun :D Normal comps only attack one time in the beginning and after that they suck :p
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What happened to your unit portrait????
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On March 06 2008 18:59 OneOther wrote:Show nested quote +On March 06 2008 18:47 waterdragon wrote: two ways i thought to do this, but one of them requires nothing less than a pro-
m/m/f rush... your first 3 rines can probably take out any comp with proper micro, then your first control takes out the next comp, then at 2 controls with 400+ apm you take out the next 2-3 comps, and you win in about 10 min. Tough/impossible for me at 130-150, but for a pro...piece of cake >.>
bunker rush is the other one- 1 rine and 2 scv's at each main, proxy rax in the center. It's technically easier than m/m/f rush,and takes a lot less apm.... and the computer deals with bunker rushes really really poorly.
bbs into bunker rush should also work...might try the third if i find time tonight. too bad you can't build on the zerg creep though, which means that either a) you need micro or b) just rush all the toss's and t's. I think with a bbs your econ might not be strong enough to actually build bunkers with it. might need to go bsb, or if you're only planning to go with 1 rine in each bunker, then bs into a semi normal build. uhmm LOL bbs/bs bunker rush vs SEVEN computers? are you craaaaazy I honestly dont think you have ever played a 1v7 on BGH. There are literally millions of hydras, lings, zealots, marines/meds. I doubt your first 3 marines will take out a computer anyway (wtf) because they send all their workers to chase after them. Your first group wont be able to do shit vs like 50 zealots either coming to help or countering you. [what I am saying is I don't even think a pro would be able to beat 1v7 BGH with this awful strategy] about the bunker rush..1 rine and 2 scv at each main, proxy rax in the center. so you have to send out 14 scvs and 7 marines total? you must be nuts. I don't understand how you can come up with these ridic ideas with a not too shabby apm of 130-150 hahaha Although I agree this is impossible, the AI does NOT send all of it's workers if you attack with marines early. They only do this if you attack their workers or units with your own workers.
However, I can only beat 3 PC's right now, so I need some work IRregardless.
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This is incredibly position-dependent on BGH. 6:00 is the best spot for sunk/creep walls imho but it's still jewishly tough
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http://www.sendspace.com/file/2luej6
Tv7Z at 25:58, straight up mm/tanks/vessels play. I thought it would be harder, honestly. I didn't even try hard. Should be possible to get it done at way less time with careful macro/multitasking.
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On March 06 2008 20:41 CharlieMurphy wrote: Ok so obviously zerg's highest DPS unit is a crackling, but what are the highest DPS units for T and P? Those are probably key to this.
Tank+Dropship seems pretty high since they are very mobile, so maybe reaver/sair is good for toss strat? (I really suck at using this strat, someone wanna try it?)
edit- Stimmed rines are the highest DPS actually, now that I think of it, but can they be used late game?
editx2- Does anyone even know the DPS of every unit? Where can I find this info?
Ehh, there was a program called Arsenal III that was used for mods that had unit attack rate info, IIRC, no idea if it still exists.
I'll attempt Reaver/Sair, I honestly don't like playing in that manner. I think the best bet Protoss has in beating the computers is with Zealots since they're very mobile, cheap, and they attack pretty fast. However, compared to like 30 Reavers, I'm not so sure ... -_-
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That's a fucking PvT on Blue Storm?
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CHEATER !! how did you get bisu to play this? + Show Spoiler +sick reaver micro at 14:03, suggest to view rep at slowest speed
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12 position on BGH is, I think, the best for Zerg. You can block the choke completely with a hatchery, put up a few sunkens, and tech to lurker. Kill off 11 with a doom drop and the rest is history.
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I just did Pv7Rs and I'm absolutely terrible at starcraft. I started at 12, cannon walled the choke coming into 11 and 12, and teched to carriers. I was up against a cartoonishly weak field of computers though. One of my cannons prevented the Protoss at 11 from expanding at the natural and it threw him into a loop of trying to expand so he became useless. The dud Zerg at 6 was of course useless with his single hatchery. I pretty much right clicked 2 DTs into the main at 3 and that killed off a Terran. Once I was teched to carriers one Protoss went exclusively corsair scout in groups of like 2 to 3 so he was useless. The remaining Terran would occasionally send groups of like 12 marines to my cannon wall and that was about it. The only computers that actually put up any bit of a fight was one Zerg who kept trying to hydra break my cannons, and the other Protoss who consistently stormed my carriers, but really 24 carriers was too many. And yet it still took me 30+ minutes . This is why I spend more time watching SC then playing it I guess.
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i use to play 1v7comps on regular hunters and win, but i think you have to be terran to do it
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Im gonna give a R v 7R comps a try after I finish my research on this presentation. Im pretty rusty, so Im not gonna shoot to break any records or anything.
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On March 07 2008 03:38 SchOOl_VicTIm wrote:http://www.sendspace.com/file/2luej6Tv7Z at 25:58, straight up mm/tanks/vessels play. I thought it would be harder, honestly. I didn't even try hard. Should be possible to get it done at way less time with careful macro/multitasking. isnt it supposed to be 7 randoms?
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i tried 1 Protoss vs 7 Comps Random I did pretty good how i did with protoss but i started to lose when tanks did siege mode T.T
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Elvin, I see the strat you were using, that seems to be the fastest way to me too . (Using guards to take out defenses and razing with lings). I think it would be a lot easier at 5 though, and your macro could improve a bit to shave a minute or so.
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The rep you sent is called BGH1952 and its GTR vs Decaf on bluestorm, did you mix it up, or was this supposed to be a joke?
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On March 07 2008 08:18 parkin wrote:Show nested quote +On March 07 2008 03:38 SchOOl_VicTIm wrote:http://www.sendspace.com/file/2luej6Tv7Z at 25:58, straight up mm/tanks/vessels play. I thought it would be harder, honestly. I didn't even try hard. Should be possible to get it done at way less time with careful macro/multitasking. isnt it supposed to be 7 randoms? I added these sub-categories. 7Z would be easiest no matter what (due to the 6&9comps) but its still very nice, the only criticism I would give is that he sort of gave up on macro around 160~, but by that point it was pretty much over so I don't know that it would have mattered.
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[url blocked]
28:23 Pv7Z
cannon wall + mass carrier
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I can't do it at all.
I tried it with all three races and my static d wasn't enough to take out their tanks + 70 zealots/rines/hydras
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Kau
Canada3500 Posts
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[i] "oSS-Zarathustra Bolivia. March 06 2008 12:09. Posts 19 PM Profile Quote Com on, this is not a challenge. This is too easy. Comps are stupid. Maybe the hardest one is me been Z vs 7 Protosses but only the first strike and if some of them tech to dark templar its just as easy as the other games. Someone should make a new AI for 1.15.2 that would be fun. Holding mass atacks is not inproving my game. " There is a new AI. I dont know the link but i dled it on my other comp that has AI modeled off good players, so it takes skill to win. They can tank push and storm along with attacks and use a modern(to a degree) playing style. Anyone know what program im talking about?
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The problem with this contest is that it's kind of hard to get an objective measure because sometimes the computer AI is just terrible, and other games it does a lot better.
Also, if you never expand, I believe the computers never fully tech up, which is also pretty funny.
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Netherlands13554 Posts
Hm.. I tried it once, P vs 7 random comps with ground units. Ground units is a bit harder than carriers I think :o Took me 47 minutes anyway.
Replay
I played maybe 20 games of starcraft in the last 2 years though, so I'm super rusty :D
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I did a slightly sub-par Zv7Z game last night. Its 16:42, I used a nice wall@5 then teched hard to muta/guard and crack.
http://download.yousendit.com/6393C72D0C49DA7D
I made a video of this too, but I was having problems splitting it. If anyone wants me to upload it to youtube, I still will.
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All the new shit posted on page4 & 5 I will watch later and update. Keep competing guys.
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Did it a couple of times and well... The thing isn't beating 7 computers. It's having to restart ten thousand times because 99% of the time you get #&%!#¤% lingrushed. At first I tried getting good spots, but then I just played wherever I ended up, because the ling rush NEVER failed. I can't imagine how many times you'd have to restart against 7 zergs.
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Cadical
United States469 Posts
I did something similar to this back few year ago in Korean starcraft community site.
Here's a replay of mine Zvs7z in hunters in about 7:02 I did this about a year ago. Replay still works fine
http://www.sendspace.com/file/h4lsup
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On March 06 2008 13:20 Newbistic wrote:Show nested quote +On March 06 2008 12:42 BlackStar wrote: What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?
How many can you beat? Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
In NBA why don't they lower the hoop so everyone can dunk?
Why don't soccer has 10 balls so everyone can make a goal?
Why don't swimming pool has a depth of 10cm so everybody goes jesus?
I guess the answer you are looking for is "challenge", which makes things fun.
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Kau
Canada3500 Posts
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Wow. That *really* makes the default AI look bad. Works, too. Just tested with several computers on a regular map.
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Sorry if these are crude (I don't mean to sound arrogant or mean, just notes I made during reps for constructive
criticism). Hoping you or someone else will improve. Sorry, if its a little confusing too, I'm on a messed up
connection and don't wanna take the time to rewrite because my connection might die, like it just did....
Aurious (angel or I), lol medics blinding the carriers, bad macro. wasting time killing helpless units instead of
razing. 2638-2641 . Why is it that I get a different time than people? canon/FE/carrier
To whoever said something about 4pool comps, The zerg rush isnt a huge chance, most the time they either do
standard build or FE. Even if they do rush its nor that hard to defend. If u see in the first video/rep i posted i
actually got rushed.
Kau, I could have sworn i tried dt before and it was either too late or they had detection (maybe it was 7r
though). Anyways, yours can be improved. your macro/upgrades were lacking, and you unluckily had to search for the
last couple buildings too. 1307 pv7t dt/canon/zeal
Thats odd, the 9 comp rushed with only 4 lings then reverted back to its retarded passive mining. Haha, You didnt
notice that probe under your citadel Your macro bad. I think the huge carrier pile is not as good as the
"divide and conquer" technique because of their tendancy to overkill every little unit and waste time. wall/Canon/FE/carrier/storm again the time here was 2821 instead of what he wrote 2823?
wtf?, I thought about doing this but figured it would never work because drones will fight back when hit. Since
that is too much micro you have to hit buildings, to which you would expect them to just get units in time to kill
your lings. What the fuck happened here? Why did 6 & 9 comps build? PS- I think I can improve that time. 7v7z 5pool PS- this was not blizzard bgh, (was hunters) DQ'ed. 702
Ok, Kau did the same thing... This seems to be just as bad as (or even worse than) worker baiting. PS- I still
think I could improve on your guys' times wtf, why did the comp build a sunken there at the end? Is it like a
proximity thing? 7v7z 6pool 637
haha, lost those 2 lurkers. This build wont work on z or p. I think you could improve on this time by using
something other than lurkers after the inital rape earlier. Their dps is slow. You forgot those 2 depots T_T 1739
Cambium, why did u choose 9 spot? Its one less retarded comp chance, the expo is slightly shittier, and you can
wall just as easily at another spot. Lol,took you long enough to expo.. I like that build though. PS- Where was
the yamato. Unlucky zerg rebuild T_T tv7r wall/bunks/tank/expo/bc 2529
twsited, that was regular bgh all random comps right? 6 zerg built normally instead of buggin out, Odd.
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fucking text document copy/paste came out all formatted shitty
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Netherlands13554 Posts
Yeah it was regular BGH. I played on LAN UDP because I think at single player you can't save reps? Dunno.
Anyway, just did Tvs7T, bunker+tank defense and mass wraith to kill. With tank/goliath it will probably go faster simply because wraiths don't kill very fast :O
Replay.
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Kau
Canada3500 Posts
@charlie
I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.
And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.
@Twisted You can save reps in single player.
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On March 11 2008 00:08 Kau wrote: @charlie
I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.
And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.
@Twisted You can save reps in single player.
If you pick a tight choked spot, you could get enough DT out in time to wall and then every dt beyond that to move out and attack?(plus canons behind the DT wall keep them near the dt right?)
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Kau
Canada3500 Posts
I dunno how well that would work because don't the zerg eventually get an overlord to your base?
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Thats why you target the 2 zergs first ^^ (or hope they get spawned, 6 and 9 haha)
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Kau
Canada3500 Posts
Haha that would be ideal. Two veggie zergs and the toss AI's that don't go cannon.
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Netherlands13554 Posts
Took me a while to find out the correct strategy but..
Zerg vs 7 Protoss computers.
It was hard because of the first rush when they come with 30 zealots, you really need a good timing strategy to hold that off. Simply making 10 sunkens won't work, they eventually break through :|.
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4pool, send one ling to each 6 comps, then becomes 1v1 =O
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Netherlands13554 Posts
That won't work against protoss simply because they'll get a zealot in time before their nexus is dead.
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Mine was just a base time having some fun killing everything never said mine couldn't be beat ;p
Edit and what did you mean by Angel or I? my old aka here was HellAngel
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On March 06 2008 18:10 CharlieMurphy wrote: Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
its feeding into fast hunts with potm for mass rush
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Bah BGH. do this on hunters.
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Though, patrick321 altered the map BGH and reset the minerals and gas value. So its not really valid imo.
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On March 23 2008 03:19 Jack Lupino wrote: Though, patrick321 altered the map BGH and reset the minerals and gas value. So its not really valid imo.
?
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hey i just found this thread about 1v7 comps from google, but the replay links are dead. can anyone plz revive them? thx
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Its not really worth bragging about unless you didn't play terran and beat 7 protoss, or 7 zergs(with the A.I selecting the zergling rush). The A.I seemed to be bugged after Broodwars for zerg, sometimes they don't do anything but stay with 1 hatch and continue mining with 9 drones forever. The old zerg A.I in the original SC would tech to better air or ultralisks too, but this doesnt happen with the BW zerg A.I in BGH. Maybe it has to do with the almost infinite mineral patch not allowing certain triggers to go off.
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odd ;o
isnt this just ridiculously easy with wall? ai never attacks non attacking buildings? i think just about everyone i know who plays bw at all has done this just for fun and pretty easily >>
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On November 04 2008 16:39 NahLGaE wrote: odd ;o
isnt this just ridiculously easy with wall? ai never attacks non attacking buildings? i think just about everyone i know who plays bw at all has done this just for fun and pretty easily >>
its easy but you have to be fast and risk
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I am going to try this.
If I remember correctly my best time zv 7randoms was like 17 minutes ... its been a few years we'll see.
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because, you really don't need to scout the comps, his risk of death is really high. I was using him to do stop larva trick too.
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