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A Challenge To All - Page 6

Forum Index > BW General
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Prev 1 4 5 6 7 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
March 09 2008 08:42 GMT
#101
On March 06 2008 13:20 Newbistic wrote:
Show nested quote +
On March 06 2008 12:42 BlackStar wrote:
What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?

How many can you beat?


Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.



In NBA why don't they lower the hoop so everyone can dunk?

Why don't soccer has 10 balls so everyone can make a goal?

Why don't swimming pool has a depth of 10cm so everybody goes jesus?

I guess the answer you are looking for is "challenge", which makes things fun.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Kau *
Profile Joined March 2007
Canada3500 Posts
March 09 2008 09:50 GMT
#102
Zv7Z
http://massmirror.com/4111754bcd4cc21faf8f353e802be3a8.html
6:37
Moderator
Delvin
Profile Joined August 2007
Finland141 Posts
March 09 2008 12:10 GMT
#103
On March 09 2008 18:50 Kau wrote:
Zv7Z
http://massmirror.com/4111754bcd4cc21faf8f353e802be3a8.html
6:37

Wow. That *really* makes the default AI look bad. Works, too. Just tested with several computers on a regular map.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 10 2008 12:11 GMT
#104
updated
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 10 2008 12:35 GMT
#105
Sorry if these are crude (I don't mean to sound arrogant or mean, just notes I made during reps for constructive

criticism). Hoping you or someone else will improve. Sorry, if its a little confusing too, I'm on a messed up

connection and don't wanna take the time to rewrite because my connection might die, like it just did....

Aurious (angel or I), lol medics blinding the carriers, bad macro. wasting time killing helpless units instead of

razing.
2638-2641 . Why is it that I get a different time than people?
canon/FE/carrier

To whoever said something about 4pool comps, The zerg rush isnt a huge chance, most the time they either do

standard build or FE. Even if they do rush its nor that hard to defend. If u see in the first video/rep i posted i

actually got rushed.

Kau, I could have sworn i tried dt before and it was either too late or they had detection (maybe it was 7r

though). Anyways, yours can be improved. your macro/upgrades were lacking, and you unluckily had to search for the

last couple buildings too. 1307
pv7t dt/canon/zeal

Thats odd, the 9 comp rushed with only 4 lings then reverted back to its retarded passive mining. Haha, You didnt

notice that probe under your citadel Your macro bad. I think the huge carrier pile is not as good as the

"divide and conquer" technique because of their tendancy to overkill every little unit and waste time.
wall/Canon/FE/carrier/storm again the time here was 2821 instead of what he wrote 2823?

wtf?, I thought about doing this but figured it would never work because drones will fight back when hit. Since

that is too much micro you have to hit buildings, to which you would expect them to just get units in time to kill

your lings. What the fuck happened here? Why did 6 & 9 comps build? PS- I think I can improve that time.
7v7z 5pool PS- this was not blizzard bgh, (was hunters) DQ'ed. 702

Ok, Kau did the same thing... This seems to be just as bad as (or even worse than) worker baiting. PS- I still

think I could improve on your guys' times wtf, why did the comp build a sunken there at the end? Is it like a

proximity thing?
7v7z 6pool 637

haha, lost those 2 lurkers. This build wont work on z or p. I think you could improve on this time by using

something other than lurkers after the inital rape earlier. Their dps is slow. You forgot those 2 depots T_T 1739

Cambium, why did u choose 9 spot? Its one less retarded comp chance, the expo is slightly shittier, and you can

wall just as easily at another spot. Lol,took you long enough to expo.. I like that build though. PS- Where was

the yamato. Unlucky zerg rebuild T_T
tv7r wall/bunks/tank/expo/bc 2529

twsited, that was regular bgh all random comps right? 6 zerg built normally instead of buggin out, Odd.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 10 2008 12:36 GMT
#106
fucking text document copy/paste came out all formatted shitty
..and then I would, ya know, check em'. (Aka SpoR)
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 10 2008 13:31 GMT
#107
Yeah it was regular BGH. I played on LAN UDP because I think at single player you can't save reps? Dunno.

Anyway, just did Tvs7T, bunker+tank defense and mass wraith to kill. With tank/goliath it will probably go faster simply because wraiths don't kill very fast :O

Replay.
Moderator
Kau *
Profile Joined March 2007
Canada3500 Posts
March 10 2008 15:08 GMT
#108
@charlie

I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.

And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.

@Twisted
You can save reps in single player.
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 11 2008 05:12 GMT
#109
On March 11 2008 00:08 Kau wrote:
@charlie

I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.

And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.

@Twisted
You can save reps in single player.



If you pick a tight choked spot, you could get enough DT out in time to wall and then every dt beyond that to move out and attack?(plus canons behind the DT wall keep them near the dt right?)
..and then I would, ya know, check em'. (Aka SpoR)
Kau *
Profile Joined March 2007
Canada3500 Posts
March 11 2008 05:33 GMT
#110
I dunno how well that would work because don't the zerg eventually get an overlord to your base?
Moderator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 11 2008 05:44 GMT
#111
Thats why you target the 2 zergs first ^^ (or hope they get spawned, 6 and 9 haha)
..and then I would, ya know, check em'. (Aka SpoR)
Kau *
Profile Joined March 2007
Canada3500 Posts
March 11 2008 05:52 GMT
#112
Haha that would be ideal. Two veggie zergs and the toss AI's that don't go cannon.
Moderator
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 12 2008 13:09 GMT
#113
Took me a while to find out the correct strategy but..

Zerg vs 7 Protoss computers.

It was hard because of the first rush when they come with 30 zealots, you really need a good timing strategy to hold that off. Simply making 10 sunkens won't work, they eventually break through :|.
Moderator
raiame
Profile Joined December 2007
United States421 Posts
March 12 2008 13:24 GMT
#114
4pool, send one ling to each 6 comps, then becomes 1v1
=O
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 12 2008 13:43 GMT
#115
That won't work against protoss simply because they'll get a zealot in time before their nexus is dead.
Moderator
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
Last Edited: 2008-03-13 19:41:56
March 13 2008 19:38 GMT
#116
Mine was just a base time having some fun killing everything never said mine couldn't be beat ;p

Edit and what did you mean by Angel or I? my old aka here was HellAngel
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
March 13 2008 20:12 GMT
#117
On March 06 2008 18:10 CharlieMurphy wrote:
Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.


its feeding into fast hunts with potm for mass rush
ok dont not so good something is something ok ok ok gogogo
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
March 21 2008 19:34 GMT
#118
http://rapidshare.com/files/101305781/LastReplay.rep.html

20:44 Pv7R Wall/1 Base Carrier.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 21 2008 22:29 GMT
#119
Bah BGH. do this on hunters.
BlueLaguna on West, msg for game.
Jack Lupino
Profile Joined March 2008
Netherlands17 Posts
March 22 2008 18:19 GMT
#120
Though, patrick321 altered the map BGH and reset the minerals and gas value. So its not really valid imo.
Armed to the teeth. Born from the shadows. Burning for revenge.
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