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On March 06 2008 13:20 Newbistic wrote:Show nested quote +On March 06 2008 12:42 BlackStar wrote: What about beating a lot of protoss AIs who all go 3 gate rush without using worker lure AND without making a wall that messes up unit AI, making them not attack you?
How many can you beat? Wtf kind of question is that, why *wouldn't* you make a wall when its perfectly possible and clearly better than not walling.
In NBA why don't they lower the hoop so everyone can dunk?
Why don't soccer has 10 balls so everyone can make a goal?
Why don't swimming pool has a depth of 10cm so everybody goes jesus?
I guess the answer you are looking for is "challenge", which makes things fun.
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Kau
Canada3500 Posts
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Wow. That *really* makes the default AI look bad. Works, too. Just tested with several computers on a regular map.
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Sorry if these are crude (I don't mean to sound arrogant or mean, just notes I made during reps for constructive
criticism). Hoping you or someone else will improve. Sorry, if its a little confusing too, I'm on a messed up
connection and don't wanna take the time to rewrite because my connection might die, like it just did....
Aurious (angel or I), lol medics blinding the carriers, bad macro. wasting time killing helpless units instead of
razing. 2638-2641 . Why is it that I get a different time than people? canon/FE/carrier
To whoever said something about 4pool comps, The zerg rush isnt a huge chance, most the time they either do
standard build or FE. Even if they do rush its nor that hard to defend. If u see in the first video/rep i posted i
actually got rushed.
Kau, I could have sworn i tried dt before and it was either too late or they had detection (maybe it was 7r
though). Anyways, yours can be improved. your macro/upgrades were lacking, and you unluckily had to search for the
last couple buildings too. 1307 pv7t dt/canon/zeal
Thats odd, the 9 comp rushed with only 4 lings then reverted back to its retarded passive mining. Haha, You didnt
notice that probe under your citadel Your macro bad. I think the huge carrier pile is not as good as the
"divide and conquer" technique because of their tendancy to overkill every little unit and waste time. wall/Canon/FE/carrier/storm again the time here was 2821 instead of what he wrote 2823?
wtf?, I thought about doing this but figured it would never work because drones will fight back when hit. Since
that is too much micro you have to hit buildings, to which you would expect them to just get units in time to kill
your lings. What the fuck happened here? Why did 6 & 9 comps build? PS- I think I can improve that time. 7v7z 5pool PS- this was not blizzard bgh, (was hunters) DQ'ed. 702
Ok, Kau did the same thing... This seems to be just as bad as (or even worse than) worker baiting. PS- I still
think I could improve on your guys' times wtf, why did the comp build a sunken there at the end? Is it like a
proximity thing? 7v7z 6pool 637
haha, lost those 2 lurkers. This build wont work on z or p. I think you could improve on this time by using
something other than lurkers after the inital rape earlier. Their dps is slow. You forgot those 2 depots T_T 1739
Cambium, why did u choose 9 spot? Its one less retarded comp chance, the expo is slightly shittier, and you can
wall just as easily at another spot. Lol,took you long enough to expo.. I like that build though. PS- Where was
the yamato. Unlucky zerg rebuild T_T tv7r wall/bunks/tank/expo/bc 2529
twsited, that was regular bgh all random comps right? 6 zerg built normally instead of buggin out, Odd.
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fucking text document copy/paste came out all formatted shitty
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Netherlands13554 Posts
Yeah it was regular BGH. I played on LAN UDP because I think at single player you can't save reps? Dunno.
Anyway, just did Tvs7T, bunker+tank defense and mass wraith to kill. With tank/goliath it will probably go faster simply because wraiths don't kill very fast :O
Replay.
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Kau
Canada3500 Posts
@charlie
I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.
And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.
@Twisted You can save reps in single player.
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On March 11 2008 00:08 Kau wrote: @charlie
I find that dt doesn't work very well against 7r, the zealots just take too many hits to die. Although sometimes if you're lucky you can get 4 out before they start attacking. And ya I can't macro at all after the first few dt ^^.
And against the 7z, there's definitely room for improvement. I think all comps (except for the broken ones) will have two hatches, so it's just a matter of realizing which one only has one hatch in main so you can tell if they FE. If you only turn on my vision, you'll see that I didn't see that expo until very near the end.
@Twisted You can save reps in single player.
If you pick a tight choked spot, you could get enough DT out in time to wall and then every dt beyond that to move out and attack?(plus canons behind the DT wall keep them near the dt right?)
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Kau
Canada3500 Posts
I dunno how well that would work because don't the zerg eventually get an overlord to your base?
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Thats why you target the 2 zergs first ^^ (or hope they get spawned, 6 and 9 haha)
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Kau
Canada3500 Posts
Haha that would be ideal. Two veggie zergs and the toss AI's that don't go cannon.
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Netherlands13554 Posts
Took me a while to find out the correct strategy but..
Zerg vs 7 Protoss computers.
It was hard because of the first rush when they come with 30 zealots, you really need a good timing strategy to hold that off. Simply making 10 sunkens won't work, they eventually break through :|.
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4pool, send one ling to each 6 comps, then becomes 1v1 =O
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Netherlands13554 Posts
That won't work against protoss simply because they'll get a zealot in time before their nexus is dead.
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Mine was just a base time having some fun killing everything never said mine couldn't be beat ;p
Edit and what did you mean by Angel or I? my old aka here was HellAngel
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On March 06 2008 18:10 CharlieMurphy wrote: Does anyone have any idea whats up with the Z that spawns at 9 ? It doesn't do shit but mine with like 12 drones.
its feeding into fast hunts with potm for mass rush
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Bah BGH. do this on hunters.
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Though, patrick321 altered the map BGH and reset the minerals and gas value. So its not really valid imo.
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