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Chaoslauncher for 1.16.1 - Page 55

Forum Index > BW General
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flx!
Profile Joined May 2009
United States101 Posts
January 25 2010 15:18 GMT
#1081
That would be useful, if I could get it to work.
First I got a "storm.dll" not present error, then when I just copy/pasted it in the InfectedStarcraft folder, it gave me another error, "failed to load libraries" or something, then a message popped up saying that I need to reinstall starcraft.
Can you tell me how to use Infected Starcraft?
Ma "Bobby Fisher" Jae Yoon
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 25 2010 15:26 GMT
#1082
It must be put in the SC folder, and you need to adapt the .injlist file to list the dlls you want to load.
LiquipediaOne eye to kill. Two eyes to live.
flx!
Profile Joined May 2009
United States101 Posts
January 25 2010 19:20 GMT
#1083
I get a "LoadLibrary failed 998" when I try to run multipleinstances.dll
The other plug-ins seem to work fine.
Ma "Bobby Fisher" Jae Yoon
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 25 2010 21:48 GMT
#1084
did you extract the multipleinstances.ini too?
LiquipediaOne eye to kill. Two eyes to live.
flx!
Profile Joined May 2009
United States101 Posts
January 25 2010 23:50 GMT
#1085
I extracted the whole folder to my starcraft folder (where starcraft.exe is located), I tried changing hijackinstall to 1. Maybe it's because I'm one Windows 7?
Ma "Bobby Fisher" Jae Yoon
tarpman
Profile Joined February 2009
Canada719 Posts
January 26 2010 02:50 GMT
#1086
Well I found an interesting thing. It doesn't work if I start it normally with Wine. But if I run Chaoslauncher through the Wine debugger, winedbg, it doesn't crash, and the plugins I tested - APMAlert and LatencyChanger - worked properly. ICCup launcher worked properly too. I'm feeling strongly that this is something to do with how debugging works in Wine and I'm following up with the Wine devs. Thanks for your input MasterOfChaos.
Saving the world, one kilobyte at a time.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
January 26 2010 02:59 GMT
#1087
On January 08 2010 20:52 MasterOfChaos wrote:
Small update for Chaosplugin. Friend follow now works on iCCup.


Love you <3
I Can Fly...
flx!
Profile Joined May 2009
United States101 Posts
February 11 2010 23:21 GMT
#1088
Could anyone make a plugin for ChaosLauncher to allow multiple instances of SC:BW to be launched on one computer?
It would be useful for a school project of mine.
Ma "Bobby Fisher" Jae Yoon
coolcrimefighter
Profile Blog Joined November 2008
United States378 Posts
February 12 2010 00:34 GMT
#1089
do you have any idea how to finish my window mode?

all the other plugins work fine and I've redownloaded iccup launcher and chaos many times
when i open it in window mode it just opens minimized and i can't bring it up.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
February 12 2010 03:22 GMT
#1090
On February 12 2010 08:21 flx! wrote:
Could anyone make a plugin for ChaosLauncher to allow multiple instances of SC:BW to be launched on one computer?
It would be useful for a school project of mine.

Unfortunately chaoslauncher itself doesn't support multiple instances, so a plugin would not work.
AdministratorTwitter: @R1CH_TL
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 12 2010 07:12 GMT
#1091
You can't do it with Chaoslauncher. But you can do it using InfectedStarcraft or SCLoader2b.
LiquipediaOne eye to kill. Two eyes to live.
flx!
Profile Joined May 2009
United States101 Posts
February 12 2010 14:31 GMT
#1092
Well what I need is a to run multiple instances of BWAPI in windowed mode.
Ma "Bobby Fisher" Jae Yoon
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 12 2010 16:19 GMT
#1093
Both of these programs can do that. If you did't get infectedstarcraft to work, perhaps try scloader2b.
LiquipediaOne eye to kill. Two eyes to live.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
February 13 2010 23:48 GMT
#1094
It would b absolutly awesome if you could use the 2x feature of the window mode in fullscreen. When you got a big LCD, there would be much less upscaling and a better picture (aka nicer pixels ^^)
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2010-02-14 03:06:02
February 14 2010 02:54 GMT
#1095
I had chaoslauncher dl'd on my lappie, but I'm trying to DL it onto this computer with Windows 7 and I'm getting an "unexpected end of archive" error.

idunno what that means ~_~

EDIT: and when i try to extract anyway it says the format is either unknown or damaged. wtf.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Skizye
Profile Joined February 2010
United States5 Posts
February 20 2010 22:38 GMT
#1096
^You probably need to redownload the file.

But I have a problem of my own. I'm running Windows Vista (x64 if it matters), and for some reason none of the plugins work. Chaoslauncher loads Starcraft up fine and I do notice that I can see peoples dl (where it says 101 if they have the map), but nothing else works, I can't see apm or the time or anything.

I HAVE CHECKED THE PLUGIN BOXES AND AM RUNNING CHAOSLAUNCHER AS ADMINISTRATOR!! I've seen that posted as a suggestion in a few other places but that's not my problem. I also recently upgraded to Windows 7 and tried to play sc on it. I copied the chaoslauncher folder directly from my Vista partition to my Win 7 partition and everything worked fine (even wloader which I am running as a plugin through chaoslauncher) except for the fact that Starcraft doesn't play well with Windows 7 =[ So I'm assuming it's a problem with Vista but I have no idea what it could be. Any ideas on stuff I could try? Thanks in advance!
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 20 2010 23:19 GMT
#1097
Post your Chaoslauncher.log
LiquipediaOne eye to kill. Two eyes to live.
Skizye
Profile Joined February 2010
United States5 Posts
Last Edited: 2010-02-20 23:43:26
February 20 2010 23:23 GMT
#1098
+ Show Spoiler +
2/20/2010 5:25:58 PM 4820 Exception in Timerhandler+6 Application terminated
2/20/2010 5:25:58 PM 4820 Exception in Timerhandler+7 Application terminated
2/20/2010 5:25:58 PM 4820 The game has terminated
2/20/2010 5:25:58 PM 4820 Running FinishHandlers
2/20/2010 5:25:58 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:25:58 PM 4820 Finishhandlers completed
2/20/2010 5:27:37 PM 4820 Starting Thread
2/20/2010 5:27:37 PM 4820 Thread start init
2/20/2010 5:27:37 PM 4820 Running Inithandlers
2/20/2010 5:27:37 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:27:37 PM 4820 Thread init complete
2/20/2010 5:53:47 PM 4820 The game has terminated
2/20/2010 5:53:47 PM 4820 Running FinishHandlers
2/20/2010 5:53:47 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:53:47 PM 4820 Finishhandlers completed
2/20/2010 6:24:17 PM 4820 Starting Thread
2/20/2010 6:24:17 PM 4820 Thread start init
2/20/2010 6:24:17 PM 4820 Running Inithandlers
2/20/2010 6:24:17 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:24:17 PM 4820 Thread init complete
2/20/2010 6:25:37 PM 4820 Saving Autoreplay
2/20/2010 6:25:37 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:25:40 PM 4820 The game has terminated
2/20/2010 6:25:40 PM 4820 Running FinishHandlers
2/20/2010 6:25:40 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:25:40 PM 4820 Finishhandlers completed



That would be the log, right? Also forgot to mention it does save the replays correctly as well.

EDIT: Just realized some of this is probably from playing on Windows 7 because I copied it back over to Vista to see if it works, I'll go play a game and post the log again after that. Thanks

EDIT2: Here is the new log. Just played a quick ums game. I got wloader working somehow, but it kept saying the message it usually says only at the start of the game. Still couldn't see apms or timer, though.

+ Show Spoiler +
2/20/2010 5:25:07 PM 4820 Logging started
2/20/2010 5:25:07 PM 4820 Load ReplayAnalyser.dll successful
2/20/2010 5:25:07 PM 4820 Loading Settings
2/20/2010 5:25:07 PM 4820 Init complete
2/20/2010 5:25:10 PM 4820 Starting Thread
2/20/2010 5:25:10 PM 4820 Thread start init
2/20/2010 5:25:10 PM 4820 Running Inithandlers
2/20/2010 5:25:10 PM 4820 LastReplay: 1012140452 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:25:10 PM 4820 Thread init complete
2/20/2010 5:25:40 PM 4820 Saving Autoreplay
2/20/2010 5:25:40 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:25:58 PM 4820 Exception in Timerhandler+6 Application terminated
2/20/2010 5:25:58 PM 4820 Exception in Timerhandler+7 Application terminated
2/20/2010 5:25:58 PM 4820 The game has terminated
2/20/2010 5:25:58 PM 4820 Running FinishHandlers
2/20/2010 5:25:58 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:25:58 PM 4820 Finishhandlers completed
2/20/2010 5:27:37 PM 4820 Starting Thread
2/20/2010 5:27:37 PM 4820 Thread start init
2/20/2010 5:27:37 PM 4820 Running Inithandlers
2/20/2010 5:27:37 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:27:37 PM 4820 Thread init complete
2/20/2010 5:53:47 PM 4820 The game has terminated
2/20/2010 5:53:47 PM 4820 Running FinishHandlers
2/20/2010 5:53:47 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 5:53:47 PM 4820 Finishhandlers completed
2/20/2010 6:24:17 PM 4820 Starting Thread
2/20/2010 6:24:17 PM 4820 Thread start init
2/20/2010 6:24:17 PM 4820 Running Inithandlers
2/20/2010 6:24:17 PM 4820 LastReplay: 1012173618 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:24:17 PM 4820 Thread init complete
2/20/2010 6:25:37 PM 4820 Saving Autoreplay
2/20/2010 6:25:37 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:25:40 PM 4820 The game has terminated
2/20/2010 6:25:40 PM 4820 Running FinishHandlers
2/20/2010 6:25:40 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:25:40 PM 4820 Finishhandlers completed
2/20/2010 6:26:41 PM 4820 Starting Thread
2/20/2010 6:26:41 PM 4820 Thread start init
2/20/2010 6:26:41 PM 4820 Running Inithandlers
2/20/2010 6:26:41 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:26:41 PM 4820 Thread init complete
2/20/2010 6:29:41 PM 4820 Exception in Timerhandler+6 Application terminated
2/20/2010 6:29:41 PM 4820 Exception in Timerhandler+7 Application terminated
2/20/2010 6:29:41 PM 4820 The game has terminated
2/20/2010 6:29:41 PM 4820 Running FinishHandlers
2/20/2010 6:29:41 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:29:41 PM 4820 Finishhandlers completed
2/20/2010 6:29:46 PM 4820 Starting Thread
2/20/2010 6:29:46 PM 4820 Thread start init
2/20/2010 6:29:46 PM 4820 Running Inithandlers
2/20/2010 6:29:46 PM 4820 LastReplay: 1012175664 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:29:46 PM 4820 Thread init complete
2/20/2010 6:40:59 PM 4820 The game has terminated
2/20/2010 6:40:59 PM 4820 Running FinishHandlers
2/20/2010 6:40:59 PM 4820 Saving Autoreplay
2/20/2010 6:40:59 PM 4820 LastReplay: 1012176154 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:40:59 PM 4820 LastReplay: 1012176154 C:\Program Files (x86)\Starcraft\Maps\Replays\LastReplay.rep
2/20/2010 6:40:59 PM 4820 Finishhandlers completed
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 21 2010 00:05 GMT
#1099
That's Chaosplugin.log and it looks fine to me. I was talking about Chaoslauncher.log.
But probably I won't be able to help you since I haven't worked with vista/win7 yet. And if you find the solution yourself, please post it here so other people can profit from it.
LiquipediaOne eye to kill. Two eyes to live.
darnoconrad
Profile Joined September 2008
Canada110 Posts
March 03 2010 03:21 GMT
#1100
MoC is there any chance you can add a feature that reduces the amount of wait time need when you join a game and the lat is to high and you get the msg "Latency is too high to creator" Right now its like 4-5 seconds, why waste that time if you can reduce it to 1-3 seconds?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
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