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I think there's a difference between how people enjoy games based on how they view Starcraft. Most here just play it for fun. Nony might be a more serious gamer, and having been one myself I can understand why this game is less interesting than others in an "intrinsic properties of the game/maps" optic. Boxer's play is often risky and aside from his obviously good mechanics, his games rarely look like a planned-out war (which captures my interest more when I'm in "serious gaming" mode). You could say he has skill in guessing the way his opponents will react. You can say he's innovative. But it's very hard to relate to this type of skill if you're a serious gamer who spends much more time perfecting his timing/strategy/mechanics. On the other hand Boxer's play is flashy and exciting, which makes it appealing for people of all skill levels.
To put it another way, consider the average TvT, that most users here find boring and sleep-inducing. I happen to enjoy most tvt's that are played with strategical skill. This is because I play tvt in a serious manner (i.e. aiming to acquire skill in it, not capacity for entertaining) and have acquired the taste for its intricacies. If you haven't, then no doubt you'll be bored by conventional tvt's, because you'll probably be much less captivated by the details I'm used to considering and examining.
In this sense, Boxer's games are enjoyable for a greater audience than, say, iloveoov's. But then again, the approach to the game of those two players is different and will satisfy different tastes; and I think Boxer's games satisfy a taste that is much easier to acquire than that which finds satisfaction in oov's.
Still a cool game though. Makes you think about how viable building factories there is. It's probably quite viable if you're intending to play aggressively.
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Great game. Glad to see Boxer in action again, he really is the Terran Emperor.
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I think currently, there's a big backlash against the standard Lost Temple-style macro maps, and more and more of them are going to be replaced with maps that allow a lot more innovation on the part of build orders. Just see the two recent OSL maps, both of which are completely non-standard - one with potential for quirky tactics, the other with a short rush distances and an easily cliffable expo.
I think that instead of waning, we're going to see a lot more of Boxer & Co. with this upcoming map pool. So many players these days are trained to be macro machines, that most of them will have a lot of trouble with extended one-base play, and almost none of them can really innovate like the older players.
Even if the old-school can't keep up in present-day standard FE play, they definitely do know how to play non-standard.
Take for example, Oversky's Proxy Hatch vs. Tester, or that Ace 2v2 where they mined out their opponents back ramp mineral wall to win the game.
Even Clon - a horrible player in the late game, is still damn good when playing off 1-base, and ACE actually has a pretty consistent 2v2 team mostly because of his good early game feel.- for example, see his most recent game, where he basically took out both his opponents.
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