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(UMS) Artosis vs Ogre Zerg [The Legend Continues] - Page 2

Forum Index > BW General
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LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1435 Posts
May 11 2025 16:41 GMT
#21
On May 11 2025 06:40 Chill wrote:
Show nested quote +
On February 10 2025 07:44 ScoutWBF wrote:
Had a good first impression but felt like not much is happening when I played the map. CPU doesn't build anything as it's supply blocked. So it's just sieging forward step by step.
The permanent dark swarms also helped me more than hurt me. Could easily kill sunkens just standing under the swarms.

Would suggest to split placed units to a separate CPU and add more unit spawn triggers.
Or get the CPU to actually build units.

My experience 100% as well.

Additionally...
+ Show Spoiler +
The "it didnt build" trigger was funny the first time, but felt dumb as it repeated with each new building type, If every building had a small percent chance "not to build" I would find that funnier.
Maybe I suck but with my first depot and barracks "not building", I had lings in my base before I had units. They were 1 shotting donos, so I had to sac them all to avoid wasting them, which I didnt want to do.
There were easter eggs I thought would do something that didn't, like 2 girls 1 cup, the two hero ghosts, the templar in bot right, etc.
I didnt understand why there were random invincible sunks...


I'm pretty sure I updated it since ScoutWBF played it. Added a few more waves. It was made with the intention of frustration in mind lel. I guess maybe too well on that front. Yeah it's possible to trigger something out of order but as long as u don't die u should be able to beat it. Plus you get an invincible unit at the start u can use for many things... some would consider unnatural.
ko-fi.com/luckynoob
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