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New Map Showcase - Help Pick the Name!

Forum Index > BW General
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Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
Last Edited: 2024-07-02 04:55:04
June 23 2024 19:33 GMT
#1
Hey everyone,

I’m Testbug, a map creator from Peru. I’ve been making maps for a few years now, supporting tournaments like BSL and Latin American Cup. Today, I’m here to share my latest project with you and get your thoughts on a suitable name for it!

Initially, I wanted to call it "Nocturne of Shadow," inspired by the song from Zelda: Ocarina of Time, but I found it a bit too lengthy. So, it's time to choose a new name!

Here’s what the map looks like:
[image loading]

After some thought, I’ve narrowed the potential names down to three choices:

(4)The Ring
This name stems from the central ring-like structure on the map. It became a strategic point during test games, where players tended to maneuver around this ring rather than through the center, using the ring to approach the Basilica for its terrain advantage.

(4)Nocturne
Shortening the original thought, "Nocturne" captures the twilight and mysterious atmosphere of the map. The term also refers to musical compositions that evoke the serene beauty of the night, mirroring the strategic depth and ambiance of this map.

(4)Mandala
After attaching a photo of the map to ChatGPT4, the AI pointed out that the design resembled a mandala. It suggested the name 'Mandala,' emphasizing that it's surprising no maps have been named such despite the design's strong symbolic suitability for strategic gameplay.

Poll: Which name suits my new map best?

You must be logged in to vote in this poll.

☐ (4)The Ring - Central strategy point, ring-like structure
☐ (4)Nocturne - Inspired by Zelda, evokes twilight mystery
☐ (4)Mandala - Symmetrical design, unique name



Please help me choose by voting for your favorite: (4)The Ring, (4)Nocturne, or (4)Mandala. Your feedback is very valuable and will help finalize the name that best suits this map.

Thanks for your involvement and for helping make this community a fantastic place for players and mappers alike.

You can download the map file at the following link: http://www.panschk.de/mappage/comments.php?mapid=5608

Cheers,
Testbug
2Pacalypse-
Profile Joined October 2006
Croatia9527 Posts
June 23 2024 19:50 GMT
#2
(4)Turtle
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
Last Edited: 2024-07-02 04:56:16
June 23 2024 22:30 GMT
#3
On June 24 2024 04:50 2Pacalypse- wrote:
(4)Turtle


ohhhh myyy gosh, i think i see what you mean!!
[image loading]
BisuDagger
Profile Blog Joined October 2009
Bisutopia19300 Posts
June 23 2024 22:55 GMT
#4
On June 24 2024 04:50 2Pacalypse- wrote:
(4)Turtle

Seconded!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
June 23 2024 23:37 GMT
#5
"Mandala" all the way. That is a great map name!
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
June 23 2024 23:38 GMT
#6
On June 24 2024 07:30 Testbug[MapMaker] wrote:
Show nested quote +
On June 24 2024 04:50 2Pacalypse- wrote:
(4)Turtle


ohhhh myyy gosh, i think i see what you mean!!
[image loading]


This is not how turtle looks like though.. :3
odi profanum vulgus et arceo
mAziciAn
Profile Joined October 2019
Korea (South)29 Posts
June 24 2024 01:10 GMT
#7
I like the word nocturne.
Hello TeamLiquid! ლ(´ڡ`ლ)
WombaT
Profile Blog Joined May 2010
Northern Ireland26223 Posts
June 24 2024 01:40 GMT
#8
Personally digging Mandala I have to say
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
June 24 2024 02:13 GMT
#9
On June 24 2024 08:37 M3t4PhYzX wrote:
"Mandala" all the way. That is a great map name!


I can't believe there isn't a map named that yet!
MeIIOw
Profile Joined April 2020
United States78 Posts
Last Edited: 2024-06-24 04:38:20
June 24 2024 04:38 GMT
#10
Nightshade
remember that time idra was winning and he rage quit?
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
June 24 2024 04:57 GMT
#11
On June 24 2024 13:38 MeIIOw wrote:
Nightshade

That’s a great name too! However, the mapper Suricatta has already used that name for one of his maps. You download his map here: http://www.panschk.de/mappage/comments.php?mapid=5446
zlald
Profile Joined October 2019
Korea (South)34 Posts
Last Edited: 2024-06-24 08:22:45
June 24 2024 08:22 GMT
#12
where can we see the result of the voting?

ah found it.
2019.10.27.
prosatan
Profile Joined September 2009
Romania8506 Posts
June 24 2024 08:35 GMT
#13
i like mandala !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
iFU.spx
Profile Joined April 2011
Russian Federation372 Posts
June 24 2024 13:16 GMT
#14
Hypercube
iFU.spx
Profile Joined April 2011
Russian Federation372 Posts
June 24 2024 13:29 GMT
#15
another name can be:

1820 hz

because it reminded me of what happening with sand in that frequency

Check here https://youtube.com/clip/Ugkxwn-v-qVJlucK10Y8Z4Z9X-RofP5HeNwU?si=wEdya2Z3SDU7I-3d


Poly_Optimize
Profile Joined March 2016
Canada156 Posts
June 24 2024 14:24 GMT
#16
On June 24 2024 22:29 iFU.spx wrote:
another name can be:

1820 hz

because it reminded me of what happening with sand in that frequency

Check here https://youtube.com/clip/Ugkxwn-v-qVJlucK10Y8Z4Z9X-RofP5HeNwU?si=wEdya2Z3SDU7I-3d



It would be the perfect name if the landscape was desert!
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
June 24 2024 15:51 GMT
#17
Reminds me a bit of spellbinding circle: [image loading]

So Spellbinder could be a potential name for it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
Last Edited: 2024-07-01 03:37:02
June 24 2024 19:58 GMT
#18
On June 24 2024 22:29 iFU.spx wrote:
another name can be:

1820 hz

because it reminded me of what happening with sand in that frequency

Check here https://youtube.com/clip/Ugkxwn-v-qVJlucK10Y8Z4Z9X-RofP5HeNwU?si=wEdya2Z3SDU7I-3d




Ah yes, I definitely need to make a map with that pattern (and name)!! but I think Sand Terrain would suit it best! (just as Poly_Optimize suggested!)
Kantuva
Profile Joined April 2010
Uruguay209 Posts
June 24 2024 23:49 GMT
#19
I am going for Mandala yah 😎

It is a great pick by the AI
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Jealous
Profile Blog Joined December 2011
10253 Posts
June 25 2024 01:50 GMT
#20
(4) Celtic Cross

[image loading]
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
Last Edited: 2024-06-30 22:15:31
June 25 2024 11:11 GMT
#21
On June 25 2024 10:50 Jealous wrote:
(4) Celtic Cross

[image loading]

OMG, that's an amazing name! It even has the ring around the entire cross!

"Celtic Cross" captures the essence of the map better than "The Ring"!
Kraekkling
Profile Blog Joined June 2007
582 Posts
June 25 2024 22:21 GMT
#22
Mandala has a harmonic and soothing sound to it and gets my vote.

It's interesting how the symmetry works in this map. The mains are rotationally symmetrical, but the central parts additionally also have full x- and y-symmetry.
(*^^)(^*)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4374 Posts
June 26 2024 01:35 GMT
#23
Nocturne
https://www.youtube.com/watch?v=e7PvoI6gvQs
MineraIs
Profile Joined September 2020
United States846 Posts
June 26 2024 02:24 GMT
#24
Any data on the map to look at? Seems hard for T to gain a 3rd base.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1508 Posts
June 26 2024 05:57 GMT
#25
You can still go with Zelda or Ocarina

I think Drone or Quadcopter works too.

Like the other suggestions too.

Minus vote on Mandala
ko-fi.com/luckynoob
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
June 26 2024 14:38 GMT
#26
On June 26 2024 11:24 MineraIs wrote:
Any data on the map to look at? Seems hard for T to gain a 3rd base.

Seems ok if T spawns clockwise to the opponent. Counter-clockwise it does seem a bit difficult though. TvP/T means they have to spread their tankline out across a huge area. TvZ means likely lots of ling attacks on the exposed 3rd.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
June 26 2024 15:16 GMT
#27
(4) Jacks

[image loading]
Moderator
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
June 27 2024 20:00 GMT
#28
On June 26 2024 23:38 FlaShFTW wrote:
Seems ok if T spawns clockwise to the opponent. Counter-clockwise it does seem a bit difficult though. TvP/T means they have to spread their tankline out across a huge area.


Hii FlaShFTW, thanks for your message! I'd like to understand your comment better. I thought that if Terran spawns in a counter-clockwise position to their opponent, they could play like on Eclipse: Expand at the short entrance multi (leaving the path to the other side open, thus leaving their natural a bit vulnerable), and then expand to the wide entrance multi (as is customary on Eclipse). The big difference would be that it would take the enemy much longer to reach the Terran 3rd and 4th bases, but the defending Terran players could move quickly from their natural

On June 26 2024 23:38 FlaShFTW wrote:
TvZ means likely lots of ling attacks on the exposed 3rd.

Yes, I agree that there are many paths for Zergling attacks, but I tried to make as many paths as there are on Eclipse. Do you think this will be too difficult to defend against?

Eclipse was a tough map for ZvT, and completely impossible for Utrallisk based builds. I wanted to create an Ultralisk-friendly version of Eclipse.
FlaShFTW
Profile Blog Joined February 2010
United States10253 Posts
June 27 2024 21:13 GMT
#29
On June 28 2024 05:00 Testbug[MapMaker] wrote:
Show nested quote +
On June 26 2024 23:38 FlaShFTW wrote:
Seems ok if T spawns clockwise to the opponent. Counter-clockwise it does seem a bit difficult though. TvP/T means they have to spread their tankline out across a huge area.


Hii FlaShFTW, thanks for your message! I'd like to understand your comment better. I thought that if Terran spawns in a counter-clockwise position to their opponent, they could play like on Eclipse: Expand at the short entrance multi (leaving the path to the other side open, thus leaving their natural a bit vulnerable), and then expand to the wide entrance multi (as is customary on Eclipse). The big difference would be that it would take the enemy much longer to reach the Terran 3rd and 4th bases, but the defending Terran players could move quickly from their natural

Show nested quote +
On June 26 2024 23:38 FlaShFTW wrote:
TvZ means likely lots of ling attacks on the exposed 3rd.

Yes, I agree that there are many paths for Zergling attacks, but I tried to make as many paths as there are on Eclipse. Do you think this will be too difficult to defend against?

Eclipse was a tough map for ZvT, and completely impossible for Utrallisk based builds. I wanted to create an Ultralisk-friendly version of Eclipse.

So my example was saying if T spawned 11 and opponent P/T spawned 1. Expanding to 10 in this position for 3rd may be a bit tricky, but I think as long as you give them enough space to build turrets/depots that it should be fine. If they can secure the 3rd and have a solid base, then expanding further shouldn't be an issue.

For TvZ, using same spawns, I think it will be difficult but Terran can always pin back Zerg and look to also expand to 12 if they can secure outside of Z natural as an example.

Btw, I don't mean to say that something being difficult/hard = bad map. Some races will inherently have weaknesses on a map and that's ok.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
June 30 2024 21:21 GMT
#30
On June 28 2024 06:13 FlaShFTW wrote:
For TvZ, using same spawns, I think it will be difficult but Terran can always pin back Zerg and look to also expand to 12 if they can secure outside of Z natural as an example.


In the other hand, using same spawns. If zerg spawned 11, and terran spawned 1, zerg can abuse the cliff, and hit terran buildings and marines with invisible mutas
Testbug[MapMaker]
Profile Joined June 2024
Peru9 Posts
Last Edited: 2024-06-30 21:36:58
June 30 2024 21:29 GMT
#31
Thank you all so much for your votes!

It seems that "Nocturne" without "of shadow" is the most preferred name among all the options!
[image loading]


I'd just like to know if you genuinely prefer the name 'Nocturne' over 'Nocturne of Shadow,' or if you just chose 'Nocturne' because it closely resembles 'Nocturne of Shadow' from Zelda.

I also want to add that from all the suggestions in this thread, I believe 'Celtic Cross' best represents the essence of my map:
[image loading]

In fact, I prefer 'Celtic Cross' over 'Nocturne' or 'Nocturne of Shadow'!
What do you guys think about this name?
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
June 30 2024 21:45 GMT
#32
Hmm.. yeah.. "Celtic Cross" sounds great, too. And makes the most sense, considering the map layout, imo.
odi profanum vulgus et arceo
Just_a_Moth
Profile Joined March 2012
Canada1964 Posts
July 01 2024 00:49 GMT
#33
I think Celtic Cross is the best name so far. That or Turtle.
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