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Flying Drone after Flying SCV

Forum Index > BW General
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1 2 Next All
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
August 01 2021 17:44 GMT
#1


Flying Drone after Flying SCV is fixed. -_-
Trying my best for ASL, ASTL
Cele
Profile Blog Joined December 2008
Germany4016 Posts
August 01 2021 18:12 GMT
#2
Omg whats next -_-
Flying probes obviously.
Broodwar for life!
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6830 Posts
August 01 2021 18:55 GMT
#3
This shows how sh*tty this zerg race is.even with glitches they are so trash -_-. Btw the flying drone i have seen it before.Way before the SCV one.
tec27
Profile Blog Joined June 2004
United States3702 Posts
August 01 2021 23:30 GMT
#4
Flying drone is fixed on ShieldBattery already (Our flying SCV fix fixed both)
Can you jam with the console cowboys in cyberspace?
axtQttv
Profile Joined June 2021
56 Posts
August 02 2021 04:38 GMT
#5
On August 02 2021 08:30 tec27 wrote:
Flying drone is fixed on ShieldBattery already (Our flying SCV fix fixed both)


Good job!
https://play.afreecatv.com/axtqttv *** https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV
TT1
Profile Blog Joined December 2008
Canada10028 Posts
Last Edited: 2021-08-02 08:32:57
August 02 2021 08:32 GMT
#6
this looks like free pts tho

but ya regardless, blizz sux
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
August 02 2021 10:49 GMT
#7
Blizzard are too good to be true!
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
fLyiNgDroNe
Profile Joined September 2005
Belgium4068 Posts
August 02 2021 11:00 GMT
#8
What?
Drone is a way of living
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines621 Posts
Last Edited: 2021-08-02 11:59:09
August 02 2021 11:18 GMT
#9
this glitch has actually been around since forever:



but my understanding is that it’s super hard to do, (requires near frame perfect timing?) and it only a very tedious one drone at a time. i’d say its useless, unless for scouting in island maps. any race can fend it off with zero difficulty with stack attack or probably even just regular attacking
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 02 2021 19:42 GMT
#10
I guess this is a different glitch than the old one. That glitch you didnt need to click a mineral as queue, oh and you couldnt control the drone either but it went to where you shift-clicked.
-.-
tec27
Profile Blog Joined June 2004
United States3702 Posts
August 02 2021 21:34 GMT
#11
On August 03 2021 04:42 MeSaber wrote:
I guess this is a different glitch than the old one. That glitch you didnt need to click a mineral as queue, oh and you couldnt control the drone either but it went to where you shift-clicked.

It is the same basic underlying cause, the mineral thing is unrelated/unnecessary. The sequence of events between this and the SCV one is the same:

1) Make unit do something that results in the game removing it's collision detection (building a terran building, building on a geyser, etc.)
2) Fill the unit's order buffer
3) Cancel the first action

The game then tries to restore the unit's collision detection (which is *also* an order), but sees that the order buffer is full, so that order cannot be queued. The unit is therefore left in that state forever.

Blizzard's fix for flying SCV's was very targeted at the specific SCV case, so it doesn't fix the general issue. (But yes, the drone timing is much tighter than the SCV one)
Can you jam with the console cowboys in cyberspace?
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 03 2021 06:01 GMT
#12
I remember when Blizzard fixed the previous flying drone bug in patch 1.10, where you could tell the drone to build an extractor, queue a move command (usually to an island expansion on Lost Temple), and then cancel the extractor. At the time the community was upset about the patch because it broke most of the replays from 1.09 and introduced a ton of other bugs. You could still fly drones in other ways so some people thought it was an April Fools' joke to release such a bad patch. 18 years worth of patches later, keeping workers from flying is turning out to be one of the hardest things Blizzard has ever attempted.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
M3t4PhYzX
Profile Joined March 2019
Poland4244 Posts
August 03 2021 07:43 GMT
#13
On August 02 2021 20:00 fLyiNgDroNe wrote:
What?

lmao
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 03 2021 12:01 GMT
#14
On August 03 2021 06:34 tec27 wrote:
Show nested quote +
On August 03 2021 04:42 MeSaber wrote:
I guess this is a different glitch than the old one. That glitch you didnt need to click a mineral as queue, oh and you couldnt control the drone either but it went to where you shift-clicked.

It is the same basic underlying cause, the mineral thing is unrelated/unnecessary. The sequence of events between this and the SCV one is the same:

1) Make unit do something that results in the game removing it's collision detection (building a terran building, building on a geyser, etc.)
2) Fill the unit's order buffer
3) Cancel the first action

The game then tries to restore the unit's collision detection (which is *also* an order), but sees that the order buffer is full, so that order cannot be queued. The unit is therefore left in that state forever.

Blizzard's fix for flying SCV's was very targeted at the specific SCV case, so it doesn't fix the general issue. (But yes, the drone timing is much tighter than the SCV one)



Yes but this is another bug than the 1.09 fly drone. Then you didnt need to fill queue-buffer. Just a single queue and a cancel. Same with Templar merge, but the precision on cancel there was actually a thing, not on the extractor though, you could cancel as soon as it started going over gas, i.e you lost control of the drone.

Oh and as i said you even lost control of the unit until it reached your queue destination, these bugs remain in bugged state while still having control.

Having control of your drone is far superior

Which is why these bugs where you have control and can manipulate the game with it has to be fixed.
-.-
Purressure
Profile Joined July 2021
106 Posts
Last Edited: 2021-08-03 18:15:08
August 03 2021 18:14 GMT
#15
Heard the flying probe is still around too. Not even joking.
shakigami
Profile Joined November 2013
220 Posts
August 03 2021 19:31 GMT
#16
btw, is there any other bug/ glitch like this? I think I watched a video on FBH's youtube demonstrate like 10 others glitchs around a year ago
oxKnu
Profile Joined December 2017
1247 Posts
August 03 2021 19:52 GMT
#17
On August 04 2021 04:31 shakigami wrote:
btw, is there any other bug/ glitch like this? I think I watched a video on FBH's youtube demonstrate like 10 others glitchs around a year ago


All of them revolve around the same buffer overflow problem, so one programmer that also understands the game and the SC codebase could probably come up with 10 other bugs in one week of testing various scenarios in the game.

tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2021-08-03 22:56:01
August 03 2021 22:54 GMT
#18
On August 03 2021 21:01 MeSaber wrote:
Show nested quote +
On August 03 2021 06:34 tec27 wrote:
On August 03 2021 04:42 MeSaber wrote:
I guess this is a different glitch than the old one. That glitch you didnt need to click a mineral as queue, oh and you couldnt control the drone either but it went to where you shift-clicked.

It is the same basic underlying cause, the mineral thing is unrelated/unnecessary. The sequence of events between this and the SCV one is the same:

1) Make unit do something that results in the game removing it's collision detection (building a terran building, building on a geyser, etc.)
2) Fill the unit's order buffer
3) Cancel the first action

The game then tries to restore the unit's collision detection (which is *also* an order), but sees that the order buffer is full, so that order cannot be queued. The unit is therefore left in that state forever.

Blizzard's fix for flying SCV's was very targeted at the specific SCV case, so it doesn't fix the general issue. (But yes, the drone timing is much tighter than the SCV one)



Yes but this is another bug than the 1.09 fly drone. Then you didnt need to fill queue-buffer. Just a single queue and a cancel. Same with Templar merge, but the precision on cancel there was actually a thing, not on the extractor though, you could cancel as soon as it started going over gas, i.e you lost control of the drone.

Oh and as i said you even lost control of the unit until it reached your queue destination, these bugs remain in bugged state while still having control.

Having control of your drone is far superior

Which is why these bugs where you have control and can manipulate the game with it has to be fixed.

Right, I wasn't saying it was the same as the 1.09 bug, I was saying that this bug and the flying SCV one had the same underlying cause. I misunderstood what exactly you meant by "old one", sorry

This particular issue was caused by other fixes Blizzard made during the SC:R timeframe, they weren't possible in 1.16.

On August 04 2021 04:52 oxKnu wrote:
Show nested quote +
On August 04 2021 04:31 shakigami wrote:
btw, is there any other bug/ glitch like this? I think I watched a video on FBH's youtube demonstrate like 10 others glitchs around a year ago


All of them revolve around the same buffer overflow problem, so one programmer that also understands the game and the SC codebase could probably come up with 10 other bugs in one week of testing various scenarios in the game.

The fix on ShieldBattery is quite general and attempts to solve the entire class of bugs, so it likely fixes those other things as well.
Can you jam with the console cowboys in cyberspace?
MeSaber
Profile Joined December 2009
Sweden1235 Posts
August 03 2021 23:20 GMT
#19
Out of curiosity do you know how blizz fixed flyingscv without fixing flyingdrone?

As i guess you fixed it at the core mechanics of queue buffer class which is why you say you fixed it for everything while blizzard did not, but im intrigued to know how blizz did it as it must be a hacky fix for scv only?
-.-
tec27
Profile Blog Joined June 2004
United States3702 Posts
August 04 2021 00:27 GMT
#20
On August 04 2021 08:20 MeSaber wrote:
Out of curiosity do you know how blizz fixed flyingscv without fixing flyingdrone?

As i guess you fixed it at the core mechanics of queue buffer class which is why you say you fixed it for everything while blizzard did not, but im intrigued to know how blizz did it as it must be a hacky fix for scv only?

It is a very targeted fix for that case, yeah. In pseudocode their fix looks like:

if ( 
unit.current_order == SCV_BUILD &&
new_order == RESET_COLLISION &&
unit.queued_order_count >= 8
) {
append_order(unit, RESET_COLLISION);
}


So it is basically saying "if the order queue is full and this is a RESET_COLLISION order for an SCV that is currently building, append it anyway". Whereas SB's fix doesn't look at any particular unit state or order, it just reserves space at the end of the order queue for any automatically-queued orders (collision reset, die, etc.)
Can you jam with the console cowboys in cyberspace?
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