On July 03 2021 19:05 earob84 wrote:
Next BSL ladder season on shieldbattery?
Next BSL ladder season on shieldbattery?
I wish. Sadly I don't think there are enough players as of now on SB to be able to host a ladder qualifier.
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Akio
Finland1838 Posts
On July 03 2021 19:05 earob84 wrote: Next BSL ladder season on shieldbattery? I wish. Sadly I don't think there are enough players as of now on SB to be able to host a ladder qualifier. | ||
G5
United States2863 Posts
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Cele
Germany4016 Posts
On July 07 2021 02:04 Akio wrote: I wish. Sadly I don't think there are enough players as of now on SB to be able to host a ladder qualifier. Hosting a major tournament thats broadcasted is probably still to much of a hassle, since SB does not provide Obs mode so far i imagine. | ||
IvaNioX2
96 Posts
-If you use FULLSCREEN (menu options video fullscreen) with relatively high value of gamma then you are able to know exactly the moment when terran glitch scv. (your screen monitor gamma decreases, similar to fog of war zone) as soon as it happen, you should alt + tab, that will give you the chance to know if is only 1 scv scouter or the huge scvmagic box. also, another clue is a strange lag when the first glitch happen* *(if tr<<16 then forget this method) | ||
ReachTheSky
United States3294 Posts
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unit
United States2621 Posts
On June 29 2021 17:02 kogeT wrote: The only thing we need is to have a report funcion and ban accounts of these abusers based on 1 replay evidence. ;/ While I do agree with this, there is the concern that the script could be flipped and they could accuse players defending the rush of maphacking based on reacting before they see it. The reaction of course coming from the gamma change on screen | ||
FFW_Rude
France10201 Posts
Remember also a gas trick that made you stack scv so you could instant repair bunkers | ||
Crimson)S(hadow
Philippines520 Posts
in the english FPM community stack workers has always been legal, and any race can deal with it with ease. | ||
tec27
United States3690 Posts
On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon in the english FPM community stack workers has always been legal, and any race can deal with it with ease. This is not simply worker stacking, please at least like, skim the thread or watch one of the videos or something lol The SCVs lose all collision, meaning they can go through walls, buildings, cliffs, etc. They are like this permanently, they can attack buildings while directly on top of them. There is no community that this has "always been legal" in, because this bug wasn't even possible until recent versions of SC:R. | ||
Crimson)S(hadow
Philippines520 Posts
On July 09 2021 12:31 tec27 wrote: Show nested quote + On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon in the english FPM community stack workers has always been legal, and any race can deal with it with ease. This is not simply worker stacking, please at least like, skim the thread or watch one of the videos or something lol The SCVs lose all collision, meaning they can go through walls, buildings, cliffs, etc. They are like this permanently, they can attack buildings while directly on top of them. There is no community that this has "always been legal" in, because this bug wasn't even possible until recent versions of SC:R. you should take your own advice and reread my post. i'm saying to counter this flying stack bug with worker stack attack -__- | ||
Bonyth
Poland535 Posts
So u get the idea, stacked scvs can get on top of your nexus and kill it because they are out of zealot or probe range. | ||
SolaR-
United States2685 Posts
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SolaR-
United States2685 Posts
On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon in the english FPM community stack workers has always been legal, and any race can deal with it with ease. Also it’s easier to defend in FPM. Since minerals are stacked and right by your base you have more Army and minerals to defend it when it arrives. If you don’t suspect it in regular maps you have hardly anything to defend when it arrives | ||
lost dedicated
41 Posts
On July 09 2021 15:11 Crimson)S(hadow wrote: Show nested quote + On July 09 2021 12:31 tec27 wrote: On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon in the english FPM community stack workers has always been legal, and any race can deal with it with ease. This is not simply worker stacking, please at least like, skim the thread or watch one of the videos or something lol The SCVs lose all collision, meaning they can go through walls, buildings, cliffs, etc. They are like this permanently, they can attack buildings while directly on top of them. There is no community that this has "always been legal" in, because this bug wasn't even possible until recent versions of SC:R. you should take your own advice and reread my post. i'm saying to counter this flying stack bug with worker stack attack -__- You can't, they can just hover over everything and they lose collision. You really should read over the thread before you start being rude to people. If it was that easy, it wouldn't be getting people into 2500 MMR | ||
ppp87
Laos250 Posts
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[sc1f]eonzerg
Belgium6500 Posts
On July 10 2021 03:59 ppp87 wrote: new patch, maybe the bug is fixed idk just a rollback to patch 1.23.8.9411 on EUROPE/AMERICA . It was the case on Asia for a while. | ||
EndingLife
United States1585 Posts
Switching the update to Asia server didn't work for me in the past either. | ||
tec27
United States3690 Posts
On July 10 2021 05:59 EndingLife wrote: Are those with the bad data error able to play again? It's been unplayable for weeks since the recent patch update. Switching the update to Asia server didn't work for me in the past either. Should be able to, but if switching to the Asia server didn't work then I'm not sure it's gonna be better on this patch (as it's the same one that was on Asia). Maybe try reinstalling now? | ||
EndingLife
United States1585 Posts
On July 10 2021 06:19 tec27 wrote: Show nested quote + On July 10 2021 05:59 EndingLife wrote: Are those with the bad data error able to play again? It's been unplayable for weeks since the recent patch update. Switching the update to Asia server didn't work for me in the past either. Should be able to, but if switching to the Asia server didn't work then I'm not sure it's gonna be better on this patch (as it's the same one that was on Asia). Maybe try reinstalling now? Will do. Thanks for the response. | ||
Cheesefome
307 Posts
havent even tried to log in because of this, makes games boring. | ||
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