I thought at first it was merely a gas trick but something was different. SCV is walking through buildings! and his super-stacked SCVs just sat on my cc and started attacking it.
After the game, I watched a replay and saw SCV walked through the water and high grounds.
He made collision-check-free SCV one by one by doing something to the SCV building a supply depot.
Come on guys, Blizzard is just a small indie dev company. Cut the unpaid intern some slack, he's doing his best to fix this between all the coffees he's passing around the office.
Happened to me earlier, the guy took each one of his SCVs, had them constructing the depot for half a second, then took it off and put the next one on, once all 10 of them had had their turn on the depot the SCVs floated right across the map to get me...
Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
So out of curiosity: since when is that glitch possible? Is that a sc:r thing or was that also possible in 1.16 and nobody ever tried it?
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
So out of curiosity: since when is that glitch possible? Is that a sc:r thing or was that also possible in 1.16 and nobody ever tried it?
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
So out of curiosity: since when is that glitch possible? Is that a sc:r thing or was that also possible in 1.16 and nobody ever tried it?
Apparently it doesn't happen in 1.16.
Yeah, SC:R only, likely a result of some change to unit's command queueing to fix other hacks/exploits (although we're not entirely sure yet).
On June 24 2021 09:16 8882 wrote: It is the old "scv stacking" glitch, which is partially connected to flying scv.
Flying scv / gas trick was on that 20 starcraft tricks map, since forever.
Scv stacking was like 2006?
No, this is not the same thing. The SCV in this case remains in an uncollideable state forever (unless you start building a building). This was not possible in 1.16, and is a change that occurred at some point during SC:R's lifetime
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
Can I just say thank you so much for ShieldBattery. The effort this scene puts into keeping things going is unprecedented and very appreciated.
(gods the zerg version of the new glitch is tricky to do gave up after 4 drones)
also its not entirely uncollideable, for example on FS u cannot go through the cliff behind the nat if u approach it from the nat side, but u can go through if coming from the water side.
On June 24 2021 12:30 ggsimida wrote: (gods the zerg version of the new glitch is tricky to do gave up after 4 drones)
also its not entirely uncollideable, for example on FS u cannot go through the cliff behind the nat if u approach it from the nat side, but u can go through if coming from the water side.
That's more or less the normal behaviour for units on unwalkable ground though. What was different for you to get the Drone onto the water to begin with is the question.
On June 25 2021 09:49 [sc1f]eonzerg wrote: chinese txt in game is back :/
Just played the same guy three times. First time he did flying SCV; I obviously lost. Then he tried 2 fac, he lost, third game I think(?) it was normal ,but I also had chinese text on my screen. How?and what does it say, anyone knows?
On June 25 2021 09:49 [sc1f]eonzerg wrote: chinese txt in game is back :/
Just played the same guy three times. First time he did flying SCV; I obviously lost. Then he tried 2 fac, he lost, third game I think(?) it was normal ,but I also had chinese text on my screen. How?and what does it say, anyone knows?
The Chinese government mandates that game companies who do business in China adhere to regulations requiring them to notify players when they have been gaming beyond a reasonable amount of time. Obviously, this therefore means that the message is not intended to be shown to non-Chinese players, and is therefore a bug.
Blizzard has attempted to fix the issue and isolate the message to the China region three times now over the past week, and rolled it back twice when they were unsuccessful. Since you're still seeing it now, that means another likely rollback.
Still no sign of another season. I thought the ladder would be reset by now. What do you think the odds are they just never reset now and it has basically been abandoned?
On June 26 2021 00:12 SolaR- wrote: Still no sign of another season. I thought the ladder would be reset by now. What do you think the odds are they just never reset now and it has basically been abandoned?
We have 3 seasons every years.
2019 Season 1 03/02 (dd/mm)
(2) Cross Game (2) Overwatch (3) Neo Medusa (4) Circuit Breaker (4) Colosseum II (4) Fighting Spirit (4) Neo Ground Zero
2019 Season 2 10/07 (2) Overwatch (2) Tres Pass (3) Power Bond (4) BlockChainSE 2.1 (4) Fighting Spirit 1.3 (4) Circuit Breakers 1.0 (4) Gladiator 1.1
Match Point Neo Sylphid Eclipse Polypoid Fighting Spirit (i know a lot are sick of this map but its not plasma, and keeps a lot of people happy. You can always veto) + 2 current ASL maps that are deemed the most balanced at the time.
This would allow you to theoretically veto both ASL maps if they end up super imba and veto FS. Giving you the rest of the map pool with a pretty balanced list of maps.
Map pool needn't 100% balance maps, so we have 3 vetoes. Map pool need funny maps when you lose still get happy.
99% lose games of us are from our level. It's our fault, it's not maps' fault. You have 7 maps and 3 vetoes, if you use or not use 3 vetoes your rank will not change. You can veto some maps but you can't veto your skill, knowledge and attitude.
My map pool:
(2) Destination (2) Broken bridge (3) Whiteout (3) White Dragons Valley (4) Shakuras Temple 1.1 (4) Namja Iyagi (4) Battle of Salsu
Actually just booted for first time in a couple weeks and i can't even load the game anymore with this new patch, the error is 'Starcraft encountered bad game data that must be repaired'.Have tried both scan + repair and uninstall+reinstall but neither worked.
Actually just booted for first time in a couple weeks and i can't even load the game anymore with this new patch, the error is 'Starcraft encountered bad game data that must be repaired'.Have tried both scan + repair and uninstall+reinstall but neither worked.
A prolonged season means that the user profile data and game data is not reset which can cause let's say issues in their case (I think they're using Google Cloud for that stuff).
My point would be they do want to move to a new season for the data reset but apparently they have so much trouble with that China regulatory feature that they can't prioritize it anymore and basically swimming in rollback's and hotfixes.
A grade support this game has.
I'm so excited to try out the new Diablo remastered game. /s
[QUOTE]On June 26 2021 19:43 LaStScan wrote: [QUOTE]On June 26 2021 13:28 johnnybenz wrote: So do we know how this SCV glitch is done? How the hell you do get an SCV flying [/QUOTE]
Yes couple foreigners know, most of Korean users know now. Ladder, Fastest, Public, UMS... Here's another one I played vs flying SCV on ladder today.
Honestly, I have no faith in blizzard whatsoever at this point. BW has needed team ladder for years now, so to think that even that would ever happened whilst they're "dealing" with all of these bugs is just a pipe dream. If they're not actively trying to fix the bugs that they themselves created in the first place they'd just be upgrading unit portraits and causing other bugs on a daily basis. It's over.
On June 28 2021 11:34 tec27 wrote: We have a fix for this exploit in testing for ShieldBattery, once we ensure that it doesn't break anything, we'll get it right out.
On June 28 2021 11:34 tec27 wrote: We have a fix for this exploit in testing for ShieldBattery, once we ensure that it doesn't break anything, we'll get it right out.
Words like Taiwan and Hong Kong are also banned in some parts of the latest patch, such as channel names and user ID's. Will SB be subject to this censorship as well or is that also something that can be worked around?
Thank you so much for all of your efforts! I can't wait for SB to take off.
edit: this censorship is not on the rolled back patch if you're logged into the asia gateway on bnet app and server (the server select menu to the right of the play button in the app, not the asia server in-game)
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
That is just wrong though. The more people that know it the more ruined the game is the more people will complain on forums the more reason Activision has to fix it.
I mean it's very easy to figure out given that we have a rep with it in the OP, but given that Blizzard has approximately 0 people with any knowledge of the game, can't seem to even roll back obviously bad patches in a reasonable timeframe (let alone not release them at all), and is generally completely unresponsive, the only path we have to not make their ladder completely insufferable is to keep it vaguely obscure. I'm not interested in sabotaging their platform even if I provide a competing one, so I'm not gonna give you step-by-step instructions on how to do this.
Regardless, we'll have a complete fix for this issue deployed to ShieldBattery in an hour or so.
On June 24 2021 04:27 tec27 wrote: Really easy to repro once you know how (which I will avoid discussing so it doesn't become more prevalent). We'll get it fixed on ShieldBattery soon, I have a feeling Blizzard lacks the dev expertise to do it for their servers though.
That is just wrong though. The more people that know it the more ruined the game is the more people will complain on forums the more reason Activision has to fix it.
In a normal development environment, the hotter the fire gets, the faster it gets put out. So that's absolutely true. However, Brood War is a 23-year-old game built on hacky solutions on top of other hacky solutions designed to plug pinhole leaks in the hull as they appeared, meaning the people best suited to resolve issues are people who have extensive firsthand legacy knowledge. And none of those people are still with the company. Therefore, its situation is anything but normal. The community needs to step in and slow the spread of the fire where they can, whether it be not fanning the flames by spreading repro steps, or whether it's ShieldBattery's method of creating a parallel environment where the fire has already been extinguished.
On June 29 2021 17:02 kogeT wrote: The only thing we need is to have a report funcion and ban accounts of these abusers based on 1 replay evidence. ;/
This seems a bit harsh, given that this is not a hack but a bug of the game itself. Not every one who screws around once deserves to be banished.
Actually I think they do. This bug is not something that you may accidentally trigger but something that needs some research and practice, so you would do it on purpose and need to be punished for it.
I already lost some games due to this bug and I'm really worried this will get more and more common and will break the game (if nobody at Blizzard fixes it).
I dont blame him, it honestly pisses me off too. Its mostly the fact that they have full control of the stack. Normally when people stack they have to shift attack and that can mve countered easily. Hard to counter a stack of 5-7 scvs 3 mins into the game.
It pisses me off so much when Blizzard just keeps being silent about everything.
I see better approach being used from other much smaller gaming studios (e.g. Grimlore with Spellforce 3). They actually communicate to the community even if they are unable to keep working on the project..
I'd like to see Blizzard come on their forums and say something like this: We are aware of this issue, it takes a long time to fix it and make sure everything else is not broken, our team is very small right now (1 developer) and the rest if focused on upcoming Diablo 2 remake. Once the remake is out we put more people on SC:R, reset the ladder, maybe get your team matchmaking and then fix Warcraft Reforged as well (surely it's not the case).
Why it's so hard for them to be transparent? People will understand if they don't have resources, or something is particularly challenging to fix. Just f**ing say it! Admit your failures, show us some progress, do something. It hurts so much, like they absolutely give zero fcks about their iconic games like SC1 and War3.
^ you need build barrack and depot supply near command center. When you get flying scvs, you build a bunker and buy a marine, bring the great soldier into bunker. That's it.
Important thing, you have to build the first buildings near each other to bunker can protect them. Flying scvs is free win for me.
Blizzard could care less they are just here to torture anyone who has plans to develop their own league or compromise any intentions made to make the game better where they dont benefit. Even When they do, they still somehow manage to ruin the fun.
I hate blizzard now. Always thought people are dramatic but I get it now.
-If you use FULLSCREEN (menu options video fullscreen) with relatively high value of gamma then you are able to know exactly the moment when terran glitch scv. (your screen monitor gamma decreases, similar to fog of war zone)
as soon as it happen, you should alt + tab, that will give you the chance to know if is only 1 scv scouter or the huge scvmagic box.
also, another clue is a strange lag when the first glitch happen*
On June 29 2021 17:02 kogeT wrote: The only thing we need is to have a report funcion and ban accounts of these abusers based on 1 replay evidence. ;/
While I do agree with this, there is the concern that the script could be flipped and they could accuse players defending the rush of maphacking based on reacting before they see it. The reaction of course coming from the gamma change on screen
this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon
in the english FPM community stack workers has always been legal, and any race can deal with it with ease.
On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon
in the english FPM community stack workers has always been legal, and any race can deal with it with ease.
This is not simply worker stacking, please at least like, skim the thread or watch one of the videos or something lol
The SCVs lose all collision, meaning they can go through walls, buildings, cliffs, etc. They are like this permanently, they can attack buildings while directly on top of them. There is no community that this has "always been legal" in, because this bug wasn't even possible until recent versions of SC:R.
On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon
in the english FPM community stack workers has always been legal, and any race can deal with it with ease.
This is not simply worker stacking, please at least like, skim the thread or watch one of the videos or something lol
The SCVs lose all collision, meaning they can go through walls, buildings, cliffs, etc. They are like this permanently, they can attack buildings while directly on top of them. There is no community that this has "always been legal" in, because this bug wasn't even possible until recent versions of SC:R.
you should take your own advice and reread my post. i'm saying to counter this flying stack bug with worker stack attack -__-
I don’t think whether it’s defendable or not matters. It shouldn’t be allowed. It ruins the game by being so powerful and so many people are doing it because of that. If everyone is doing this stupid bug it makes the game boring and predictable.
On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon
in the english FPM community stack workers has always been legal, and any race can deal with it with ease.
Also it’s easier to defend in FPM. Since minerals are stacked and right by your base you have more Army and minerals to defend it when it arrives. If you don’t suspect it in regular maps you have hardly anything to defend when it arrives
On July 09 2021 08:54 Crimson)S(hadow wrote: this doesn't seem too OP to me. can't you just stack attack and stall until your bunker/lings/zealot are done? it takes quite a while to set up a decent group of flying SCVs, + they have to scout you. since they also have to fly to your base, you will ALWAYS have the worker count advantage. if its an account known for doing the bug, that makes things even easier since you can rush sunk/fast rax/fast gate or cannon
in the english FPM community stack workers has always been legal, and any race can deal with it with ease.
This is not simply worker stacking, please at least like, skim the thread or watch one of the videos or something lol
The SCVs lose all collision, meaning they can go through walls, buildings, cliffs, etc. They are like this permanently, they can attack buildings while directly on top of them. There is no community that this has "always been legal" in, because this bug wasn't even possible until recent versions of SC:R.
you should take your own advice and reread my post. i'm saying to counter this flying stack bug with worker stack attack -__-
You can't, they can just hover over everything and they lose collision. You really should read over the thread before you start being rude to people. If it was that easy, it wouldn't be getting people into 2500 MMR
Are those with the bad data error able to play again? It's been unplayable for weeks since the recent patch update. Switching the update to Asia server didn't work for me in the past either.
On July 10 2021 05:59 EndingLife wrote: Are those with the bad data error able to play again? It's been unplayable for weeks since the recent patch update. Switching the update to Asia server didn't work for me in the past either.
Should be able to, but if switching to the Asia server didn't work then I'm not sure it's gonna be better on this patch (as it's the same one that was on Asia). Maybe try reinstalling now?
On July 10 2021 05:59 EndingLife wrote: Are those with the bad data error able to play again? It's been unplayable for weeks since the recent patch update. Switching the update to Asia server didn't work for me in the past either.
Should be able to, but if switching to the Asia server didn't work then I'm not sure it's gonna be better on this patch (as it's the same one that was on Asia). Maybe try reinstalling now?
On July 09 2021 15:23 Bonyth wrote: One thing is certain, u never actually played against it.
So u get the idea, stacked scvs can get on top of your nexus and kill it because they are out of zealot or probe range.
this is what i mean; even if the scv stack flies deep in the middle of your main, a stack attack can always attack their SCV stack. with stack attack, shift move your workers above or below your main, shift attack target an scv, then shift attack ground so they will attack the rest of the stack after killing the targeted SCV. the only race that can't do this is terran because SCVs don't have as much range as drones or probes, but you can just repair or stack repair until your marine/bunk is done.
On July 11 2021 17:57 Timebon3s wrote: Does it still work? They patched the game and the auto scrolling in chat works again, so I’m curious if this got fixed as well
They didn't patch anything, they just rolled it back to the same patch people have been playing on for a year or so. This is still possible across both that patch and both of the (bad) new patches they've put out recently.
Iam curious how comes they didnt tried a PTR first ? Isnt that the purpose how having Public test realm or whatever the name is ? Why do such a big change without testing first? Maybe of some deadline with China laws maybe? I mean since when are these regulations required in the land of the middle? I remember watching some documentary some years ago of how china fights game addiction with radical boot camps for children. I love the soft power of chinas legal system on the world. Like, if you dont realize now that China politic influence is growthing you will never...
Also funny that there various different typs of messages depending of how long you are playing ...xDDD. More commitment there than any message whatsoever to the community...
On July 12 2021 10:19 Leonix wrote: Iam curious how comes they didnt tried a PTR first ? Isnt that the purpose how having Public test realm or whatever the name is ? Why do such a big change without testing first? Maybe of some deadline with China laws maybe? I mean since when are these regulations required in the land of the middle? I remember watching some documentary some years ago of how china fights game addiction with radical boot camps for children. I love the soft power of chinas legal system on the world. Like, if you dont realize now that China politic influence is growthing you will never...
Also funny that there various different typs of messages depending of how long you are playing ...xDDD. More commitment there than any message whatsoever to the community...
Of course you're correct, and they do in fact have a PTR for testing these changes. However, to the best of my recollection, this would be the first time they've needed to deploy a patch to only one region, and from what we've seen with patch deployment tracking bots, they're trying to release to Asia first, but then the rest of the regions catch up anyway. It may have something to do with their deployment process forcing synchronization across all their regions. I'm only speculating on that part, but it is new territory for them to only target one or two regions for patches, so there may be unforeseen consequences resulting from that.
-If you use FULLSCREEN (menu options video fullscreen) with relatively high value of gamma then you are able to know exactly the moment when terran glitch scv. (your screen monitor gamma decreases, similar to fog of war zone)
as soon as it happen, you should alt + tab, that will give you the chance to know if is only 1 scv scouter or the huge scvmagic box.
Out of curiosity, when you activate the glitch the SCV can still work or once you send them to mine it returns to normal routine?
I was wondering if the new flying glitched prop would make SCVs ignore worker bouncing and make ladder even more hell with people cheesing economy with better workers.
Probably done by a programmer on their lunch break. Not like Blizzard would allow an employee to actually be PAID to work on a StarCraft game anymore...