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Hello everyone! Champions of Khandia is the third installment in my series of custom campaigns set during the timeline of Episodes I, II and III of the original StarCraft, I hope you will enjoy it. The campaign features six scenarios and encompasses various styles of gameplay.
THE STORY
Very far from Antioch, west of the archaic sea of Kna-Tari, lies the province of Khandia. Homeland of the Furinax Tribe, Khandia is renowned for its industrious people, mainly builders, artisans and weaponsmiths who revel in their progressive crafts, their greatest feats being the power suits wielded by Zealots and the Dragoon exoskeleton. Scientific research, logic and skepticism characterize the lifestyle of the Furinax, and their sheer ingenuity has become proverbial. Suddenly, an ominous sound penetrates the placid waves of Kna-Tari: the Zerg, fierce creatures intent on conquering Aiur, attack in force. Led by Cerebrate Gorn, just revived after his temporary death in Scion, the Zerg proceed to lay waste to the whole province. Now Khandia is on the brink of total annihilation, and it's up to you to restore hope in your people. Acting as the local Executor, and fully aware of the fact that receiving any help from other provinces will be nearly impossible, you strive to rally the remaining warriors and plan a counter offensive against the evil that changed the winds and wronged the tides. You will need to be extremely careful, because not only the revenant Gorn is one of the highest ranking Cerebrates in the Swarm's ranks, but he also has yet to reveal his deadliest servant.
Download Champions of Khandia: www.mediafire.com
Visit my website for previous releases: andrearosa.bravesites.com
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How is the difficulty level? I could play this on stream but only if it poses any interesting challenges.
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The difficulty ranges from moderate to hard, but not hardcore. My goal was to make it appealing to more advanced players, while still making it accessible to a wide cross-section of the public.
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I played the first two missions thus far. Pretty fun so far.
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Glad to hear that, 404AlphaSquad. I hope it will entertain you till the end.
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very cool I'll check these out. enslavers I found to be a nice hidden gem in the custom maps.
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I agree, Enslavers is a timeless classic most fondly remembered by every StarCraft fan. At this purpose I've released an enhanced version of it, called Enslavers Special Edition, which fixes some bugs found in the original and also improves the gameplay. You can download it from my website: andrearosa.bravesites.com
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Netherlands4490 Posts
Very, very entertaining! Thank you!! Mission briefings were a tad fast. I was reading them out loud and couldn't finish reading in time unless I rushed it, then the in game dialogs stayed a bit long in comparison.
I'm guessing you know about StarCraft: Inconsummate, if not then please check it out. I think it will inspire you and if not, at least entertain you. (You will need SC:BW 1.16.1 to play it, which is available here: https://iccup.com/sc_start.html)
Would you not be interested in adding voices to your heroes? I'd love to help you out. It would also help fix timing on briefings.
The reaver mechanic was hilarious and I loved the lava outbursts in mission 2, it gave me that same excitement as playing Starcraft campaign back in 1998 when I was a kid. I haven't checked out your other work yet, but I definitely will. Thanks again.
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Yup I do know Inconsummate, very nice campaign indeed. I actually prefer good old 1.16 over Remastered. In the next update I will fix the text speed in the mission briefings (I too had the feeling that some of them scrolled a bit too fast).
Thanks for offering your help about adding voices, I will take it into consideration, and thank you very much for playing Champions of Khandia!
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The campaign has been updated with a couple of bug fixes. The download link is the same.
Mission 2: - All unnecessary units are now correctly removed before the boss fight, including Probes inside Assimilators.
Mission 4: - Fixed a random bug related to the rescued Siege Tank, which could remain invincible until it was put into siege mode.
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UPDATE - 30 Jun 2021
Mission 4: - Revised mission briefing and dialogues (thanks to Chris aka Zincoshine for the help). - Added an handful of enemies and floor traps. - Minimal changes to the map. Mission 5: - The player now starts with 1500 minerals instead of 1000. - A minimap ping centered on the Fleet Beacon now constantly flashes until the player reaches that location: hopefully, this should avoid any confusion as to where the player has to go when the mission starts. - The Red Protoss (Mandelius' Guards) make use of additional triggers that help them defend both the starting base and the Yellow Nexus.
Mission 6: - Area Town scripts have been removed for the White Zerg, since in some cases they could freeze the main AI. - The Hermit Archon no longer heads toward the player's base. - Fixed a grammar mistake in the dialogues. - Minimal changes to the map.
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