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So the game doesnt work? "Unable to join game" - Page 5

Forum Index > BW General
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TelecoM
Profile Blog Joined January 2010
United States10722 Posts
October 28 2020 00:55 GMT
#81
Shield Battery sounds great, but it seems like people are dodging the biggest question of all here, legality.
AKA: TelecoM[WHITE] Protoss fighting
tec27
Profile Blog Joined June 2004
United States3702 Posts
October 28 2020 01:02 GMT
#82
On October 27 2020 23:02 SirGlinG wrote:
Show nested quote +
On October 27 2020 20:06 tec27 wrote:
On October 27 2020 10:31 TelecoM wrote:
Really, how much could it cost to get Shield Battery / Fish / iCCup back going? I would personally HELP fund this, I don't imagine it would be anymore than 500-1K a month, although I assume it is against the TOS to use Remastered, I wouldn't mind personally... I prefer the full screen SD graphics.

So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit.

The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things.

However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more.

We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list.


This is amazing news! I've only seen a slow death come creeping from the current state. The regrowth of our unkillable game can continue if this get's up and running. It being worked on can keep people from leaving and giving up.

This cancels my plans on being a full time turd on twitter. I think it's for the best to let actiblizz think they killed the game or left it at an "okay" state.

Questions:

Would anything need to be done/reverted from Activision blizzard for shieldbattery to work? Should we be turds on twitter or let them think they killed their unprofitable game?

We don't need Blizzard to do anything/remove anything for us to continue, and generally we aren't affected *that* much by the things they do. The ideal for us is that they don't release patches very often, but our main reverser wrote some quite nice software that means game updates usually either work without any changes on our part, or with some very minimal effort. We're in a much better spot as far as that goes than we were with the release of 1.17 (back when we expected that Blizzard would never touch the game again ). We'd obviously love to see them go down the C&C Remastered route of actually releasing the game source, but I don't really consider that in the realm of possibility.


Do u know where exactly they stand on third party programs?

They will probably never make an official statement on this and I don't really like to speculate, but we can look at their direct support of things like SCMDraft and previous promotion of Fish and ICCup for some examples.


Is money needed for keeping servers up?

We're not extremely strapped for cash at this point, but I would like to see development on this become a sustainable thing that I/others can invest a lot of time into. Future donations would go towards server costs, supporting developers, and funding tournaments and events on ShieldBattery. More immediately, donations would let us spin up more global coverage for our game servers (which is already decent, but there are definitely some areas of the world that are underserved). BUT I still need to take care of some of the legal aspects of that, so stay tuned!


Do you need more people helping out on it? Any specific areas in that case?

We do most of our work in the open: https://github.com/ShieldBattery/ShieldBattery

Most pressing need is probably around graphic design stuff, but if people are interested in contributing in some way, feel free to talk to 2Pacalypse- or me and we can figure it out.

On October 28 2020 06:52 onlystar wrote:
Show nested quote +
On October 27 2020 20:06 tec27 wrote:
On October 27 2020 10:31 TelecoM wrote:
Really, how much could it cost to get Shield Battery / Fish / iCCup back going? I would personally HELP fund this, I don't imagine it would be anymore than 500-1K a month, although I assume it is against the TOS to use Remastered, I wouldn't mind personally... I prefer the full screen SD graphics.

So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit.

The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things.

However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more.

We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list.


so is this going to split the player base remastered / private shield battery ladder? (i am afraid to think this could not be a positive thing than )


Splitting the playerbase is unfortunately a risk with any sort of effort like this, but I'm not extremely worried about it because we're not really taking anything away. Unlike Blizzard launching SC:R or WC:R, the original service will still be there. ShieldBattery doesn't modify your client in any way, and you're free to keep using battle.net even if you have ShieldBattery installed/running. Hell, if your computer can handle 2 copies of SC:R running, you could even queue up for their matchmaking while you queue up for ours.

At the end of the day, I think it's really important for the BW community's longevity that we build something we can keep adding to and that really advances the game. We don't just want to add a few niceties and then preserve everything in amber, hoping that players leave at a slow enough rate that the game stays alive. We want to build something that is attractive to both old and new players, we want to add features that keep competitive play fresh without betraying Brood War's legacy. There's so many cool things that we've dreamed up and will do, it's just unfortunate that we have to back up out of the dead end that is Blizzard's service in order to get there.
Can you jam with the console cowboys in cyberspace?
PorkSoda
Profile Joined September 2015
170 Posts
October 28 2020 01:12 GMT
#83
On October 28 2020 09:55 TelecoM wrote:
Shield Battery sounds great, but it seems like people are dodging the biggest question of all here, legality.

Who gives a f***. Host it outside of the USA.
AttackZerg
Profile Blog Joined January 2003
United States7567 Posts
October 28 2020 01:26 GMT
#84
Tec27,

I have wondered for a while now, without anyone to ask this; could private small servers be set up for tournaments on the fly?
If so, what would the minimum specs be of a computer that could handle 2--5 people, players+ casters?
If this idea is stupid or fundamentally unsound, you can just say that, not trying to brain drain ya.

tec27
Profile Blog Joined June 2004
United States3702 Posts
October 28 2020 01:30 GMT
#85
On October 28 2020 10:26 AttackZerg wrote:
Tec27,

I have wondered for a while now, without anyone to ask this; could private small servers be set up for tournaments on the fly?
If so, what would the minimum specs be of a computer that could handle 2--5 people, players+ casters?
If this idea is stupid or fundamentally unsound, you can just say that, not trying to brain drain ya.


While this is definitely more possible than it was in the past (our server stuff is now reasonably easy to deploy provided you have a basic understanding of it), the game hosting itself would probably be a bit harder. We use multiple servers to forward traffic between players, and things really only work well if you have servers in good locations for all the players. As such, it's not really as simple as running a single server on your local machine, so I'm not sure our stuff would be a great match for that use case currently.
Can you jam with the console cowboys in cyberspace?
AttackZerg
Profile Blog Joined January 2003
United States7567 Posts
October 28 2020 01:37 GMT
#86
On October 28 2020 10:30 tec27 wrote:
Show nested quote +
On October 28 2020 10:26 AttackZerg wrote:
Tec27,

I have wondered for a while now, without anyone to ask this; could private small servers be set up for tournaments on the fly?
If so, what would the minimum specs be of a computer that could handle 2--5 people, players+ casters?
If this idea is stupid or fundamentally unsound, you can just say that, not trying to brain drain ya.


While this is definitely more possible than it was in the past (our server stuff is now reasonably easy to deploy provided you have a basic understanding of it), the game hosting itself would probably be a bit harder. We use multiple servers to forward traffic between players, and things really only work well if you have servers in good locations for all the players. As such, it's not really as simple as running a single server on your local machine, so I'm not sure our stuff would be a great match for that use case currently.

Okay, the main reason I ask.
I have two old media server racks with intel dual core 2's, if they were placed in the right location, would that contribute to a larger network, or does scr require more modern equipment?
dM-White
Profile Joined February 2007
Chile341 Posts
October 28 2020 01:41 GMT
#87
ShieldBattery looks promising, im interested in test any beta, how i can signup?
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
tec27
Profile Blog Joined June 2004
United States3702 Posts
October 28 2020 02:03 GMT
#88
On October 28 2020 10:37 AttackZerg wrote:
Show nested quote +
On October 28 2020 10:30 tec27 wrote:
On October 28 2020 10:26 AttackZerg wrote:
Tec27,

I have wondered for a while now, without anyone to ask this; could private small servers be set up for tournaments on the fly?
If so, what would the minimum specs be of a computer that could handle 2--5 people, players+ casters?
If this idea is stupid or fundamentally unsound, you can just say that, not trying to brain drain ya.


While this is definitely more possible than it was in the past (our server stuff is now reasonably easy to deploy provided you have a basic understanding of it), the game hosting itself would probably be a bit harder. We use multiple servers to forward traffic between players, and things really only work well if you have servers in good locations for all the players. As such, it's not really as simple as running a single server on your local machine, so I'm not sure our stuff would be a great match for that use case currently.

Okay, the main reason I ask.
I have two old media server racks with intel dual core 2's, if they were placed in the right location, would that contribute to a larger network, or does scr require more modern equipment?

The hardware is a bit less important to us (at least for the network forwarding stuff, it's not particularly intensive), but network location is of prime importance. As such, all of our servers are current run through cloud hosting services that makes them easier to spin up/down as needed and likely have decent routes to the places around them, rather than any kind of dedicated hardware.

On October 28 2020 10:41 dM-White wrote:
ShieldBattery looks promising, im interested in test any beta, how i can signup?


We're not currently ready to take on new users, but as soon as we are we'll definitely announce it on TL and anyone who wants to can sign up.
Can you jam with the console cowboys in cyberspace?
AttackZerg
Profile Blog Joined January 2003
United States7567 Posts
October 28 2020 02:09 GMT
#89
Thank you for answering my questions.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
October 29 2020 18:03 GMT
#90
Also, just FYI it's important that we make noise about this on twitter/bnet forums etc. The more public and tagging blizz in there gives us better chances.
twitch.tv/schamtoo | twitter.com/schamtoo
AttackZerg
Profile Blog Joined January 2003
United States7567 Posts
October 29 2020 18:16 GMT
#91
Just an update from USWEST Cali.
The match-making clock always says 17-24 seconds now compared to 46-76 seconds.
I pair and fail on average 3-4 times before getting a match. I know the match is solid, if the model of their race appears. If it is blank, I'm back in limbo.

In the end, I am able to play at about the same rate as before, but getting paired to play every few seconds and then it failing is frustrating.

For some reason my tr with koreans is tr20 more often then before. I do not know enough to know if it is related.
TelecoM
Profile Blog Joined January 2010
United States10722 Posts
October 29 2020 18:17 GMT
#92
On October 30 2020 03:03 SchAmToo wrote:
Also, just FYI it's important that we make noise about this on twitter/bnet forums etc. The more public and tagging blizz in there gives us better chances.

Well, they still have not responded to any of the threads on their own forums on their own website, so I don't know how much good this will do, unless a big personality like Artosis keeps pushing them forward.
AKA: TelecoM[WHITE] Protoss fighting
Lorch
Profile Joined June 2011
Germany3693 Posts
October 29 2020 18:33 GMT
#93
Shamtoo is right though, best thing we can do is keep making buzz. If anyone knows a game journalist, an article on how starcraft remaster has been semi-broken for like a week now would also do wonders.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
October 29 2020 18:33 GMT
#94
On October 30 2020 03:17 TelecoM wrote:
Show nested quote +
On October 30 2020 03:03 SchAmToo wrote:
Also, just FYI it's important that we make noise about this on twitter/bnet forums etc. The more public and tagging blizz in there gives us better chances.

Well, they still have not responded to any of the threads on their own forums on their own website, so I don't know how much good this will do, unless a big personality like Artosis keeps pushing them forward.


Noise = customers who care.

Customers who care who are upset = not good for publicity/business.

The forums aren't really public, social media is a good tool here.
twitch.tv/schamtoo | twitter.com/schamtoo
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
October 29 2020 18:34 GMT
#95
Also, grant responded:
[image loading]
twitch.tv/schamtoo | twitter.com/schamtoo
Lorch
Profile Joined June 2011
Germany3693 Posts
Last Edited: 2020-10-29 18:45:48
October 29 2020 18:45 GMT
#96
I feel so bad for him. Seems like he really cares, but the suits refuse to give him any budget/personel to do anything meaningful. The fact that he has to "puhs internally" to get a broken ladder working is so sad.
Greth
Profile Blog Joined November 2007
Belgium318 Posts
October 29 2020 19:23 GMT
#97
On October 30 2020 03:45 Lorch wrote:
I feel so bad for him. Seems like he really cares, but the suits refuse to give him any budget/personel to do anything meaningful. The fact that he has to "puhs internally" to get a broken ladder working is so sad.


Yeah, I've been saying this from the start. Blame Activision Blizzard, not the people. On RM they've been a skeleton crew since release. It's important that we rage at their situation as much as ours.
http://youtube.com/grethsc
docholiday_tv
Profile Joined April 2017
108 Posts
Last Edited: 2020-10-30 01:25:16
October 30 2020 01:24 GMT
#98
Customs & ladder seem to be working better, but more evidence needed. How has everyone's games been for the last few hours?

[image loading]
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
October 30 2020 01:38 GMT
#99
Haven't tried ladder but finding 2v2 games were no trouble today. The amount of games in the lobby looked more like it used to as well.

Grant's a good man.
Not my chair. Not my problem. That's what I say
Lorch
Profile Joined June 2011
Germany3693 Posts
October 30 2020 02:44 GMT
#100
Haven't had any more mismatches, so seems to be working. God bless Grant Davies.
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