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Let me tell you the story behind the Ladder Season

Forum Index > BW General
Post a Reply
1 2 3 Next All
Cruiser0929
Profile Joined December 2019
516 Posts
October 09 2020 19:45 GMT
#1
I will tell you only what has been revealed.

In the future, ASL map pool will be applied to all map pools.

FS,CB are not excluded. (If FS and CB were excluded, Shakuras Temple and optimizer would have been used)

Blizzard tried to set all 7 map pools except FS and CB as ASL maps for Ladder Season8's map pool.

However, the Korean community opposed this.
(Korean community refers to the opinions of Korean StarCraft fans and Korean gamers)

The reasons for the Korean community's opposition to excluding FS and CB from the map pool are as follows.

1. Except for FS and CB, it is difficult for users and chobos who enjoy StarCraft lightly to play the Ladder game.

2. Because FS and CB are used the most by fans, fans may get tired. However, since they have been used for a long time and are simple maps, they are maps that can show the best performance.

3. If you don't want users to play in FS or CB, you can use the Ban function.

The Korean community objected for these three reasons, and the Korean community voted on FS,CB.

1.New ladder map needs to be changed with a new concept except for FS and CB Maps
2. leave only one of the FS and CB maps in the new ladder map.
3. new ladder season must be played while maintaining the FS and CB maps.

And as for the voting result, item 3 received overwhelming support of 66.1%, and FS and CB were maintained in the map pool.

Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 09 2020 19:47 GMT
#2
very strange outcome. isn't polypoid redundant? and why remove sylphid?
get rich or die mining
TL+ Member
Cruiser0929
Profile Joined December 2019
516 Posts
October 09 2020 20:27 GMT
#3
On October 10 2020 04:47 Alejandrisha wrote:
very strange outcome. isn't polypoid redundant? and why remove sylphid?



Polypoid is used in ASL
sylphid is no longer used by ASL
Shinokuki
Profile Joined July 2013
United States923 Posts
October 09 2020 20:31 GMT
#4
Well it looks like 1 million toss army fought valiantly to keep FS
Life is just life
Cruiser0929
Profile Joined December 2019
516 Posts
October 09 2020 20:41 GMT
#5
On October 10 2020 05:31 Shinokuki wrote:
Well it looks like 1 million toss army fought valiantly to keep FS


I think question 1 is the most persuasive.
If users don't want, they can ban FS,CB.
des
Profile Blog Joined January 2005
United States507 Posts
October 09 2020 21:56 GMT
#6
Why is ladder the venue to make sure FS/CB are available for new players if you can at best guarantee 50% chance of playing on those maps with vetoes? Players laddering are going to be exposed to new maps in the map pool. If they want to only play FS/CB they can still make public games to practice on those maps. Furthermore if players looking for rotating map pools need to expend vetoes on FS/CB they have fewer ones for nonstandard or imbalanced maps. Expecting vetoes to solve the problem is unsustainable.
my larvae bring all the zerg to the yard
maybenexttime
Profile Blog Joined November 2006
Poland5787 Posts
October 09 2020 22:13 GMT
#7
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 09 2020 22:51 GMT
#8
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.

a THOUSAND times this
get rich or die mining
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19333 Posts
October 09 2020 23:08 GMT
#9
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.

Ive always supported this.

In regards to the maps, there should be unranked ladder which always features FS and CB. Ranked ladder should leave them out.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Shinokuki
Profile Joined July 2013
United States923 Posts
October 09 2020 23:17 GMT
#10
On October 10 2020 05:41 Cruiser0929 wrote:
Show nested quote +
On October 10 2020 05:31 Shinokuki wrote:
Well it looks like 1 million toss army fought valiantly to keep FS


I think question 1 is the most persuasive.
If users don't want, they can ban FS,CB.


The thing is.. there aren't decent enough maps to warrant a veto on even FS. Would I rather play plasma, eclipse over FS? lol..
Life is just life
ajmbek
Profile Joined November 2008
Italy460 Posts
October 09 2020 23:25 GMT
#11
On October 10 2020 05:31 Shinokuki wrote:
Well it looks like 1 million toss army fought valiantly to keep FS


why would they do so? FS is not a protoss map
Sic iter ad astra
LatiAs
Profile Joined February 2016
27 Posts
Last Edited: 2020-10-10 04:42:34
October 10 2020 02:56 GMT
#12
Unlike iCCup, the ladder system of Fish Server and Brain Server(which were biggest private servers in Korea) was very simple. Just using only FS, until 2015 that CB also started to be used. (Still, most of them used FS.)

Current Blizzard's ladder system is unfamiliar to Korea. That private servers' managers and users didn't try to using another maps instead of FS as a ladder map. They were used to using only one map, and didn't seek any change or development. That's why you can see that at least one of the FS and CB is not missing from the early ASLs map pool.
I've been trying for a long time to get them out of the map pool, and I've finally achieved results, but FS is still the most widely used in Korea even though it has not been used in ASL for several seasons.

As a map maker, I'm disappointed by this conservative inclination of the Korean community. But as a Korean, I understand why they made such a decision. They are under a too long period of inertia to accept change.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
Last Edited: 2020-10-10 02:59:07
October 10 2020 02:58 GMT
#13
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.


From the point of view of a spectator and not a player, I much prefer the current system.
It lets me see what has been scouted already and what has not. I could also imagine it being a little confusing when it comes to those edge situations where you are on the edge of scouting a proxy.

If they wanted some sort of compromise though, where the 'unrevealed map' is just a darker Fog of war (but you can still see terrain), I'd be down

: o )
M3t4PhYzX
Profile Joined March 2019
Poland4248 Posts
October 10 2020 07:46 GMT
#14
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.

This is such a simple solution, really.. i would love if they have implemented this..

but they won't
M3t4PhYzX
Profile Joined March 2019
Poland4248 Posts
October 10 2020 07:49 GMT
#15
these are some really bullshit reasons to constantly have FS AND CB in the map pool to be honest..

and if we have these standard macro maps in the map pool, why do we need Polypoid too? It's almost the same as FS (but better, imo)

idk, I just think this kind of thing is making the game kinda stale
shafirudd
Profile Joined June 2019
United States25 Posts
October 10 2020 07:54 GMT
#16
You can always veto FS and CB though..
Cruiser0929
Profile Joined December 2019
516 Posts
October 10 2020 08:31 GMT
#17
The most realistic alternative, in my opinion, is to increase the map pool to nine.
And FS,CB are added.
Then you can choose from 7 new map pools and + FS,CB.
And increase the Ban chance to four.
Ziggy
Profile Blog Joined June 2013
South Korea2106 Posts
October 10 2020 08:41 GMT
#18
On October 10 2020 08:08 BisuDagger wrote:
Show nested quote +
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.

Ive always supported this.

In regards to the maps, there should be unranked ladder which always features FS and CB. Ranked ladder should leave them out.


and miss out on seeing pros set perfect camera locations for their bases through the fog of war? no thank you
WriterDefeating a sandwich only makes it tastier. @imjustziggy
maybenexttime
Profile Blog Joined November 2006
Poland5787 Posts
Last Edited: 2020-10-10 10:00:03
October 10 2020 09:59 GMT
#19
On October 10 2020 11:58 ShloobeR wrote:
Show nested quote +
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.


From the point of view of a spectator and not a player, I much prefer the current system.
It lets me see what has been scouted already and what has not. I could also imagine it being a little confusing when it comes to those edge situations where you are on the edge of scouting a proxy.

If they wanted some sort of compromise though, where the 'unrevealed map' is just a darker Fog of war (but you can still see terrain), I'd be down


I believe this is already how it works in WC3/SC2 - different levels of transparency.
LML
Profile Blog Joined March 2007
Germany1789 Posts
October 10 2020 10:05 GMT
#20
On October 10 2020 18:59 maybenexttime wrote:
Show nested quote +
On October 10 2020 11:58 ShloobeR wrote:
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.


From the point of view of a spectator and not a player, I much prefer the current system.
It lets me see what has been scouted already and what has not. I could also imagine it being a little confusing when it comes to those edge situations where you are on the edge of scouting a proxy.

If they wanted some sort of compromise though, where the 'unrevealed map' is just a darker Fog of war (but you can still see terrain), I'd be down


I believe this is already how it works in WC3/SC2 - different levels of transparency.


It also works like that in Observer mode in SCR.
LML
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