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Let me tell you the story behind the Ladder Season - Page 2

Forum Index > BW General
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outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2020-10-10 10:31:37
October 10 2020 10:31 GMT
#21
I'm OK with all changes but why Plasma? It just doesn't suit ladder and gonna be nightmare to play.
sunbeams are never made like me...
Highgamer
Profile Joined October 2015
1407 Posts
Last Edited: 2020-10-10 11:30:11
October 10 2020 11:29 GMT
#22
Yesterday I let myself be almost convinced that FS and CB could eventually be taken out of the mappool because of the imbalance (at the top level) and because it seems that a majority around here doesnt want play them anymore

Don't want to be on the wrong side of history, you know.

But if the korean community needs them to be in the pool to keep BW alive (which we have to admit: they do for the most part, not us. Not because of the amount of passion maybe, just because of the numbers and the ex-pro-scene over there).

Then: DEUS VULT! FS/CB forever!
WombaT
Profile Blog Joined May 2010
Northern Ireland25321 Posts
October 10 2020 11:31 GMT
#23
On October 10 2020 17:41 Ziggy wrote:
Show nested quote +
On October 10 2020 08:08 BisuDagger wrote:
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.

Ive always supported this.

In regards to the maps, there should be unranked ladder which always features FS and CB. Ranked ladder should leave them out.


and miss out on seeing pros set perfect camera locations for their bases through the fog of war? no thank you

Truly a thing of beauty. Remember being transfixed by Sea’s preference for a no terrain minimap, just blobs of colour moving around in an ocean of black.

That said of all the quality of life changes that have been implemented or discussed for the less hardcore player this is definitely a top candidate in that it’s purely removing a real barrier without affecting core mechanics or making things easier.

ASL and high-level matches could still stipulate classic fog so the pros still have to play with that setting.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
October 10 2020 11:43 GMT
#24
On October 10 2020 20:31 WombaT wrote:
Show nested quote +
On October 10 2020 17:41 Ziggy wrote:
On October 10 2020 08:08 BisuDagger wrote:
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.

Ive always supported this.

In regards to the maps, there should be unranked ladder which always features FS and CB. Ranked ladder should leave them out.


and miss out on seeing pros set perfect camera locations for their bases through the fog of war? no thank you

Truly a thing of beauty. Remember being transfixed by Sea’s preference for a no terrain minimap, just blobs of colour moving around in an ocean of black.

That said of all the quality of life changes that have been implemented or discussed for the less hardcore player this is definitely a top candidate in that it’s purely removing a real barrier without affecting core mechanics or making things easier.

ASL and high-level matches could still stipulate classic fog so the pros still have to play with that setting.


aoe style click-to-enable settings too advanced
i feel like it should be a feature on ladder but we all know it will never happen
get rich or die mining
TL+ Member
mmhmm
Profile Joined November 2019
22 Posts
October 10 2020 16:11 GMT
#25
Thanks for the info. Did Blizzard propose its plan publicly? Or did it leak and then the Korean community got outraged at the rumor? Where did the vote take place? It's interesting that Blizzard respected the result of the vote.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 10 2020 19:20 GMT
#26
On October 10 2020 11:56 LatiAs wrote:
Unlike iCCup, the ladder system of Fish Server and Brain Server(which were biggest private servers in Korea) was very simple. Just using only FS, until 2015 that CB also started to be used. (Still, most of them used FS.)

Current Blizzard's ladder system is unfamiliar to Korea. That private servers' managers and users didn't try to using another maps instead of FS as a ladder map. They were used to using only one map, and didn't seek any change or development. That's why you can see that at least one of the FS and CB is not missing from the early ASLs map pool.
I've been trying for a long time to get them out of the map pool, and I've finally achieved results, but FS is still the most widely used in Korea even though it has not been used in ASL for several seasons.

As a map maker, I'm disappointed by this conservative inclination of the Korean community. But as a Korean, I understand why they made such a decision. They are under a too long period of inertia to accept change.

Iccup also always kept at least 1 proleague map in the map pool for Koreans as well, or maybe it was 2, then 3 random maps lol
Artillery spawned from the forges of Hell
Highgamer
Profile Joined October 2015
1407 Posts
October 10 2020 19:55 GMT
#27
On October 11 2020 04:20 arb wrote:
Show nested quote +
On October 10 2020 11:56 LatiAs wrote:
Unlike iCCup, the ladder system of Fish Server and Brain Server(which were biggest private servers in Korea) was very simple. Just using only FS, until 2015 that CB also started to be used. (Still, most of them used FS.)

Current Blizzard's ladder system is unfamiliar to Korea. That private servers' managers and users didn't try to using another maps instead of FS as a ladder map. They were used to using only one map, and didn't seek any change or development. That's why you can see that at least one of the FS and CB is not missing from the early ASLs map pool.
I've been trying for a long time to get them out of the map pool, and I've finally achieved results, but FS is still the most widely used in Korea even though it has not been used in ASL for several seasons.

As a map maker, I'm disappointed by this conservative inclination of the Korean community. But as a Korean, I understand why they made such a decision. They are under a too long period of inertia to accept change.

Iccup also always kept at least 1 proleague map in the map pool for Koreans as well, or maybe it was 2, then 3 random maps lol


Iccup map-pool cycle was always cool, almost every season 2-3 good switches, playable maps.

Also the possibility to host ladder games on the map you want to play on...
unit
Profile Blog Joined March 2009
United States2621 Posts
October 10 2020 23:10 GMT
#28
On October 10 2020 08:08 BisuDagger wrote:
In regards to the maps, there should be unranked ladder which always features FS and CB. Ranked ladder should leave them out.

My only thought with unranked ladder is just to make smurf accounts where you don't care about ladder points. Solves that problem. I agree with FS/CB being cycled out, at least one of them. Having one map like that that stays forever is ok but having to use 2/3 vetos to get variety opens up to having to really think about where the last veto goes
GTR
Profile Blog Joined September 2004
51450 Posts
Last Edited: 2020-10-10 23:25:00
October 10 2020 23:24 GMT
#29
On October 11 2020 04:20 arb wrote:
Show nested quote +
On October 10 2020 11:56 LatiAs wrote:
Unlike iCCup, the ladder system of Fish Server and Brain Server(which were biggest private servers in Korea) was very simple. Just using only FS, until 2015 that CB also started to be used. (Still, most of them used FS.)

Current Blizzard's ladder system is unfamiliar to Korea. That private servers' managers and users didn't try to using another maps instead of FS as a ladder map. They were used to using only one map, and didn't seek any change or development. That's why you can see that at least one of the FS and CB is not missing from the early ASLs map pool.
I've been trying for a long time to get them out of the map pool, and I've finally achieved results, but FS is still the most widely used in Korea even though it has not been used in ASL for several seasons.

As a map maker, I'm disappointed by this conservative inclination of the Korean community. But as a Korean, I understand why they made such a decision. They are under a too long period of inertia to accept change.

Iccup also always kept at least 1 proleague map in the map pool for Koreans as well, or maybe it was 2, then 3 random maps lol


it was actually just one of the three courage maps rotated every week as part of the motw pool.

iirc motw pool was usually one courage map, two past competitive maps and one foreign map.
Commentator
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
October 11 2020 00:25 GMT
#30
On October 10 2020 17:31 Cruiser0929 wrote:
The most realistic alternative, in my opinion, is to increase the map pool to nine.
And FS,CB are added.
Then you can choose from 7 new map pools and + FS,CB.
And increase the Ban chance to four.


i like this idea a lot tbh, i dont wanna play fs/cb cause theyre already so overplayed, but i can understand some newer players wanna play even only familiar maps maybe.
if you have the some of the map pool as basic familiar maps so the new players can veto the weirder asl stuff and then others can have enough vetos to get out the tournament maps they dont want plus also fs/cb then im pretty happy~
more vetos+more maps is a pretty solid idea
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 11 2020 01:37 GMT
#31
On October 11 2020 08:24 GTR wrote:
Show nested quote +
On October 11 2020 04:20 arb wrote:
On October 10 2020 11:56 LatiAs wrote:
Unlike iCCup, the ladder system of Fish Server and Brain Server(which were biggest private servers in Korea) was very simple. Just using only FS, until 2015 that CB also started to be used. (Still, most of them used FS.)

Current Blizzard's ladder system is unfamiliar to Korea. That private servers' managers and users didn't try to using another maps instead of FS as a ladder map. They were used to using only one map, and didn't seek any change or development. That's why you can see that at least one of the FS and CB is not missing from the early ASLs map pool.
I've been trying for a long time to get them out of the map pool, and I've finally achieved results, but FS is still the most widely used in Korea even though it has not been used in ASL for several seasons.

As a map maker, I'm disappointed by this conservative inclination of the Korean community. But as a Korean, I understand why they made such a decision. They are under a too long period of inertia to accept change.

Iccup also always kept at least 1 proleague map in the map pool for Koreans as well, or maybe it was 2, then 3 random maps lol


it was actually just one of the three courage maps rotated every week as part of the motw pool.

iirc motw pool was usually one courage map, two past competitive maps and one foreign map.

I thought there was a 2v2 map too for the 5th one but i wasnt 100% sure.
Artillery spawned from the forges of Hell
MineraIs
Profile Joined September 2020
United States846 Posts
October 13 2020 03:43 GMT
#32
On October 10 2020 11:56 LatiAs wrote:
Unlike iCCup, the ladder system of Fish Server and Brain Server(which were biggest private servers in Korea) was very simple. Just using only FS, until 2015 that CB also started to be used. (Still, most of them used FS.)

Current Blizzard's ladder system is unfamiliar to Korea. That private servers' managers and users didn't try to using another maps instead of FS as a ladder map. They were used to using only one map, and didn't seek any change or development. That's why you can see that at least one of the FS and CB is not missing from the early ASLs map pool.
I've been trying for a long time to get them out of the map pool, and I've finally achieved results, but FS is still the most widely used in Korea even though it has not been used in ASL for several seasons.

As a map maker, I'm disappointed by this conservative inclination of the Korean community. But as a Korean, I understand why they made such a decision. They are under a too long period of inertia to accept change.


@Latis, What is your thoughts on Optimizer map being used in league and ladder, even after proven to be terran favored?
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
October 13 2020 05:48 GMT
#33
On October 10 2020 07:13 maybenexttime wrote:
Wouldn't a better solution be to make the fog of war "transparent" like in WC3 or SC2? It's probably the most important reason why newbies are reluctant to try new maps.


Yes!! This should be implemented 100%

Regarding FS/CB I'm ok with this, understand that some people who might not have the time to play that much are just comfortable with playing on FS/CB. Players who are sick of it can just veto them. Not the perfect solution but it makes the most sense.

Another thing that might be possible is to gradually rotate FS/CB with Sylphid/Polypoid.
XenOsky
Profile Blog Joined March 2008
Chile2270 Posts
Last Edited: 2020-10-14 06:37:49
October 14 2020 06:37 GMT
#34
MOTW
transparent FOW
2v2 ladder.
fix lag.


bye
StarCraft & Audax Italiano.
[AS]Rattus
Profile Joined March 2017
427 Posts
October 14 2020 12:46 GMT
#35
just addin that i dont like the transparent fow idea that always flows around
maybenexttime
Profile Blog Joined November 2006
Poland5558 Posts
October 14 2020 12:52 GMT
#36
On October 14 2020 21:46 [AS]Rattus wrote:
just addin that i dont like the transparent fow idea that always flows around

Why? Also this could be a setting. The same way you can currently switch to the all-black variant of the minimap or use the default color scheme.
[AS]Rattus
Profile Joined March 2017
427 Posts
October 14 2020 19:06 GMT
#37
had alot of situations were either me or my enemy missclicked a scouting unit so an expansion wasn't harrased or even scouted. i like that part, adds even more to the unreachable skillceiling imo without rly taking away any fun.
im not saying i despise everyone who thinks otherwise or that i would boycott the game if they change it or smth ridiculous like that but the opinion in this thread seemed to be pretty one sided so i just wanted to add that not everybody thinks that way.
oh and i think that not seeing all expansions all the time on the minimap changes the way you are scouting for expansions in general but thats just a guess.
+ Show Spoiler +
maybe snow would have scouted flashs hidden expansion with transparent fog of war

SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
Last Edited: 2020-10-14 19:38:34
October 14 2020 19:29 GMT
#38
On October 15 2020 04:06 [AS]Rattus wrote:
had alot of situations were either me or my enemy missclicked a scouting unit so an expansion wasn't harrased or even scouted. i like that part, adds even more to the unreachable skillceiling imo without rly taking away any fun.
im not saying i despise everyone who thinks otherwise or that i would boycott the game if they change it or smth ridiculous like that but the opinion in this thread seemed to be pretty one sided so i just wanted to add that not everybody thinks that way.
oh and i think that not seeing all expansions all the time on the minimap changes the way you are scouting for expansions in general but thats just a guess.
+ Show Spoiler +
maybe snow would have scouted flashs hidden expansion with transparent fog of war



Ya, mostly I was on the camp to have it be transparent, but knowing the map is a huge thing. I lose a ton because I forgot an expansion existed I should've known about but forgot, and that person deserves that win.

Likewise shepherding a worker to build an expansion and you clicked wrong is your fault.

tbh, it is a skill that shows knowledge and experience to be able to do the right things on the maps without seeing everything.


On the subject of maps:

Plasma and Ringing Bloom are especially punishing for new players. They are a bit more complicated than most normal maps. Maybe implement standards bans for newer players? Or limited map pool below a certain MMR may help? New players don't always understand map bans, there's not a toast notif to say "remember to ban maps!" and are probably way less likely to go do custom games.
twitch.tv/schamtoo | twitter.com/schamtoo
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2020-10-14 20:09:32
October 14 2020 20:08 GMT
#39
To solution is to have a separate novice ladder for very low ranked players with transparent map layout, very safe macro maps etc.. no above B rank players allowed - based on historical data.

Then have the real ladder with S Rank players (and A ones maybe) that have 4 veto maps in a 9-map pool - optional ofc - and keep a couple of old favorites in there for the rest of the people that don't have the extra bans.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
October 14 2020 20:23 GMT
#40
On October 15 2020 04:29 SchAmToo wrote:
Show nested quote +
On October 15 2020 04:06 [AS]Rattus wrote:
had alot of situations were either me or my enemy missclicked a scouting unit so an expansion wasn't harrased or even scouted. i like that part, adds even more to the unreachable skillceiling imo without rly taking away any fun.
im not saying i despise everyone who thinks otherwise or that i would boycott the game if they change it or smth ridiculous like that but the opinion in this thread seemed to be pretty one sided so i just wanted to add that not everybody thinks that way.
oh and i think that not seeing all expansions all the time on the minimap changes the way you are scouting for expansions in general but thats just a guess.
+ Show Spoiler +
maybe snow would have scouted flashs hidden expansion with transparent fog of war



On the subject of maps:

Plasma and Ringing Bloom are especially punishing for new players.


Plasma Sure, but Ringing Bloom has a pretty simple concept aside from an indoor expansion and an onion at your choke. I guess it is all based on different opinions though.
AKA: TelecoM[WHITE] Protoss fighting
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