Do you know any interesting bugs or glitches in the Starcraft War?
If you know this, please leave a comment
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ilovebug
Korea (South)5 Posts
Do you know any interesting bugs or glitches in the Starcraft War? If you know this, please leave a comment | ||
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prosatan
Romania8776 Posts
Only on the ladder, some players abuse the system and place themselves on top places, which is unfair ! | ||
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TelecoM
United States10717 Posts
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ilovebug
Korea (South)5 Posts
I know a man who knows a huge number of bugs hes name 'starbugmaster' I'm looking for a glitch he doesn't know | ||
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ilovebug
Korea (South)5 Posts
and hes blog (korean languege) | ||
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Q~Bert
United States670 Posts
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LUCKY_NOOB
Bulgaria1543 Posts
He is helping Firebathero with glitch requests on his channel too. Probably he doesnt know the Broodling Bridge either that I did: This one he knows all of em I assume but its Remasterted so its cool to see anyway: https://kb.speeddemosarchive.com/StarCraft/Game_Mechanics_and_Glitches Find me on the NHFFA Discord so we can talk more: https://discord.gg/cxQAFtU BTW some of those that he is showcasing I THINK are UMS only... Im not 100% sure they would work in normal gameplay. | ||
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Jealous
10321 Posts
https://www.twitch.tv/trappedinc/clip/PeppySmilingNostrilMcaT?filter=clips&range=all&sort=time | ||
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LUCKY_NOOB
Bulgaria1543 Posts
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MeIIOw
United States78 Posts
On July 10 2020 00:44 TelecoM wrote: The only bug I can think of is worker gas glitch to pass through any unit. Or the High Templar hallucination bug to create a real archon. a real life hallucination? go on.... | ||
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LML
Germany1790 Posts
On July 10 2020 00:37 prosatan wrote: On the current version of Starcraft, I don't think that there are any bugs in the actual game. Only on the ladder, some players abuse the system and place themselves on top places, which is unfair ! boy have all these videos proven you wrong ![]() there are whole UMS maps dedicated to testing your knowledge on bugs. like getting a zergling to stay invisible with the help of an arbiter or making a unit in a factory while it is floating to a new location. The map had somewhere around 15-20 levels to master iirc | ||
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sTYleZerG-eX
Mexico473 Posts
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LUCKY_NOOB
Bulgaria1543 Posts
On July 10 2020 00:37 prosatan wrote: On the current version of Starcraft, I don't think that there are any bugs in the actual game. Only on the ladder, some players abuse the system and place themselves on top places, which is unfair ! DUDE! I guarantee you ALL off the bugs showcased in my Remastered video do STILL WORK in the current version. The ONLY bug that was recently fixed was the "easy stacking of drones". That was a fluke with one of the recentish patches. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
On July 10 2020 07:34 LML wrote: Show nested quote + On July 10 2020 00:37 prosatan wrote: On the current version of Starcraft, I don't think that there are any bugs in the actual game. Only on the ladder, some players abuse the system and place themselves on top places, which is unfair ! boy have all this videos proven you wrong ![]() there are whole UMS maps dedicated to testing your knowledge on bugs. like getting a zergling to stay invisible with the help of an arbiter or making a unit in a factory while it is floating to a new location. The map had somewhere around 15-20 levels to master iirc Im pretty sure you currently can't make a unit in a floating factory. Not a 100%. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
https://tl.net/forum/brood-war/551565-pylon-bug-to-find-opponents-location Let's not forget this as well: http://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploits | ||
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Freakling
Germany1533 Posts
On July 10 2020 01:42 Q~Bert wrote: But we figured this out a couple of years ago.Figure out how units get stuck on the left side ramp of the 12 o clock position of fighting spirit | ||
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Freakling
Germany1533 Posts
On July 10 2020 13:50 sTYleZerG-eX wrote: One cant play on the installation titleset on melee Unfortunately an intended feature, not a bug. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
On July 10 2020 22:39 Freakling wrote: Show nested quote + On July 10 2020 13:50 sTYleZerG-eX wrote: One cant play on the installation titleset on melee Unfortunately an intended feature, not a bug. Why? Also what does it mean? I've played melee on installation tileset maps... | ||
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Freakling
Germany1533 Posts
On July 11 2020 02:51 LUCKY_NOOB wrote: Show nested quote + On July 10 2020 22:39 Freakling wrote: On July 10 2020 13:50 sTYleZerG-eX wrote: One cant play on the installation titleset on melee Unfortunately an intended feature, not a bug. Why? Also what does it mean? I've played melee on installation tileset maps... Because the tileset was never meant to be used for melee type maps. You cannot load Installation maps in any of the melee play modes. And since the tileset lacks creep tyles, even in UMS melee games you cannot play Zerg. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
On July 11 2020 03:04 Freakling wrote: Show nested quote + On July 11 2020 02:51 LUCKY_NOOB wrote: On July 10 2020 22:39 Freakling wrote: On July 10 2020 13:50 sTYleZerG-eX wrote: One cant play on the installation titleset on melee Unfortunately an intended feature, not a bug. Why? Also what does it mean? I've played melee on installation tileset maps... Because the tileset was never meant to be used for melee type maps. You cannot load Installation maps in any of the melee play modes. And since the tileset lacks creep tyles, even in UMS melee games you cannot play Zerg. I was thinking Space Platform... ; D | ||
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LML
Germany1790 Posts
It has a lot of stuff like the floor and wall traps and the doors that can open while approaching them (at least if you use triggers to make them open and close again). I guess they just wanted one tile set for special stuff like that. And back then there was only the original StarCraft Map Editor, which didn't allow you to place these across tile sets. Therefore you were forced to use the Installation tile set for these doodads. | ||
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radley
Poland582 Posts
On July 10 2020 00:47 ilovebug wrote: https://www.youtube.com/channel/UCAy5CYP_Rap2ZKF6HfzFkxw I know a man who knows a huge number of bugs hes name 'starbugmaster' I'm looking for a glitch he doesn't know + It's good to know yourself, 'starilovebugmaster' | ||
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LUCKY_NOOB
Bulgaria1543 Posts
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Jealous
10321 Posts
On July 11 2020 19:41 LUCKY_NOOB wrote: If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3! Some of them can only be done on UMS though... | ||
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LUCKY_NOOB
Bulgaria1543 Posts
On July 12 2020 03:55 Jealous wrote: Show nested quote + On July 11 2020 19:41 LUCKY_NOOB wrote: If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3! Some of them can only be done on UMS though... Then it should be pointed out. And priority should be given to the non UMS bugs. | ||
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Jealous
10321 Posts
On July 12 2020 15:04 LUCKY_NOOB wrote: Show nested quote + On July 12 2020 03:55 Jealous wrote: On July 11 2020 19:41 LUCKY_NOOB wrote: If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3! Some of them can only be done on UMS though... Then it should be pointed out. And priority should be given to the non UMS bugs. The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation. That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others. EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
On July 12 2020 15:08 Jealous wrote: Show nested quote + On July 12 2020 15:04 LUCKY_NOOB wrote: On July 12 2020 03:55 Jealous wrote: On July 11 2020 19:41 LUCKY_NOOB wrote: If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3! Some of them can only be done on UMS though... Then it should be pointed out. And priority should be given to the non UMS bugs. The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation. That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others. EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back. So in your opinion normal game breaking bugs are the same as UMS only bugs in terms of importance? Im making suggestions. Its up to the creators to decide what makes sense for them. | ||
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Jealous
10321 Posts
On July 12 2020 18:57 LUCKY_NOOB wrote: Show nested quote + On July 12 2020 15:08 Jealous wrote: On July 12 2020 15:04 LUCKY_NOOB wrote: On July 12 2020 03:55 Jealous wrote: On July 11 2020 19:41 LUCKY_NOOB wrote: If indeed ilovebug = Starbugmaster then PLEASE make your videos in English or at least write some explanations and guides on how to do them in a Normal map (NO UMS with weird settings). Thank you <3! Some of them can only be done on UMS though... Then it should be pointed out. And priority should be given to the non UMS bugs. The double Yamato bug is only possible when Yamato can be performed twice in rapid succession, for example - which is impossible in melee, but certainly possible with other energy variants. That is the extent of the UMS manipulation. That is no reason to prioritize one bug over another IMO - nor a reason to tell other content creators which to prioritize over whichever others. EDIT: I'm pretty sure that no one has to explain why a 150 energy spell cannot be performed twice by a unit with 250 max energy back-to-back. So in your opinion normal game breaking bugs are the same as UMS only bugs in terms of importance? Im making suggestions. Its up to the creators to decide what makes sense for them. I think that most bugs don't have any in-game relevance anyway, so there isn't much separating a long-distance double Yamato bug from any other non-game-breaking bug. #UMSBugsMatter. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
I think that most bugs don't have any in-game relevance anyway, so there isn't much separating a long-distance double Yamato bug from any other non-game-breaking bug. #UMSBugsMatter. That's why no bugs are banned in tournaments, yeah... ^_._^ I think we've derailed enough. | ||
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LUCKY_NOOB
Bulgaria1543 Posts
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Qikz
United Kingdom12039 Posts
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Arghmyliver
United States1077 Posts
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