• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:37
CET 14:37
KST 22:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage11Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion [BSL23] RO16 Group Stage List of top players active on ShieldBattery screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10427 users

Infinite Nuke Cheat on Top of Ladder - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
tec27
Profile Blog Joined June 2004
United States3727 Posts
May 13 2020 01:16 GMT
#21
On May 13 2020 08:04 LML wrote:
Show nested quote +
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely.

But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise?

Anti-cheats didn't fix the mineral hacks of earlier versions, patching the game to not allow those invalid commands did. Any anti-cheat applied to BW (including the current one) is a joke that has been easily bypassed. The fact that hackers haven't plagued the competitive scene forever has been because the big hack developers weren't interested in hacking them, not because the anti-hacks were good or sufficient.

Given that Blizzard understood they were going to be maintaining and making changes to a 22 year old game going into their Remastered project, it's totally on them for not setting up proper testing infrastructure to make those changes safely. It's totally on them for not looking at what hacks and exploits existed previously and were still exploitable. It's totally on them for not actively seeking out exploits for things that hackers haven't yet discovered or abused. Fuck giving them a pass for shit like this. They absolutely have not done anything to earn that kind of good will.
Can you jam with the console cowboys in cyberspace?
lalo2020
Profile Joined January 2020
10 Posts
May 13 2020 02:34 GMT
#22
INMO its simple, each replay should be uploaded into Blizzard after every game, if someone reports bad behavior this replays should get sent into a severs that checks for exploits or just weird things going on (outside of normal game parameters), for example, now that this has been discovered the replays should get scanned and found, because this theoretical server already knows how to search for weird stuff like this.

Now i believe that this action should only be activated when a trust worthy account reports a game, so a "report" button should be added at the End Screen, and if you are a player that is trolling using that button without sense you should lose the option to report at all.

Otherwise improvement in the antihack "real time" system is needed, that is a more complicated endevour really, but its needed.

People should get banned for doing this for sure, though not for using this in custom games... even if 1v1 or melee, but using it in RANK should be punishable for at least a 30 day ban.
Freakling
Profile Joined October 2012
Germany1534 Posts
May 13 2020 02:38 GMT
#23
I think they flat out reject looking into any of the more technical stuff under the pretext of "preserving the original gameplay". It does not only apply to engine code but also applies to data files (faulty AI scripts, faulty terrain flags…)
Master of DalK
Profile Blog Joined June 2012
Canada1804 Posts
May 13 2020 03:05 GMT
#24
The entertainment factor of the replay was great but the fact that he's #5 on ladder is a giant yikes... If he's that high on the ladder he should get banned with the quickness but that obviously hasn't happened yet
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
May 13 2020 03:10 GMT
#25
imagine maphacking AND infinite nuke hacking AND still losing

lmao these hackers are pathetic
POGGERS
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
May 13 2020 03:20 GMT
#26
On May 13 2020 12:10 konadora wrote:
imagine maphacking AND infinite nuke hacking AND still losing

lmao these hackers are pathetic

Yea that is pretty bad lol
AKA: TelecoM[WHITE] Protoss fighting
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
May 13 2020 03:22 GMT
#27
This is so funny - Ghosts chilling to the side and launching nukes from far away.

But then the better player won anyways, hahaha
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 13 2020 03:45 GMT
#28
hahaha thanks for the subs!

Scan is such a legend, winning despite the nukes like a boss
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
May 13 2020 03:55 GMT
#29
Scan still won

ROFL
ἡ τῆς Νεμέσεως τάξις
ggsimida
Profile Joined August 2015
1156 Posts
May 13 2020 03:55 GMT
#30
do you actually control the nukes directly with this exploit, the ghost being redundant after the initial launch. like if the cheater even had a modicum of mechanics/multitasking he can easily beat even expros. not that difficult to maintain production of units/economy on the side while relaunching nukes to reset opponent economy constantly to 0.

also thread is funny for someone trying to lecture the creator of shieldbattery on hacks. classic internet takes.
jinjin5000
Profile Joined May 2010
United States1561 Posts
Last Edited: 2020-05-13 04:11:13
May 13 2020 04:09 GMT
#31
On May 13 2020 12:55 ggsimida wrote:
do you actually control the nukes directly with this exploit, the ghost being redundant after the initial launch. like if the cheater even had a modicum of mechanics/multitasking he can easily beat even expros. not that difficult to maintain production of units/economy on the side while relaunching nukes to reset opponent economy constantly to 0.

also thread is funny for someone trying to lecture the creator of shieldbattery on hacks. classic internet takes.


Fbh speculated you need ghost alive for the exploit, as when scans drop killed the ghosts, he was not able to nuke apparently

Scan is just awesome
att
Profile Joined March 2020
128 Posts
May 13 2020 06:31 GMT
#32
On May 13 2020 10:16 tec27 wrote:
Show nested quote +
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely.

But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise?


But Diablo 2 has similar problems, map hack and bots are all the rage there and blizzard has been completely unable to stop them for 20 years, since year 2000 map hack has been around and its still working fine.

So with these old games the problem being them being easy to hack is not easy to solve, with out a ton of reworking of the code which there is no resources for
Piste
Profile Blog Joined July 2006
6184 Posts
May 13 2020 10:16 GMT
#33
On May 13 2020 08:04 LML wrote:
Show nested quote +
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
May 13 2020 11:09 GMT
#34
I remember flying drones in 1998 bnet on LT. Fly your drone to the top left island.

This game was always buggy and exploitable
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Freakling
Profile Joined October 2012
Germany1534 Posts
May 13 2020 17:02 GMT
#35
On May 13 2020 19:16 Piste wrote:
Show nested quote +
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release.


I don't they even touched any of the core code. They just put another graphics renderer on top…
LML
Profile Blog Joined March 2007
Germany1810 Posts
May 13 2020 20:15 GMT
#36
On May 13 2020 19:16 Piste wrote:
Show nested quote +
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release.


https://tl.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered
[..] The game is still built around the original graphics and gameplay engine; [..]

[..] We’re still using the original gameplay engine. [..]


Just imagine having to recreate the BW engine, with all of its quirks and bugs.


@tec27
From a technical standpoint I agree with you. But from a business decision view point of allocating resources to BW, I can totally see why Blizzard hasn't put anything into keeping BW free of these exploits being out there in the past 13 years. Sad as it is for us.
LML
fLyiNgDroNe
Profile Joined September 2005
Belgium4151 Posts
May 13 2020 20:29 GMT
#37
i lost it at:
Scan: Piece of shit
Drone is a way of living
tec27
Profile Blog Joined June 2004
United States3727 Posts
May 13 2020 20:51 GMT
#38
On May 13 2020 15:31 att wrote:
Show nested quote +
On May 13 2020 10:16 tec27 wrote:
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely.

But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise?


But Diablo 2 has similar problems, map hack and bots are all the rage there and blizzard has been completely unable to stop them for 20 years, since year 2000 map hack has been around and its still working fine.

So with these old games the problem being them being easy to hack is not easy to solve, with out a ton of reworking of the code which there is no resources for

Again, maphacks are not at all the same class of exploit, and I don't know why people keep bringing them up like they're relevant. They are, indeed, basically unpreventable without significant changes to the engine structure, and it makes sense that they wouldn't want to invest the time or take the risk to do so. The nuke sort of exploit is one in which they failed to prevent actions that are not orderable via the UI from being executed anyway. It is imminently preventable, and, ideally, they would adjust the game to fix every single class of this bug instead of fixing them one-off every time (especially since they consistently fail to properly fix even the one-off cases, as is the case with this one). This is not hard.

Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit.
Can you jam with the console cowboys in cyberspace?
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
May 13 2020 21:15 GMT
#39
On May 14 2020 05:51 tec27 wrote:

Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit.


Thank you for stating the truth.
AKA: TelecoM[WHITE] Protoss fighting
TT1
Profile Blog Joined December 2008
Canada10110 Posts
Last Edited: 2020-05-13 21:39:57
May 13 2020 21:35 GMT
#40
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
INu's Battles
21:00
INu's Battles#22
ByuN vs ClassicLIVE!
IntoTheiNu 895
ByuN (SOOP) 37
Classic 28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN (SOOP) 37
Classic 28
StarCraft: Brood War
Calm 8882
Rain 2202
BeSt 2100
Shuttle 1338
Horang2 810
Mini 730
EffOrt 379
Light 317
Rush 275
actioN 252
[ Show more ]
Larva 245
Leta 218
Snow 207
Soulkey 197
Stork 130
Hyun 118
hero 106
Last 102
Zeus 100
Pusan 92
Mind 92
Bale 30
ToSsGirL 28
Killer 27
soO 19
JYJ 17
Free 16
Bishop 15
sorry 15
Hm[arnc] 13
sOs 12
Movie 10
Rock 9
Icarus 6
Dota 2
Gorgc3673
Dendi1133
monkeys_forever211
XcaliburYe74
Counter-Strike
olofmeister1339
byalli513
edward64
Heroes of the Storm
crisheroes202
Other Games
singsing1829
B2W.Neo902
Lowko343
XaKoH 223
DeMusliM157
ArmadaUGS126
Mew2King97
FrodaN77
KnowMe47
Railgan31
Organizations
StarCraft: Brood War
UltimateBattle 19
lovetv 8
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2292
• WagamamaTV320
League of Legends
• Jankos1547
• Stunt412
• TFBlade184
Upcoming Events
3D!Clan Event
2h 53m
The PondCast
20h 23m
KCM Race Survival
20h 23m
WardiTV Invitational
22h 23m
OSC
1d 9h
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 22h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
3 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
3 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
4 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.