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Infinite Nuke Cheat on Top of Ladder

Forum Index > BW General
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jinjin5000
Profile Joined May 2010
United States1462 Posts
Last Edited: 2020-05-13 03:51:49
May 12 2020 21:33 GMT
#1
edit: Subs back up. Damned youtube deleted it and I had to resub it...



FirebatHero's YouTube Channel: https://www.youtube.com/channel/UCdtV...
Scan's Twitch Channel: https://www.twitch.tv/skryoo1004

prosatan
Profile Joined September 2009
Romania8496 Posts
May 12 2020 21:43 GMT
#2
First it was that guy who used many many drones ! he climbed on nr 1 place on the ladder!
But fortunately his account was banned!
Now this one - on nr 5

Thank you jinjin
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 12 2020 21:46 GMT
#3
WOW LOL, this is hands down THE most ridiculous hack I have ever seen in my life, not only is it the Nuke anywhere hack, Maphack, but also self recycling and re launching immediately hack LOL wow, mind = blown.

Blizzard please. -_-
AKA: TelecoM[WHITE] Protoss fighting
jinjin5000
Profile Joined May 2010
United States1462 Posts
May 12 2020 21:49 GMT
#4
omg I deleted subtitles lmao
LML
Profile Blog Joined March 2007
Germany1773 Posts
May 12 2020 21:55 GMT
#5
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).
LML
Piste
Profile Blog Joined July 2006
6180 Posts
May 12 2020 22:06 GMT
#6
On May 13 2020 06:55 LML wrote:
Show nested quote +
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

On a server based game you can tho
onlystar
Profile Joined March 2015
United States971 Posts
May 12 2020 22:10 GMT
#7
dude the legend scan still won thats the best part
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 12 2020 22:16 GMT
#8
On May 13 2020 06:55 LML wrote:
Show nested quote +
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

Fix the issues faster / IP ban the cheating players immediately, detect it faster / etc.
AKA: TelecoM[WHITE] Protoss fighting
A.Alm
Profile Joined September 2012
Sweden531 Posts
Last Edited: 2020-05-12 22:34:04
May 12 2020 22:33 GMT
#9
On May 13 2020 06:55 LML wrote:
Show nested quote +
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).


Haha, so true! When i'm low on cash i just hack my bank program and add a few zeros.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 12 2020 22:47 GMT
#10
On May 13 2020 06:55 LML wrote:
Show nested quote +
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?
Can you jam with the console cowboys in cyberspace?
jinjin5000
Profile Joined May 2010
United States1462 Posts
May 12 2020 22:48 GMT
#11
published subtitle once again
A.Alm
Profile Joined September 2012
Sweden531 Posts
May 12 2020 22:58 GMT
#12
On May 13 2020 07:48 jinjin5000 wrote:
published subtitle once again


thanks! what a hilarious hack, blizz should be ashamed hahaha
LML
Profile Blog Joined March 2007
Germany1773 Posts
Last Edited: 2020-05-12 23:06:15
May 12 2020 23:04 GMT
#13
On May 13 2020 07:47 tec27 wrote:
Show nested quote +
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.
LML
Cush
Profile Joined September 2010
United States646 Posts
May 12 2020 23:06 GMT
#14
Hilarious video. FBH is truly a legend
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
LML
Profile Blog Joined March 2007
Germany1773 Posts
May 12 2020 23:12 GMT
#15
On May 13 2020 07:06 Piste wrote:
Show nested quote +
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

On a server based game you can tho


Even then there are exploits and cheats. Games like League of Legends have had cheats over the years (even if rarely and they didn't last long, since Riot is definitely more on top of this kind of thing than Blizzard is with SCR). Diablo 3 has had many exploits and cheats (map hacks) over the years as well.
You cannot write perfect software. You cannot foresee every exploit, every programmer makes mistakes. You can only minimize the chances of it happening but spending considerable resources on it.
LML
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
May 13 2020 00:00 GMT
#16
That's me in the video and thanks for spreading out to the community. I tried contacting Blizzard like Matt Sherman through twitter DM, he stopped reading my message. I have a hard time to reach out to him... I am starting to lose my hope about future SC:R. We've been having lobby UI issues for almost 2 months. I get that they have like 2, 3 people working for SC:R, they are busy with other stuff. But look at where this blizzard's update have been going to. What happened to our hope P1, P2, P3 priority list and PTR server?
Trying my best for ASL, ASTL
srj
Profile Joined July 2010
Canada134 Posts
May 13 2020 00:10 GMT
#17
lmao hilarious video, thanks jinjin!
Sk0
Profile Joined February 2008
Morocco85 Posts
May 13 2020 00:19 GMT
#18
Hi, i agree with LML. Anyway the video is a must see, FBH editing and sense of humor were great. And great play from Scan who crushed the cheater.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
Last Edited: 2020-05-13 00:22:50
May 13 2020 00:22 GMT
#19
Thank you for translating. Very amusing, though admittedly, disturbing that a player like this can be near the top of the ladder and not be banned. Even if not automatically, it would be nice if such blatant hacking would get the account banned.

gj Scan for beating the guy haha
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 13 2020 00:37 GMT
#20
On May 13 2020 09:00 LaStScan wrote:
I am starting to lose my hope about future SC:R.

Oh man...That's not good! I hope they do something soon to bring back hope, I fully agree with your sentiment on all of those issues =\
AKA: TelecoM[WHITE] Protoss fighting
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 13 2020 01:16 GMT
#21
On May 13 2020 08:04 LML wrote:
Show nested quote +
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely.

But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise?

Anti-cheats didn't fix the mineral hacks of earlier versions, patching the game to not allow those invalid commands did. Any anti-cheat applied to BW (including the current one) is a joke that has been easily bypassed. The fact that hackers haven't plagued the competitive scene forever has been because the big hack developers weren't interested in hacking them, not because the anti-hacks were good or sufficient.

Given that Blizzard understood they were going to be maintaining and making changes to a 22 year old game going into their Remastered project, it's totally on them for not setting up proper testing infrastructure to make those changes safely. It's totally on them for not looking at what hacks and exploits existed previously and were still exploitable. It's totally on them for not actively seeking out exploits for things that hackers haven't yet discovered or abused. Fuck giving them a pass for shit like this. They absolutely have not done anything to earn that kind of good will.
Can you jam with the console cowboys in cyberspace?
lalo2020
Profile Joined January 2020
10 Posts
May 13 2020 02:34 GMT
#22
INMO its simple, each replay should be uploaded into Blizzard after every game, if someone reports bad behavior this replays should get sent into a severs that checks for exploits or just weird things going on (outside of normal game parameters), for example, now that this has been discovered the replays should get scanned and found, because this theoretical server already knows how to search for weird stuff like this.

Now i believe that this action should only be activated when a trust worthy account reports a game, so a "report" button should be added at the End Screen, and if you are a player that is trolling using that button without sense you should lose the option to report at all.

Otherwise improvement in the antihack "real time" system is needed, that is a more complicated endevour really, but its needed.

People should get banned for doing this for sure, though not for using this in custom games... even if 1v1 or melee, but using it in RANK should be punishable for at least a 30 day ban.
Freakling
Profile Joined October 2012
Germany1529 Posts
May 13 2020 02:38 GMT
#23
I think they flat out reject looking into any of the more technical stuff under the pretext of "preserving the original gameplay". It does not only apply to engine code but also applies to data files (faulty AI scripts, faulty terrain flags…)
Master of DalK
Profile Blog Joined June 2012
Canada1801 Posts
May 13 2020 03:05 GMT
#24
The entertainment factor of the replay was great but the fact that he's #5 on ladder is a giant yikes... If he's that high on the ladder he should get banned with the quickness but that obviously hasn't happened yet
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
May 13 2020 03:10 GMT
#25
imagine maphacking AND infinite nuke hacking AND still losing

lmao these hackers are pathetic
POGGERS
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 13 2020 03:20 GMT
#26
On May 13 2020 12:10 konadora wrote:
imagine maphacking AND infinite nuke hacking AND still losing

lmao these hackers are pathetic

Yea that is pretty bad lol
AKA: TelecoM[WHITE] Protoss fighting
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 13 2020 03:22 GMT
#27
This is so funny - Ghosts chilling to the side and launching nukes from far away.

But then the better player won anyways, hahaha
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 13 2020 03:45 GMT
#28
hahaha thanks for the subs!

Scan is such a legend, winning despite the nukes like a boss
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
XenOsky
Profile Blog Joined March 2008
Chile2295 Posts
May 13 2020 03:55 GMT
#29
Scan still won

ROFL
StarCraft & Audax Italiano.
ggsimida
Profile Joined August 2015
1148 Posts
May 13 2020 03:55 GMT
#30
do you actually control the nukes directly with this exploit, the ghost being redundant after the initial launch. like if the cheater even had a modicum of mechanics/multitasking he can easily beat even expros. not that difficult to maintain production of units/economy on the side while relaunching nukes to reset opponent economy constantly to 0.

also thread is funny for someone trying to lecture the creator of shieldbattery on hacks. classic internet takes.
jinjin5000
Profile Joined May 2010
United States1462 Posts
Last Edited: 2020-05-13 04:11:13
May 13 2020 04:09 GMT
#31
On May 13 2020 12:55 ggsimida wrote:
do you actually control the nukes directly with this exploit, the ghost being redundant after the initial launch. like if the cheater even had a modicum of mechanics/multitasking he can easily beat even expros. not that difficult to maintain production of units/economy on the side while relaunching nukes to reset opponent economy constantly to 0.

also thread is funny for someone trying to lecture the creator of shieldbattery on hacks. classic internet takes.


Fbh speculated you need ghost alive for the exploit, as when scans drop killed the ghosts, he was not able to nuke apparently

Scan is just awesome
att
Profile Joined March 2020
128 Posts
May 13 2020 06:31 GMT
#32
On May 13 2020 10:16 tec27 wrote:
Show nested quote +
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely.

But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise?


But Diablo 2 has similar problems, map hack and bots are all the rage there and blizzard has been completely unable to stop them for 20 years, since year 2000 map hack has been around and its still working fine.

So with these old games the problem being them being easy to hack is not easy to solve, with out a ton of reworking of the code which there is no resources for
Piste
Profile Blog Joined July 2006
6180 Posts
May 13 2020 10:16 GMT
#33
On May 13 2020 08:04 LML wrote:
Show nested quote +
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
May 13 2020 11:09 GMT
#34
I remember flying drones in 1998 bnet on LT. Fly your drone to the top left island.

This game was always buggy and exploitable
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Freakling
Profile Joined October 2012
Germany1529 Posts
May 13 2020 17:02 GMT
#35
On May 13 2020 19:16 Piste wrote:
Show nested quote +
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release.


I don't they even touched any of the core code. They just put another graphics renderer on top…
LML
Profile Blog Joined March 2007
Germany1773 Posts
May 13 2020 20:15 GMT
#36
On May 13 2020 19:16 Piste wrote:
Show nested quote +
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release.


https://tl.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered
[..] The game is still built around the original graphics and gameplay engine; [..]

[..] We’re still using the original gameplay engine. [..]


Just imagine having to recreate the BW engine, with all of its quirks and bugs.


@tec27
From a technical standpoint I agree with you. But from a business decision view point of allocating resources to BW, I can totally see why Blizzard hasn't put anything into keeping BW free of these exploits being out there in the past 13 years. Sad as it is for us.
LML
fLyiNgDroNe
Profile Joined September 2005
Belgium4031 Posts
May 13 2020 20:29 GMT
#37
i lost it at:
Scan: Piece of shit
Drone is a way of living
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 13 2020 20:51 GMT
#38
On May 13 2020 15:31 att wrote:
Show nested quote +
On May 13 2020 10:16 tec27 wrote:
On May 13 2020 08:04 LML wrote:
On May 13 2020 07:47 tec27 wrote:
On May 13 2020 06:55 LML wrote:
On May 13 2020 06:46 GGzerG wrote:
Blizzard please. -_-


what do you expect them to do? You can't create an unhackable game (or program in general).

You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions.

If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is?


Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen.
Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever.

At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it.

Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely.

But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise?


But Diablo 2 has similar problems, map hack and bots are all the rage there and blizzard has been completely unable to stop them for 20 years, since year 2000 map hack has been around and its still working fine.

So with these old games the problem being them being easy to hack is not easy to solve, with out a ton of reworking of the code which there is no resources for

Again, maphacks are not at all the same class of exploit, and I don't know why people keep bringing them up like they're relevant. They are, indeed, basically unpreventable without significant changes to the engine structure, and it makes sense that they wouldn't want to invest the time or take the risk to do so. The nuke sort of exploit is one in which they failed to prevent actions that are not orderable via the UI from being executed anyway. It is imminently preventable, and, ideally, they would adjust the game to fix every single class of this bug instead of fixing them one-off every time (especially since they consistently fail to properly fix even the one-off cases, as is the case with this one). This is not hard.

Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit.
Can you jam with the console cowboys in cyberspace?
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 13 2020 21:15 GMT
#39
On May 14 2020 05:51 tec27 wrote:

Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit.


Thank you for stating the truth.
AKA: TelecoM[WHITE] Protoss fighting
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2020-05-13 21:39:57
May 13 2020 21:35 GMT
#40
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
May 13 2020 21:37 GMT
#41
Thanks for translating..
How is this guy this high up on the ladder - maybe there are other hacks that he's using as well.
Because he's like really bad i.e. not knowing a basic BO...
BW forever!
Weavel
Profile Joined January 2010
Finland9221 Posts
May 13 2020 23:08 GMT
#42
This is just weird. Never seen anything like this before. Thanks for subs!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
LML
Profile Blog Joined March 2007
Germany1773 Posts
Last Edited: 2020-05-13 23:12:35
May 13 2020 23:10 GMT
#43
On May 14 2020 06:15 GGzerG wrote:
Show nested quote +
On May 14 2020 05:51 tec27 wrote:

Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit.


Thank you for stating the truth.


One sad truth you have to keep in mind with such big companies though: their main purpose is to make shareholders happy showing constant growth and increasing year over year profitability.
I feel like this is a terrible development and does exactly what you describe: a huge neglect towards smaller projects.
All some people do all day is figure out how to cut cost and maximize profit. And employing expensive developers that are fixing BW is definitely not a profit maximizing position.

It's truly sad and also the reason why we won't see this changing. Just take a look at the WarCraft 3 Reforged release.

On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.


It feels like every patch just breaks something else in the UI.
LML
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 14 2020 00:08 GMT
#44
On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery.



THIS PLEASE. The Latency was perfect (Better than #LL / equivalent), Amazing UI, Amazing response times, PLEASE bring back the shield battery!!
AKA: TelecoM[WHITE] Protoss fighting
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
May 14 2020 01:16 GMT
#45
This was great.

Also tec I need to buy you a beer when covid subsides man
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 14 2020 01:24 GMT
#46
Message from GrantTheAnt @ Discord

GrantTheAntToday at 12:41 PM
yeh we're investigating this, thanks (we've also banned as appropriate).

So it looks like Blizzard did ban, and is looking to resolve this issue.
AKA: TelecoM[WHITE] Protoss fighting
Jacolope
Profile Joined July 2012
7 Posts
May 14 2020 01:24 GMT
#47
For shieldbattery could you just use the assets from remastered and look the same? Or does SCR do anything differently besides that? I guess you can zoom out?
radley
Profile Joined August 2008
Poland582 Posts
May 14 2020 17:30 GMT
#48
I have mastered infinite nukes tactic in an old-fashioned way during my two weeks vacation in North Korea and do it better than this guy using cheat, so pff, not impressed.
TL+ Member
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
May 14 2020 18:34 GMT
#49
On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.

Shieldbattery is still being worked on. I hope its relaunch is ready soon.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
May 14 2020 20:34 GMT
#50
The arrival of ShieldBattery we all eagerly await
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
May 14 2020 20:54 GMT
#51
On May 15 2020 03:34 BisuDagger wrote:
Show nested quote +
On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.

Shieldbattery is still being worked on. I hope its relaunch is ready soon.


WHAT!?!?

I thought this statement would've come from tec27 as I thought he was (is?) the main developer.
heavy-smoker
Profile Joined March 2018
Chile11 Posts
May 14 2020 20:58 GMT
#52
The fact that the hacker still loses its hilarious.
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
May 14 2020 23:04 GMT
#53
On May 15 2020 05:54 Jonoman92 wrote:
Show nested quote +
On May 15 2020 03:34 BisuDagger wrote:
On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.

Shieldbattery is still being worked on. I hope its relaunch is ready soon.


WHAT!?!?

I thought this statement would've come from tec27 as I thought he was (is?) the main developer.

keyword HOPE
AKA: TelecoM[WHITE] Protoss fighting
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
May 15 2020 00:13 GMT
#54
On May 15 2020 05:54 Jonoman92 wrote:
Show nested quote +
On May 15 2020 03:34 BisuDagger wrote:
On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.

Shieldbattery is still being worked on. I hope its relaunch is ready soon.


WHAT!?!?

I thought this statement would've come from tec27 as I thought he was (is?) the main developer.

Probably cause he doesn't want to spread false hope, but these guys are doing near daily edits to the project. I would personally contribute, but unfortunately my known coding languages aren't of any use to them at this time.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 15 2020 02:19 GMT
#55
On May 15 2020 05:54 Jonoman92 wrote:
Show nested quote +
On May 15 2020 03:34 BisuDagger wrote:
On May 14 2020 06:35 TT1 wrote:
Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues..

They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up.

Shieldbattery is still being worked on. I hope its relaunch is ready soon.


WHAT!?!?

I thought this statement would've come from tec27 as I thought he was (is?) the main developer.

Tec and 2pac are the main developers for sb. Don't believe there are any other individuals involved. Having said that, afaik, they are still working on it, just not at the same pace.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
jinjin5000
Profile Joined May 2010
United States1462 Posts
Last Edited: 2020-07-29 23:39:50
July 29 2020 23:38 GMT
#56
https://imgur.com/L6I6ttt

its fixed!
sewowuls
Profile Joined January 2024
1 Post
Last Edited: 2024-01-24 11:13:59
January 24 2024 11:13 GMT
#57
--- Nuked ---
Normal
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