FirebatHero's YouTube Channel: https://www.youtube.com/channel/UCdtV...
Scan's Twitch Channel: https://www.twitch.tv/skryoo1004
Forum Index > BW General |
jinjin5000
United States1393 Posts
FirebatHero's YouTube Channel: https://www.youtube.com/channel/UCdtV... Scan's Twitch Channel: https://www.twitch.tv/skryoo1004 | ||
prosatan
Romania7569 Posts
But fortunately his account was banned! Now this one - on nr 5 ![]() ![]() Thank you jinjin ![]() | ||
TelecoM
United States10663 Posts
Blizzard please. -_- | ||
jinjin5000
United States1393 Posts
| ||
LML
Germany1751 Posts
On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). | ||
Piste
6167 Posts
On May 13 2020 06:55 LML wrote: what do you expect them to do? You can't create an unhackable game (or program in general). On a server based game you can tho | ||
onlystar
United States971 Posts
| ||
TelecoM
United States10663 Posts
On May 13 2020 06:55 LML wrote: what do you expect them to do? You can't create an unhackable game (or program in general). Fix the issues faster / IP ban the cheating players immediately, detect it faster / etc. | ||
A.Alm
Sweden508 Posts
On May 13 2020 06:55 LML wrote: what do you expect them to do? You can't create an unhackable game (or program in general). Haha, so true! When i'm low on cash i just hack my bank program and add a few zeros. | ||
tec27
United States3692 Posts
On May 13 2020 06:55 LML wrote: what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? | ||
jinjin5000
United States1393 Posts
| ||
A.Alm
Sweden508 Posts
On May 13 2020 07:48 jinjin5000 wrote: published subtitle once again thanks! what a hilarious hack, blizz should be ashamed hahaha | ||
LML
Germany1751 Posts
On May 13 2020 07:47 tec27 wrote: Show nested quote + On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. | ||
Cush
United States646 Posts
| ||
LML
Germany1751 Posts
On May 13 2020 07:06 Piste wrote: Show nested quote + On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). On a server based game you can tho Even then there are exploits and cheats. Games like League of Legends have had cheats over the years (even if rarely and they didn't last long, since Riot is definitely more on top of this kind of thing than Blizzard is with SCR). Diablo 3 has had many exploits and cheats (map hacks) over the years as well. You cannot write perfect software. You cannot foresee every exploit, every programmer makes mistakes. You can only minimize the chances of it happening but spending considerable resources on it. | ||
LaStScan
Korea (South)1289 Posts
| ||
srj
Canada134 Posts
| ||
Sk0
Morocco85 Posts
| ||
Jonoman92
United States9102 Posts
gj Scan for beating the guy haha | ||
TelecoM
United States10663 Posts
On May 13 2020 09:00 LaStScan wrote: I am starting to lose my hope about future SC:R. Oh man...That's not good! I hope they do something soon to bring back hope, I fully agree with your sentiment on all of those issues =\ | ||
tec27
United States3692 Posts
On May 13 2020 08:04 LML wrote: Show nested quote + On May 13 2020 07:47 tec27 wrote: On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely. But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise? Anti-cheats didn't fix the mineral hacks of earlier versions, patching the game to not allow those invalid commands did. Any anti-cheat applied to BW (including the current one) is a joke that has been easily bypassed. The fact that hackers haven't plagued the competitive scene forever has been because the big hack developers weren't interested in hacking them, not because the anti-hacks were good or sufficient. Given that Blizzard understood they were going to be maintaining and making changes to a 22 year old game going into their Remastered project, it's totally on them for not setting up proper testing infrastructure to make those changes safely. It's totally on them for not looking at what hacks and exploits existed previously and were still exploitable. It's totally on them for not actively seeking out exploits for things that hackers haven't yet discovered or abused. Fuck giving them a pass for shit like this. They absolutely have not done anything to earn that kind of good will. | ||
lalo2020
10 Posts
Now i believe that this action should only be activated when a trust worthy account reports a game, so a "report" button should be added at the End Screen, and if you are a player that is trolling using that button without sense you should lose the option to report at all. Otherwise improvement in the antihack "real time" system is needed, that is a more complicated endevour really, but its needed. People should get banned for doing this for sure, though not for using this in custom games... even if 1v1 or melee, but using it in RANK should be punishable for at least a 30 day ban. | ||
Freakling
Germany1526 Posts
| ||
Master of DalK
Canada1797 Posts
| ||
konadora
![]()
Singapore66116 Posts
lmao these hackers are pathetic | ||
TelecoM
United States10663 Posts
On May 13 2020 12:10 konadora wrote: imagine maphacking AND infinite nuke hacking AND still losing lmao these hackers are pathetic Yea that is pretty bad lol | ||
Azzur
Australia6255 Posts
But then the better player won anyways, hahaha | ||
JieXian
Malaysia4677 Posts
Scan is such a legend, winning despite the nukes like a boss | ||
XenOsky
Chile2214 Posts
ROFL | ||
ggsimida
1135 Posts
also thread is funny for someone trying to lecture the creator of shieldbattery on hacks. classic internet takes. | ||
jinjin5000
United States1393 Posts
On May 13 2020 12:55 ggsimida wrote: do you actually control the nukes directly with this exploit, the ghost being redundant after the initial launch. like if the cheater even had a modicum of mechanics/multitasking he can easily beat even expros. not that difficult to maintain production of units/economy on the side while relaunching nukes to reset opponent economy constantly to 0. also thread is funny for someone trying to lecture the creator of shieldbattery on hacks. classic internet takes. Fbh speculated you need ghost alive for the exploit, as when scans drop killed the ghosts, he was not able to nuke apparently Scan is just awesome | ||
att
128 Posts
On May 13 2020 10:16 tec27 wrote: Show nested quote + On May 13 2020 08:04 LML wrote: On May 13 2020 07:47 tec27 wrote: On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely. But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise? But Diablo 2 has similar problems, map hack and bots are all the rage there and blizzard has been completely unable to stop them for 20 years, since year 2000 map hack has been around and its still working fine. So with these old games the problem being them being easy to hack is not easy to solve, with out a ton of reworking of the code which there is no resources for | ||
Piste
6167 Posts
On May 13 2020 08:04 LML wrote: Show nested quote + On May 13 2020 07:47 tec27 wrote: On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release. | ||
frontliner2
Netherlands844 Posts
This game was always buggy and exploitable | ||
Freakling
Germany1526 Posts
On May 13 2020 19:16 Piste wrote: Show nested quote + On May 13 2020 08:04 LML wrote: On May 13 2020 07:47 tec27 wrote: On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release. I don't they even touched any of the core code. They just put another graphics renderer on top… | ||
LML
Germany1751 Posts
On May 13 2020 19:16 Piste wrote: Show nested quote + On May 13 2020 08:04 LML wrote: On May 13 2020 07:47 tec27 wrote: On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. This game engine was not developed 20+ years ago, that was the original engine. They re-created the engine for remastered. For me it was unplayable during the release. https://tl.net/forum/brood-war/520464-an-interview-with-the-devs-of-starcraft-remastered [..] The game is still built around the original graphics and gameplay engine; [..] [..] We’re still using the original gameplay engine. [..] Just imagine having to recreate the BW engine, with all of its quirks and bugs. @tec27 From a technical standpoint I agree with you. But from a business decision view point of allocating resources to BW, I can totally see why Blizzard hasn't put anything into keeping BW free of these exploits being out there in the past 13 years. Sad as it is for us. | ||
fLyiNgDroNe
Belgium3995 Posts
Scan: Piece of shit | ||
tec27
United States3692 Posts
On May 13 2020 15:31 att wrote: Show nested quote + On May 13 2020 10:16 tec27 wrote: On May 13 2020 08:04 LML wrote: On May 13 2020 07:47 tec27 wrote: On May 13 2020 06:55 LML wrote: On May 13 2020 06:46 GGzerG wrote: Blizzard please. -_- what do you expect them to do? You can't create an unhackable game (or program in general). You can damn well do a better job than Blizzard has, lol. This isn't a case like maphacking, where it is hard to fully prevent because you can't verify any of the software you're running on top of hasn't been modified. It's a simple case where the game allows commands to execute that are absolutely not possible: users cannot select nukes through the normal UI and issue commands to them. Yet the game doesn't properly filter out such commands, due to bad programming. To make matters worse, Blizzard even tried to fix this issue in previous patches and just did a bad job of it, so there are still simple ways to perform such actions. If I hack the game to simply increase my mineral count, if I try to spend those non-existent minerals, every other client in the game will disconnect me because I've de-synced from the commonly accepted game state. If I issue impossible commands to a nuke? They accept it and execute them. See how imminently fixable that is? Those are called edge cases. Now this game's engine was released in 1998. What do you think it is they envisioned to happen? For BW to live for 20+ years and someone giving commands to a nuke? Idk if you ever read about their scrambling at the end of development (like how path finding was basically created in a matter of days), but that definitely makes me doubt they have ever added an extensive testing framework and put in the time to think of all the weird shit that may happen. Minerals hacks were a thing even in 1.16. Without some anti-cheat client you couldn't trust people to use some form of cheat since forever. At this state it's the usual cat and mouse game. The hackers find a new thing, Blizzard has to fix it. But with SCR not getting a lot of resources it's sadly a slow process. It's to all our predicament, but the player base and continued profitability is probably too small for them to assign more resources to it. Is it hard to write software free of bugs? Yes. Is it especially hard to do that in an engine plagued with hacky choices because of the amount of crunch the developers were under? Sure. Is it incredibly hard to maintain those fixes without a reasonable set of tests in place? Absolutely. But no one is arguing about whether that is hard, you're the one here making excuses for Blizzard. They've had 22 years to fix this shit. This exact kind of bug has been known about and exploited in popular hacks since at least patch 1.15, which was released 13 years ago. Why should they be afforded any kind of understanding about this? It's completely absurd to argue that this is due to the "cat and mouse" nature of preventing hacks, when this exploit has been known and the fix is extremely obvious. Not only have they not fixed it, they came along and forced the community to pay for the game again during that time period, lest they receive a worse experience than they previously had, and forced the community to pay them for permission to run big events. Is that something that is somehow deserving of praise? But Diablo 2 has similar problems, map hack and bots are all the rage there and blizzard has been completely unable to stop them for 20 years, since year 2000 map hack has been around and its still working fine. So with these old games the problem being them being easy to hack is not easy to solve, with out a ton of reworking of the code which there is no resources for Again, maphacks are not at all the same class of exploit, and I don't know why people keep bringing them up like they're relevant. They are, indeed, basically unpreventable without significant changes to the engine structure, and it makes sense that they wouldn't want to invest the time or take the risk to do so. The nuke sort of exploit is one in which they failed to prevent actions that are not orderable via the UI from being executed anyway. It is imminently preventable, and, ideally, they would adjust the game to fix every single class of this bug instead of fixing them one-off every time (especially since they consistently fail to properly fix even the one-off cases, as is the case with this one). This is not hard. Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit. | ||
TelecoM
United States10663 Posts
On May 14 2020 05:51 tec27 wrote: Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit. Thank you for stating the truth. | ||
TT1
Canada9990 Posts
They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. | ||
HaFnium
United Kingdom1073 Posts
How is this guy this high up on the ladder - maybe there are other hacks that he's using as well. Because he's like really bad i.e. not knowing a basic BO... | ||
Weavel
Finland9221 Posts
| ||
LML
Germany1751 Posts
On May 14 2020 06:15 GGzerG wrote: Show nested quote + On May 14 2020 05:51 tec27 wrote: Blizzard is a multi-billion dollar company that made conscious decisions to further monopolize their control over this game, we do not need to lavish them with this "at least they tried" bullshit. Thank you for stating the truth. One sad truth you have to keep in mind with such big companies though: their main purpose is to make shareholders happy showing constant growth and increasing year over year profitability. I feel like this is a terrible development and does exactly what you describe: a huge neglect towards smaller projects. All some people do all day is figure out how to cut cost and maximize profit. And employing expensive developers that are fixing BW is definitely not a profit maximizing position. It's truly sad and also the reason why we won't see this changing. Just take a look at the WarCraft 3 Reforged release. On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues.. They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. It feels like every patch just breaks something else in the UI. | ||
TelecoM
United States10663 Posts
On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery. THIS PLEASE. The Latency was perfect (Better than #LL / equivalent), Amazing UI, Amazing response times, PLEASE bring back the shield battery!! | ||
![]()
thedeadhaji
![]()
39489 Posts
Also tec I need to buy you a beer when covid subsides man ![]() | ||
TelecoM
United States10663 Posts
GrantTheAntToday at 12:41 PM yeh we're investigating this, thanks (we've also banned as appropriate). So it looks like Blizzard did ban, and is looking to resolve this issue. | ||
Jacolope
7 Posts
| ||
radley
Poland580 Posts
| ||
![]()
BisuDagger
Bisutopia19176 Posts
On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues.. They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. Shieldbattery is still being worked on. I hope its relaunch is ready soon. | ||
fazek42
Hungary438 Posts
| ||
Jonoman92
United States9102 Posts
On May 15 2020 03:34 BisuDagger wrote: Show nested quote + On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues.. They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. Shieldbattery is still being worked on. I hope its relaunch is ready soon. WHAT!?!? I thought this statement would've come from tec27 as I thought he was (is?) the main developer. | ||
heavy-smoker
Chile11 Posts
| ||
TelecoM
United States10663 Posts
On May 15 2020 05:54 Jonoman92 wrote: Show nested quote + On May 15 2020 03:34 BisuDagger wrote: On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues.. They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. Shieldbattery is still being worked on. I hope its relaunch is ready soon. WHAT!?!? I thought this statement would've come from tec27 as I thought he was (is?) the main developer. keyword HOPE | ||
![]()
BisuDagger
Bisutopia19176 Posts
On May 15 2020 05:54 Jonoman92 wrote: Show nested quote + On May 15 2020 03:34 BisuDagger wrote: On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues.. They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. Shieldbattery is still being worked on. I hope its relaunch is ready soon. WHAT!?!? I thought this statement would've come from tec27 as I thought he was (is?) the main developer. Probably cause he doesn't want to spread false hope, but these guys are doing near daily edits to the project. I would personally contribute, but unfortunately my known coding languages aren't of any use to them at this time. | ||
![]()
BigFan
TLADT24920 Posts
On May 15 2020 05:54 Jonoman92 wrote: Show nested quote + On May 15 2020 03:34 BisuDagger wrote: On May 14 2020 06:35 TT1 wrote: Time to revive shieldbattery, SCR's been out for like 2-3 years now and it hasn't progressed much in the past year. The game is still filled with bugs/exploits and we have no 2v2 ladder, among other issues.. They constantly have to work on fixing bugs/exploits and everything else just gets delayed. It's impossible to get ahead, we're always playing catch up. Shieldbattery is still being worked on. I hope its relaunch is ready soon. WHAT!?!? I thought this statement would've come from tec27 as I thought he was (is?) the main developer. Tec and 2pac are the main developers for sb. Don't believe there are any other individuals involved. Having said that, afaik, they are still working on it, just not at the same pace. | ||
jinjin5000
United States1393 Posts
its fixed! | ||
sewowuls
1 Post
| ||
| ||
[ Submit Event ] |
![]() StarCraft 2 StarCraft: Brood War Britney Dota 2![]() ![]() Hyuk ![]() Bisu ![]() Jaedong ![]() Flash ![]() Shuttle ![]() Mini ![]() ZerO ![]() Soulkey ![]() ZZZero.O ![]() [ Show more ] League of Legends Counter-Strike Super Smash Bros Heroes of the Storm Other Games Beastyqt2307 B2W.Neo858 mouzStarbuck601 Lowko519 FrodaN406 RotterdaM384 TKL ![]() XaKoH ![]() KnowMe120 Liquid`LucifroN113 Nina79 Trikslyr70 ZerO(Twitch)23 Organizations
StarCraft 2 • StrangeGG StarCraft: Brood War![]() • poizon28 ![]() • Adnapsc2 ![]() • MJG ![]() • IndyKCrew ![]() • Migwel ![]() • AfreecaTV YouTube • sooper7s • intothetv ![]() • Kozan • LaughNgamezSOOP • Laughngamez YouTube Dota 2 League of Legends Other Games |
SC Evo League
SOOP Global
Creator vs ByuN
Bunny vs GuMiho
SOOP
NightMare vs GuMiho
Sparkling Tuna Cup
BSL 2025: Kraków LAN Pa…
WardiTV Spring Champion…
AllThingsProtoss
3D!Clan Event
SC Evo League
Replay Cast
[ Show More ] Wardi Open
Monday Night Weeklies
PiGosaur Monday
Replay Cast
Clem vs Dark
ByuN vs herO
Code For Giants Cup
Tenacious Turtle Tussle
The PondCast
Replay Cast
OSC
SC Evo League
Replay Cast
Online Event
|
|