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Greetings, ASL Fans! We would like to announce the winners of our ASL Map Contest!
![[image loading]](https://i.imgur.com/z7rpUnK.png) Congratulations to the winners, and thank you, everyone, for your interest and passion for this event. If you want to try out the winners' maps, you can download the map files HERE Sincerely, AfreecaTV.
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Excited to see Inner Coven, although I have no idea how it'll play out. An yeah.. more boring standard maps I guess.
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Nice! Looking forward to seeing Karma_TF played on the professional level. Congrats to the winners!
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Inner Coven's sick. DWeb/egg hallways hell yeah. Grats to the winners!
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Thanks to ASL !! I didn't expect award..
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51395 Posts
there's no guarantees we'll see all three maps in the next season of the asl right, just all are considered to be part of the pool - correct?
edit: looking at it that way, i hope polypoid/karma outright replace fs/cb.
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I like the result :p Actually having Inner Coven in an ASL would be interesting, although the most I dare to hope realistically is that it can guide the way to more stable island maps some two or three iterations down the road. It's still too much uncharted territory and speculation in that area, but I hope Afreeca is staying true to their map crazy maps policies and going down that road (while not overcrowding their map pool with potentially balance breaking stuff!).
FS/CB is Blizzard's stale map policy. Afreeca has long moved on, so no danger of that in ASL.
Polypoid and Karma are just so very similar. If I had to chose I'd go with Karma right now. It's better executed in many aspects. I particularly like that it's the only one of the finalist maps with well-designed ramps (apart from a little blind spot on the top right main ramp, probably just an oversight). Only has some mining issues. If I were to suggest any changes to either of these I would say more attention should be put on how units move between the naturals. It's always good to have multiple equidistant routes around the map. Pathing right now seems to be focussed to much on the sides and even through the third bases rather than guiding units towards the middle.
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On November 02 2019 20:34 Freakling wrote: I like the result :p Actually having Inner Coven in an ASL would be interesting, although the most I dare to hope realistically is that it can guide the way to more stable island maps some two or three iterations down the road. It's still too much uncharted territory and speculation in that area, but I hope Afreeca is staying true to their map crazy maps policies and going down that road (while not overcrowding their map pool with potentially balance breaking stuff!).
FS/CB is Blizzard's stale map policy. Afreeca has long moved on, so no danger of that in ASL.
Polypoid and Karma are just so very similar. If I had to chose I'd go with Karma right now. It's better executed in many aspects. I particularly like that it's the only one of the finalist maps with well-designed ramps (apart from a little blind spot on the top right main ramp, probably just an oversight). Only has some mining issues. If I were to suggest any changes to either of these I would say more attention should be put on how units move between the naturals. It's always good to have multiple equidistant routes around the map. Pathing right now seems to be focussed to much on the sides and even through the third bases rather than guiding units towards the middle.
I voted for coven, and flightpath, although I was more looking forward to seeing some games on flightpath as an interesting island map. I also voted karma, because the open middle allows good battles/engagements.
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Any time a Freaky map wins I'm happy. Congrats my dude.
I still think there are some real problems with how maps are selected and analyzed across the board, but Afreeca seem to be one of the only ones headed in the right direction, albeit not as far or as fast as I would like to see.
Hopefully they continue to move toward less standard and stale maps while maintaining vigilance on often overlooked problems or technical details that become apparent during play.
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Big Congratz to Freakling!
2 out of 3 that I've voted for are in.. But I have to say i'm still kinda not content, because I really wanted Fatal Combat to make it.. But I have to say i'm still kinda not content, because I really wanted Fatal Combat to make it.. And two out of three of these maps are very similar to eachother.. I would go with Karma from these 2 tbh. Looks more interesting.
Anyways, I Can't wait to see some professional games on these.
ASL > KSL every day, any day.
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Bisutopia19205 Posts
Congrats to the map makers. Thanks to all those who participated too!
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Yessss freakling the bw mapping bonjwa!
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When nightmarjoo comes back from the dead to congratulate you, you know you’ve made it.
Congrats :3
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Any chance we can see some Afreeca map testing tournament? ^___^
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Just noticed in game, but the disruption webs appear to be above air units, like overlords. Was that intentional?
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Also a fun fact I never knew before until just now playing around on Inner Coven: infested terrans can still explode under disruption web!
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On November 04 2019 15:13 StRyKeR wrote: Just noticed in game, but the disruption webs appear to be above air units, like overlords. Was that intentional? Pre-placed DWebs behave a bit different than normal cast DWebs.
On November 04 2019 15:21 StRyKeR wrote: Also a fun fact I never knew before until just now playing around on Inner Coven: infested terrans can still explode under disruption web!
Really?! Strange. Have to try that.
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also spider mines can activate and blow up stuff under web afaik.
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On November 04 2019 18:32 ggsimida wrote: also spider mines can activate and blow up stuff under web afaik. No they cannot. Scarabs still explode, though
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Congrats to [BWMN] Freakling, KM and mAziciAn!!
May the artistry of map design live on.
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On November 04 2019 20:01 Freakling wrote:Show nested quote +On November 04 2019 18:32 ggsimida wrote: also spider mines can activate and blow up stuff under web afaik. No they cannot. Scarabs still explode, though 
o my mistake, they DO blow up stuff under web if they activate outside of the web. they can't activate inside web
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RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill
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On November 07 2019 07:08 JakePlissken wrote: RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill
hmm mkay buddy what did you smoke>? they are NOT clones of fs/cb/sylphid
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On November 07 2019 07:08 JakePlissken wrote: RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill only problem is that Karma and Polypoid are very similar..
everything else is cool and dandy
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now i just need to find out when ASL exactly is....
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congrats freakling! well deserved 1st place
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konadora
Singapore66145 Posts
On November 07 2019 07:37 M3t4PhYzX wrote:Show nested quote +On November 07 2019 07:08 JakePlissken wrote: RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill only problem is that Karma and Polypoid are very similar.. everything else is cool and dandy yeah i wish one of the 4 player map was swapped out.. fatal combat seemed like a ride of valkyries 2.0, was really looking forward to that map
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What difference between Karma_TF and Poly?
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On November 07 2019 17:30 konadora wrote:Show nested quote +On November 07 2019 07:37 M3t4PhYzX wrote:On November 07 2019 07:08 JakePlissken wrote: RIP Flightpath and Fatal Combat. Long live the FS/CB/Sylphid clone treadmill only problem is that Karma and Polypoid are very similar.. everything else is cool and dandy yeah i wish one of the 4 player map was swapped out.. fatal combat seemed like a ride of valkyries 2.0, was really looking forward to that map Yeah.. my thoughts exactly.
1x 3 player / 1x 2 player / 1x 4 player map would be ideal
I would love to watch some games on Fatal Combat
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TLADT24920 Posts
Congrats to the winners and freakling. A map in ASL and a map in KSL! What more could you possibly ask for?
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Karma and Polypoid are basically copies of Gladiator, I misspoke earlier but that's what they are. Same basic 16 base layout, with 9 mineral mains and 7 mineral naturals with an adjacent mineral only, with 12-3-6-9 o'clock fourth bases and the same symmetry. Polypoid even has the same high-ground-to-unpathable terrain as Gladiator and Eddy, just in slightly different spots. Take a 10 year old map, add an extra ramp here, some high ground there, and that's all it takes to get your map into a starleague these days. It's just my opinion, but throwing all the "standard" map features into a blender and getting some mix of generic 4 player map features is not good map design. It's bad for the viewers too, since we don't get to see pros play on the ladder maps we actually play, nor do we get to see something unique and innovative on an interesting new map.
It's not that remaking old maps is a problem. Fatal Combat is just a rework of Ride of the Valkyries, but that map hasn't been played competitively since 2005, and we have no idea how the pros of today would adapt to it. Meanwhile, the entire modern meta was developed on standard 4p maps, and there's nowhere to go but down balance-wise. There's two ways to look at it: either show us innovative new maps to watch how pro players develop new strategies, or show us the maps we're actually going to play on ladder so we can learn from the pros.
I should say though that these maps aren't entirely dull and uninspired. Polypoid has Rhynadons that wander through the bases and block your buildings and expansions, forcing you to send units there to kill them. Don't you love it when your fourth base is delayed by 12 seconds because you had to wait for your worker to kill a critter? Maybe they did it just to give Brood War's top professionals the authentic 2009 experience of being behind at random due to bad map design.
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Yay, my stuff finally arrived :D
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On November 20 2019 00:37 Freakling wrote: Yay, my stuff finally arrived :D
Sick!!
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Russian Federation541 Posts
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Of the maps that did not get in, I really like the look of Flight Path and Winding Road. I'm a little sad that neither of them will be considered anymore for this season. Although having both Flight Path and Inner Coven would be too many island maps, excluding one of them this early seems to reduce the chances that some island map will be picked.
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is there a link to the bigger pictures of the 3 maps?
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Seems like Larva vs some protoss on Inner Coven from 18th November: youtube
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konadora
Singapore66145 Posts
so when does new ASL season start? i want to see some games on the maps
also thanks amanebak for the link!
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