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ASL Map Contest - Winners Announced!

Forum Index > BW General
42 CommentsPost a Reply
1 2 3 Next All
AfreecaTV_ASL
Profile Joined May 2018
24 Posts
November 02 2019 01:11 GMT
#1
Greetings, ASL Fans!

We would like to announce the winners of our ASL Map Contest!

[image loading]

Congratulations to the winners, and thank you, everyone, for your interest and passion for this event.

If you want to try out the winners' maps, you can download the map files HERE

Sincerely,
AfreecaTV.
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FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 02 2019 01:32 GMT
#2
Excited to see Inner Coven, although I have no idea how it'll play out. An yeah.. more boring standard maps I guess.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 02 2019 01:43 GMT
#3
Nice! Looking forward to seeing Karma_TF played on the professional level. Congrats to the winners!
Mine gas, build tanks.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 02 2019 02:09 GMT
#4
Inner Coven's sick.
DWeb/egg hallways hell yeah.
Grats to the winners!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
mAziciAn
Profile Joined October 2019
Korea (South)29 Posts
November 02 2019 04:40 GMT
#5
Thanks to ASL !! I didn't expect award..
Hello TeamLiquid! ლ(´ڡ`ლ)
GTR
Profile Blog Joined September 2004
51507 Posts
Last Edited: 2019-11-02 07:43:42
November 02 2019 07:42 GMT
#6
there's no guarantees we'll see all three maps in the next season of the asl right, just all are considered to be part of the pool - correct?

edit: looking at it that way, i hope polypoid/karma outright replace fs/cb.
Commentator
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-11-02 11:38:44
November 02 2019 11:34 GMT
#7
I like the result :p Actually having Inner Coven in an ASL would be interesting, although the most I dare to hope realistically is that it can guide the way to more stable island maps some two or three iterations down the road. It's still too much uncharted territory and speculation in that area, but I hope Afreeca is staying true to their map crazy maps policies and going down that road (while not overcrowding their map pool with potentially balance breaking stuff!).

FS/CB is Blizzard's stale map policy. Afreeca has long moved on, so no danger of that in ASL.

Polypoid and Karma are just so very similar. If I had to chose I'd go with Karma right now. It's better executed in many aspects. I particularly like that it's the only one of the finalist maps with well-designed ramps (apart from a little blind spot on the top right main ramp, probably just an oversight). Only has some mining issues.
If I were to suggest any changes to either of these I would say more attention should be put on how units move between the naturals. It's always good to have multiple equidistant routes around the map. Pathing right now seems to be focussed to much on the sides and even through the third bases rather than guiding units towards the middle.
sntct
Profile Joined February 2018
100 Posts
November 02 2019 14:29 GMT
#8
On November 02 2019 20:34 Freakling wrote:
I like the result :p Actually having Inner Coven in an ASL would be interesting, although the most I dare to hope realistically is that it can guide the way to more stable island maps some two or three iterations down the road. It's still too much uncharted territory and speculation in that area, but I hope Afreeca is staying true to their map crazy maps policies and going down that road (while not overcrowding their map pool with potentially balance breaking stuff!).

FS/CB is Blizzard's stale map policy. Afreeca has long moved on, so no danger of that in ASL.

Polypoid and Karma are just so very similar. If I had to chose I'd go with Karma right now. It's better executed in many aspects. I particularly like that it's the only one of the finalist maps with well-designed ramps (apart from a little blind spot on the top right main ramp, probably just an oversight). Only has some mining issues.
If I were to suggest any changes to either of these I would say more attention should be put on how units move between the naturals. It's always good to have multiple equidistant routes around the map. Pathing right now seems to be focussed to much on the sides and even through the third bases rather than guiding units towards the middle.



I voted for coven, and flightpath, although I was more looking forward to seeing some games on flightpath as an interesting island map. I also voted karma, because the open middle allows good battles/engagements.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 02 2019 18:37 GMT
#9
Congrats Freakling!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Excalibur
Profile Joined September 2009
United States58 Posts
November 03 2019 02:46 GMT
#10
Any time a Freaky map wins I'm happy. Congrats my dude.

I still think there are some real problems with how maps are selected and analyzed across the board, but Afreeca seem to be one of the only ones headed in the right direction, albeit not as far or as fast as I would like to see.

Hopefully they continue to move toward less standard and stale maps while maintaining vigilance on often overlooked problems or technical details that become apparent during play.
Whats a 4pool?
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
Last Edited: 2019-11-03 08:56:49
November 03 2019 08:50 GMT
#11
Big Congratz to Freakling!

2 out of 3 that I've voted for are in.. But I have to say i'm still kinda not content, because I really wanted Fatal Combat to make it.. But I have to say i'm still kinda not content, because I really wanted Fatal Combat to make it.. And two out of three of these maps are very similar to eachother.. I would go with Karma from these 2 tbh. Looks more interesting.

Anyways, I Can't wait to see some professional games on these.

ASL > KSL every day, any day.
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4228 Posts
Last Edited: 2019-11-03 08:57:06
November 03 2019 08:56 GMT
#12
double post, sorry..
odi profanum vulgus et arceo
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
November 03 2019 13:08 GMT
#13
Congrats to the map makers. Thanks to all those who participated too!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 03 2019 19:19 GMT
#14
Yessss freakling the bw mapping bonjwa!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
JungleTerrain
Profile Joined January 2012
Chile799 Posts
November 03 2019 20:31 GMT
#15
When nightmarjoo comes back from the dead to congratulate you, you know you’ve made it.

Congrats :3
www.broodwarmaps.net
maybenexttime
Profile Blog Joined November 2006
Poland5712 Posts
November 03 2019 22:13 GMT
#16
Any chance we can see some Afreeca map testing tournament? ^___^
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
November 04 2019 06:13 GMT
#17
Just noticed in game, but the disruption webs appear to be above air units, like overlords. Was that intentional?
Ars longa, vita brevis, principia aeturna.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
November 04 2019 06:21 GMT
#18
Also a fun fact I never knew before until just now playing around on Inner Coven: infested terrans can still explode under disruption web!
Ars longa, vita brevis, principia aeturna.
Freakling
Profile Joined October 2012
Germany1529 Posts
November 04 2019 09:26 GMT
#19
On November 04 2019 15:13 StRyKeR wrote:
Just noticed in game, but the disruption webs appear to be above air units, like overlords. Was that intentional?
Pre-placed DWebs behave a bit different than normal cast DWebs.

On November 04 2019 15:21 StRyKeR wrote:
Also a fun fact I never knew before until just now playing around on Inner Coven: infested terrans can still explode under disruption web!


Really?! Strange. Have to try that.
ggsimida
Profile Joined August 2015
1148 Posts
November 04 2019 09:32 GMT
#20
also spider mines can activate and blow up stuff under web afaik.
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