Here is an example of how it is seperated imgur.com. There is no guarantee that every matchup or map is completely organized but it should be pretty close.
Anyways mega.nz here you go enjoy
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Ars0n_
28 Posts
Here is an example of how it is seperated imgur.com. There is no guarantee that every matchup or map is completely organized but it should be pretty close. Anyways mega.nz here you go enjoy | ||
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vhvvx777
Russian Federation541 Posts
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jello_biafra
United Kingdom6642 Posts
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LocoBolon
Argentina246 Posts
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Jealous
10323 Posts
I just want to clarify, you're not Scan, right? Has he given permission for this? | ||
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ArmadA[NaS]
United States347 Posts
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Ars0n_
28 Posts
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Jealous
10323 Posts
On April 29 2019 11:29 Ars0n_ wrote: These replays are ones he gave out to subscribers during the end of 2017. Some have been released in other areas none are organized this way. I was originally going to make a guide but I didn't feel like it. Thanks for clarifying, and thanks again for sharing! I hope he doesn't mind. | ||
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SuGo
United States681 Posts
But thank you either way | ||
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byj
520 Posts
Here are some random reps which are supposed to be from Boxer. No clue though, haven't checked them | ||
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MrSakyru
1 Post
What program do I need to open them? | ||
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XenOsky
Chile2356 Posts
On September 24 2019 02:32 MrSakyru wrote: Guys i can't open the replays... What program do I need to open them? move the .rep files into the "replays" folder where u have starcraft installed. then create them in battle.net or single player. | ||
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TelecoM
United States10726 Posts
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[AS]Rattus
428 Posts
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iFU.spx
Russian Federation378 Posts
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Nukid
United States240 Posts
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StRyKeR
United States1739 Posts
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LaStScan
Korea (South)1289 Posts
On September 24 2019 22:03 StRyKeR wrote: Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.). 111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1 ![]() terror's 1stVOD Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information. | ||
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ArcadePlus
United States44 Posts
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StRyKeR
United States1739 Posts
On September 25 2019 09:49 LaStScan wrote: Show nested quote + On September 24 2019 22:03 StRyKeR wrote: Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.). 111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1 ![]() terror's 1stVOD Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information. What's the best Zerg response to 111 now in your opinion? | ||
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LaStScan
Korea (South)1289 Posts
On September 27 2019 10:28 StRyKeR wrote: Show nested quote + On September 25 2019 09:49 LaStScan wrote: On September 24 2019 22:03 StRyKeR wrote: Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.). 111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1 ![]() terror's 1stVOD Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information. What's the best Zerg response to 111 now in your opinion? 2hatch tech | ||
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ggsimida
1156 Posts
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LaStScan
Korea (South)1289 Posts
On September 27 2019 13:09 ggsimida wrote: hey scan this is you right? ygosu link. can you elaborate more on your take on the current 9153 build going around atm? :D I was only asking what it is and i dislike how ppl are re-naming every build order by the number. Before sc2 came out, nobody called 111, 211, 212, 121, 973. Just purely called 1fact 1port, 2fact 1port, 3h hydra and so on. Someone was saying 9153 is 9pool 6 ling rush + 2 ling hold ramp and then 15 supply 3rd base hatchery. This wasn't even a new thing. Zerg used it in zvp 3 player map because they dont need a drone scout, but ppl in ygosu think this is an another revolution.. haha But then at the same time someone was saying he has a vod of 9153 build, but he was just doing normal 2hatch muta and then expo for 3rd base. The number of 9153 had nothing to do with. After taking a look at the posts and talks, these people are most likely new to the game. | ||
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StRyKeR
United States1739 Posts
On September 27 2019 12:58 LaStScan wrote: Show nested quote + On September 27 2019 10:28 StRyKeR wrote: On September 25 2019 09:49 LaStScan wrote: On September 24 2019 22:03 StRyKeR wrote: Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.). 111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1 ![]() terror's 1stVOD Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information. What's the best Zerg response to 111 now in your opinion? 2hatch tech Isn't it not always possible to scout in time before deciding to 2 hatch tech? Especially 4 player maps. | ||
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BisuDagger
Bisutopia19360 Posts
On September 27 2019 20:08 StRyKeR wrote: Show nested quote + On September 27 2019 12:58 LaStScan wrote: On September 27 2019 10:28 StRyKeR wrote: On September 25 2019 09:49 LaStScan wrote: On September 24 2019 22:03 StRyKeR wrote: Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.). 111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1 ![]() terror's 1stVOD Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information. What's the best Zerg response to 111 now in your opinion? 2hatch tech Isn't it not always possible to scout in time before deciding to 2 hatch tech? Especially 4 player maps. Technically he still gave you the right response in a zero sum environment. He just didn't say what to do if you don't scout in time or deviate from the build early on. | ||
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StRyKeR
United States1739 Posts
On September 28 2019 05:21 BisuDagger wrote: Show nested quote + On September 27 2019 20:08 StRyKeR wrote: On September 27 2019 12:58 LaStScan wrote: On September 27 2019 10:28 StRyKeR wrote: On September 25 2019 09:49 LaStScan wrote: On September 24 2019 22:03 StRyKeR wrote: Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.). 111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1 ![]() terror's 1stVOD Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information. What's the best Zerg response to 111 now in your opinion? 2hatch tech Isn't it not always possible to scout in time before deciding to 2 hatch tech? Especially 4 player maps. Technically he still gave you the right response in a zero sum environment. He just didn't say what to do if you don't scout in time or deviate from the build early on. Yea more specifically I'm wondering what the best response is if Zerg opens 3 hatch. | ||
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WolFix
Poland43 Posts
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LaStScan
Korea (South)1289 Posts
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