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LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 27 2019 03:58 GMT
#21
On September 27 2019 10:28 StRyKeR wrote:
Show nested quote +
On September 25 2019 09:49 LaStScan wrote:
On September 24 2019 22:03 StRyKeR wrote:
Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.).

111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1
terror's 1stVOD

Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information.


What's the best Zerg response to 111 now in your opinion?

2hatch tech
Trying my best for ASL, ASTL
ggsimida
Profile Joined August 2015
1148 Posts
Last Edited: 2019-09-27 04:10:07
September 27 2019 04:09 GMT
#22
hey scan this is you right? ygosu link. can you elaborate more on your take on the current 9153 build going around atm? :D
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 27 2019 04:41 GMT
#23
On September 27 2019 13:09 ggsimida wrote:
hey scan this is you right? ygosu link. can you elaborate more on your take on the current 9153 build going around atm? :D

I was only asking what it is and i dislike how ppl are re-naming every build order by the number. Before sc2 came out, nobody called 111, 211, 212, 121, 973. Just purely called 1fact 1port, 2fact 1port, 3h hydra and so on. Someone was saying 9153 is 9pool 6 ling rush + 2 ling hold ramp and then 15 supply 3rd base hatchery. This wasn't even a new thing. Zerg used it in zvp 3 player map because they dont need a drone scout, but ppl in ygosu think this is an another revolution.. haha

But then at the same time someone was saying he has a vod of 9153 build, but he was just doing normal 2hatch muta and then expo for 3rd base. The number of 9153 had nothing to do with. After taking a look at the posts and talks, these people are most likely new to the game.
Trying my best for ASL, ASTL
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 27 2019 11:08 GMT
#24
On September 27 2019 12:58 LaStScan wrote:
Show nested quote +
On September 27 2019 10:28 StRyKeR wrote:
On September 25 2019 09:49 LaStScan wrote:
On September 24 2019 22:03 StRyKeR wrote:
Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.).

111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1
terror's 1stVOD

Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information.


What's the best Zerg response to 111 now in your opinion?

2hatch tech


Isn't it not always possible to scout in time before deciding to 2 hatch tech? Especially 4 player maps.
Ars longa, vita brevis, principia aeturna.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19249 Posts
September 27 2019 20:21 GMT
#25
On September 27 2019 20:08 StRyKeR wrote:
Show nested quote +
On September 27 2019 12:58 LaStScan wrote:
On September 27 2019 10:28 StRyKeR wrote:
On September 25 2019 09:49 LaStScan wrote:
On September 24 2019 22:03 StRyKeR wrote:
Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.).

111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1
terror's 1stVOD

Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information.


What's the best Zerg response to 111 now in your opinion?

2hatch tech


Isn't it not always possible to scout in time before deciding to 2 hatch tech? Especially 4 player maps.

Technically he still gave you the right response in a zero sum environment. He just didn't say what to do if you don't scout in time or deviate from the build early on.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
September 27 2019 21:16 GMT
#26
On September 28 2019 05:21 BisuDagger wrote:
Show nested quote +
On September 27 2019 20:08 StRyKeR wrote:
On September 27 2019 12:58 LaStScan wrote:
On September 27 2019 10:28 StRyKeR wrote:
On September 25 2019 09:49 LaStScan wrote:
On September 24 2019 22:03 StRyKeR wrote:
Surprising how many zergs just disintegrate versus 111. I've only seen Z winning in this pack with all in builds (mass lings, etc.).

111's critical weakness is all in zerg. Remember how almost every zerg was playing 12hatch early gas and then pool for speed lair or speed cancel lair hydra den. Only a few terran players were doing 111 before flash optimized it. Scan, sSak, ilikeoov(fish server ID, aka [neox]seungsu) and probably more that i dont know them. And this list is before remastered came out. People who had been watching me would know this. Using 111 in asl3 and asl4 period of time. I lost to stx soul hero by his lurker all in(12pool lair), optimized more of 111 and better result in asl s4 daegu qualifiers 2-0 terror[fou]. Unfortunately Mong took me down in the qualifiers final 2-1
terror's 1stVOD

Since those reps are from 2017, terrans were weak vs all in, but nowadays wont work anymore due to the multiple tries and fixed by the variation of building placements, unit making order, unit movements for gaining information.


What's the best Zerg response to 111 now in your opinion?

2hatch tech


Isn't it not always possible to scout in time before deciding to 2 hatch tech? Especially 4 player maps.

Technically he still gave you the right response in a zero sum environment. He just didn't say what to do if you don't scout in time or deviate from the build early on.


Yea more specifically I'm wondering what the best response is if Zerg opens 3 hatch.
Ars longa, vita brevis, principia aeturna.
WolFix
Profile Joined December 2009
Poland39 Posts
September 27 2019 21:37 GMT
#27
That's why 2hatch is meta now in tvz.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 28 2019 08:03 GMT
#28
2hatch muta macro style exist in the back day. People played on 210ms #L2 speed and muta micro was definitely harder than now. That would be the main point from my thought and people couldn't take much of advantage. Right now ppl are playing at tr24, 125ms or so and because of that 2hatch muta into macro style vs mm became more popular.
Trying my best for ASL, ASTL
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