• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:21
CEST 02:21
KST 09:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1869 users

My take on Fog of War - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 All
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2018-05-25 15:31:50
May 25 2018 15:31 GMT
#121
On May 25 2018 07:44 10dla wrote:
Show nested quote +
On May 25 2018 06:33 B-royal wrote:
On May 21 2018 20:19 niteReloaded wrote:
On May 21 2018 10:01 B-royal wrote:
All black is good. It gives a clear distinction between parts of the map you've scouted, and parts you haven't. This makes it easier for people to realize the possibility of a hidden expansion, or the location of a cheese.

On May 21 2018 09:32 niteReloaded wrote:
On May 21 2018 08:23 Gorgonoth wrote:
How is extremely intimate map memorization not a skill? This is the dictionary definition of skill: The ability to use one's knowledge effectively and readily in execution or performance If player A knows Fighting Spirit so well that he basically has a map in his head without even having to look at the minimap, down to the trees and small doo-dads, then he has a skill. Removing the black fog of war means that it is easier for people to memorize maps and think about bases their opponents has. I'm not saying that knowing a map is a crucial or even really impressive skill, but to blanketly say it isn't a skill is preposterous.

I also totally agree with starecat, seeing the minimap is a visual aid that keeps people thinking about hidden expansions and whatnot.

Also placing buildings in places you can't see is actually quite a big deal.

I would not want these things go away, because removing skils is one of the primary reasons I dislike SC2 in comparison with BW.

Introducing custom hotkeys also removed a skill facet. Some players had better hand coordination, and spent hours practicing macroing patterns.
I don't see anyone complaining about it now.

Of course there's skill to both. But we could introduce a bunch of other, retarded, skill facets that wouldn't at all make BW a better game. So there's no point in assuming that BW is as good of a game due to ALL of it's current characteristics.

There's room for improvement to the current system of FOW.
On the other hand, placing buildings on unexplored territory is a solid candidate for an argument against making it completely SC2 like.


Rofl. You expect people to keep complaining for years about something they can't change any more? Most likely the people that hate the custom hotkeys, like myself, refuse to use them, and possibly refuse to play with people that use them.

I personally would like to be part of the second group as well, but that would mean I would never be able to play ladder. Not that I'm playing the game much anyway, maybe 5 games every 5 months. I've got Blizzard to thank for that!

Ok, I admit poor argument by me.

When you say you got Blizzard to thank for not playing, you can't mean the custom hotkeys? :/


No, custom hotkeys actually didn't have anything to do with it. I disliked the choice, but it doesn't really affect my playing experience. The times I've played I don't even think about the fact that other people could be using custom hotkeys.

Unfortunately I find the remaster to be not where it should have been, and I think it is not unreasonable of me to say so. There were plenty of features advertised to be included at launch, that still don't even seem to be on the horizon 8+ months after release. This should be inexcusable on its own. But furthermore, the release has been quite buggy, and is missing a lot of modern features that I expected to be included. I can elaborate on this if you're interested.

Also back on topic. I don't want this to change at all because a black minimap actually helps me a lot. It reminds me which places I have not scouted in case I'm suspicious of something fishy going on, or in case my opponent must have a hidden base somewhere.

Also the only reason I can see to remove it is an argument out of laziness. There's nothing stopping you at all from loading up the map once in single player and typing "black sheep wall" and having a look around.
In fact, do you really think that you have any chance of winning a game on a map you've never played before, regardless of whether you now know where the minerals are? It takes genuine practice to be able to play well on a map.

In any case, don't force your preferences on anyone else. Optional? Acceptable. Mandatory?

This is funny, people said the exact opposite: Black minimap helps hiding a base/proxy. And it would be sooo sad if proxy or hidden bases would become less successful. So does it help or doesnt it? It sure cant be both. And if your argument is the correct one, that would lower the skill ceiling. Which should be unacceptable. So what is it? And if both arguments are just preference, why not make it an option?

By the way, thanks for forcing your "english-hotkeys-only allowed" on the rest of the world. Or do you want every language only matched against each other?


Your arguments or reasoning never make any sense. Yes it can be both. It's not exactly a global truth or anything, it can be dependent on the person that's playing. Some people even play with an all-black minimap to supposedly see enemy units (drops for example) more easily. Guess what, I don't find that easier with a black minimap, another personal preference hmm.

Also, yes in a sport you generally want there to be global standards, and I consider hotkeys to be one part of mastering the game, as did almost everyone for the past 18 years. In any professional tournament (i.e. Korean tournament), English hotkeys seems to have been the standard. In fact, if I were a tournament organizer, I would even demand for QWERTY to be the lay-out that has to be used by everyone.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
May 25 2018 16:00 GMT
#122
On May 21 2018 12:43 10dla wrote:
Show nested quote +
On May 21 2018 12:28 Djabanete wrote:
Pre-explored map is...
(*) Good for new players (won't lose workers in weird corners of the map, will more easily see strategic options)
(*) Bad for spectators (shape of revealed area reflects the course of the game so far)
(*) Irrelevant for pros

Therefore, I'd support it as an option for the game host, which should likely be set to "no" in tournament games. I'd use it in casual games.

ASL uses Starcraft 2 minimap settings for months. It cant be that bad, otherwise they or Blizzard would have changed it by now. Or have you seen negative feedback on that one in here?

It's amazing how I didn't consciously notice the pre-explored map in the ASL broadcasts but nonetheless took advantage of the feature to show my wife map features and expansion locations that would otherwise have been blacked out. I revise my opinion:
(*) Good for new players
(*) Good for spectators
(*) Irrelevant for pros
Sounds good to me.
May the BeSt man win.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 25 2018 16:07 GMT
#123
On May 26 2018 01:00 Djabanete wrote:
Show nested quote +
On May 21 2018 12:43 10dla wrote:
On May 21 2018 12:28 Djabanete wrote:
Pre-explored map is...
(*) Good for new players (won't lose workers in weird corners of the map, will more easily see strategic options)
(*) Bad for spectators (shape of revealed area reflects the course of the game so far)
(*) Irrelevant for pros

Therefore, I'd support it as an option for the game host, which should likely be set to "no" in tournament games. I'd use it in casual games.

ASL uses Starcraft 2 minimap settings for months. It cant be that bad, otherwise they or Blizzard would have changed it by now. Or have you seen negative feedback on that one in here?

It's amazing how I didn't consciously notice the pre-explored map in the ASL broadcasts but nonetheless took advantage of the feature to show my wife map features and expansion locations that would otherwise have been blacked out. I revise my opinion:
(*) Good for new players
(*) Good for spectators
(*) Irrelevant for pros
Sounds good to me.


the observer shows the pre-explored map but what about the players? I always assumed it was the original blacked out map for players.
10dla
Profile Joined March 2018
127 Posts
May 25 2018 16:30 GMT
#124
On May 26 2018 01:07 Golgotha wrote:
Show nested quote +
On May 26 2018 01:00 Djabanete wrote:
On May 21 2018 12:43 10dla wrote:
On May 21 2018 12:28 Djabanete wrote:
Pre-explored map is...
(*) Good for new players (won't lose workers in weird corners of the map, will more easily see strategic options)
(*) Bad for spectators (shape of revealed area reflects the course of the game so far)
(*) Irrelevant for pros

Therefore, I'd support it as an option for the game host, which should likely be set to "no" in tournament games. I'd use it in casual games.

ASL uses Starcraft 2 minimap settings for months. It cant be that bad, otherwise they or Blizzard would have changed it by now. Or have you seen negative feedback on that one in here?

It's amazing how I didn't consciously notice the pre-explored map in the ASL broadcasts but nonetheless took advantage of the feature to show my wife map features and expansion locations that would otherwise have been blacked out. I revise my opinion:
(*) Good for new players
(*) Good for spectators
(*) Irrelevant for pros
Sounds good to me.


the observer shows the pre-explored map but what about the players? I always assumed it was the original blacked out map for players.

You are able to communicate with them in a non awkward way. You could dig for some information
404AlphaSquad
Profile Joined October 2011
839 Posts
May 25 2018 22:08 GMT
#125
On May 26 2018 00:31 B-royal wrote:
Show nested quote +
On May 25 2018 07:44 10dla wrote:
On May 25 2018 06:33 B-royal wrote:
On May 21 2018 20:19 niteReloaded wrote:
On May 21 2018 10:01 B-royal wrote:
All black is good. It gives a clear distinction between parts of the map you've scouted, and parts you haven't. This makes it easier for people to realize the possibility of a hidden expansion, or the location of a cheese.

On May 21 2018 09:32 niteReloaded wrote:
On May 21 2018 08:23 Gorgonoth wrote:
How is extremely intimate map memorization not a skill? This is the dictionary definition of skill: The ability to use one's knowledge effectively and readily in execution or performance If player A knows Fighting Spirit so well that he basically has a map in his head without even having to look at the minimap, down to the trees and small doo-dads, then he has a skill. Removing the black fog of war means that it is easier for people to memorize maps and think about bases their opponents has. I'm not saying that knowing a map is a crucial or even really impressive skill, but to blanketly say it isn't a skill is preposterous.

I also totally agree with starecat, seeing the minimap is a visual aid that keeps people thinking about hidden expansions and whatnot.

Also placing buildings in places you can't see is actually quite a big deal.

I would not want these things go away, because removing skils is one of the primary reasons I dislike SC2 in comparison with BW.

Introducing custom hotkeys also removed a skill facet. Some players had better hand coordination, and spent hours practicing macroing patterns.
I don't see anyone complaining about it now.

Of course there's skill to both. But we could introduce a bunch of other, retarded, skill facets that wouldn't at all make BW a better game. So there's no point in assuming that BW is as good of a game due to ALL of it's current characteristics.

There's room for improvement to the current system of FOW.
On the other hand, placing buildings on unexplored territory is a solid candidate for an argument against making it completely SC2 like.


Rofl. You expect people to keep complaining for years about something they can't change any more? Most likely the people that hate the custom hotkeys, like myself, refuse to use them, and possibly refuse to play with people that use them.

I personally would like to be part of the second group as well, but that would mean I would never be able to play ladder. Not that I'm playing the game much anyway, maybe 5 games every 5 months. I've got Blizzard to thank for that!

Ok, I admit poor argument by me.

When you say you got Blizzard to thank for not playing, you can't mean the custom hotkeys? :/


No, custom hotkeys actually didn't have anything to do with it. I disliked the choice, but it doesn't really affect my playing experience. The times I've played I don't even think about the fact that other people could be using custom hotkeys.

Unfortunately I find the remaster to be not where it should have been, and I think it is not unreasonable of me to say so. There were plenty of features advertised to be included at launch, that still don't even seem to be on the horizon 8+ months after release. This should be inexcusable on its own. But furthermore, the release has been quite buggy, and is missing a lot of modern features that I expected to be included. I can elaborate on this if you're interested.

Also back on topic. I don't want this to change at all because a black minimap actually helps me a lot. It reminds me which places I have not scouted in case I'm suspicious of something fishy going on, or in case my opponent must have a hidden base somewhere.

Also the only reason I can see to remove it is an argument out of laziness. There's nothing stopping you at all from loading up the map once in single player and typing "black sheep wall" and having a look around.
In fact, do you really think that you have any chance of winning a game on a map you've never played before, regardless of whether you now know where the minerals are? It takes genuine practice to be able to play well on a map.

In any case, don't force your preferences on anyone else. Optional? Acceptable. Mandatory?

This is funny, people said the exact opposite: Black minimap helps hiding a base/proxy. And it would be sooo sad if proxy or hidden bases would become less successful. So does it help or doesnt it? It sure cant be both. And if your argument is the correct one, that would lower the skill ceiling. Which should be unacceptable. So what is it? And if both arguments are just preference, why not make it an option?

By the way, thanks for forcing your "english-hotkeys-only allowed" on the rest of the world. Or do you want every language only matched against each other?


Your arguments or reasoning never make any sense. Yes it can be both. It's not exactly a global truth or anything, it can be dependent on the person that's playing. Some people even play with an all-black minimap to supposedly see enemy units (drops for example) more easily. Guess what, I don't find that easier with a black minimap, another personal preference hmm.

Also, yes in a sport you generally want there to be global standards, and I consider hotkeys to be one part of mastering the game, as did almost everyone for the past 18 years. In any professional tournament (i.e. Korean tournament), English hotkeys seems to have been the standard. In fact, if I were a tournament organizer, I would even demand for QWERTY to be the lay-out that has to be used by everyone.


Are you gonna call me a cheater again for using a qwertz keyboard and german hotkeys?
aka Kalevi
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2018-05-26 10:58:50
May 26 2018 10:55 GMT
#126
On May 21 2018 04:19 BisuDagger wrote:
The SC2 solution is a great one imo. I play SC2 occasionally and am glad I don't have to memorize all the expansions. It gives nothing away by having the fog of war semi-transparency version.

User was warned for this post

What the ??? Why was he warned for this post?

Do some mods just hate when people have opinions about things? I seriously just don't understand.

If you disagree with something he said enough to warn him. How about responding to him like a regular person would.

Nothing seemed wrong with this post.
Being healthy, it has been said, really consists of having the same disease as everybody else.
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
May 26 2018 11:47 GMT
#127
On May 26 2018 19:55 TheFoReveRwaR wrote:
Show nested quote +
On May 21 2018 04:19 BisuDagger wrote:
The SC2 solution is a great one imo. I play SC2 occasionally and am glad I don't have to memorize all the expansions. It gives nothing away by having the fog of war semi-transparency version.

User was warned for this post

What the ??? Why was he warned for this post?

Do some mods just hate when people have opinions about things? I seriously just don't understand.

If you disagree with something he said enough to warn him. How about responding to him like a regular person would.

Nothing seemed wrong with this post.

It was a joke bro, relax.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 27 2018 10:31 GMT
#128
On May 26 2018 19:55 TheFoReveRwaR wrote:
Show nested quote +
On May 21 2018 04:19 BisuDagger wrote:
The SC2 solution is a great one imo. I play SC2 occasionally and am glad I don't have to memorize all the expansions. It gives nothing away by having the fog of war semi-transparency version.

User was warned for this post

What the ??? Why was he warned for this post?

Do some mods just hate when people have opinions about things? I seriously just don't understand.

If you disagree with something he said enough to warn him. How about responding to him like a regular person would.

Nothing seemed wrong with this post.

It's an inside joke lol

My take is that aside from aiding new players ease into the game, removing or keeping the fog of war doesn't really change the skill level in any significant way. Either way, a way to turn it of would be a nice addtional option but for various reasons (aesthetics, status quo appeal etc), professional or serious matches should retain it. (It's not like pros need to see through the terrain through the fog)
WriterMovie, 진영화 : "StarCraft will never die".
jimminy_kriket
Profile Blog Joined February 2007
Canada5529 Posts
June 16 2018 23:09 GMT
#129
Warned for playing SC2, valid reason IMO.
life of lively to live to life of full life thx to shield battery
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
ZZZero.O208
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 179
SpeCial 137
CosmosSc2 82
ROOTCatZ 70
StarCraft: Brood War
GuemChi 5017
Artosis 702
ZZZero.O 208
Dota 2
canceldota296
monkeys_forever288
NeuroSwarm83
League of Legends
JimRising 516
Super Smash Bros
Mew2King37
Heroes of the Storm
Khaldor137
Other Games
gofns20998
summit1g18755
tarik_tv8853
Liquid`RaSZi1136
C9.Mang0353
Maynarde108
ViBE70
febbydoto16
Organizations
Other Games
gamesdonequick724
Counter-Strike
PGL333
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• RyuSc2 43
• davetesta34
• musti20045 28
• mYiSmile110
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie2176
Upcoming Events
Replay Cast
8h 39m
Wardi Open
9h 39m
Afreeca Starleague
9h 39m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
15h 39m
OSC
23h 39m
Afreeca Starleague
1d 9h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 9h
GSL
1d 11h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.