• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:34
CET 02:34
KST 10:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1541 users

My take on Fog of War - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 All
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2018-05-25 15:31:50
May 25 2018 15:31 GMT
#121
On May 25 2018 07:44 10dla wrote:
Show nested quote +
On May 25 2018 06:33 B-royal wrote:
On May 21 2018 20:19 niteReloaded wrote:
On May 21 2018 10:01 B-royal wrote:
All black is good. It gives a clear distinction between parts of the map you've scouted, and parts you haven't. This makes it easier for people to realize the possibility of a hidden expansion, or the location of a cheese.

On May 21 2018 09:32 niteReloaded wrote:
On May 21 2018 08:23 Gorgonoth wrote:
How is extremely intimate map memorization not a skill? This is the dictionary definition of skill: The ability to use one's knowledge effectively and readily in execution or performance If player A knows Fighting Spirit so well that he basically has a map in his head without even having to look at the minimap, down to the trees and small doo-dads, then he has a skill. Removing the black fog of war means that it is easier for people to memorize maps and think about bases their opponents has. I'm not saying that knowing a map is a crucial or even really impressive skill, but to blanketly say it isn't a skill is preposterous.

I also totally agree with starecat, seeing the minimap is a visual aid that keeps people thinking about hidden expansions and whatnot.

Also placing buildings in places you can't see is actually quite a big deal.

I would not want these things go away, because removing skils is one of the primary reasons I dislike SC2 in comparison with BW.

Introducing custom hotkeys also removed a skill facet. Some players had better hand coordination, and spent hours practicing macroing patterns.
I don't see anyone complaining about it now.

Of course there's skill to both. But we could introduce a bunch of other, retarded, skill facets that wouldn't at all make BW a better game. So there's no point in assuming that BW is as good of a game due to ALL of it's current characteristics.

There's room for improvement to the current system of FOW.
On the other hand, placing buildings on unexplored territory is a solid candidate for an argument against making it completely SC2 like.


Rofl. You expect people to keep complaining for years about something they can't change any more? Most likely the people that hate the custom hotkeys, like myself, refuse to use them, and possibly refuse to play with people that use them.

I personally would like to be part of the second group as well, but that would mean I would never be able to play ladder. Not that I'm playing the game much anyway, maybe 5 games every 5 months. I've got Blizzard to thank for that!

Ok, I admit poor argument by me.

When you say you got Blizzard to thank for not playing, you can't mean the custom hotkeys? :/


No, custom hotkeys actually didn't have anything to do with it. I disliked the choice, but it doesn't really affect my playing experience. The times I've played I don't even think about the fact that other people could be using custom hotkeys.

Unfortunately I find the remaster to be not where it should have been, and I think it is not unreasonable of me to say so. There were plenty of features advertised to be included at launch, that still don't even seem to be on the horizon 8+ months after release. This should be inexcusable on its own. But furthermore, the release has been quite buggy, and is missing a lot of modern features that I expected to be included. I can elaborate on this if you're interested.

Also back on topic. I don't want this to change at all because a black minimap actually helps me a lot. It reminds me which places I have not scouted in case I'm suspicious of something fishy going on, or in case my opponent must have a hidden base somewhere.

Also the only reason I can see to remove it is an argument out of laziness. There's nothing stopping you at all from loading up the map once in single player and typing "black sheep wall" and having a look around.
In fact, do you really think that you have any chance of winning a game on a map you've never played before, regardless of whether you now know where the minerals are? It takes genuine practice to be able to play well on a map.

In any case, don't force your preferences on anyone else. Optional? Acceptable. Mandatory?

This is funny, people said the exact opposite: Black minimap helps hiding a base/proxy. And it would be sooo sad if proxy or hidden bases would become less successful. So does it help or doesnt it? It sure cant be both. And if your argument is the correct one, that would lower the skill ceiling. Which should be unacceptable. So what is it? And if both arguments are just preference, why not make it an option?

By the way, thanks for forcing your "english-hotkeys-only allowed" on the rest of the world. Or do you want every language only matched against each other?


Your arguments or reasoning never make any sense. Yes it can be both. It's not exactly a global truth or anything, it can be dependent on the person that's playing. Some people even play with an all-black minimap to supposedly see enemy units (drops for example) more easily. Guess what, I don't find that easier with a black minimap, another personal preference hmm.

Also, yes in a sport you generally want there to be global standards, and I consider hotkeys to be one part of mastering the game, as did almost everyone for the past 18 years. In any professional tournament (i.e. Korean tournament), English hotkeys seems to have been the standard. In fact, if I were a tournament organizer, I would even demand for QWERTY to be the lay-out that has to be used by everyone.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
May 25 2018 16:00 GMT
#122
On May 21 2018 12:43 10dla wrote:
Show nested quote +
On May 21 2018 12:28 Djabanete wrote:
Pre-explored map is...
(*) Good for new players (won't lose workers in weird corners of the map, will more easily see strategic options)
(*) Bad for spectators (shape of revealed area reflects the course of the game so far)
(*) Irrelevant for pros

Therefore, I'd support it as an option for the game host, which should likely be set to "no" in tournament games. I'd use it in casual games.

ASL uses Starcraft 2 minimap settings for months. It cant be that bad, otherwise they or Blizzard would have changed it by now. Or have you seen negative feedback on that one in here?

It's amazing how I didn't consciously notice the pre-explored map in the ASL broadcasts but nonetheless took advantage of the feature to show my wife map features and expansion locations that would otherwise have been blacked out. I revise my opinion:
(*) Good for new players
(*) Good for spectators
(*) Irrelevant for pros
Sounds good to me.
May the BeSt man win.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
May 25 2018 16:07 GMT
#123
On May 26 2018 01:00 Djabanete wrote:
Show nested quote +
On May 21 2018 12:43 10dla wrote:
On May 21 2018 12:28 Djabanete wrote:
Pre-explored map is...
(*) Good for new players (won't lose workers in weird corners of the map, will more easily see strategic options)
(*) Bad for spectators (shape of revealed area reflects the course of the game so far)
(*) Irrelevant for pros

Therefore, I'd support it as an option for the game host, which should likely be set to "no" in tournament games. I'd use it in casual games.

ASL uses Starcraft 2 minimap settings for months. It cant be that bad, otherwise they or Blizzard would have changed it by now. Or have you seen negative feedback on that one in here?

It's amazing how I didn't consciously notice the pre-explored map in the ASL broadcasts but nonetheless took advantage of the feature to show my wife map features and expansion locations that would otherwise have been blacked out. I revise my opinion:
(*) Good for new players
(*) Good for spectators
(*) Irrelevant for pros
Sounds good to me.


the observer shows the pre-explored map but what about the players? I always assumed it was the original blacked out map for players.
10dla
Profile Joined March 2018
127 Posts
May 25 2018 16:30 GMT
#124
On May 26 2018 01:07 Golgotha wrote:
Show nested quote +
On May 26 2018 01:00 Djabanete wrote:
On May 21 2018 12:43 10dla wrote:
On May 21 2018 12:28 Djabanete wrote:
Pre-explored map is...
(*) Good for new players (won't lose workers in weird corners of the map, will more easily see strategic options)
(*) Bad for spectators (shape of revealed area reflects the course of the game so far)
(*) Irrelevant for pros

Therefore, I'd support it as an option for the game host, which should likely be set to "no" in tournament games. I'd use it in casual games.

ASL uses Starcraft 2 minimap settings for months. It cant be that bad, otherwise they or Blizzard would have changed it by now. Or have you seen negative feedback on that one in here?

It's amazing how I didn't consciously notice the pre-explored map in the ASL broadcasts but nonetheless took advantage of the feature to show my wife map features and expansion locations that would otherwise have been blacked out. I revise my opinion:
(*) Good for new players
(*) Good for spectators
(*) Irrelevant for pros
Sounds good to me.


the observer shows the pre-explored map but what about the players? I always assumed it was the original blacked out map for players.

You are able to communicate with them in a non awkward way. You could dig for some information
404AlphaSquad
Profile Joined October 2011
839 Posts
May 25 2018 22:08 GMT
#125
On May 26 2018 00:31 B-royal wrote:
Show nested quote +
On May 25 2018 07:44 10dla wrote:
On May 25 2018 06:33 B-royal wrote:
On May 21 2018 20:19 niteReloaded wrote:
On May 21 2018 10:01 B-royal wrote:
All black is good. It gives a clear distinction between parts of the map you've scouted, and parts you haven't. This makes it easier for people to realize the possibility of a hidden expansion, or the location of a cheese.

On May 21 2018 09:32 niteReloaded wrote:
On May 21 2018 08:23 Gorgonoth wrote:
How is extremely intimate map memorization not a skill? This is the dictionary definition of skill: The ability to use one's knowledge effectively and readily in execution or performance If player A knows Fighting Spirit so well that he basically has a map in his head without even having to look at the minimap, down to the trees and small doo-dads, then he has a skill. Removing the black fog of war means that it is easier for people to memorize maps and think about bases their opponents has. I'm not saying that knowing a map is a crucial or even really impressive skill, but to blanketly say it isn't a skill is preposterous.

I also totally agree with starecat, seeing the minimap is a visual aid that keeps people thinking about hidden expansions and whatnot.

Also placing buildings in places you can't see is actually quite a big deal.

I would not want these things go away, because removing skils is one of the primary reasons I dislike SC2 in comparison with BW.

Introducing custom hotkeys also removed a skill facet. Some players had better hand coordination, and spent hours practicing macroing patterns.
I don't see anyone complaining about it now.

Of course there's skill to both. But we could introduce a bunch of other, retarded, skill facets that wouldn't at all make BW a better game. So there's no point in assuming that BW is as good of a game due to ALL of it's current characteristics.

There's room for improvement to the current system of FOW.
On the other hand, placing buildings on unexplored territory is a solid candidate for an argument against making it completely SC2 like.


Rofl. You expect people to keep complaining for years about something they can't change any more? Most likely the people that hate the custom hotkeys, like myself, refuse to use them, and possibly refuse to play with people that use them.

I personally would like to be part of the second group as well, but that would mean I would never be able to play ladder. Not that I'm playing the game much anyway, maybe 5 games every 5 months. I've got Blizzard to thank for that!

Ok, I admit poor argument by me.

When you say you got Blizzard to thank for not playing, you can't mean the custom hotkeys? :/


No, custom hotkeys actually didn't have anything to do with it. I disliked the choice, but it doesn't really affect my playing experience. The times I've played I don't even think about the fact that other people could be using custom hotkeys.

Unfortunately I find the remaster to be not where it should have been, and I think it is not unreasonable of me to say so. There were plenty of features advertised to be included at launch, that still don't even seem to be on the horizon 8+ months after release. This should be inexcusable on its own. But furthermore, the release has been quite buggy, and is missing a lot of modern features that I expected to be included. I can elaborate on this if you're interested.

Also back on topic. I don't want this to change at all because a black minimap actually helps me a lot. It reminds me which places I have not scouted in case I'm suspicious of something fishy going on, or in case my opponent must have a hidden base somewhere.

Also the only reason I can see to remove it is an argument out of laziness. There's nothing stopping you at all from loading up the map once in single player and typing "black sheep wall" and having a look around.
In fact, do you really think that you have any chance of winning a game on a map you've never played before, regardless of whether you now know where the minerals are? It takes genuine practice to be able to play well on a map.

In any case, don't force your preferences on anyone else. Optional? Acceptable. Mandatory?

This is funny, people said the exact opposite: Black minimap helps hiding a base/proxy. And it would be sooo sad if proxy or hidden bases would become less successful. So does it help or doesnt it? It sure cant be both. And if your argument is the correct one, that would lower the skill ceiling. Which should be unacceptable. So what is it? And if both arguments are just preference, why not make it an option?

By the way, thanks for forcing your "english-hotkeys-only allowed" on the rest of the world. Or do you want every language only matched against each other?


Your arguments or reasoning never make any sense. Yes it can be both. It's not exactly a global truth or anything, it can be dependent on the person that's playing. Some people even play with an all-black minimap to supposedly see enemy units (drops for example) more easily. Guess what, I don't find that easier with a black minimap, another personal preference hmm.

Also, yes in a sport you generally want there to be global standards, and I consider hotkeys to be one part of mastering the game, as did almost everyone for the past 18 years. In any professional tournament (i.e. Korean tournament), English hotkeys seems to have been the standard. In fact, if I were a tournament organizer, I would even demand for QWERTY to be the lay-out that has to be used by everyone.


Are you gonna call me a cheater again for using a qwertz keyboard and german hotkeys?
aka Kalevi
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2018-05-26 10:58:50
May 26 2018 10:55 GMT
#126
On May 21 2018 04:19 BisuDagger wrote:
The SC2 solution is a great one imo. I play SC2 occasionally and am glad I don't have to memorize all the expansions. It gives nothing away by having the fog of war semi-transparency version.

User was warned for this post

What the ??? Why was he warned for this post?

Do some mods just hate when people have opinions about things? I seriously just don't understand.

If you disagree with something he said enough to warn him. How about responding to him like a regular person would.

Nothing seemed wrong with this post.
Being healthy, it has been said, really consists of having the same disease as everybody else.
2Pacalypse-
Profile Joined October 2006
Croatia9517 Posts
May 26 2018 11:47 GMT
#127
On May 26 2018 19:55 TheFoReveRwaR wrote:
Show nested quote +
On May 21 2018 04:19 BisuDagger wrote:
The SC2 solution is a great one imo. I play SC2 occasionally and am glad I don't have to memorize all the expansions. It gives nothing away by having the fog of war semi-transparency version.

User was warned for this post

What the ??? Why was he warned for this post?

Do some mods just hate when people have opinions about things? I seriously just don't understand.

If you disagree with something he said enough to warn him. How about responding to him like a regular person would.

Nothing seemed wrong with this post.

It was a joke bro, relax.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 27 2018 10:31 GMT
#128
On May 26 2018 19:55 TheFoReveRwaR wrote:
Show nested quote +
On May 21 2018 04:19 BisuDagger wrote:
The SC2 solution is a great one imo. I play SC2 occasionally and am glad I don't have to memorize all the expansions. It gives nothing away by having the fog of war semi-transparency version.

User was warned for this post

What the ??? Why was he warned for this post?

Do some mods just hate when people have opinions about things? I seriously just don't understand.

If you disagree with something he said enough to warn him. How about responding to him like a regular person would.

Nothing seemed wrong with this post.

It's an inside joke lol

My take is that aside from aiding new players ease into the game, removing or keeping the fog of war doesn't really change the skill level in any significant way. Either way, a way to turn it of would be a nice addtional option but for various reasons (aesthetics, status quo appeal etc), professional or serious matches should retain it. (It's not like pros need to see through the terrain through the fog)
WriterMovie, 진영화 : "StarCraft will never die".
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
June 16 2018 23:09 GMT
#129
Warned for playing SC2, valid reason IMO.
life of lively to live to life of full life thx to shield battery
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings123
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 106
Nathanias 59
CosmosSc2 32
StarCraft: Brood War
Shuttle 846
Artosis 707
NaDa 25
Dota 2
monkeys_forever372
Counter-Strike
fl0m1088
Super Smash Bros
hungrybox264
Other Games
summit1g12066
shahzam638
Maynarde143
C9.Mang0116
Organizations
Other Games
gamesdonequick947
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21725
Other Games
• Scarra1306
Upcoming Events
WardiTV Korean Royale
10h 26m
OSC
15h 26m
Replay Cast
21h 26m
Replay Cast
1d 7h
Kung Fu Cup
1d 10h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 21h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.