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big update from blizzard Korea, trans needed - Page 6

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-Debaser-
Profile Blog Joined December 2011
United States329 Posts
Last Edited: 2018-05-09 20:05:00
May 09 2018 20:04 GMT
#101
mistake
TL+ Member
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 09 2018 20:24 GMT
#102
On May 10 2018 04:32 Lazare1969 wrote:
One idea I have is that if your MMR is 1500 or less, then your average APM should be added into the equation of how much your MMR drops or increases. While that won't eliminate smurfs, your "placement match" would put you in a more accurate rank. For example if you lose your first game and your APM is low (under 100) then your loss in MMR points should be greater.
Theres little relationship between ability and apm. Bad players spam hard sometimes, there are slow/efficient good players.
Never say Die! ||| Fight you? No, I want to kill you.
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
Last Edited: 2018-05-09 23:17:15
May 09 2018 23:16 GMT
#103
On May 08 2018 12:32 iopq wrote:
Show nested quote +
On May 08 2018 07:36 Hider wrote:
Starting MMR (1500 points) is too high.
The starting MMR is only a central point in the rating system. If you lower the starting MMR, it will simply lower the MMR of all players.


Lol no. You should be placing new players x standard deviations below the mean. X should be determind based on how new players perform.

That doesn't just lower the MMR for all players. That guy is clueless.

since new accounts start lower, that will really screw over older accounts at 1300, since now they will have to play against my new smurf

the bottom will drop out from the rating system and everyone will lose points eventually except for the top pros who only lose to each other


the intention behind an optimal ranking system is that it maximizes the amount of close games.

Thus if it is true that new players are put against too good opponents too frequently, you can reduce their starting mmr so it is closer to the bottom. My point is that the comment from the blizzard korea guy was 100% false.

Smurfs is a different issue and good smurfs are going to win no matter where they start. Regardless if it is at 10% bottom or 2% bottom. What matters here is a system that quickly moves the MMR for players that win a lot early on.
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 09 2018 23:50 GMT
#104
On May 10 2018 03:34 dark.matter wrote:
Show nested quote +
On May 09 2018 14:39 SchAmToo wrote:
lol. “The point of the game is to get better!” And yet all of the people telling me that are the better people. Ask around any newbs are tired of how many smurfs there are. MMR 1400-1700 is wild variant between people literally who never played to people who are Smurfs.

Don’t tell me how to enjoy my game and train, don’t feed me this frat hazing BS of how you also went through it. Ladder is draining because I never get an idea if I’m improving or not because my MMR goes 1700->1400->1600->1390->1750.
The ladder is broken, Smurf’s are no fun, and it leaves us newer people frustrated af. People come in my stream all the time complaining they keep getting 400apm perfect BO smurfs at 1500 and they just quit laddering.

Losing 15 games as a newer player to finally be at 1200 is an AWFUL new player experience.


Losing to the 100th different cheese is awful as well. Broodwar is on an extreme in terms of competitive gaming so buckle up kid. There is always fortnite.

The point is, for people who care about their performance, they don't care about their MMR so much as how they feel they are improving. Yeah MMR is a nice yard stick occasionally but it's like weight in weightloss, you don't measure everyday. For those who just want to win (BILL WHERE R U) then it's the wrong game, OR they won't mind tanking until they can easily win. I simply don't understand where you are coming from tbh.



I care about performance, improving but I need a gauge to know whether or not I am. MMR and ranking is literally what people use to figure out where they are. Everyone here loves to say “MMR doesn’t matter” and then 5 seconds later be talking about their MMR, a pros MMR, or their friends MMR. If it doesn’t matter why do I see it everywhere?

And weight in weight loss is normally measured everyday... same with weight gaining like what I do.

You can’t know if you’re improving if you have 0 gauges and your MMR keeps going down after playing smurf #10s Protoss then Terran then Zerg.

And please, let’s not be condescending by telling me Brood war is a competitive game “kid”. I’ve been playing for a year plus, but you know, I guess I don’t know anything. ¯\_(ツ)_/¯
twitch.tv/schamtoo | twitter.com/schamtoo
PorkSoda
Profile Joined September 2015
170 Posts
Last Edited: 2018-05-10 01:18:03
May 10 2018 01:17 GMT
#105
On May 10 2018 08:16 Hider wrote:
Show nested quote +
On May 08 2018 12:32 iopq wrote:
On May 08 2018 07:36 Hider wrote:
Starting MMR (1500 points) is too high.
The starting MMR is only a central point in the rating system. If you lower the starting MMR, it will simply lower the MMR of all players.


Lol no. You should be placing new players x standard deviations below the mean. X should be determind based on how new players perform.

That doesn't just lower the MMR for all players. That guy is clueless.

since new accounts start lower, that will really screw over older accounts at 1300, since now they will have to play against my new smurf

the bottom will drop out from the rating system and everyone will lose points eventually except for the top pros who only lose to each other


the intention behind an optimal ranking system is that it maximizes the amount of close games.

Thus if it is true that new players are put against too good opponents too frequently, you can reduce their starting mmr so it is closer to the bottom. My point is that the comment from the blizzard korea guy was 100% false.

Smurfs is a different issue and good smurfs are going to win no matter where they start. Regardless if it is at 10% bottom or 2% bottom. What matters here is a system that quickly moves the MMR for players that win a lot early on.

Changing the starting mmr wouldn’t change anything. If you moved the starting mmr down 300 points then it would just move the bell curve 300 points.
PiSan
Profile Blog Joined July 2007
United States160 Posts
Last Edited: 2018-05-10 03:59:58
May 10 2018 03:13 GMT
#106
The problem is fundamental to the player pool. If you have a population of people who have been playing for roughly 20 years and a population that is relatively new you will have a skill disparity. Unless the total number of players is big enough for this difference to normalize and ALL the more experienced players end up towards the top, you will end up with intermixing at the overlap.

It's a bi-modal distribution with a mix of skills churning around at the overlap. The only real solution is to increase the player pool.
Kare
Profile Joined March 2009
Norway786 Posts
Last Edited: 2018-05-10 03:44:36
May 10 2018 03:44 GMT
#107
Playing against smurfs is only bad for people who care a lot about winning ladder matches. If you are mostly interested in improving, then playing vs smurfs is a blessing. I wish I could play vs Flash and Larva all the time, my level of play would rocket to the sky in a pretty short time.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
10dla
Profile Joined March 2018
127 Posts
Last Edited: 2018-05-10 12:02:03
May 10 2018 12:00 GMT
#108
On May 10 2018 12:44 Kare wrote:
Playing against smurfs is only bad for people who care a lot about winning ladder matches. If you are mostly interested in improving, then playing vs smurfs is a blessing. I wish I could play vs Flash and Larva all the time, my level of play would rocket to the sky in a pretty short time.

Thanks, but i dont need smurfs to improve. Whats with the sympathy with smurfing? Do you guys get anything out of it? Or are you guys like: "I have my generous day, time to lecture people!"
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
May 10 2018 19:17 GMT
#109
Yeah not sure why everyone is defending smurfs. They just make the experience less enjoyable. If I want to train to improve I have a ton of people I use to sit and grind games against.

It’s okay to want to win/lose on ladder to people my skill AND want to improve. It’s not one or the other.

But no, tell me more about how you are some paragon of improvement and I have the game figured out all wrong. /s
twitch.tv/schamtoo | twitter.com/schamtoo
dM-White
Profile Joined February 2007
Chile341 Posts
May 11 2018 01:32 GMT
#110
Well, seems like 1.22 patch will be big one, they updating a lot sc in order to prepare for 1.22 maybe finally we will have ladder reset and leagues?
Op dM- @West || http://DisturbedMind.net || https://discord.gg/ePERqJp
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 11 2018 02:19 GMT
#111
The random vs random thing is a bit of an odd thing to mention.

I assume Google Translate didn't fail me and that they aren't discussing "fixing" the odd current way Random vs Random races are generated to avoid mirror match-ups (iirc there's only 1/24 chances that you end up in a mirror if both players are Random).
iopq
Profile Blog Joined March 2009
United States1016 Posts
May 11 2018 07:23 GMT
#112
On May 10 2018 12:44 Kare wrote:
Playing against smurfs is only bad for people who care a lot about winning ladder matches. If you are mostly interested in improving, then playing vs smurfs is a blessing. I wish I could play vs Flash and Larva all the time, my level of play would rocket to the sky in a pretty short time.

Actually, it wouldn't. You need feedback. If you play against a player who's that much better than you, you'll just get smashed every time, even if you did EVERYTHING RIGHT. You will start to believe that what you're doing is wrong, when that's not true. You just didn't macro during a fight or something.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-05-11 17:08:10
May 11 2018 17:07 GMT
#113
On May 11 2018 16:23 iopq wrote:
Show nested quote +
On May 10 2018 12:44 Kare wrote:
Playing against smurfs is only bad for people who care a lot about winning ladder matches. If you are mostly interested in improving, then playing vs smurfs is a blessing. I wish I could play vs Flash and Larva all the time, my level of play would rocket to the sky in a pretty short time.

Actually, it wouldn't. You need feedback. If you play against a player who's that much better than you, you'll just get smashed every time, even if you did EVERYTHING RIGHT. You will start to believe that what you're doing is wrong, when that's not true. You just didn't macro during a fight or something.
The overall experience is going to tighten up your gameplay, unless your already at a point where you have no coherent mechanical ability/game plan, so everything is lost on you. Either way, the general experience of smurfing is like, what? 1% of games? 10% if were being generous to the whiners? It's basically an outlier in terms of stress, relative to the game itself. Most of your losses are simply going to be against people at your rank-- even if you get smashed, as skill sets are idiosyncratic and dont always align in your own favour. Saying smurfs are ruining your ladder experience is just scape goating, smurfs are a very small portion of the total ladder experience. The actual reality is that theres just variance, and a wide constellation of idiosyncratic abilities and build order knowledge. Either you can accept a defeat on ladder gracefully, if its a beat down or not, or you cant. Thats it. Smurfing has nothing to do with it.

In terms of non ladder practice its a great idea to play someone better than you, especially since they will give you pointers.
Never say Die! ||| Fight you? No, I want to kill you.
PorkSoda
Profile Joined September 2015
170 Posts
May 11 2018 20:48 GMT
#114
At low mmr evenly match opponents can produce very lopsided games. Maybe you forget a depot early and get supply blocked at 18. Your opponent has a good game and doesn’t get supply blocked. You might end up getting crushed and 6 speedlings really early, not because your opponent is way better but because early mistakes get punished really hard in Brood War.
404AlphaSquad
Profile Joined October 2011
839 Posts
May 11 2018 22:37 GMT
#115
On May 10 2018 12:44 Kare wrote:
Playing against smurfs is only bad for people who care a lot about winning ladder matches. If you are mostly interested in improving, then playing vs smurfs is a blessing. I wish I could play vs Flash and Larva all the time, my level of play would rocket to the sky in a pretty short time.

Your statement is incorrect. Playing against smurfs is bad for people who want to have fun.

When I come home I want to play games for fun. I want to get matched with players close to my skill, which should be the point of a matchmaking system. I want to play a couple of games quickly and go off again. I don't care about losing or winning, as long as I had an entertaining time. Improvement for me is secondary to third goal, since I have other responsibilities, I cant spend my little time I have also analyzing replays and stuff. I just want to enjoy playing the game. Why should I log into the game and be stomped because I got matched against a smurfing veteran opponent that just laughs and bms at me? Its no fun for me and especially for newer players. I know not tryharding and instead trying to enjoy the game is hard concept for some to grasp in this community.
aka Kalevi
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 12 2018 00:09 GMT
#116
A ranked environment is inherently one in which players are trying their hardest to win. A player's rating is a product of a combination of their skill and their effort. When you queue for a ranked match, the matchmaker finds an opponent of similar rating. The matchmaker has no way of knowing whether you are intending to try your best or goof around. If you queue up expecting to just take it easy, you're setting yourself up to lose because your opponent probably won't be likeminded. The only way to obtain an accurate "chill" rating this way is to play that way in every single game until your rating reaches a level which accurately defines your actual level of effort (but then it won't suit you for the times you want to try really hard).

I tell you this for two reasons. One, so you get a rough idea of one element of the smurf mentality (the others being to intentionally derank in order to find games faster or dominate unsuspecting weaker players). Two, so you can set your own expectations for effort: perhaps you might want two separate accounts, one where you relax and one where you try your best (that is, smurfing yourself).

All that said, smurfing is something that is not handled well by the matchmaker. If you want to play relaxed games against other relaxed players, you're usually better off joining a lobby from the Join list. This is especially true for team games. The level of competition is lower and expectations are different. Trying to rely on the matchmaker to find close matches when your level of effort varies by game is not possible because your own mental state predetermines whether you will perform on the high end or the low end of your personal skill distribution.
Moderator
10dla
Profile Joined March 2018
127 Posts
Last Edited: 2018-05-12 00:29:40
May 12 2018 00:21 GMT
#117
On May 12 2018 09:09 Excalibur_Z wrote:
A ranked environment is inherently one in which players are trying their hardest to win. A player's rating is a product of a combination of their skill and their effort. When you queue for a ranked match, the matchmaker finds an opponent of similar rating. The matchmaker has no way of knowing whether you are intending to try your best or goof around. If you queue up expecting to just take it easy, you're setting yourself up to lose because your opponent probably won't be likeminded. The only way to obtain an accurate "chill" rating this way is to play that way in every single game until your rating reaches a level which accurately defines your actual level of effort (but then it won't suit you for the times you want to try really hard).

I tell you this for two reasons. One, so you get a rough idea of one element of the smurf mentality (the others being to intentionally derank in order to find games faster or dominate unsuspecting weaker players). Two, so you can set your own expectations for effort: perhaps you might want two separate accounts, one where you relax and one where you try your best (that is, smurfing yourself).

All that said, smurfing is something that is not handled well by the matchmaker. If you want to play relaxed games against other relaxed players, you're usually better off joining a lobby from the Join list. This is especially true for team games. The level of competition is lower and expectations are different. Trying to rely on the matchmaker to find close matches when your level of effort varies by game is not possible because your own mental state predetermines whether you will perform on the high end or the low end of your personal skill distribution.

Smurfing is not handled well by the matchmaker because it allows endless acounts. That can easily be fixed. And play lobby games? You mean the wild west?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 12 2018 00:27 GMT
#118
But that's not necessarily true either. Take SC2 for example. Players who want to smurf in that game will insta-leave dozens of games until they get to a rating where they're comfortable they can dominate the competition. When they invariably start rising back up toward their original rating, they'll tank it again and repeat the cycle. It's a player mentality thing. Requiring one account per player only makes it a little more difficult to accomplish the same goals of smurfing, it doesn't eliminate it.
Moderator
10dla
Profile Joined March 2018
127 Posts
May 12 2018 00:55 GMT
#119
On May 12 2018 09:27 Excalibur_Z wrote:
But that's not necessarily true either. Take SC2 for example. Players who want to smurf in that game will insta-leave dozens of games until they get to a rating where they're comfortable they can dominate the competition. When they invariably start rising back up toward their original rating, they'll tank it again and repeat the cycle. It's a player mentality thing. Requiring one account per player only makes it a little more difficult to accomplish the same goals of smurfing, it doesn't eliminate it.

Leaving a bunch of games doesnt reset your entire history. And whats with this arguing? You can abuse every system in one way or another. You can always buy a new game. Does that mean its not even worth restricting?
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
May 12 2018 02:25 GMT
#120
Guys, we asked for auto match making for 20+ years, don't be mad that it isn't perfect yet now that we have it. =p
AKA: TelecoM[WHITE] Protoss fighting
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